Dev
b34edb0d3b
Adjustments to profile saving logging logic
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Bundle up profile save time and display in one line + do not log to file
Don't log when each profile is saved
Do not log to file how much fuel is left in generator
2024-02-10 10:07:40 +00:00
Dev
4b9f2ddbd1
Fixed 2 issues with collecting bitcoins;
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Only check if progress was only `great than` craft time, not `great than or equal to`
Didn't take into account developer accounts have reduce craft timers
2024-02-09 22:01:19 +00:00
Dev
4d88b2a94a
Prevent developer profile changes bleeding into non-dev accounts
2024-02-03 23:40:20 +00:00
Kaeno
1c00c2bb13
Keep bonus.value from text_bonus bonuses
2024-02-02 20:11:09 +00:00
Refringe
90492f3aa2
Formatting
...
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
d920dceb53
Remove redundant returns from various hideout functions used inside takeProduction()
2024-02-01 12:47:48 +00:00
Dev
1e4d07937b
Update getBTC()
to make use of new function
2024-02-01 09:58:04 +00:00
Dev
69735b5037
Check inventory has space before adding bitcoins from craft
2024-01-31 23:39:01 +00:00
Dev
81960a23fe
Fix bitcoins being returned in bundles instead of individually
2024-01-30 13:24:46 +00:00
Dev
d0af930dc9
Fix not being able to collect bitcoins
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Improved handling of server/client sync when clicking 'get iems' to reduce chance of `no bitcoins to collect` error
2024-01-30 12:16:27 +00:00
Dev
bf7e214b77
Add nullguard to updateFuel()
when generator slot has no items array
2024-01-29 16:40:58 +00:00
Dev
099e2cd6f3
Update air filters to correctly calculate time they were being used since last hideout update tick
2024-01-29 16:05:32 +00:00
Dev
9b45d40c2b
Improve dogtag bonus function for HoF area + allow any side dogtag to be used
2024-01-29 15:56:35 +00:00
Dev
ad0489a9e7
Cleanup of updateFuel()
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Make function calculate drain rate for the whole period since last update ran, not just the interval period in config
Look up max fuel storage of item instead of assuming its expeditionary or the other fuel container
Reduce nesting by inventing an if
2024-01-29 15:55:43 +00:00
Dev
2bb8965c80
Remove redundant else from updateBitcoinFarm()
2024-01-29 11:11:44 +00:00
Dev
079651045d
Remove return type from updateWaterFilters()
2024-01-29 11:10:26 +00:00
Dev
e88a661e7e
Convert hideout area bonus property + Bonus type property into an enum and update code that uses altered property
2024-01-29 10:42:02 +00:00
Dev
e579cac907
improve applyPlayerUpgradesBonuses()
debug messaging
2024-01-29 09:59:22 +00:00
Dev
80b549a2d5
Migrate getBTC()
to use addItemToStash()
2024-01-20 20:26:55 +00:00
Dev
bf148dba4a
First pass at implementing Place of fame dogtag bonus, bonus is slight out from what is shown on client (0.0x out)
2024-01-13 16:41:06 +00:00
Dev
77dba80fbd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
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# Conflicts:
# project/assets/configs/core.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/src/controllers/TradeController.ts
# project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
fd40d47698
Handle when hideout crafts have null progress values, not just undefined
2023-12-03 14:50:01 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
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These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Refringe
622949cd83
Auto-formatting Sweep
2023-11-15 21:12:40 -05:00
Dev
5f774bf3c8
Exit loop after deleting hideout craft
2023-11-11 20:15:46 +00:00
Dev
d2f4327871
Update updateProductionTimers()
to handle Progress
value being undefined
2023-11-10 19:18:58 +00:00
Dev
4580c1cea8
FIx hideout crafts flaged as needFuelForAllProductionTime
not progressing
2023-11-08 16:17:14 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00
Dev
5a60e4dcf0
Consolodate multiple functions (incrementSkillLevel
, rewardSkillpoints
) that do the same task into one addSkillpointsToPlayer
, make them use enum for skill type instead of string
2023-11-07 11:20:25 +00:00
Dev
1510237b01
take into accout Charisma skill at elite level when calculating daily quest count
2023-11-07 09:58:58 +00:00
Dev
cc86ecce2b
Send correct data to client to inform it craft has been cancelled
2023-10-28 17:48:37 +01:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
...
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
chomp
0b67a9a0e9
0.13.5.0 ( !147 )
...
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
f5eb96ed48
Refactor of hideout skill gains from area completion
2023-08-02 15:55:33 +01:00
Dev
11acbbc0f2
Add Production object if none exists prior to adding a production to it + Move functions around for consistency
2023-07-31 19:18:29 +01:00
Dev
ad576a937a
Comment improvements
2023-07-24 15:52:55 +01:00
Dev
7a16c7e998
Improvements to skill points given after performing actions:
...
Item crafting:
HideoutManagement skillpoints give
Intellect skillpoints given
Examining item:
Intellect given
Repairing weapon/armor
Intellect given
Cleanup of hideouthelper + reordering of functions
Flagged rewardSkillPoints() as dupe of PlayerService.incrementSkillLevel()
Flagged incrementSkillLevel() as dupe of QuestHelper.rewardsSkillPoints()
Need to decide which one wins
Added nullguards to incrementSkillLevel() + added optional multiplication by global skillprogression rate
Made it update last access timestamp
2023-07-13 10:26:47 +01:00
Dev
48ba66f470
Improve separation of concerns by moving hideout property gathering code out of updateAreasWithResources() and into own function getHideoutProperties()
...
Refactored how we get bitcoin count
2023-06-02 13:54:03 +01:00
Dev
9bf533a1b1
Add additional comments and formatting fixes
2023-06-01 10:46:16 +01:00
Dev
eb6905967f
Refactor of hideouthelper
2023-04-26 22:29:08 +01:00
Dev
60a11b28f2
Refactor updateWaterFilters()
2023-04-23 21:23:44 +01:00
Dev
833f17ecdb
Refactor updateProductionProgress()
2023-04-23 19:47:39 +01:00
Dev
b1605b20fe
Centralise time elapsed code in hideouthelper into one function
2023-04-23 19:40:42 +01:00
Dev
f52c42e8b7
Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
...
Refactor updateProductionProgress() to get seconds between `sptUpdateLastRunTimestamp` and now instead of crafts `StartTimestamp` and now
Store hideout craft progress as decimal for better accuracy when crafting without generator
Added code to EventOutputHolder to ensure we continue to return progress as an int
2023-04-23 19:24:00 +01:00
Dev
d411f5ce1d
Refactor updateWaterFilters()
2023-04-23 14:02:46 +01:00
chomp
e7a44330fa
Fix: Additional change for wall upgrading ( !31 )
...
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/31
2023-03-06 12:23:14 +00:00
chomp
e3fa31bbef
Fix: workaround for old profiles with a wall at level 2 ( !29 )
...
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/29
2023-03-06 12:02:21 +00:00
chomp
153776f7e9
Fix: workaround for broken wall ( !24 )
...
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/24
2023-03-06 09:13:07 +00:00
chomp
bb6751fca7
Fix: Make wall work again ( !23 )
...
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/23
2023-03-05 21:34:24 +00:00
Dev
e1310d74ca
Add Repo
2023-03-03 15:23:46 +00:00