348 Commits

Author SHA1 Message Date
Dev
68d0007545 Fix german locales not working because bsg map DE to GE for some reason 2024-03-10 12:37:47 +00:00
Dev
7e1a47bedc Remove unused endpoint client/match/group/create 2024-03-09 16:46:40 +00:00
DrakiaXYZ
f95ed922a4 Fix quest statusTimers ending up with named keys (!254)
- Don't depend on status being non-numeric to fix statusTimers
- Cleaner tracking of fix counts in `updateProfileQuestDataValues`
- Better number checking for quest status, since `0` is a valid status, but fails the `!Number()` check
- Cleanup of quest status setting in `processAlteredQuests`

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/254
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-09 08:49:26 +00:00
Dev
92c5dc7f6b Reworked how items are chosen to be force-stacked
Fixes medical items not stacking correctly when there was multiple of the same item with different resource values

Added additional item types to be force-stacked
Added backpack item limit
Sligfhtly reduce item limit to account for items now stacking
2024-03-08 12:05:43 +00:00
Dev
479898ecab Centralise check for upd object / creation if it doesnt exist into one helper function inside ItemHelper
Some minor formatting updates
2024-03-07 09:18:39 +00:00
Dev
5e3d7e457d Add additional item types to fence always-stack array
Adjust code to filter out all wearable equipment that has slots
Add +1 to items that are always-stackable - ensures items that have no key in `itemStackSizeOverrideMinMax` get incremented
2024-03-06 21:38:00 +00:00
Dev
095fcf08fd Expand fence item force stacking system
Remove redundant multi-stack tracking system
Expand `getSingleItemStackCount()` to check for parent ids too
2024-03-05 10:43:47 +00:00
Dev
8f4df131ac Make use of itemHelper.isOfBaseclasses() inside duplicate fence offer check
Can now handle items that have a blacklisted grandparent
2024-03-05 08:52:21 +00:00
Cj
0740a84f6f [Enhancement] Ability to prevent duplicate fence offers by parentId (!245)
In relation to this QoL issue: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/547

This PR allows us to prevent fence selling duplicate items by parentId.

It adds a new property to `trader.json` `fence.preventDuplicateOffersOfCategory` its an array that takes parentIds. The scope of this PR only extends to ammo and ammo boxes. It can be expanded upon in the future with no code changes should the need arise.

The reason for this change is because currently fence can have duplicate stacks of identical ammo with different prices, which makes no sense. If you have any questions feel free to ping me on discord.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/245
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-05 08:49:10 +00:00
chomp
9a28e86261 Fix incorrect trader messages being sent when dealing with insurance on labs (!241)
Co-authored-by: HiddenCirno <hiddencirno@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/241
2024-03-03 11:06:33 +00:00
phrisk
42782589e0 Return after returning player offers to avoid redundant remove offer following (!237)
#### Summary

> Should fix [Issue 523](https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/523)

Tested a few different scenarios and the items were always correctly removed and returned to the player, however I did see the console warnings reported in the issue.

Both of the following call `this.ragfairOfferHandler.removeOffer(...)`:

 - `this.returnPlayerOffer(...)`
 - `this.removeOfferById(...)`

The latter logs a warning to the console because the offer is already removed when we reach that point.

This fix simply returns after the offer has been returned to the player, letting `returnPlayerOffer` deal with removing from the flea

Co-authored-by: phrisk <phrisk@phrisk.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/237
Co-authored-by: phrisk <phrisk@noreply.dev.sp-tarkov.com>
Co-committed-by: phrisk <phrisk@noreply.dev.sp-tarkov.com>
2024-02-27 23:45:47 +00:00
Dev
a1a5aa356a Add missing medical filter on backpack loot cache builder
remove hard coded 2 stim limit from assault
2024-02-27 23:44:23 +00:00
DrakiaXYZ
1deb6d9488 Add trader service requirement support & LKS Service requirements (!235)
Add LightKeeper trader service requirements

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/235
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-25 20:18:54 +00:00
Dev
5e496af804 Move itemLimit code to be across all bot containers instead of per
Remove a tpl from loot pool once an item limit has been reached - prevents it being picked over and over
Remove loot data from pmc jsons as its generated dynamically, adding data into jsons now acts as an override for the dynamic generation
Reduced rouble max count to 1 for PMCs

Split PMC loot caches by side (usec/bear)
2024-02-22 16:34:15 +00:00
Dev
cc0f543bdf Rewrote how bot loot is stored + chosen during bot gen
All loot is now weighted - weights come from offline-live bot dumps

Removed `lootNValue` - loot is no longer picked by its value
Regenerated bot loot files - i saw some additional weapons get added to scavs
2024-02-21 17:36:27 +00:00
Dev
472ab0eabd Add keys to fence
Reduce key listing cap to 15k
lower key price the less uses it has
Increase current durability cap of armor to 50% from 1%
Reduce jewlery cap to 40k from 50k (removes gp coins and golden necklace)
2024-02-19 16:58:07 +00:00
Dev
68a78d8bdd Add extra types to BaseClasses and fix typo 2024-02-18 21:10:41 +00:00
Dev
7406ee389e Improve emulation of fence item prices
Specifically medical items with < 100% usages remaining
2024-02-18 20:20:24 +00:00
Dev
edd5f0bbb4 Log skills gained when repairing armor using kits 2024-02-16 20:02:00 +00:00
Dev
bb10151bda Add Santas's bag to christmas event items array 2024-02-16 15:30:56 +00:00
Dev
21caeed3db Improve fence multi-stack assort handling 2024-02-16 13:41:16 +00:00
Dev
d5627e0627 Rewrote fence itemTypeLimits and itemCategoryRoublePriceLimit
Fixed bug where item limit was off by one
2024-02-15 23:14:31 +00:00
Dev
99df88ec24 Clean up passing IItemEventRouterResponse around and then returning it in same function 2024-02-14 14:59:43 +00:00
Dev
69870d191e improve preset price multipler calculation - reducces preset prices overall 2024-02-12 23:59:02 +00:00
Dev
0fb0d0bd60 Cache bots sent to client to spawn in raid, cleared post-raid 2024-02-12 17:11:23 +00:00
Dev
5dacc1419e Do not count price of soft inserts towards armor prices when listed on flea 2024-02-12 16:39:20 +00:00
Dev
28c9ddad9c Fixed repair kits not giving skill points when repairing armors 2024-02-11 21:24:58 +00:00
Dev
973b74bd98 Add ability to control weapon/equipment current durability
Fixed non-armored rigs not showing
Blacklist mk-18
2024-02-10 09:57:44 +00:00
Dev
97cc3f1de3 Fix manually adjusted items being down-priced by unreasonableItemPriceChange code 2024-02-09 23:36:55 +00:00
Dev
d3f66a85a0 Allow unreasonable item price code to work with item sub types 2024-02-09 22:28:25 +00:00
Dev
791ebd4693 Moveed handling of unreasonableModPrices into ragfair code instead of on game start
Lowered weapon mod threshold from 9x to 6x
2024-02-09 14:13:48 +00:00
Dev
e915d17019 Reworked fence assort generation and partial refresh
Split item generation values up, separate value for item/equipment/weapon
Fixed more assorts being generated than were being deleted each partial refresh
Added assort item options to discount assort config
2024-02-09 12:39:58 +00:00
Dev
b7b08f99f2 Add functionality to apply a multipler to individual dynamic offers on flea
Use new functionaliy to apply a large multipler to `5.45x39mm BP gs ammo pack` items to match live data
2024-02-09 09:56:18 +00:00
Dev
28677f672b Fence changes:
Larger number of weapon presets
Larger stack size for ammos (override stack size of ammo by parent id, not item id)
Removed ammo boxes from blacklist + add max limit of 2
Removed fence debug logging
Make weapon picker check if weapon is on blacklist before adding
Fixed incorrect weapon mod removal check
Reduced chances mods are removed from weapons
2024-02-08 21:58:47 +00:00
Refringe
115f217c02
Refactor Insurance Processing for Gear Lost in Raids
Notable coding Changes:
- Added `getRootItemParentID` method in `InsuranceService` to standardize the determination of the root insurance container.
- Added `IInsuranceEquipmentPkg` model for structuring insurance packages, a type used to store insurance item data before it's saved in the profile.
- Added `HashUtil` in `InsuranceController` and `InsuranceService` for generating an ID for the root insurance container in the case that the root ID cannot be found.
- Updated and normalized item map generation and usage across `InsuranceService` and `InsuranceController`.
- Updated `ItemHelper` with new methods `adoptOrphanedItems` and `generateItemsMap`, facilitating better management of item relationships and efficient item look-ups.
- Updated `InsuranceController.findItemsToDelete` and related methods to use the new `rootItemParentID` parameter to ensure that all root level items share the same parent ID.
- Updated logic in `InsuranceService` for creating insurance packages and handling orphaned items.

Uh-huh, but what would you say you do here?
- Resolves an issue that arose when `lostondeath.json` equipment configuration options were set to `false`. On death, the equipment's children items would be sent back to the player through insurance, duplicating them.
- Resolves an issue that prevented items from appearing in an insurance return even though they passed an insurance roll.
- Improved debug logging.

Remaining Oopses:
- We do not have data on items that were dropped in a raid. This means we have to pull item data from the profile at the start of the raid to return to the player in insurance. Because of this, the item positioning may differ from the position the item was in when the player died. Apart from removing all positioning, this is the best we can do.

Resolves #425
2024-02-08 15:57:04 -05:00
Dev
7a33eea672 Small cleanup of fence item removal code -reduce assort size to 140 to ensure its divisible by partialRefreshChangePercent without remainder 2024-02-07 23:44:15 +00:00
Dev
8756431774 Ensure giveProfileMoney() rounds money its sending to nearest integer 2024-02-07 23:23:19 +00:00
Dev
439c412800 Ensure fence assorts are always rounded to nearest integer 2024-02-07 23:17:22 +00:00
Dev
4e20ca6744 Remove debug logging, its scaring too many people 2024-02-07 18:01:00 +00:00
Refringe
42dabc057b
Improved replaceIDs Method in ItemHelper
- Implemented deep cloning of input Items to prevent mutation.
- Reordered parameters: Items (required) now precede PMC data (optional).
- Updated method calls to bring them inline with these changes.
2024-02-06 18:39:06 -05:00
Dev
1101927768 Improve fence price calculation code. Prices now take into account removed item mods + mod durability 2024-02-06 20:44:40 +00:00
Dev
b40e41bd3d Improve sellChance logic
Two changes:

Calcualte the quality of an item and its mods, not just root item
Calcualte the average price of an offer using item + mods, not just root item
2024-02-06 15:52:22 +00:00
Dev
023697ed74 Partial fix for items flagged as being never lost on death coming back as insurance.
Items will not return but plates inside them still do
2024-02-06 10:10:56 +00:00
Refringe
34121182a1
Biome Linting Issues
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic
2024-02-05 19:03:26 -05:00
Dev
32862866aa Remove some debug logging 2024-02-05 19:53:59 +00:00
Dev
d36593ca57 Rework fence service to handle armor/weapons separately,
made config work with a weapon/equipment min/max value
Improve price filtering system to work with weapons/equipment
2024-02-05 19:52:46 +00:00
Dev
3653ab9f83 Apply a duribility price modifier to items sold on flea 2024-02-05 19:49:42 +00:00
Dev
ce27f58664 FIx weapons/armors not showing on fence 2024-02-05 18:21:02 +00:00
Dev
a2668a9618 Rework insurance to not duplicate items + still return soft_inserts
Added missing groin_back to `itemRequiresSoftInserts()`
2024-02-04 22:41:11 +00:00
Dev
9fa0bf53e5 Rework sell all scav gear button to send money as mail 2024-02-04 19:27:35 +00:00