Commit Graph

357 Commits

Author SHA1 Message Date
Dev
1cfc7f2a16 Fixed issue with server not properly handling item rotations when trying to fit an item into a container
Added small optimisations to skip full rows when looking for a free slot to put item in
Added small optimisation to skip looking for a free slot when entire container is full
Fixed error messages not properly being passed back up chain
2024-02-09 17:13:19 +00:00
Dev
8b6de1a7ea Rename splitStackIntoSmallerStacks to splitStackIntoSmallerChildStacks 2024-02-09 15:57:54 +00:00
Dev
8e80fa6350 Removed unused function hydrateAmmoBoxWithAmmo() 2024-02-09 15:48:57 +00:00
Dev
4a8c12dc59 Improve canPlaceItemInInventory() logging
Increase attempts to fit into container to 3 from 2
2024-02-09 15:18:49 +00:00
Dev
5a8317b8a1 Correctly pass item rotation when calling fillContainerMapWithItem()
Removed unused legacy function `placeItemInInventoryLegacy()`
Dont return stash layout as result in `fillContainerMapWithItem()`

Added small optimisation to `fillContainerMapWithItem()`, check if all slots of failled before trying to fit item
2024-02-09 15:13:49 +00:00
Refringe
115f217c02
Refactor Insurance Processing for Gear Lost in Raids
Notable coding Changes:
- Added `getRootItemParentID` method in `InsuranceService` to standardize the determination of the root insurance container.
- Added `IInsuranceEquipmentPkg` model for structuring insurance packages, a type used to store insurance item data before it's saved in the profile.
- Added `HashUtil` in `InsuranceController` and `InsuranceService` for generating an ID for the root insurance container in the case that the root ID cannot be found.
- Updated and normalized item map generation and usage across `InsuranceService` and `InsuranceController`.
- Updated `ItemHelper` with new methods `adoptOrphanedItems` and `generateItemsMap`, facilitating better management of item relationships and efficient item look-ups.
- Updated `InsuranceController.findItemsToDelete` and related methods to use the new `rootItemParentID` parameter to ensure that all root level items share the same parent ID.
- Updated logic in `InsuranceService` for creating insurance packages and handling orphaned items.

Uh-huh, but what would you say you do here?
- Resolves an issue that arose when `lostondeath.json` equipment configuration options were set to `false`. On death, the equipment's children items would be sent back to the player through insurance, duplicating them.
- Resolves an issue that prevented items from appearing in an insurance return even though they passed an insurance roll.
- Improved debug logging.

Remaining Oopses:
- We do not have data on items that were dropped in a raid. This means we have to pull item data from the profile at the start of the raid to return to the player in insurance. Because of this, the item positioning may differ from the position the item was in when the player died. Apart from removing all positioning, this is the best we can do.

Resolves #425
2024-02-08 15:57:04 -05:00
Dev
c097914e45 Add system to ignore armor plate slots when removing plates not suitable for flea 2024-02-08 16:53:14 +00:00
Dev
7d97bc4945 Correctly generate ammo boxes for dynamic/static/bot loot with one stack of cartridges. It seems the 0.14 client update now handles ammo boxes having a single stack and properly splits the ammo inside it 2024-02-08 16:01:38 +00:00
Dev
a06e0d1641 Improve flea handling of quality filtering for offers with child objects like armors/plates/weapons 2024-02-08 11:45:12 +00:00
Dev
0759afb84f Update daily system to correctly reward just weapons when traderWhitelistDetails.weaponRewardChancePercent passes its check instead of weapons or armor 2024-02-07 20:32:24 +00:00
Dev
424e438732 Improve how daily quests calculate the price of items when choosing a reward that's inside its price boundaries
Items with a default preset inside globals.json now use all items inside the preset for price calculation
2024-02-07 20:15:44 +00:00
Dev
57855fd316 Add whitelist system to magazine filling function fillMagazineWithRandomCartridge(). Fixes issues with kedr being filled with incompatible ammo 2024-02-07 14:45:43 +00:00
Azrael1123
7a4b27bbe1 Better fix for SPT-AKI/Issues#417 (!215)
[The wiki specifies](https://escapefromtarkov.fandom.com/wiki/Scavs#Scav_karma) that, between 6 and 8, Fence rep is reset to 6 before penalties are applied (i.e. killing someone at 7.5 rep leaves you at 5.9), but the current fix just subtracts a flat 1 reputation instead (i.e. a kill at 7.5 leaves you at 6.4)

this should change that.

Co-authored-by: Azrael <Azrael@noneofyourbusiness.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/215
Co-authored-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
Co-committed-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
2024-02-07 08:18:18 +00:00
Refringe
42dabc057b
Improved replaceIDs Method in ItemHelper
- Implemented deep cloning of input Items to prevent mutation.
- Reordered parameters: Items (required) now precede PMC data (optional).
- Updated method calls to bring them inline with these changes.
2024-02-06 18:39:06 -05:00
Refringe
c29482394b
(More) Simple Parameter Reassignment Issues
Addresses some of the simple linting errors regarding the reassignment of function parameters.
2024-02-06 18:35:11 -05:00
Dev
1101927768 Improve fence price calculation code. Prices now take into account removed item mods + mod durability 2024-02-06 20:44:40 +00:00
Dev
b40e41bd3d Improve sellChance logic
Two changes:

Calcualte the quality of an item and its mods, not just root item
Calcualte the average price of an offer using item + mods, not just root item
2024-02-06 15:52:22 +00:00
Dev
5f873e73b8 Move handbook override code into HandbookHelper.hydrate() - changes now apply to ragfair 2024-02-06 12:52:56 +00:00
Dev
62f51be3aa Improve readability of valid item check 2024-02-06 12:18:41 +00:00
Dev
7bc9fdbe95 Add system to override handbook price, add christmas gift items small/med/large 2024-02-06 12:16:26 +00:00
Dev
c6de12e6f8 Rename variables/comments for clarity 2024-02-06 09:49:51 +00:00
Refringe
3a2b24b9b8
Simple Parameter Reassignment Issues
Addresses some of the more simple linting errors regarding the reassignment of function parameters.
2024-02-05 19:03:26 -05:00
Refringe
34121182a1
Biome Linting Issues
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic
2024-02-05 19:03:26 -05:00
Dev
d36593ca57 Rework fence service to handle armor/weapons separately,
made config work with a weapon/equipment min/max value
Improve price filtering system to work with weapons/equipment
2024-02-05 19:52:46 +00:00
Dev
a04a05996d Adjust calculateFenceStandingChangeFromKills() to take into account rep loss when fence rep between 6 and 8 or rep > 8 2024-02-05 14:44:31 +00:00
Dev
bf5f3316b1 Rename cloned variables to help with readability 2024-02-05 14:43:46 +00:00
Dev
183e71370a Reworked buyItem() to use addItemsToStash() to ensure it performs a space check prior to adding any items to stash 2024-02-05 14:07:21 +00:00
Dev
2f673d12b9 Improve weapon/equipment item purchase filtering 2024-02-05 11:38:04 +00:00
Dev
946172d20c Add additional helmet soft inserts to getSoftInsertSlotIds() 2024-02-05 09:02:58 +00:00
Dev
a2668a9618 Rework insurance to not duplicate items + still return soft_inserts
Added missing groin_back to `itemRequiresSoftInserts()`
2024-02-04 22:41:11 +00:00
Dev
193161f786 Fix preset buy searches not filtering items based on search criteria/player level 2024-02-04 09:31:00 +00:00
Dev
4d88b2a94a Prevent developer profile changes bleeding into non-dev accounts 2024-02-03 23:40:20 +00:00
Dev
d362e17e1b prevent failQuest() from failing when no repeatable quest is found 2024-02-03 23:10:42 +00:00
Dev
3c371a6c16 Add search criteria filtering to required search
Pull out`isDisplayableOffer` from`passesSearchFilterCriteria`
2024-02-03 20:23:26 +00:00
Dev
b6a57553de Enhance profile template initial trader standing system to be per trader 2024-02-03 15:53:28 +00:00
Dev
164bf08b08 FIx armor filtering code to correctly return non-armored rigs when requested 2024-02-03 14:00:47 +00:00
Dev
8d2eaf2485 Copy over stackobject count from original reward 2024-02-03 12:47:52 +00:00
Dev
0a6a866ae8 Correctly clone and remap default preset before returning 2024-02-03 12:15:20 +00:00
Dev
e3cf4c3c92 Fix starting quest armor rewards not showing correctly 2024-02-03 11:41:30 +00:00
Dev
12a9cb5ded Fix processReward() incorrectly trying to add mods to armor items without slots
Add `itemHasSlots` to itemHelper and consolodate its use across code
2024-02-03 11:00:30 +00:00
Dev
47bedcb526 improve filtering of required item searches on flea - Fixes locked items being shown in search results
Improve type usage inside `getRequiredItemsById()`
2024-02-03 10:33:11 +00:00
Kaeno
1c00c2bb13 Keep bonus.value from text_bonus bonuses 2024-02-02 20:11:09 +00:00
Refringe
69a1723646
Fixes Linting Issues
- Reorders imports
- Removes unnecessary `else` control statements
- Simplifies some logic
- Converts key access to dot notation
- Converts Array.forEach loops to for...of loops
2024-02-02 15:00:21 -05:00
Refringe
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
5136d69050 Implement flea required searching 2024-02-02 19:23:08 +00:00
Dev
83c3cd5f8b Remove unused function 2024-02-02 17:22:49 +00:00
Dev
034ac83a10 Improve handling of buying less than max stacksize from fence 2024-02-02 15:56:37 +00:00
Dev
8dab47b3fd Fix selling to trader an amount above stack size causing currency to not stack 2024-02-02 15:35:02 +00:00
Dev
8d59ab7c77 Replace use of dialogueHelper.addDialogueMessage inside sendInsuredItems() with MailSendService.sendMessage() 2024-02-02 11:57:10 +00:00
Dev
d920dceb53 Remove redundant returns from various hideout functions used inside takeProduction() 2024-02-01 12:47:48 +00:00