Commit Graph

313 Commits

Author SHA1 Message Date
Dev
035fce63c3 Make use of Set data structure inside createRandomLoot() to improve performance via .has instead of .includes 2023-10-13 20:18:39 +01:00
Dev
292791aca4 make itemHasBaseClass() more robust against bad input 2023-10-13 16:54:17 +01:00
Dev
8e377594da Split up code inside validateQuestAssortUnlocksExist() to improve readability 2023-10-13 09:45:47 +01:00
Dev
45788e1489 Fix scav case erroring on item generation 2023-10-13 09:28:04 +01:00
Dev
3c3fd56e65 Send gift to player after taking coop extract 2023-10-12 20:04:50 +01:00
Dev
3598418f6e Disable filtering out healing items from backpack loot 2023-10-12 14:33:09 +01:00
Dev
29ffe86caa Remove redundant item added check from value check 2023-10-12 13:25:13 +01:00
Dev
db619a30b3 Add boss item blacklist and wire into:
airdrops
scav cases
sealed weapon containers
daily quests

Default boss item filter to on
2023-10-12 11:00:04 +01:00
Refringe
52172f2953 InsuranceController Quality and Maintainability (!148)
This pull request aims to refactor the InsuranceController class to improve its code quality and maintainability. The changes include restructuring methods, adding detailed comments, and enhancing the overall logic for processing insured items.

Specific changes include:

- Updating the `findItemstoDelete()` method (and the entire class, really) to keep track of which items are tagged using a Set. This *ensures* that an item can only be attempted to be deleted once, as Sets cannot contain duplicates.

- Changing the method in which we remove insurance packages from the profile. We were iterating over them using a `for` in reverse order and then removing them with a splice and the current index. On paper this should work, but funny things were happening... Sometimes. I've created a new method that removes packages from a profile by matching against the package systemData date, time, and location. This should give us a specific insurance package (as we don't have an ID to use). In addition to this we're fetching a new instance of the profile to edit, instead of modifying packages that are being iterated over as they're being iterated over.

-----

I was unable to reproduce the issue where insurance packages were not being removed from the profile, but hopefully these simplified approaches lead to less funny business.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/148
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
2023-10-12 08:38:22 +00:00
Dev
968911e3de Refactored repeatable quest system
Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00
Dev
0986bd0932 Make separate bossKill min/max properties + adjust various difficulty values 2023-10-11 17:05:06 +01:00
Dev
c2a6ca678e Add support for daily quests to request specific weapon kill requirements on elimination quests 2023-10-11 17:04:18 +01:00
Dev
2f2e7c2e32 Variable rename to aid in readability 2023-10-11 10:47:54 +01:00
Dev
a19e322373 Remove debug logging inside addMissingHideoutBonusesToProfile() 2023-10-11 09:01:45 +01:00
Dev
68a8d34489 Protect against a missing upd object inside changeItemStack() 2023-10-10 22:37:38 +01:00
Dev
f67c4293d8 Merge used profile mods onto a single record for each mod by name, choosing newest 2023-10-10 17:01:29 +01:00
Dev
76d8b944d5 Store `AvailableAfter value in statusTimer of timelocked quest
Send locked quest to client when requested
Delete `availableAfter` property when accepting a quest
2023-10-10 16:18:55 +01:00
Dev
8edc43e9de Do not send timelocked quests to client until timer is passed 2023-10-10 14:46:23 +01:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
gasmo
8d911ccc19 Fix ballooning recursive function (!120)
The `BotEquipmentModPoolService.generatePool()` method is recursive, but it does not check if the pool it creates already contains data for sub items when it finds them and calls itself on them. This creates substantial bloat in the function that is undetectable to end users, but causes some additional delay when it is called.

I noticed this when using a server mod that allows for less restrictions on mod combinations (as it would hit the system recursion limit and error out) but the bloat still affects vanilla - it takes ~1 minute for all the recursive calls to end, whereas this fix reduces that to <10 seconds.

To fix this, I've moved a block of code into the conditional block that checks if the item we're adding (and its' sub items) are already in the pool before it calls itself.

This is my first pull request, so let me know if I've fudged up somewhere and I'll do my best to fix it.

I submitted a previous request about this, but I removed my name from the commits so I had to delete the branch.

Co-authored-by: gasmo <burr.cameron@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/120
Co-authored-by: gasmo <gasmo@noreply.dev.sp-tarkov.com>
Co-committed-by: gasmo <gasmo@noreply.dev.sp-tarkov.com>
2023-08-18 14:17:54 +00:00
Dev
1b387f706d Revert "Update JSONs + add new params to interfaces"
This reverts commit 3bf644c0e4.
2023-08-10 16:02:33 +01:00
Dev
3bf644c0e4 Update JSONs + add new params to interfaces 2023-08-10 16:00:49 +01:00
Dev
96ef616d48 Add comments 2023-08-10 14:30:29 +01:00
Dev
91ec0144ed Esxpose two endpoints for launcher to get mod-related data 2023-08-10 14:29:09 +01:00
Dev
e591ea9e8f make setFenceAssort and setFenceDiscountAssort public 2023-08-09 22:04:35 +01:00
Dev
285f65bb8d Only remove item from fence assort if he has items to remove
Add empty assort check to remove function too
2023-08-09 19:20:41 +01:00
Dev
96de45e580 Expose SPT friend nickname in core config 2023-08-09 16:01:51 +01:00
Dev
99715f90cd Update JSONs and include end of wipe gift
Add additional method to send localised messages from SYSTEM to player
2023-08-09 14:22:16 +01:00
Dev
7a1301d436 Fix request logger throwing errors when logging non-json data 2023-08-09 12:16:41 +01:00
Dev
dea27097b3 Improve server start message selection 2023-08-09 12:07:31 +01:00
Dev
643cf9a268 Regenerate item cache on game start
Fixes 'item missing from cache' errors seen when using multiple mods that add items to the game
2023-08-09 12:04:31 +01:00
Dev
b3f5ea8287 FIx null excpetion when a weapon reward is picked that has no presets
We only want the default preset, so use that function instead
2023-08-09 11:52:20 +01:00
chomp
c1a4c544bc Add JSONC support to server configs + use by modders (!112)
Replaced calls (where possible) to JSON.parse/stringify with use of `jsonUtil` functions
`VFS.ts` was tricky, it can't be updated as it'd create a circular dependency

Also add json5 to package.json for modders to have access to

Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/112
2023-08-09 10:49:45 +00:00
Dev
6262d74acc Pass the location insurance was lost into sendLostInsuranceMessage()
make use of mailSendService.sendLocalisedNpcMessageToPlayer()
Make use of new `insuranceFailedLabs` array in prapors json data
2023-08-07 22:43:00 +01:00
Dev
ee46d1e6b8 Extend sendLocalisedNpcMessageToPlayer() to allow for custom systemData 2023-08-07 22:40:06 +01:00
Dev
dd26a94ede Nullguard against missing data from client 2023-08-07 19:42:23 +01:00
Dev
74f7ee8e77 Rework usage of filter() into some() 2023-08-07 11:17:46 +01:00
Dev
92c30dbe5d Add code to check BackendCounter values pre vs post-raid 2023-08-07 11:13:17 +01:00
Dev
b2530a6083 log not implemented message for stash row reward 2023-08-06 16:54:31 +01:00
chomp
6a864bffa9 Rework high flea listing price adjuster to be configurable, more item types can be added (!111)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/111
2023-08-06 11:36:07 +00:00
chomp
a962823192 Persist durability changes + faceshield hit values incurred during a raid (!110)
Fixes insured items comin back full durability

Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/110
2023-08-05 17:26:16 +00:00
Dev
9dd2d3cd04 Improve nullguard code inside findAndAddRandomPresetToLoot() 2023-08-05 14:50:05 +01:00
Dev
14c6104b65 FIx dialogs not showing 2023-08-04 18:58:00 +01:00
Dev
08c81aff26 introduce itemsDb variable inside repairItemByKit() 2023-08-04 15:59:34 +01:00
Dev
ce65ec1260 Add upd null object check to addMaxResourceToKitIfMissing() 2023-08-04 15:55:59 +01:00
Dev
4dc290c284 Nullgaurd against mods that adjust map static data 2023-08-04 12:57:16 +01:00
Dev
2a98b0a1b9 Move trader enum checking logic into traderHelper 2023-08-04 11:19:27 +01:00
Dev
07217e9ed0 Further extension of profiel fixing code, deletes more
Clothing, active repeatable quests with bad trader/items, trader purchases from bad traders
2023-08-04 10:25:21 +01:00
Dev
281cba8db5 Prevent randomiseItemUpdProperties() running if the item being randomised has a db item with no _props data 2023-08-04 08:49:22 +01:00
Dev
dbf9955272 potential fix for custom trader issue 2023-08-03 15:46:50 +01:00