Remove debug code relating to hideout craft times

This commit is contained in:
Dev 2024-10-09 16:31:10 +01:00
parent ce3b63dc1c
commit f003333e59

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@ -139,22 +139,6 @@ export class GameController {
// offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or // offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or
// successful) repeatable quests. We also have to remove the Counters from the repeatableQuests // successful) repeatable quests. We also have to remove the Counters from the repeatableQuests
if (sessionID) { if (sessionID) {
const areas = this.databaseService.getHideout().areas;
for (const area of areas) {
for (const stage of Object.values(area.stages)) {
if (stage.constructionTime > 50) {
stage.constructionTime = 50;
}
}
}
const products = this.databaseService.getHideout().production;
for (const craft of products.recipes) {
if (craft.productionTime > 50) {
craft.productionTime = 50;
}
}
this.databaseService.getGlobals().config.SavagePlayCooldown = 1;
const fullProfile = this.profileHelper.getFullProfile(sessionID); const fullProfile = this.profileHelper.getFullProfile(sessionID);
if (fullProfile.info.wipe) { if (fullProfile.info.wipe) {
// Don't bother doing any fixes, we're resetting profile // Don't bother doing any fixes, we're resetting profile