diff --git a/project/src/controllers/GameController.ts b/project/src/controllers/GameController.ts index c81fdeaf..caebc66d 100644 --- a/project/src/controllers/GameController.ts +++ b/project/src/controllers/GameController.ts @@ -139,22 +139,6 @@ export class GameController { // offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or // successful) repeatable quests. We also have to remove the Counters from the repeatableQuests if (sessionID) { - const areas = this.databaseService.getHideout().areas; - for (const area of areas) { - for (const stage of Object.values(area.stages)) { - if (stage.constructionTime > 50) { - stage.constructionTime = 50; - } - } - } - const products = this.databaseService.getHideout().production; - for (const craft of products.recipes) { - if (craft.productionTime > 50) { - craft.productionTime = 50; - } - } - this.databaseService.getGlobals().config.SavagePlayCooldown = 1; - const fullProfile = this.profileHelper.getFullProfile(sessionID); if (fullProfile.info.wipe) { // Don't bother doing any fixes, we're resetting profile