Fix flea armor not having proper random durability (!223)
Clone flea items prior to passing them off to the createSingleOfferForItem method This change results in more armor on the flea having 100% durability, and less having identical non-max durability values Resolves: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/447 Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/223 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
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@ -376,17 +376,16 @@ export class RagfairOfferGenerator
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const assortSingleOfferProcesses = [];
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const assortSingleOfferProcesses = [];
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for (let index = 0; index < offerCount; index++)
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for (let index = 0; index < offerCount; index++)
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{
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{
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if (!isPreset)
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// Clone the item so we don't have shared references and generate new item IDs
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{
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const clonedAssort = this.jsonUtil.clone(assortItemWithChildren);
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// Presets get unique id generated during getPresetItems() earlier + would require regenerating all children to match
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this.itemHelper.reparentItemAndChildren(clonedAssort[0], clonedAssort);
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assortItemWithChildren[0]._id = this.hashUtil.generate();
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}
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delete assortItemWithChildren[0].parentId;
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// Clear unnecessary properties
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delete assortItemWithChildren[0].slotId;
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delete clonedAssort[0].parentId;
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delete clonedAssort[0].slotId;
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assortSingleOfferProcesses.push(
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assortSingleOfferProcesses.push(
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this.createSingleOfferForItem(assortItemWithChildren, isPreset, itemDetails),
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this.createSingleOfferForItem(clonedAssort, isPreset, itemDetails),
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);
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);
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}
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}
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