Moved quest reward game edition checks into own function
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2204181363
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@ -932,10 +932,7 @@ export class QuestHelper {
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const gameVersion = pmcProfile.Info.GameVersion;
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for (const reward of <IQuestReward[]>questDetails.rewards[questStateAsString]) {
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// Handle quest reward availability for different game versions, notAvailableInGameEditions currently not used
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if (reward.availableInGameEditions?.length > 0 && !reward.availableInGameEditions?.includes(gameVersion)){
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continue;
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}
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if (reward.notAvailableInGameEditions?.length > 0 && reward.notAvailableInGameEditions?.includes(gameVersion)){
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if (!this.questRewardIsForGameEdition(reward, gameVersion)) {
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continue;
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}
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@ -999,6 +996,27 @@ export class QuestHelper {
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return this.getQuestRewardItems(questDetails, state);
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}
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/**
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* Does the provided quest reward have a game version requirement to be given and does it match
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* @param reward Reward to check
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* @param gameVersion Version of game to check reward against
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* @returns True if it has requirement, false if it doesnt pass check
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*/
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protected questRewardIsForGameEdition(reward: IQuestReward, gameVersion: string) {
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if (reward.availableInGameEditions?.length > 0 && !reward.availableInGameEditions?.includes(gameVersion)) {
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// Reward has edition whitelist and game version isnt in it
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return false;
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}
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if (reward.notAvailableInGameEditions?.length > 0 && reward.notAvailableInGameEditions?.includes(gameVersion)) {
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// Reward has edition blacklist and game version is in it
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return false;
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}
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// No whitelist/blacklist or reward isnt blacklisted/whitelisted
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return true;
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}
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/**
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* WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
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* also update client response recipeUnlocked array with craft id
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