Adjusted various bot types to always have armored rigs when generated without a vest

This commit is contained in:
Dev 2024-09-23 11:19:04 +01:00
parent 4cb901d592
commit 53e0a74a1f

View File

@ -513,6 +513,7 @@
"lightIsActiveDayChancePercent": 45,
"lightIsActiveNightChancePercent": 95,
"laserIsActiveChancePercent": 95,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true
},
"bosskilla": {
@ -520,6 +521,7 @@
"lightIsActiveDayChancePercent": 75,
"lightIsActiveNightChancePercent": 85,
"laserIsActiveChancePercent": 85,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true
},
"bosskojaniy": {
@ -554,6 +556,7 @@
"lightIsActiveDayChancePercent": 25,
"lightIsActiveNightChancePercent": 75,
"laserIsActiveChancePercent": 75,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true
},
"bosszryachiy": {
@ -605,6 +608,7 @@
"lightIsActiveDayChancePercent": 25,
"lightIsActiveNightChancePercent": 75,
"laserIsActiveChancePercent": 75,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true
},
"followergluharassault": {
@ -656,6 +660,7 @@
"lightIsActiveDayChancePercent": 25,
"lightIsActiveNightChancePercent": 75,
"laserIsActiveChancePercent": 75,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true,
"weaponModLimits": {
"scopeLimit": 1,
@ -669,6 +674,7 @@
"lightIsActiveDayChancePercent": 25,
"lightIsActiveNightChancePercent": 75,
"laserIsActiveChancePercent": 75,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true
},
"followerzryachiy": {
@ -782,6 +788,7 @@
"lightIsActiveDayChancePercent": 35,
"lightIsActiveNightChancePercent": 95,
"laserIsActiveChancePercent": 95,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true,
"weaponModLimits": {
"scopeLimit": 1,
@ -822,6 +829,7 @@
"lightIsActiveDayChancePercent": 35,
"lightIsActiveNightChancePercent": 95,
"laserIsActiveChancePercent": 95,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true,
"weaponModLimits": {
"scopeLimit": 1,
@ -835,6 +843,7 @@
"lightIsActiveDayChancePercent": 35,
"lightIsActiveNightChancePercent": 95,
"laserIsActiveChancePercent": 95,
"forceOnlyArmoredRigWhenNoArmor": true,
"forceStock": true,
"weaponModLimits": {
"scopeLimit": 1,