Linting
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@ -70,7 +70,13 @@ export class BotInventoryGenerator
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// Generate base inventory with no items
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// Generate base inventory with no items
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const botInventory = this.generateInventoryBase();
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const botInventory = this.generateInventoryBase();
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this.generateAndAddEquipmentToBot(templateInventory, wornItemChances, botRole, botInventory, botLevel);
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this.generateAndAddEquipmentToBot(
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templateInventory,
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wornItemChances,
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botRole,
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botInventory,
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botLevel,
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);
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// Roll weapon spawns (primary/secondary/holster) and generate a weapon for each roll that passed
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// Roll weapon spawns (primary/secondary/holster) and generate a weapon for each roll that passed
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this.generateAndAddWeaponsToBot(
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this.generateAndAddWeaponsToBot(
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@ -85,7 +91,13 @@ export class BotInventoryGenerator
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);
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);
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// Pick loot and add to bots containers (rig/backpack/pockets/secure)
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// Pick loot and add to bots containers (rig/backpack/pockets/secure)
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this.botLootGenerator.generateLoot(sessionId, botJsonTemplate, isPmc, botRole, botInventory, botLevel);
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this.botLootGenerator.generateLoot(
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sessionId,
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botJsonTemplate,
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isPmc,
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botRole,
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botInventory,
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botLevel);
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return botInventory;
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return botInventory;
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}
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}
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