Add armor to randimisation list for PMCs

This commit is contained in:
Dev 2024-01-08 10:22:24 +00:00
parent 07b5ab432e
commit 30507acd1b
2 changed files with 2 additions and 2 deletions

View File

@ -921,7 +921,7 @@
"Scabbard": 100,
"TacticalVest": 90
},
"randomisedArmorSlots": ["Headwear"],
"randomisedArmorSlots": ["Headwear", "ArmorVest", "TacticalVest"],
"randomisedWeaponModSlots": ["mod_scope", "mod_scope_000", "mod_scope_001", "mod_scope_002", "mod_scope_003",
"mod_handguard", "mod_magazine", "mod_muzzle", "mod_bipod",
"mod_muzzle_000", "mod_muzzle_001", "mod_charge",

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@ -132,7 +132,7 @@ export interface RandomisationDetails
/** Between what levels do these randomisation setting apply to */
levelRange: MinMax;
generation?: Record<string, GenerationData>;
/** Mod slots that should be fully randomisate -ignores mods from bottype.json */
/** Mod slots that should be fully randomised -ignores mods from bottype.json and instaed creates a pool using items.json */
randomisedWeaponModSlots?: string[];
/** Armor slots that should be randomised e.g. 'Headwear, Armband' */
randomisedArmorSlots?: string[];