Add armor to randimisation list for PMCs
This commit is contained in:
parent
07b5ab432e
commit
30507acd1b
@ -921,7 +921,7 @@
|
||||
"Scabbard": 100,
|
||||
"TacticalVest": 90
|
||||
},
|
||||
"randomisedArmorSlots": ["Headwear"],
|
||||
"randomisedArmorSlots": ["Headwear", "ArmorVest", "TacticalVest"],
|
||||
"randomisedWeaponModSlots": ["mod_scope", "mod_scope_000", "mod_scope_001", "mod_scope_002", "mod_scope_003",
|
||||
"mod_handguard", "mod_magazine", "mod_muzzle", "mod_bipod",
|
||||
"mod_muzzle_000", "mod_muzzle_001", "mod_charge",
|
||||
|
@ -132,7 +132,7 @@ export interface RandomisationDetails
|
||||
/** Between what levels do these randomisation setting apply to */
|
||||
levelRange: MinMax;
|
||||
generation?: Record<string, GenerationData>;
|
||||
/** Mod slots that should be fully randomisate -ignores mods from bottype.json */
|
||||
/** Mod slots that should be fully randomised -ignores mods from bottype.json and instaed creates a pool using items.json */
|
||||
randomisedWeaponModSlots?: string[];
|
||||
/** Armor slots that should be randomised e.g. 'Headwear, Armband' */
|
||||
randomisedArmorSlots?: string[];
|
||||
|
Loading…
x
Reference in New Issue
Block a user