From 30507acd1bc5f3d75bfe0df8d0f891b064cbbd3d Mon Sep 17 00:00:00 2001 From: Dev Date: Mon, 8 Jan 2024 10:22:24 +0000 Subject: [PATCH] Add armor to randimisation list for PMCs --- project/assets/configs/bot.json | 2 +- project/src/models/spt/config/IBotConfig.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/project/assets/configs/bot.json b/project/assets/configs/bot.json index b1126f38..0abb259d 100644 --- a/project/assets/configs/bot.json +++ b/project/assets/configs/bot.json @@ -921,7 +921,7 @@ "Scabbard": 100, "TacticalVest": 90 }, - "randomisedArmorSlots": ["Headwear"], + "randomisedArmorSlots": ["Headwear", "ArmorVest", "TacticalVest"], "randomisedWeaponModSlots": ["mod_scope", "mod_scope_000", "mod_scope_001", "mod_scope_002", "mod_scope_003", "mod_handguard", "mod_magazine", "mod_muzzle", "mod_bipod", "mod_muzzle_000", "mod_muzzle_001", "mod_charge", diff --git a/project/src/models/spt/config/IBotConfig.ts b/project/src/models/spt/config/IBotConfig.ts index 931516e2..e2c7abad 100644 --- a/project/src/models/spt/config/IBotConfig.ts +++ b/project/src/models/spt/config/IBotConfig.ts @@ -132,7 +132,7 @@ export interface RandomisationDetails /** Between what levels do these randomisation setting apply to */ levelRange: MinMax; generation?: Record; - /** Mod slots that should be fully randomisate -ignores mods from bottype.json */ + /** Mod slots that should be fully randomised -ignores mods from bottype.json and instaed creates a pool using items.json */ randomisedWeaponModSlots?: string[]; /** Armor slots that should be randomised e.g. 'Headwear, Armband' */ randomisedArmorSlots?: string[];