Updated PMC json difficulty values
This commit is contained in:
parent
0e054c0af7
commit
06ab0fd07b
@ -468,6 +468,7 @@
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"CAN_USE_MEDS": true,
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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@ -475,9 +476,9 @@
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Ignore",
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"DEFAULT_BEAR_BEHAVIOUR": "Neutral",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Attack",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -972,6 +973,7 @@
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"CAN_USE_MEDS": true,
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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@ -979,9 +981,9 @@
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Ignore",
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"DEFAULT_BEAR_BEHAVIOUR": "Neutral",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Attack",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -1476,6 +1478,7 @@
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"CAN_USE_MEDS": true,
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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@ -1483,9 +1486,9 @@
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Ignore",
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"DEFAULT_BEAR_BEHAVIOUR": "Neutral",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Attack",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -1983,6 +1986,7 @@
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"CAN_USE_MEDS": true,
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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@ -1990,9 +1994,9 @@
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Ignore",
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"DEFAULT_BEAR_BEHAVIOUR": "Neutral",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Attack",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -454,15 +454,16 @@
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Attack",
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"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Ignore",
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"DEFAULT_USEC_BEHAVIOUR": "Neutral",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -957,15 +958,16 @@
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Attack",
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"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Ignore",
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"DEFAULT_USEC_BEHAVIOUR": "Neutral",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -1461,15 +1463,16 @@
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Attack",
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"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Ignore",
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"DEFAULT_USEC_BEHAVIOUR": "Neutral",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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@ -1968,15 +1971,16 @@
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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"COVER_DIST_COEF": 1.5,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SECONDS_AFTER_LOSE_VISION": 30,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"COVER_SELF_ALWAYS_IF_DAMAGED": false,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DAMAGE_REDUCTION_TIME_SEC": 20,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DANGER_POINT_CHOOSE_COEF": 1,
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"DEFAULT_BEAR_BEHAVIOUR": "Attack",
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"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_SAVAGE_BEHAVIOUR": "Attack",
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "Ignore",
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"DEFAULT_USEC_BEHAVIOUR": "Neutral",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_FOUND_SQRT": 400,
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