From 06ab0fd07b4a3c7e93e7847da4d061cde90bb300 Mon Sep 17 00:00:00 2001 From: Dev Date: Wed, 21 Aug 2024 12:26:52 +0100 Subject: [PATCH] Updated PMC json difficulty values --- project/assets/database/bots/types/bear.json | 28 +++++++++++--------- project/assets/database/bots/types/usec.json | 28 +++++++++++--------- 2 files changed, 32 insertions(+), 24 deletions(-) diff --git a/project/assets/database/bots/types/bear.json b/project/assets/database/bots/types/bear.json index 985ea10b..1a111743 100644 --- a/project/assets/database/bots/types/bear.json +++ b/project/assets/database/bots/types/bear.json @@ -468,6 +468,7 @@ "CAN_USE_MEDS": true, "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, @@ -475,9 +476,9 @@ "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Ignore", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Attack", + "DEFAULT_BEAR_BEHAVIOUR": "Neutral", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -972,6 +973,7 @@ "CAN_USE_MEDS": true, "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, @@ -979,9 +981,9 @@ "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Ignore", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Attack", + "DEFAULT_BEAR_BEHAVIOUR": "Neutral", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -1476,6 +1478,7 @@ "CAN_USE_MEDS": true, "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, @@ -1483,9 +1486,9 @@ "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Ignore", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Attack", + "DEFAULT_BEAR_BEHAVIOUR": "Neutral", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -1983,6 +1986,7 @@ "CAN_USE_MEDS": true, "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, @@ -1990,9 +1994,9 @@ "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Ignore", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Attack", + "DEFAULT_BEAR_BEHAVIOUR": "Neutral", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, diff --git a/project/assets/database/bots/types/usec.json b/project/assets/database/bots/types/usec.json index 471bb753..6736dce0 100644 --- a/project/assets/database/bots/types/usec.json +++ b/project/assets/database/bots/types/usec.json @@ -454,15 +454,16 @@ "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, "COVER_SECONDS_AFTER_LOSE_VISION": 30, "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Attack", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Ignore", + "DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "Neutral", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -957,15 +958,16 @@ "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, "COVER_SECONDS_AFTER_LOSE_VISION": 30, "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Attack", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Ignore", + "DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "Neutral", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -1461,15 +1463,16 @@ "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, "COVER_SECONDS_AFTER_LOSE_VISION": 30, "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Attack", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Ignore", + "DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "Neutral", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400, @@ -1968,15 +1971,16 @@ "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01, "CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100, "CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10, + "CHANCE_TO_IGNORE_TRIPWIRE": 0, "CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100, "COVER_DIST_COEF": 1.5, "COVER_SECONDS_AFTER_LOSE_VISION": 30, "COVER_SELF_ALWAYS_IF_DAMAGED": false, "DAMAGE_REDUCTION_TIME_SEC": 20, "DANGER_POINT_CHOOSE_COEF": 1, - "DEFAULT_BEAR_BEHAVIOUR": "Attack", - "DEFAULT_SAVAGE_BEHAVIOUR": "Attack", - "DEFAULT_USEC_BEHAVIOUR": "Ignore", + "DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies", + "DEFAULT_USEC_BEHAVIOUR": "Neutral", "DIST_TO_ENEMY_SPOTTED_ON_HIT": 10, "DIST_TO_ENEMY_YO_CAN_HEAL": 50, "DIST_TO_FOUND_SQRT": 400,