Server/project/src/routers/EventOutputHolder.ts

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2023-03-03 16:23:46 +01:00
import { inject, injectable } from "tsyringe";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IHideoutImprovement, Productive } from "../models/eft/common/tables/IBotBase";
import { ProfileChange } from "../models/eft/itemEvent/IItemEventRouterBase";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
@injectable()
export class EventOutputHolder
{
/** What has client been informed of this game session */
protected clientActiveSessionStorage: Record<string, {clientInformed: boolean}> = {};
constructor(
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
@inject("TimeUtil") protected timeUtil: TimeUtil
)
{}
// TODO REMEMBER TO CHANGE OUTPUT
protected output: IItemEventRouterResponse = {
warnings: [],
profileChanges: {}
};
public getOutput(sessionID: string): IItemEventRouterResponse
{
if (!this.output.profileChanges[sessionID])
{
this.resetOutput(sessionID);
}
return this.output;
}
/**
* Reset the response object to a default state
* Occurs prior to event being handled by server
* @param sessionID Players id
*/
public resetOutput(sessionID: string): void
{
const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionID);
this.output.warnings = [];
this.output.profileChanges[sessionID] = {
_id: sessionID,
experience: pmcData.Info.Experience,
quests: [],
ragFairOffers: [],
builds: [],
items: {
new: [],
change: [],
del: []
},
production: {},
improvements: {},
skills: {
Common: {},
Mastering: {},
Points: 0
},
health: this.jsonUtil.clone(pmcData.Health),
traderRelations: {},
recipeUnlocked: {},
questsStatus: []
};
}
/**
* Update output object with most recent values from player profile
* @param sessionId Session id
*/
public updateOutputProperties(sessionId: string): void
{
const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionId);
const profileChanges: ProfileChange = this.output.profileChanges[sessionId];
profileChanges.experience = pmcData.Info.Experience;
profileChanges.health = this.jsonUtil.clone(pmcData.Health);
profileChanges.skills.Common = this.jsonUtil.clone(pmcData.Skills.Common);
profileChanges.skills.Mastering = this.jsonUtil.clone(pmcData.Skills.Mastering);
// Clone produtions to ensure we preseve the profile jsons data
profileChanges.production = this.getProductionsFromProfileAndFlagComplete(this.jsonUtil.clone(pmcData.Hideout.Production));
profileChanges.improvements = this.jsonUtil.clone(this.getImprovementsFromProfileAndFlagComplete(pmcData));
profileChanges.traderRelations = this.jsonUtil.clone(pmcData.TradersInfo);
}
/**
* Return all hideout Improvements from player profile, adjust completed Improvements' completed property to be true
* @param pmcData Player profile
* @returns dictionary of hideout improvements
*/
protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, IHideoutImprovement>
{
for (const improvementKey in pmcData.Hideout.Improvements)
{
const improvement = pmcData.Hideout.Improvements[improvementKey];
// Skip completed
if (improvement.completed)
{
continue;
}
if (improvement.improveCompleteTimestamp < this.timeUtil.getTimestamp())
{
improvement.completed = true;
}
}
return pmcData.Hideout.Improvements;
}
/**
* Return productions from player profile except those completed crafts the client has already seen
* @param pmcData Player profile
* @returns dictionary of hideout productions
*/
protected getProductionsFromProfileAndFlagComplete(productions: Record<string, Productive>): Record<string, Productive>
{
for (const productionKey in productions)
{
// Skip completed
const production = productions[productionKey];
if (!production.inProgress)
{
continue;
}
// client already informed this session of craft, remove from data returned
if (this.clientActiveSessionStorage[productionKey]?.clientInformed)
{
delete productions[productionKey];
continue;
}
// Flag craft as client being informed of it
if (production.Progress >= production.ProductionTime && !this.clientActiveSessionStorage[productionKey]?.clientInformed)
{
this.clientActiveSessionStorage[productionKey] = {clientInformed: true};
}
// Only return integer for progress, ignore the decimal progress gained when generator is off
if (production.Progress > 0)
{
Math.round(production.Progress);
}
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}
return productions;
}
}