import { inject, injectable } from "tsyringe"; import { ProfileHelper } from "../helpers/ProfileHelper"; import { IPmcData } from "../models/eft/common/IPmcData"; import { IHideoutImprovement, Productive } from "../models/eft/common/tables/IBotBase"; import { ProfileChange } from "../models/eft/itemEvent/IItemEventRouterBase"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { JsonUtil } from "../utils/JsonUtil"; import { TimeUtil } from "../utils/TimeUtil"; @injectable() export class EventOutputHolder { /** What has client been informed of this game session */ protected clientActiveSessionStorage: Record = {}; constructor( @inject("JsonUtil") protected jsonUtil: JsonUtil, @inject("ProfileHelper") protected profileHelper: ProfileHelper, @inject("TimeUtil") protected timeUtil: TimeUtil ) {} // TODO REMEMBER TO CHANGE OUTPUT protected output: IItemEventRouterResponse = { warnings: [], profileChanges: {} }; public getOutput(sessionID: string): IItemEventRouterResponse { if (!this.output.profileChanges[sessionID]) { this.resetOutput(sessionID); } return this.output; } /** * Reset the response object to a default state * Occurs prior to event being handled by server * @param sessionID Players id */ public resetOutput(sessionID: string): void { const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionID); this.output.warnings = []; this.output.profileChanges[sessionID] = { _id: sessionID, experience: pmcData.Info.Experience, quests: [], ragFairOffers: [], builds: [], items: { new: [], change: [], del: [] }, production: {}, improvements: {}, skills: { Common: {}, Mastering: {}, Points: 0 }, health: this.jsonUtil.clone(pmcData.Health), traderRelations: {}, recipeUnlocked: {}, questsStatus: [] }; } /** * Update output object with most recent values from player profile * @param sessionId Session id */ public updateOutputProperties(sessionId: string): void { const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionId); const profileChanges: ProfileChange = this.output.profileChanges[sessionId]; profileChanges.experience = pmcData.Info.Experience; profileChanges.health = this.jsonUtil.clone(pmcData.Health); profileChanges.skills.Common = this.jsonUtil.clone(pmcData.Skills.Common); profileChanges.skills.Mastering = this.jsonUtil.clone(pmcData.Skills.Mastering); // Clone produtions to ensure we preseve the profile jsons data profileChanges.production = this.getProductionsFromProfileAndFlagComplete(this.jsonUtil.clone(pmcData.Hideout.Production)); profileChanges.improvements = this.jsonUtil.clone(this.getImprovementsFromProfileAndFlagComplete(pmcData)); profileChanges.traderRelations = this.jsonUtil.clone(pmcData.TradersInfo); } /** * Return all hideout Improvements from player profile, adjust completed Improvements' completed property to be true * @param pmcData Player profile * @returns dictionary of hideout improvements */ protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record { for (const improvementKey in pmcData.Hideout.Improvements) { const improvement = pmcData.Hideout.Improvements[improvementKey]; // Skip completed if (improvement.completed) { continue; } if (improvement.improveCompleteTimestamp < this.timeUtil.getTimestamp()) { improvement.completed = true; } } return pmcData.Hideout.Improvements; } /** * Return productions from player profile except those completed crafts the client has already seen * @param pmcData Player profile * @returns dictionary of hideout productions */ protected getProductionsFromProfileAndFlagComplete(productions: Record): Record { for (const productionKey in productions) { // Skip completed const production = productions[productionKey]; if (!production.inProgress) { continue; } // client already informed this session of craft, remove from data returned if (this.clientActiveSessionStorage[productionKey]?.clientInformed) { delete productions[productionKey]; continue; } // Flag craft as client being informed of it if (production.Progress >= production.ProductionTime && !this.clientActiveSessionStorage[productionKey]?.clientInformed) { this.clientActiveSessionStorage[productionKey] = {clientInformed: true}; } // Only return integer for progress, ignore the decimal progress gained when generator is off if (production.Progress > 0) { Math.round(production.Progress); } } return productions; } }