Server/project/src/helpers/RagfairTaxHelper.ts

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import { inject, injectable } from "tsyringe";
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import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
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import { DatabaseServer } from "../servers/DatabaseServer";
import { RagfairPriceService } from "../services/RagfairPriceService";
import { ItemHelper } from "./ItemHelper";
@injectable()
export class RagfairTaxHelper
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("RagfairPriceService") protected ragfairPriceService: RagfairPriceService,
@inject("ItemHelper") protected itemHelper: ItemHelper
)
{ }
// This method, along with calculateItemWorth, is trying to mirror the client-side code found in the method "CalculateTaxPrice".
// It's structured to resemble the client-side code as closely as possible - avoid making any big structure changes if it's not necessary.
public calculateTax(item: Item, pmcData: IPmcData, requirementsValue: number, offerItemCount: number, sellInOnePiece: boolean): number
{
if (!requirementsValue)
{
return 0;
}
if (!offerItemCount)
{
return 0;
}
const itemTemplate = this.itemHelper.getItem(item._tpl)[1];
const itemWorth = this.calculateItemWorth(item, itemTemplate, offerItemCount, pmcData);
const requirementsPrice = requirementsValue * (sellInOnePiece ? 1 : offerItemCount);
const itemTaxMult = this.databaseServer.getTables().globals.config.RagFair.communityItemTax / 100.0;
const requirementTaxMult = this.databaseServer.getTables().globals.config.RagFair.communityRequirementTax / 100.0;
let itemPriceMult = Math.log10(itemWorth / requirementsPrice);
let requirementPriceMult = Math.log10(requirementsPrice / itemWorth);
if (requirementsPrice >= itemWorth)
{
requirementPriceMult = Math.pow(requirementPriceMult, 1.08);
}
else
{
itemPriceMult = Math.pow(itemPriceMult, 1.08);
}
itemPriceMult = Math.pow(4, itemPriceMult);
requirementPriceMult = Math.pow(4, requirementPriceMult);
const hideoutFleaTaxDiscountBonus = pmcData.Bonuses.find(b => b.type === "RagfairCommission");
const taxDiscountPercent = hideoutFleaTaxDiscountBonus ? Math.abs(hideoutFleaTaxDiscountBonus.value) : 0;
const tax = itemWorth * itemTaxMult * itemPriceMult + requirementsPrice * requirementTaxMult * requirementPriceMult;
const discountedTax = tax * (1.0 - taxDiscountPercent / 100.0);
const itemComissionMult = itemTemplate._props.RagFairCommissionModifier ? itemTemplate._props.RagFairCommissionModifier : 1;
const taxValue = Math.round(discountedTax * itemComissionMult);
this.logger.debug(`Tax Calculated to be: ${taxValue}`);
return taxValue;
}
// This method is trying to replicate the item worth calculation method found in the client code.
// Any inefficiencies or style issues are intentional and should not be fixed, to preserve the client-side code mirroring.
protected calculateItemWorth(item: Item, itemTemplate: ITemplateItem, itemCount: number, pmcData: IPmcData, isRootItem = true): number
{
let worth = this.ragfairPriceService.getFleaPriceForItem(item._tpl);
// In client, all item slots are traversed and any items contained within have their values added
if (isRootItem) // Since we get a flat list of all child items, we only want to recurse from parent item
{
const itemChildren = this.itemHelper.findAndReturnChildrenAsItems(pmcData.Inventory.items, item._id);
if (itemChildren.length > 1)
{
for (const child of itemChildren)
{
if (child._id === item._id)
{
continue;
}
worth += this.calculateItemWorth(child, this.itemHelper.getItem(child._tpl)[1], child.upd.StackObjectsCount, pmcData, false);
}
}
}
if ("Dogtag" in item.upd)
{
worth *= item.upd.Dogtag.Level;
}
if ("Key" in item.upd && itemTemplate._props.MaximumNumberOfUsage > 0)
{
worth = worth / itemTemplate._props.MaximumNumberOfUsage * (itemTemplate._props.MaximumNumberOfUsage - item.upd.Key.NumberOfUsages);
}
if ("Resource" in item.upd && itemTemplate._props.MaxResource > 0)
{
worth = worth * 0.1 + worth * 0.9 / itemTemplate._props.MaxResource * item.upd.Resource.Value;
}
if ("SideEffect" in item.upd && itemTemplate._props.MaxResource > 0)
{
worth = worth * 0.1 + worth * 0.9 / itemTemplate._props.MaxResource * item.upd.SideEffect.Value;
}
if ("MedKit" in item.upd && itemTemplate._props.MaxHpResource > 0)
{
worth = worth / itemTemplate._props.MaxHpResource * item.upd.MedKit.HpResource;
}
if ("FoodDrink" in item.upd && itemTemplate._props.MaxResource > 0)
{
worth = worth / itemTemplate._props.MaxResource * item.upd.FoodDrink.HpPercent;
}
if ("Repairable" in item.upd && <number>itemTemplate._props.armorClass > 0)
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{
const num2 = 0.01 * Math.pow(0.0, item.upd.Repairable.MaxDurability);
worth = worth * ((item.upd.Repairable.MaxDurability / itemTemplate._props.Durability) - num2) - Math.floor(itemTemplate._props.RepairCost * (item.upd.Repairable.MaxDurability - item.upd.Repairable.Durability));
}
return worth * itemCount;
}
}