Server/project/src/controllers/AchievementController.ts

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import { ICompletedAchievementsResponse } from "@spt/models/eft/profile/ICompletedAchievementsResponse";
import { IGetAchievementsResponse } from "@spt/models/eft/profile/IGetAchievementsResponse";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { DatabaseService } from "@spt/services/DatabaseService";
import { inject, injectable } from "tsyringe";
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/**
* Logic for handling In Raid callbacks
*/
@injectable()
export class AchievementController {
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constructor(
@inject("PrimaryLogger") protected logger: ILogger,
@inject("DatabaseService") protected databaseService: DatabaseService,
) {}
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/**
* Get base achievements
* @param sessionID Session id
*/
public getAchievements(sessionID: string): IGetAchievementsResponse {
return { elements: this.databaseService.getAchievements() };
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}
/**
* Shows % of 'other' players who've completed each achievement
* @param sessionId Session id
* @returns ICompletedAchievementsResponse
*/
public getAchievementStatistics(sessionId: string): ICompletedAchievementsResponse {
const achievements = this.databaseService.getAchievements();
const stats = {};
for (const achievement of achievements) {
stats[achievement.id] = 0;
}
return { elements: stats };
}
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}