Server/project/src/controllers/AchievementController.ts

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import { inject, injectable } from "tsyringe";
import { ICompletedAchievementsResponse } from "@spt-aki/models/eft/profile/ICompletedAchievementsResponse";
import { IGetAchievementsResponse } from "@spt-aki/models/eft/profile/IGetAchievementsResponse";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
/**
* Logic for handling In Raid callbacks
*/
@injectable()
export class AchievementController
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
)
{}
/**
* Get base achievements
* @param sessionID Session id
*/
public getAchievements(sessionID: string): IGetAchievementsResponse
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{
return { elements: this.databaseServer.getTables().templates.achievements };
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}
/**
* Shows % of 'other' players who've completed each achievement
* @param sessionId Session id
* @returns ICompletedAchievementsResponse
*/
public getAchievementStatistics(sessionId: string): ICompletedAchievementsResponse
{
const achievements = this.databaseServer.getTables().templates.achievements;
const stats = {};
for (const achievement of achievements)
{
stats[achievement.id] = 0;
}
return { elements: stats };
}
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}