Server/project/src/controllers/InraidController.ts

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import { inject, injectable } from "tsyringe";
import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { ContextVariableType } from "@spt-aki/context/ContextVariableType";
import { PlayerScavGenerator } from "@spt-aki/generators/PlayerScavGenerator";
import { HealthHelper } from "@spt-aki/helpers/HealthHelper";
import { InRaidHelper } from "@spt-aki/helpers/InRaidHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { BodyPartHealth } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IRegisterPlayerRequestData } from "@spt-aki/models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { MessageType } from "@spt-aki/models/enums/MessageType";
import { PlayerRaidEndState } from "@spt-aki/models/enums/PlayerRaidEndState";
import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
import { Traders } from "@spt-aki/models/enums/Traders";
import { IAirdropConfig } from "@spt-aki/models/spt/config/IAirdropConfig";
import { IInRaidConfig } from "@spt-aki/models/spt/config/IInRaidConfig";
import { ITraderConfig } from "@spt-aki/models/spt/config/ITraderConfig";
import { ITraderServiceModel } from "@spt-aki/models/spt/services/ITraderServiceModel";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { InsuranceService } from "@spt-aki/services/InsuranceService";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { MatchBotDetailsCacheService } from "@spt-aki/services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "@spt-aki/services/PmcChatResponseService";
import { TraderServicesService } from "@spt-aki/services/TraderServicesService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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/**
* Logic for handling In Raid callbacks
*/
@injectable()
export class InraidController
{
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
protected traderConfig: ITraderConfig;
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constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("SaveServer") protected saveServer: SaveServer,
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService,
@inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService,
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@inject("QuestHelper") protected questHelper: QuestHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
@inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator,
@inject("HealthHelper") protected healthHelper: HealthHelper,
@inject("TraderHelper") protected traderHelper: TraderHelper,
@inject("TraderServicesService") protected traderServicesService: TraderServicesService,
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@inject("InsuranceService") protected insuranceService: InsuranceService,
@inject("InRaidHelper") protected inRaidHelper: InRaidHelper,
@inject("ApplicationContext") protected applicationContext: ApplicationContext,
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@inject("ConfigServer") protected configServer: ConfigServer,
@inject("MailSendService") protected mailSendService: MailSendService,
@inject("RandomUtil") protected randomUtil: RandomUtil,
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)
{
this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP);
this.inraidConfig = this.configServer.getConfig(ConfigTypes.IN_RAID);
this.traderConfig = this.configServer.getConfig(ConfigTypes.TRADER);
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}
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
* @param info Register player request
*/
public addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void
{
this.applicationContext.addValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info);
this.saveServer.getProfile(sessionID).inraid.location = info.locationId;
}
/**
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* Handle raid/profile/save
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* Save profile state to disk
* Handles pmc/pscav
* @param offraidData post-raid request data
* @param sessionID Session id
*/
public savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void
{
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this.logger.debug(`Raid outcome: ${offraidData.exit}`);
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if (!this.inraidConfig.save.loot)
{
return;
}
if (offraidData.isPlayerScav)
{
this.savePlayerScavProgress(sessionID, offraidData);
}
else
{
this.savePmcProgress(sessionID, offraidData);
}
}
/**
* Handle updating player profile post-pmc raid
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* @param sessionID Session id
* @param postRaidRequest Post-raid data
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*/
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protected savePmcProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void
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{
const serverProfile = this.saveServer.getProfile(sessionID);
const locationName = serverProfile.inraid.location.toLowerCase();
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const map: ILocationBase = this.databaseServer.getTables().locations[locationName].base;
const mapHasInsuranceEnabled = map.Insurance;
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let serverPmcProfile = serverProfile.characters.pmc;
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const isDead = this.isPlayerDead(postRaidRequest.exit);
const preRaidGear = this.inRaidHelper.getPlayerGear(serverPmcProfile.Inventory.items);
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serverProfile.inraid.character = "pmc";
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this.inRaidHelper.updateProfileBaseStats(serverPmcProfile, postRaidRequest, sessionID);
this.inRaidHelper.updatePmcProfileDataPostRaid(serverPmcProfile, postRaidRequest, sessionID);
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// Check for exit status
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this.markOrRemoveFoundInRaidItems(postRaidRequest);
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postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs(
postRaidRequest.profile,
postRaidRequest.profile.Inventory.items,
serverPmcProfile.InsuredItems,
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postRaidRequest.profile.Inventory.fastPanel,
);
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this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items);
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// Purge profile of equipment/container items
serverPmcProfile = this.inRaidHelper.setInventory(sessionID, serverPmcProfile, postRaidRequest.profile);
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this.healthHelper.saveVitality(serverPmcProfile, postRaidRequest.health, sessionID);
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// Remove inventory if player died and send insurance items
if (mapHasInsuranceEnabled)
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{
this.insuranceService.storeLostGear(serverPmcProfile, postRaidRequest, preRaidGear, sessionID, isDead);
}
else
{
this.insuranceService.sendLostInsuranceMessage(sessionID, locationName);
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}
// Edge case - Handle usec players leaving lighthouse with Rogues angry at them
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if (locationName === "lighthouse" && postRaidRequest.profile.Info.Side.toLowerCase() === "usec")
{
// Decrement counter if it exists, don't go below 0
const remainingCounter = serverPmcProfile?.Stats.Eft.OverallCounters.Items.find((x) =>
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x.Key.includes("UsecRaidRemainKills")
);
if (remainingCounter?.Value > 0)
{
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remainingCounter.Value--;
}
}
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if (isDead)
{
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this.pmcChatResponseService.sendKillerResponse(
sessionID,
serverPmcProfile,
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postRaidRequest.profile.Stats.Eft.Aggressor,
);
this.matchBotDetailsCacheService.clearCache();
serverPmcProfile = this.performPostRaidActionsWhenDead(postRaidRequest, serverPmcProfile, sessionID);
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}
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const victims = postRaidRequest.profile.Stats.Eft.Victims.filter((x) =>
["sptbear", "sptusec"].includes(x.Role.toLowerCase())
);
if (victims?.length > 0)
{
this.pmcChatResponseService.sendVictimResponse(sessionID, victims, serverPmcProfile);
}
if (mapHasInsuranceEnabled)
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{
this.insuranceService.sendInsuredItems(serverPmcProfile, sessionID, map.Id);
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}
}
/**
* Make changes to pmc profile after they've died in raid,
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* Alter body part hp, handle insurance, delete inventory items, remove carried quest items
* @param postRaidSaveRequest Post-raid save request
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* @param pmcData Pmc profile
* @param sessionID Session id
* @returns Updated profile object
*/
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protected performPostRaidActionsWhenDead(
postRaidSaveRequest: ISaveProgressRequestData,
pmcData: IPmcData,
sessionID: string,
): IPmcData
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{
this.updatePmcHealthPostRaid(postRaidSaveRequest, pmcData);
this.inRaidHelper.deleteInventory(pmcData, sessionID);
if (this.inRaidHelper.removeQuestItemsOnDeath())
{
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// Find and remove the completed condition from profile if player died, otherwise quest is stuck in limbo
// and quest items cannot be picked up again
const allQuests = this.questHelper.getQuestsFromDb();
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const activeQuestIdsInProfile = pmcData.Quests.filter((x) =>
![QuestStatus.AvailableForStart, QuestStatus.Success, QuestStatus.Expired].includes(x.status)
).map((x) => x.qid);
for (const questItem of postRaidSaveRequest.profile.Stats.Eft.CarriedQuestItems)
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{
// Get quest/find condition for carried quest item
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const questAndFindItemConditionId = this.questHelper.getFindItemConditionByQuestItem(
questItem,
activeQuestIdsInProfile,
allQuests,
);
if (Object.keys(questAndFindItemConditionId)?.length > 0)
{
this.profileHelper.removeQuestConditionFromProfile(pmcData, questAndFindItemConditionId);
}
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}
// Empty out stored quest items from player inventory
pmcData.Stats.Eft.CarriedQuestItems = [];
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}
return pmcData;
}
/**
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* Adjust player characters body part hp post-raid
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* @param postRaidSaveRequest post raid data
* @param pmcData player profile
*/
protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void
{
switch (postRaidSaveRequest.exit)
{
case PlayerRaidEndState.LEFT.toString():
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// Naughty pmc left the raid early!
this.reducePmcHealthToPercent(pmcData, 0.01); // 1%
break;
case PlayerRaidEndState.MISSING_IN_ACTION.toString():
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// Didn't reach exit in time
this.reducePmcHealthToPercent(pmcData, 0.3); // 30%
break;
default:
// Left raid properly, don't make any adjustments
break;
}
}
/**
* Reduce body part hp to % of max
* @param pmcData profile to edit
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* @param multiplier multiplier to apply to max health
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*/
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protected reducePmcHealthToPercent(pmcData: IPmcData, multiplier: number): void
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{
for (const bodyPart of Object.values(pmcData.Health.BodyParts))
{
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(<BodyPartHealth>bodyPart).Health.Current = (<BodyPartHealth>bodyPart).Health.Maximum * multiplier;
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}
}
/**
* Handle updating the profile post-pscav raid
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* @param sessionID Session id
* @param postRaidRequest Post-raid data of raid
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*/
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protected savePlayerScavProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void
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{
const serverPmcProfile = this.profileHelper.getPmcProfile(sessionID);
const serverScavProfile = this.profileHelper.getScavProfile(sessionID);
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const isDead = this.isPlayerDead(postRaidRequest.exit);
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this.saveServer.getProfile(sessionID).inraid.character = "scav";
this.inRaidHelper.updateProfileBaseStats(serverScavProfile, postRaidRequest, sessionID);
this.inRaidHelper.updateScavProfileDataPostRaid(serverScavProfile, postRaidRequest, sessionID);
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// Completing scav quests create ConditionCounters, these values need to be transported to the PMC profile
if (this.profileHasConditionCounters(serverScavProfile))
{
// Scav quest progress needs to be moved to pmc so player can see it in menu / hand them in
this.migrateScavQuestProgressToPmcProfile(serverScavProfile, serverPmcProfile);
}
// Change loot FiR status based on exit status
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this.markOrRemoveFoundInRaidItems(postRaidRequest);
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postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs(
postRaidRequest.profile,
postRaidRequest.profile.Inventory.items,
serverPmcProfile.InsuredItems,
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postRaidRequest.profile.Inventory.fastPanel,
);
// Some items from client profile don't have upd objects when they're single stack items
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this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items);
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// Reset hp/regenerate loot
this.handlePostRaidPlayerScavProcess(serverScavProfile, sessionID, postRaidRequest, serverPmcProfile, isDead);
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}
/**
* Does provided profile contain any condition counters
* @param profile Profile to check for condition counters
* @returns Profile has condition counters
*/
protected profileHasConditionCounters(profile: IPmcData): boolean
{
if (!profile.TaskConditionCounters?.Counters)
{
return false;
}
return Object.keys(profile.TaskConditionCounters).length > 0;
}
/**
* Scav quest progress isnt transferred automatically from scav to pmc, we do this manually
* @param scavProfile Scav profile with quest progress post-raid
* @param pmcProfile Server pmc profile to copy scav quest progress into
*/
protected migrateScavQuestProgressToPmcProfile(scavProfile: IPmcData, pmcProfile: IPmcData): void
{
for (const quest of scavProfile.Quests)
{
const pmcQuest = pmcProfile.Quests.find(x => x.qid === quest.qid);
if (!pmcQuest)
{
this.logger.warning(`No PMC quest found for ID: ${quest.qid}`);
continue;
}
// Status values mismatch or statusTimers counts mismatch
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if (
quest.status !== pmcQuest.status
|| Object.keys(quest.statusTimers).length !== Object.keys(pmcQuest.statusTimers).length
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)
{
this.logger.debug(
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`Quest: ${quest.qid} found in PMC profile has different status/statustimer. Scav: ${quest.status} vs PMC: ${pmcQuest.status}`,
);
pmcQuest.status = quest.status;
// Copy status timers over + fix bad enum key for each
pmcQuest.statusTimers = quest.statusTimers;
for (const statusTimerKey in quest.statusTimers)
{
if (!Number(statusTimerKey))
{
quest.statusTimers[QuestStatus[statusTimerKey]] = quest.statusTimers[statusTimerKey];
delete quest.statusTimers[statusTimerKey];
}
}
}
}
// Loop over all scav counters and add into pmc profile
for (const scavCounter of Object.values(scavProfile.TaskConditionCounters))
{
this.logger.debug(
`Processing counter: ${scavCounter.id} value: ${scavCounter.value} quest: ${scavCounter.sourceId}`,
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);
const counterInPmcProfile = pmcProfile.TaskConditionCounters.Counters[scavCounter.id];
if (!counterInPmcProfile)
{
// Doesn't exist yet, push it straight in
pmcProfile.TaskConditionCounters[scavCounter.id] = scavCounter;
continue;
}
this.logger.debug(
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`Counter id: ${scavCounter.id} already exists in pmc profile! with value: ${counterInPmcProfile.value} for quest: ${counterInPmcProfile.qid}`,
);
// Only adjust counter value if its changed
if (counterInPmcProfile.value !== scavCounter.value)
{
this.logger.debug(`OVERWRITING with values: ${scavCounter.value} quest: ${scavCounter.sourceId}`);
counterInPmcProfile.value = scavCounter.value;
}
}
}
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/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object
* @returns true if dead
*/
protected isPlayerDead(statusOnExit: PlayerRaidEndState): boolean
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{
return (statusOnExit !== PlayerRaidEndState.SURVIVED && statusOnExit !== PlayerRaidEndState.RUNNER);
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}
/**
* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
* @param offraidData Save Progress Request
*/
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void
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{
if (offraidData.exit !== PlayerRaidEndState.SURVIVED)
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{
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// Remove FIR status if the player hasn't survived
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offraidData.profile = this.inRaidHelper.removeSpawnedInSessionPropertyFromItems(offraidData.profile);
}
}
/**
* Update profile after player completes scav raid
* @param scavData Scav profile
* @param sessionID Session id
* @param offraidData Post-raid save request
* @param pmcData Pmc profile
* @param isDead Is player dead
*/
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protected handlePostRaidPlayerScavProcess(
scavData: IPmcData,
sessionID: string,
offraidData: ISaveProgressRequestData,
pmcData: IPmcData,
isDead: boolean,
): void
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{
// Update scav profile inventory
scavData = this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile);
// Reset scav hp and save to json
this.healthHelper.resetVitality(sessionID);
this.saveServer.getProfile(sessionID).characters.scav = scavData;
// Scav karma
this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData);
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// Scav died, regen scav loadout and set timer
if (isDead)
{
this.playerScavGenerator.generate(sessionID);
}
// Update last played property
pmcData.Info.LastTimePlayedAsSavage = this.timeUtil.getTimestamp();
this.saveServer.saveProfile(sessionID);
}
/**
* Update profile with scav karma values based on in-raid actions
* @param pmcData Pmc profile
* @param offraidData Post-raid save request
*/
protected handlePostRaidPlayerScavKarmaChanges(pmcData: IPmcData, offraidData: ISaveProgressRequestData): void
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{
const fenceId = Traders.FENCE;
let fenceStanding = Number(pmcData.TradersInfo[fenceId].standing);
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this.logger.debug(`Old fence standing: ${fenceStanding}`);
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fenceStanding = this.inRaidHelper.calculateFenceStandingChangeFromKills(
fenceStanding,
offraidData.profile.Stats.Eft.Victims,
);
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// Successful extract with scav adds 0.01 standing
if (offraidData.exit === PlayerRaidEndState.SURVIVED)
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{
fenceStanding += this.inraidConfig.scavExtractGain;
}
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// Make standing changes to pmc profile
pmcData.TradersInfo[fenceId].standing = Math.min(Math.max(fenceStanding, -7), 15); // Ensure it stays between -7 and 15
this.logger.debug(`New fence standing: ${pmcData.TradersInfo[fenceId].standing}`);
this.traderHelper.lvlUp(fenceId, pmcData);
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pmcData.TradersInfo[fenceId].loyaltyLevel = Math.max(pmcData.TradersInfo[fenceId].loyaltyLevel, 1);
}
/**
* Get the inraid config from configs/inraid.json
* @returns InRaid Config
*/
public getInraidConfig(): IInRaidConfig
{
return this.inraidConfig;
}
/**
* Get airdrop config from configs/airdrop.json
* @returns Airdrop config
*/
public getAirdropConfig(): IAirdropConfig
{
return this.airdropConfig;
}
/**
* Handle singleplayer/traderServices/getTraderServices
* @returns Trader services data
*/
public getTraderServices(sessionId: string, traderId: string): ITraderServiceModel[]
{
return this.traderServicesService.getTraderServices(traderId);
}
/**
* Handle singleplayer/traderServices/itemDelivery
*/
public itemDelivery(sessionId: string, traderId: string, items: Item[]): void
{
const dialogueTemplates = this.databaseServer.getTables().traders[traderId].dialogue;
const messageId = this.randomUtil.getArrayValue(dialogueTemplates.itemsDelivered);
const messageStoreTime = this.timeUtil.getHoursAsSeconds(this.traderConfig.fence.btrDeliveryExpireHours);
this.mailSendService.sendLocalisedNpcMessageToPlayer(
sessionId,
this.traderHelper.getTraderById(traderId),
MessageType.BTR_ITEMS_DELIVERY,
messageId,
items,
messageStoreTime,
);
}
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}