Server/project/src/controllers/InraidController.ts

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import { inject, injectable } from "tsyringe";
import { ApplicationContext } from "../context/ApplicationContext";
import { ContextVariableType } from "../context/ContextVariableType";
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { ILocationBase } from "../models/eft/common/ILocationBase";
import { IPmcData } from "../models/eft/common/IPmcData";
import { BodyPartHealth } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { IRegisterPlayerRequestData } from "../models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
import { ConfigTypes } from "../models/enums/ConfigTypes";
import { Traders } from "../models/enums/Traders";
import { IAirdropConfig } from "../models/spt/config/IAirdropConfig";
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
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import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
/**
* Logic for handling In Raid callbacks
*/
@injectable()
export class InraidController
{
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("SaveServer") protected saveServer: SaveServer,
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService,
@inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService,
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@inject("QuestHelper") protected questHelper: QuestHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
@inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator,
@inject("HealthHelper") protected healthHelper: HealthHelper,
@inject("TraderHelper") protected traderHelper: TraderHelper,
@inject("InsuranceService") protected insuranceService: InsuranceService,
@inject("InRaidHelper") protected inRaidHelper: InRaidHelper,
@inject("ApplicationContext") protected applicationContext: ApplicationContext,
@inject("ConfigServer") protected configServer: ConfigServer
)
{
this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP);
this.inraidConfig = this.configServer.getConfig(ConfigTypes.IN_RAID);
}
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
* @param info Register player request
*/
public addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void
{
this.applicationContext.addValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info);
this.saveServer.getProfile(sessionID).inraid.location = info.locationId;
}
/**
* Save profile state to disk
* Handles pmc/pscav
* @param offraidData post-raid request data
* @param sessionID Session id
*/
public savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void
{
if (!this.inraidConfig.save.loot)
{
return;
}
if (offraidData.isPlayerScav)
{
this.savePlayerScavProgress(sessionID, offraidData);
}
else
{
this.savePmcProgress(sessionID, offraidData);
}
}
/**
* Handle updating player profile post-pmc raid
* @param sessionID session id
* @param offraidData post-raid data
*/
protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void
{
const currentProfile = this.saveServer.getProfile(sessionID);
const locationName = currentProfile.inraid.location.toLowerCase();
const map: ILocationBase = this.databaseServer.getTables().locations[locationName].base;
const insuranceEnabled = map.Insurance;
let pmcData = currentProfile.characters.pmc;
const isDead = this.isPlayerDead(offraidData.exit);
const preRaidGear = this.inRaidHelper.getPlayerGear(pmcData.Inventory.items);
currentProfile.inraid.character = "pmc";
pmcData = this.inRaidHelper.updateProfileBaseStats(pmcData, offraidData, sessionID);
// Check for exit status
this.markOrRemoveFoundInRaidItems(offraidData, pmcData, false);
offraidData.profile.Inventory.items = this.itemHelper.replaceIDs(offraidData.profile, offraidData.profile.Inventory.items, pmcData.InsuredItems, offraidData.profile.Inventory.fastPanel);
this.inRaidHelper.addUpdToMoneyFromRaid(offraidData.profile.Inventory.items);
pmcData = this.inRaidHelper.setInventory(sessionID, pmcData, offraidData.profile);
this.healthHelper.saveVitality(pmcData, offraidData.health, sessionID);
// Remove inventory if player died and send insurance items
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if (insuranceEnabled)
{
this.insuranceService.storeLostGear(pmcData, offraidData, preRaidGear, sessionID, isDead);
}
else
{
if (locationName.toLowerCase() === "laboratory")
{
this.insuranceService.sendLostInsuranceMessage(sessionID);
}
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}
if (isDead)
{
this.pmcChatResponseService.sendKillerResponse(sessionID, pmcData, offraidData.profile.Stats.Aggressor);
this.matchBotDetailsCacheService.clearCache();
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pmcData = this.performPostRaidActionsWhenDead(offraidData, pmcData, insuranceEnabled, preRaidGear, sessionID);
}
const victims = offraidData.profile.Stats.Victims.filter(x => x.Role === "sptBear" || x.Role === "sptUsec");
if (victims?.length > 0)
{
this.pmcChatResponseService.sendVictimResponse(sessionID, victims, pmcData);
}
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if (insuranceEnabled)
{
this.insuranceService.sendInsuredItems(pmcData, sessionID, map.Id);
}
}
/**
* Make changes to pmc profile after they've died in raid,
* Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
* @param postRaidSaveRequest Post-raid save request
* @param pmcData Pmc profile
* @param insuranceEnabled Is insurance enabled
* @param preRaidGear Gear player had before raid
* @param sessionID Session id
* @returns Updated profile object
*/
protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, insuranceEnabled: boolean, preRaidGear: Item[], sessionID: string): IPmcData
{
this.updatePmcHealthPostRaid(postRaidSaveRequest, pmcData);
this.inRaidHelper.deleteInventory(pmcData, sessionID);
// Remove quest items
if (this.inRaidHelper.removeQuestItemsOnDeath())
{
for (const questItem of postRaidSaveRequest.profile.Stats.CarriedQuestItems)
{
const findItemConditionIds = this.questHelper.getFindItemIdForQuestHandIn(questItem);
this.profileHelper.resetProfileQuestCondition(sessionID, findItemConditionIds);
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}
pmcData.Stats.CarriedQuestItems = [];
}
return pmcData;
}
/**
* Adjust player characters bodypart hp post-raid
* @param postRaidSaveRequest post raid data
* @param pmcData player profile
*/
protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void
{
switch (postRaidSaveRequest.exit)
{
case "left":
// Naughty pmc left the raid early!
this.reducePmcHealthToPercent(pmcData, 0.01); // 1%
break;
case "missinginaction":
// Didn't reach exit in time
this.reducePmcHealthToPercent(pmcData, 0.3); // 30%
break;
default:
// Left raid properly, don't make any adjustments
break;
}
}
/**
* Reduce body part hp to % of max
* @param pmcData profile to edit
* @param multipler multipler to apply to max health
*/
protected reducePmcHealthToPercent(pmcData: IPmcData, multipler: number): void
{
for (const bodyPart of Object.values(pmcData.Health.BodyParts))
{
(<BodyPartHealth>bodyPart).Health.Current = (<BodyPartHealth>bodyPart).Health.Maximum * multipler;
}
}
/**
* Handle updating the profile post-pscav raid
* @param sessionID session id
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void
{
const pmcData = this.profileHelper.getPmcProfile(sessionID);
let scavData = this.profileHelper.getScavProfile(sessionID);
const isDead = this.isPlayerDead(offraidData.exit);
this.saveServer.getProfile(sessionID).inraid.character = "scav";
scavData = this.inRaidHelper.updateProfileBaseStats(scavData, offraidData, sessionID);
// Check for exit status
this.markOrRemoveFoundInRaidItems(offraidData, pmcData, true);
offraidData.profile.Inventory.items = this.itemHelper.replaceIDs(offraidData.profile, offraidData.profile.Inventory.items, pmcData.InsuredItems, offraidData.profile.Inventory.fastPanel);
this.inRaidHelper.addUpdToMoneyFromRaid(offraidData.profile.Inventory.items);
this.handlePostRaidPlayerScavProcess(scavData, sessionID, offraidData, pmcData, isDead);
}
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object
* @returns true if dead
*/
protected isPlayerDead(statusOnExit: string): boolean
{
return (statusOnExit !== "survived" && statusOnExit !== "runner");
}
/**
* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
* @param offraidData Save Progress Request
* @param pmcData player profile
* @param isPlayerScav Was the player a pScav
*/
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData, pmcData: IPmcData, isPlayerScav: boolean): void
{
if (offraidData.exit.toLowerCase() === "survived")
{
// Mark found items and replace item ID's if the player survived
offraidData.profile = this.inRaidHelper.addSpawnedInSessionPropertyToItems(pmcData, offraidData.profile, isPlayerScav);
}
else
{
// Remove FIR status if the player havn't survived
offraidData.profile = this.inRaidHelper.removeSpawnedInSessionPropertyFromItems(offraidData.profile);
}
}
/**
* Update profile after player completes scav raid
* @param scavData Scav profile
* @param sessionID Session id
* @param offraidData Post-raid save request
* @param pmcData Pmc profile
* @param isDead Is player dead
*/
protected handlePostRaidPlayerScavProcess(scavData: IPmcData, sessionID: string, offraidData: ISaveProgressRequestData, pmcData: IPmcData, isDead: boolean): void
{
// Update scav profile inventory
scavData = this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile);
// Reset scav hp and save to json
this.healthHelper.resetVitality(sessionID);
this.saveServer.getProfile(sessionID).characters.scav = scavData;
// Scav karma
this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData, scavData, sessionID);
// Scav died, regen scav loadout and set timer
if (isDead)
{
this.playerScavGenerator.generate(sessionID);
}
// Update last played property
pmcData.Info.LastTimePlayedAsSavage = this.timeUtil.getTimestamp();
this.saveServer.saveProfile(sessionID);
}
/**
* Update profile with scav karma values based on in-raid actions
* @param pmcData Pmc profile
* @param offraidData Post-raid save request
* @param scavData Scav profile
* @param sessionID Session id
*/
protected handlePostRaidPlayerScavKarmaChanges(pmcData: IPmcData, offraidData: ISaveProgressRequestData, scavData: IPmcData, sessionID: string): void
{
const fenceId = Traders.FENCE;
let fenceStanding = Number(pmcData.TradersInfo[fenceId].standing);
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this.logger.debug(`Old fence standing: ${fenceStanding}`);
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fenceStanding = this.inRaidHelper.calculateFenceStandingChangeFromKills(fenceStanding, offraidData.profile.Stats.Victims);
// Successful extract with scav adds 0.01 standing
if (offraidData.exit === "survived")
{
fenceStanding += this.inraidConfig.scavExtractGain;
}
// no fence trader info, copy from pmc profile
if (!scavData.TradersInfo[fenceId])
{
scavData.TradersInfo[fenceId] = this.jsonUtil.clone(pmcData.TradersInfo[fenceId]);
}
// Make standing changes to scav profile
scavData.TradersInfo[fenceId].standing = Math.min(Math.max(fenceStanding, -7), 15);
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this.logger.debug(`New fence standing: ${scavData.TradersInfo[fenceId].standing}`);
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// Make standing changes to pmc profile
pmcData.TradersInfo[fenceId].standing = scavData.TradersInfo[fenceId].standing;
this.traderHelper.lvlUp(fenceId, sessionID);
pmcData.TradersInfo[fenceId].loyaltyLevel = Math.max(pmcData.TradersInfo[fenceId].loyaltyLevel, 1);
}
/**
* Get the inraid config from configs/inraid.json
* @returns InRaid Config
*/
public getInraidConfig(): IInRaidConfig
{
return this.inraidConfig;
}
/**
* Get airdrop config from configs/airdrop.json
* @returns Airdrop config
*/
public getAirdropConfig(): IAirdropConfig
{
return this.airdropConfig;
}
}