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import { inject , injectable } from "tsyringe" ;
import { ApplicationContext } from "../context/ApplicationContext" ;
import { ContextVariableType } from "../context/ContextVariableType" ;
import { HideoutHelper } from "../helpers/HideoutHelper" ;
import { HttpServerHelper } from "../helpers/HttpServerHelper" ;
import { ProfileHelper } from "../helpers/ProfileHelper" ;
import { PreAkiModLoader } from "../loaders/PreAkiModLoader" ;
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData" ;
import { IPmcData } from "../models/eft/common/IPmcData" ;
import { BodyPartHealth } from "../models/eft/common/tables/IBotBase" ;
import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse" ;
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import { ICurrentGroupResponse } from "../models/eft/game/ICurrentGroupResponse" ;
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import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse" ;
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse" ;
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import { IServerDetails } from "../models/eft/game/IServerDetails" ;
import { IAkiProfile } from "../models/eft/profile/IAkiProfile" ;
import { ConfigTypes } from "../models/enums/ConfigTypes" ;
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import { Traders } from "../models/enums/Traders" ;
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import { ICoreConfig } from "../models/spt/config/ICoreConfig" ;
import { IHttpConfig } from "../models/spt/config/IHttpConfig" ;
import { ILocationConfig } from "../models/spt/config/ILocationConfig" ;
import { ILocationData } from "../models/spt/server/ILocations" ;
import { ILogger } from "../models/spt/utils/ILogger" ;
import { ConfigServer } from "../servers/ConfigServer" ;
import { DatabaseServer } from "../servers/DatabaseServer" ;
import { CustomLocationWaveService } from "../services/CustomLocationWaveService" ;
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import { GiftService } from "../services/GiftService" ;
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import { LocalisationService } from "../services/LocalisationService" ;
import { OpenZoneService } from "../services/OpenZoneService" ;
import { ProfileFixerService } from "../services/ProfileFixerService" ;
import { SeasonalEventService } from "../services/SeasonalEventService" ;
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import { EncodingUtil } from "../utils/EncodingUtil" ;
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import { JsonUtil } from "../utils/JsonUtil" ;
import { TimeUtil } from "../utils/TimeUtil" ;
@injectable ( )
export class GameController
{
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protected os = require ( "os" ) ;
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protected httpConfig : IHttpConfig ;
protected coreConfig : ICoreConfig ;
protected locationConfig : ILocationConfig ;
constructor (
@inject ( "WinstonLogger" ) protected logger : ILogger ,
@inject ( "DatabaseServer" ) protected databaseServer : DatabaseServer ,
@inject ( "JsonUtil" ) protected jsonUtil : JsonUtil ,
@inject ( "TimeUtil" ) protected timeUtil : TimeUtil ,
@inject ( "PreAkiModLoader" ) protected preAkiModLoader : PreAkiModLoader ,
@inject ( "HttpServerHelper" ) protected httpServerHelper : HttpServerHelper ,
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@inject ( "EncodingUtil" ) protected encodingUtil : EncodingUtil ,
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@inject ( "HideoutHelper" ) protected hideoutHelper : HideoutHelper ,
@inject ( "ProfileHelper" ) protected profileHelper : ProfileHelper ,
@inject ( "ProfileFixerService" ) protected profileFixerService : ProfileFixerService ,
@inject ( "LocalisationService" ) protected localisationService : LocalisationService ,
@inject ( "CustomLocationWaveService" ) protected customLocationWaveService : CustomLocationWaveService ,
@inject ( "OpenZoneService" ) protected openZoneService : OpenZoneService ,
@inject ( "SeasonalEventService" ) protected seasonalEventService : SeasonalEventService ,
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@inject ( "GiftService" ) protected giftService : GiftService ,
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@inject ( "ApplicationContext" ) protected applicationContext : ApplicationContext ,
@inject ( "ConfigServer" ) protected configServer : ConfigServer
)
{
this . httpConfig = this . configServer . getConfig ( ConfigTypes . HTTP ) ;
this . coreConfig = this . configServer . getConfig ( ConfigTypes . CORE ) ;
this . locationConfig = this . configServer . getConfig ( ConfigTypes . LOCATION ) ;
}
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/ * *
* Handle client / game / start
* /
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public gameStart ( _url : string , _info : IEmptyRequestData , sessionID : string , startTimeStampMS : number ) : void
{
// Store start time in app context
this . applicationContext . addValue ( ContextVariableType . CLIENT_START_TIMESTAMP , startTimeStampMS ) ;
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if ( this . coreConfig . fixes . fixShotgunDispersion )
{
this . fixShotgunDispersions ( ) ;
}
if ( this . locationConfig . addOpenZonesToAllMaps )
{
this . openZoneService . applyZoneChangesToAllMaps ( ) ;
}
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if ( this . locationConfig . addCustomBotWavesToMaps )
{
this . customLocationWaveService . applyWaveChangesToAllMaps ( ) ;
}
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if ( this . locationConfig . enableBotTypeLimits )
{
this . adjustMapBotLimits ( ) ;
}
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// repeatableQuests are stored by in profile.Quests due to the responses of the client (e.g. Quests in offraidData)
// Since we don't want to clutter the Quests list, we need to remove all completed (failed / successful) repeatable quests.
// We also have to remove the Counters from the repeatableQuests
if ( sessionID )
{
const fullProfile = this . profileHelper . getFullProfile ( sessionID ) ;
const pmcProfile = fullProfile . characters . pmc ;
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this . logger . debug ( ` Started game with sessionId: ${ sessionID } ${ pmcProfile . Info ? . Nickname } ` ) ;
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if ( pmcProfile . Health )
{
this . updateProfileHealthValues ( pmcProfile ) ;
}
if ( this . locationConfig . fixEmptyBotWavesSettings . enabled )
{
this . fixBrokenOfflineMapWaves ( ) ;
}
if ( this . locationConfig . rogueLighthouseSpawnTimeSettings . enabled )
{
this . fixRoguesSpawningInstantlyOnLighthouse ( ) ;
}
if ( this . locationConfig . splitWaveIntoSingleSpawnsSettings . enabled )
{
this . splitBotWavesIntoSingleWaves ( ) ;
}
this . profileFixerService . removeLegacyScavCaseProductionCrafts ( pmcProfile ) ;
this . profileFixerService . addMissingHideoutAreasToProfile ( fullProfile ) ;
this . profileFixerService . checkForAndFixPmcProfileIssues ( pmcProfile ) ;
this . profileFixerService . addMissingAkiVersionTagToProfile ( fullProfile ) ;
if ( pmcProfile . Hideout )
{
this . profileFixerService . addMissingHideoutBonusesToProfile ( pmcProfile ) ;
this . profileFixerService . addMissingUpgradesPropertyToHideout ( pmcProfile ) ;
this . hideoutHelper . setHideoutImprovementsToCompleted ( pmcProfile ) ;
this . hideoutHelper . unlockHideoutWallInProfile ( pmcProfile ) ;
}
if ( pmcProfile . Inventory )
{
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this . sendPraporGiftsToNewProfiles ( pmcProfile ) ;
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this . profileFixerService . checkForOrphanedModdedItems ( sessionID , pmcProfile ) ;
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}
this . logProfileDetails ( fullProfile ) ;
this . adjustLabsRaiderSpawnRate ( ) ;
this . removePraporTestMessage ( ) ;
this . saveActiveModsToProfile ( fullProfile ) ;
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this . validateQuestAssortUnlocksExist ( ) ;
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if ( pmcProfile . Info )
{
this . addPlayerToPMCNames ( pmcProfile ) ;
}
if ( this . seasonalEventService . isAutomaticEventDetectionEnabled ( ) )
{
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this . seasonalEventService . checkForAndEnableSeasonalEvents ( sessionID ) ;
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}
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if ( pmcProfile ? . Skills ? . Common )
{
this . warnOnActiveBotReloadSkill ( pmcProfile ) ;
}
}
}
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/** Apply custom limits on bot types as defined in configs/location.json/botTypeLimits */
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protected adjustMapBotLimits ( ) : void
{
const mapsDb = this . databaseServer . getTables ( ) . locations ;
if ( ! this . locationConfig . botTypeLimits )
{
return ;
}
for ( const mapId in this . locationConfig . botTypeLimits )
{
const map : ILocationData = mapsDb [ mapId ] ;
if ( ! map )
{
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this . logger . warning ( this . localisationService . getText ( "bot-unable_to_edit_limits_of_unknown_map" , mapId ) ) ;
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}
for ( const botToLimit of this . locationConfig . botTypeLimits [ mapId ] )
{
const index = map . base . MinMaxBots . findIndex ( x = > x . WildSpawnType === botToLimit . type ) ;
if ( index !== - 1 )
{
// Existing bot type found in MinMaxBots array, edit
const limitObjectToUpdate = map . base . MinMaxBots [ index ] ;
limitObjectToUpdate . min = botToLimit . min ;
limitObjectToUpdate . max = botToLimit . max ;
}
else
{
map . base . MinMaxBots . push (
{
// Bot type not found, add new object
WildSpawnType : botToLimit.type ,
min : botToLimit.min ,
max : botToLimit.max
}
) ;
}
}
}
}
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/ * *
* Handle client / game / config
* /
public getGameConfig ( sessionID : string ) : IGameConfigResponse
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{
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const config : IGameConfigResponse = {
languages : this.databaseServer.getTables ( ) . locales . languages ,
ndaFree : false ,
reportAvailable : false ,
twitchEventMember : false ,
lang : "en" ,
aid : sessionID ,
taxonomy : 6 ,
activeProfileId : ` pmc ${ sessionID } ` ,
backend : {
Lobby : this.httpServerHelper.getBackendUrl ( ) ,
Trading : this.httpServerHelper.getBackendUrl ( ) ,
Messaging : this.httpServerHelper.getBackendUrl ( ) ,
Main : this.httpServerHelper.getBackendUrl ( ) ,
RagFair : this.httpServerHelper.getBackendUrl ( )
} ,
// eslint-disable-next-line @typescript-eslint/naming-convention
utc_time : new Date ( ) . getTime ( ) / 1000 ,
totalInGame : 1
} ;
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return config ;
}
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/ * *
* Handle client / server / list
* /
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public getServer ( sessionId : string ) : IServerDetails [ ]
{
return [
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{
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ip : this.httpConfig.ip ,
port : this.httpConfig.port
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}
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] ;
}
/ * *
* Handle client / match / group / current
* /
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public getCurrentGroup ( sessionId : string ) : ICurrentGroupResponse
{
return {
squad : [ ]
} ;
}
/ * *
* Handle client / checkVersion
* /
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public getValidGameVersion ( sessionId : string ) : ICheckVersionResponse
{
return {
isvalid : true ,
latestVersion : this.coreConfig.compatibleTarkovVersion
} ;
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}
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/ * *
* Handle client / game / keepalive
* /
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public getKeepAlive ( sessionId : string ) : IGameKeepAliveResponse
{
return {
msg : "OK" ,
// eslint-disable-next-line @typescript-eslint/naming-convention
utc_time : new Date ( ) . getTime ( ) / 1000
} ;
}
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/ * *
* BSG have two values for shotgun dispersion , we make sure both have the same value
* /
protected fixShotgunDispersions ( ) : void
{
const itemDb = this . databaseServer . getTables ( ) . templates . items ;
// Saiga 12ga
// Toz 106
// Remington 870
const shotguns = [ "576165642459773c7a400233" , "5a38e6bac4a2826c6e06d79b" , "5a7828548dc32e5a9c28b516" ] ;
for ( const shotgunId of shotguns )
{
if ( itemDb [ shotgunId ] . _props . ShotgunDispersion )
{
itemDb [ shotgunId ] . _props . shotgunDispersion = itemDb [ shotgunId ] . _props . ShotgunDispersion ;
}
}
}
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/ * *
* Players set botReload to a high value and don ' t expect the crazy fast reload speeds , give them a warn about it
* @param pmcProfile Player profile
* /
protected warnOnActiveBotReloadSkill ( pmcProfile : IPmcData ) : void
{
const botReloadSkill = pmcProfile . Skills . Common . find ( x = > x . Id === "BotReload" ) ;
if ( botReloadSkill ? . Progress > 0 )
{
this . logger . warning ( this . localisationService . getText ( "server_start_player_active_botreload_skill" ) ) ;
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}
}
/ * *
* When player logs in , iterate over all active effects and reduce timer
* TODO - add body part HP regen
* @param pmcProfile
* /
protected updateProfileHealthValues ( pmcProfile : IPmcData ) : void
{
const healthLastUpdated = pmcProfile . Health . UpdateTime ;
const currentTimeStamp = this . timeUtil . getTimestamp ( ) ;
const diffSeconds = currentTimeStamp - healthLastUpdated ;
// last update is in past
if ( healthLastUpdated < currentTimeStamp )
{
// Base values
let energyRegenPerHour = 60 ;
let hydrationRegenPerHour = 60 ;
let hpRegenPerHour = 456.6 ;
// Set new values, whatever is smallest
energyRegenPerHour += pmcProfile . Bonuses . filter ( x = > x . type === "EnergyRegeneration" ) . reduce ( ( sum , curr ) = > sum += curr . value , 0 ) ;
hydrationRegenPerHour += pmcProfile . Bonuses . filter ( x = > x . type === "HydrationRegeneration" ) . reduce ( ( sum , curr ) = > sum += curr . value , 0 ) ;
hpRegenPerHour += pmcProfile . Bonuses . filter ( x = > x . type === "HealthRegeneration" ) . reduce ( ( sum , curr ) = > sum += curr . value , 0 ) ;
if ( pmcProfile . Health . Energy . Current !== pmcProfile . Health . Energy . Maximum )
{
// Set new value, whatever is smallest
pmcProfile . Health . Energy . Current += Math . round ( ( energyRegenPerHour * ( diffSeconds / 3600 ) ) ) ;
if ( pmcProfile . Health . Energy . Current > pmcProfile . Health . Energy . Maximum )
{
pmcProfile . Health . Energy . Current = pmcProfile . Health . Energy . Maximum ;
}
}
if ( pmcProfile . Health . Hydration . Current !== pmcProfile . Health . Hydration . Maximum )
{
pmcProfile . Health . Hydration . Current += Math . round ( ( hydrationRegenPerHour * ( diffSeconds / 3600 ) ) ) ;
if ( pmcProfile . Health . Hydration . Current > pmcProfile . Health . Hydration . Maximum )
{
pmcProfile . Health . Hydration . Current = pmcProfile . Health . Hydration . Maximum ;
}
}
// Check all body parts
for ( const bodyPartKey in pmcProfile . Health . BodyParts )
{
const bodyPart = pmcProfile . Health . BodyParts [ bodyPartKey ] as BodyPartHealth ;
// Check part hp
if ( bodyPart . Health . Current < bodyPart . Health . Maximum )
{
bodyPart . Health . Current += Math . round ( ( hpRegenPerHour * ( diffSeconds / 3600 ) ) ) ;
}
if ( bodyPart . Health . Current > bodyPart . Health . Maximum )
{
bodyPart . Health . Current = bodyPart . Health . Maximum ;
}
// Look for effects
if ( Object . keys ( bodyPart . Effects ? ? { } ) . length > 0 )
{
// Decrement effect time value by difference between current time and time health was last updated
for ( const effectKey in bodyPart . Effects )
{
// Skip effects below 1, .e.g. bleeds at -1
if ( bodyPart . Effects [ effectKey ] . Time < 1 )
{
continue ;
}
bodyPart . Effects [ effectKey ] . Time -= diffSeconds ;
if ( bodyPart . Effects [ effectKey ] . Time < 1 )
{
// effect time was sub 1, set floor it can be
bodyPart . Effects [ effectKey ] . Time = 1 ;
}
}
}
}
pmcProfile . Health . UpdateTime = currentTimeStamp ;
}
}
/ * *
* Waves with an identical min / max values spawn nothing , the number of bots that spawn is the difference between min and max
* /
protected fixBrokenOfflineMapWaves ( ) : void
{
for ( const locationKey in this . databaseServer . getTables ( ) . locations )
{
// Skip ignored maps
if ( this . locationConfig . fixEmptyBotWavesSettings . ignoreMaps . includes ( locationKey ) )
{
continue ;
}
// Loop over all of the locations waves and look for waves with identical min and max slots
const location : ILocationData = this . databaseServer . getTables ( ) . locations [ locationKey ] ;
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if ( ! location . base )
{
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this . logger . warning ( this . localisationService . getText ( "location-unable_to_fix_broken_waves_missing_base" , locationKey ) ) ;
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continue ;
}
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for ( const wave of location . base . waves ? ? [ ] )
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{
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if ( ( wave . slots_max - wave . slots_min === 0 ) )
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{
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this . logger . debug ( ` Fixed ${ wave . WildSpawnType } Spawn: ${ locationKey } wave: ${ wave . number } of type: ${ wave . WildSpawnType } in zone: ${ wave . SpawnPoints } with Max Slots of ${ wave . slots_max } ` ) ;
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wave . slots_max ++ ;
}
}
}
}
/ * *
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
* /
protected fixRoguesSpawningInstantlyOnLighthouse ( ) : void
{
const lighthouse = this . databaseServer . getTables ( ) . locations [ "lighthouse" ] . base ;
for ( const wave of lighthouse . BossLocationSpawn )
{
// Find Rogues that spawn instantly
if ( wave . BossName === "exUsec" && wave . Time === - 1 )
{
wave . Time = this . locationConfig . rogueLighthouseSpawnTimeSettings . waitTimeSeconds ;
}
}
}
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protected sendPraporGiftsToNewProfiles ( pmcProfile : IPmcData ) : void
{
const timeStampProfileCreated = pmcProfile . Info . RegistrationDate ;
const oneDaySeconds = this . timeUtil . getHoursAsSeconds ( 24 ) ;
const currentTimeStamp = this . timeUtil . getTimestamp ( ) ;
// One day post-profile creation
if ( ( timeStampProfileCreated + oneDaySeconds ) > currentTimeStamp )
{
this . giftService . sendPraporStartingGift ( pmcProfile . aid , 1 ) ;
}
// Two day post-profile creation
if ( ( timeStampProfileCreated + ( oneDaySeconds * 2 ) ) > currentTimeStamp )
{
this . giftService . sendPraporStartingGift ( pmcProfile . aid , 2 ) ;
}
}
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/ * *
* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they ' re waiting to spawn for too long
* /
protected splitBotWavesIntoSingleWaves ( ) : void
{
for ( const locationKey in this . databaseServer . getTables ( ) . locations )
{
if ( this . locationConfig . splitWaveIntoSingleSpawnsSettings . ignoreMaps . includes ( locationKey ) )
{
continue ;
}
// Iterate over all maps
const location : ILocationData = this . databaseServer . getTables ( ) . locations [ locationKey ] ;
for ( const wave of location . base . waves )
{
// Wave has size that makes it candidate for splitting
if ( wave . slots_max - wave . slots_min >= this . locationConfig . splitWaveIntoSingleSpawnsSettings . waveSizeThreshold )
{
// Get count of bots to be spawned in wave
const waveSize = wave . slots_max - wave . slots_min ;
// Update wave to spawn single bot
wave . slots_min = 1 ;
wave . slots_max = 2 ;
// Get index of wave
const indexOfWaveToSplit = location . base . waves . indexOf ( wave ) ;
this . logger . debug ( ` Splitting map: ${ location . base . Id } wave: ${ indexOfWaveToSplit } with ${ waveSize } bots ` ) ;
// Add new waves to fill gap from bots we removed in above wave
let wavesAddedCount = 0 ;
for ( let index = indexOfWaveToSplit + 1 ; index < indexOfWaveToSplit + waveSize ; index ++ )
{
// Clone wave ready to insert into array
const waveToAdd = this . jsonUtil . clone ( wave ) ;
// Some waves have value of 0 for some reason, preserve
if ( waveToAdd . number !== 0 )
{
// Update wave number to new location in array
waveToAdd . number = index ;
}
// Place wave into array in just-edited postion + 1
location . base . waves . splice ( index , 0 , waveToAdd ) ;
wavesAddedCount ++ ;
}
// Update subsequent wave number property to accomodate the new waves
for ( let index = indexOfWaveToSplit + wavesAddedCount + 1 ; index < location . base . waves . length ; index ++ )
{
// Some waves have value of 0, leave them as-is
if ( location . base . waves [ index ] . number !== 0 )
{
location . base . waves [ index ] . number += wavesAddedCount ;
}
}
}
}
}
}
/ * *
* Get a list of installed mods and save their details to the profile being used
* @param fullProfile Profile to add mod details to
* /
protected saveActiveModsToProfile ( fullProfile : IAkiProfile ) : void
{
// Add empty mod array if undefined
if ( ! fullProfile . aki . mods )
{
f ullProfile . aki . mods = [ ] ;
}
// Get active mods
const activeMods = this . preAkiModLoader . getImportedModDetails ( ) ;
for ( const modKey in activeMods )
{
const modDetails = activeMods [ modKey ] ;
if ( fullProfile . aki . mods . some ( x = > x . author === modDetails . author
&& x . name === modDetails . name
&& x . version === modDetails . version ) )
{
// Exists already, skip
continue ;
}
fullProfile . aki . mods . push ( {
author : modDetails.author ,
dateAdded : Date.now ( ) ,
name : modDetails.name ,
version : modDetails.version
} ) ;
}
}
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/ * *
* Check for any missing assorts inside each traders assort . json data , checking against traders qeustassort . json
* /
protected validateQuestAssortUnlocksExist ( ) : void
{
const db = this . databaseServer . getTables ( ) ;
const traders = db . traders ;
const quests = db . templates . quests ;
for ( const traderId of Object . values ( Traders ) )
{
const traderData = traders [ traderId ] ;
const traderAssorts = traderData ? . assort ;
if ( ! traderAssorts )
{
continue ;
}
// Merge started/success/fail quest assorts into one dictionary
const mergedQuestAssorts = Object . assign ( { } , traderData . questassort [ "started" ] , traderData . questassort [ "success" ] , traderData . questassort [ "fail" ] ) ;
// loop over all assorts for trader
for ( const [ assortKey , questKey ] of Object . entries ( mergedQuestAssorts ) )
{
// Does assort key exist in trader assort file
if ( ! traderAssorts . loyal_level_items [ assortKey ] )
{
// reverse lookup of enum key by value
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this . logger . debug ( this . localisationService . getText ( "assort-missing_quest_assort_unlock" , { traderName : Object.keys ( Traders ) [ Object . values ( Traders ) . indexOf ( traderId ) ] , questName : quests [ questKey ] . QuestName } ) ) ;
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}
}
}
}
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/ * *
* Add the logged in players name to PMC name pool
* @param pmcProfile
* /
protected addPlayerToPMCNames ( pmcProfile : IPmcData ) : void
{
const playerName = pmcProfile . Info . Nickname ;
if ( playerName )
{
const bots = this . databaseServer . getTables ( ) . bots . types ;
if ( bots [ "bear" ] )
{
bots [ "bear" ] . firstName . push ( playerName ) ;
bots [ "bear" ] . firstName . push ( ` Evil ${ playerName } ` ) ;
}
if ( bots [ "usec" ] )
{
bots [ "usec" ] . firstName . push ( playerName ) ;
bots [ "usec" ] . firstName . push ( ` Evil ${ playerName } ` ) ;
}
}
}
/ * *
* Blank out the "test" mail message from prapor
* /
protected removePraporTestMessage ( ) : void
{
// Iterate over all langauges (e.g. "en", "fr")
for ( const localeKey in this . databaseServer . getTables ( ) . locales . global )
{
this . databaseServer . getTables ( ) . locales . global [ localeKey ] [ "61687e2c3e526901fa76baf9" ] = "" ;
}
}
/ * *
* Make non - trigger - spawned raiders spawn earlier + always
* /
protected adjustLabsRaiderSpawnRate ( ) : void
{
const labsBase = this . databaseServer . getTables ( ) . locations . laboratory . base ;
const nonTriggerLabsBossSpawns = labsBase . BossLocationSpawn . filter ( x = > x . TriggerId === "" && x . TriggerName === "" ) ;
if ( nonTriggerLabsBossSpawns )
{
for ( const boss of nonTriggerLabsBossSpawns )
{
boss . BossChance = 100 ;
boss . Time /= 10 ;
}
}
}
protected logProfileDetails ( fullProfile : IAkiProfile ) : void
{
this . logger . debug ( ` Profile made with: ${ fullProfile . aki . version } ` ) ;
this . logger . debug ( ` Server version: ${ this . coreConfig . akiVersion } ` ) ;
this . logger . debug ( ` Debug enabled: ${ globalThis . G_DEBUG_CONFIGURATION } ` ) ;
this . logger . debug ( ` Mods enabled: ${ globalThis . G_MODS_ENABLED } ` ) ;
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this . logger . debug ( ` OS: ${ this . os . arch ( ) } | ${ this . os . version ( ) } | ${ process . platform } ` ) ;
this . logger . debug ( ` CPU: ${ this . os ? . cpus ( ) [ 0 ] ? . model } ` ) ;
this . logger . debug ( ` RAM: ${ this . os . totalmem ( ) / 1024 / 1024 / 1024 } GB ` ) ;
this . logger . debug ( ` PATH: ${ this . encodingUtil . toBase64 ( process . argv [ 0 ] ) } ` ) ;
this . logger . debug ( ` PATH: ${ this . encodingUtil . toBase64 ( process . execPath ) } ` ) ;
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}
}