Workaround for bad shotgun dispersion values

This commit is contained in:
Dev 2023-04-08 22:17:04 +01:00
parent c9a014f858
commit 102584e24b

View File

@ -64,6 +64,8 @@ export class GameController
// Store start time in app context
this.applicationContext.addValue(ContextVariableType.CLIENT_START_TIMESTAMP, startTimeStampMS);
this.fixShotgunDispersions();
this.openZoneService.applyZoneChangesToAllMaps();
this.customLocationWaveService.applyWaveChangesToAllMaps();
@ -141,6 +143,26 @@ export class GameController
}
}
/**
* BSG have two values for shotgun dispersion, we make sure both have the same value
*/
protected fixShotgunDispersions(): void
{
const itemDb = this.databaseServer.getTables().templates.items;
// Saiga 12ga
// Toz 106
// Remington 870
const shotguns = ["576165642459773c7a400233", "5a38e6bac4a2826c6e06d79b", "5a7828548dc32e5a9c28b516"];
for (const shotgunId of shotguns)
{
if (itemDb[shotgunId]._props.ShotgunDispersion)
{
itemDb[shotgunId]._props.shotgunDispersion = itemDb[shotgunId]._props.ShotgunDispersion;
}
}
}
/**
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
* @param pmcProfile Player profile