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export enum EquipmentSlots
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{
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HEADWEAR = "Headwear",
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EARPIECE = "Earpiece",
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FACE_COVER = "FaceCover",
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ARMOR_VEST = "ArmorVest",
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EYEWEAR = "Eyewear",
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ARM_BAND = "ArmBand",
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TACTICAL_VEST = "TacticalVest",
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POCKETS = "Pockets",
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BACKPACK = "Backpack",
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SECURED_CONTAINER = "SecuredContainer",
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FIRST_PRIMARY_WEAPON = "FirstPrimaryWeapon",
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SECOND_PRIMARY_WEAPON = "SecondPrimaryWeapon",
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HOLSTER = "Holster",
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SCABBARD = "Scabbard",
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}
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