export enum EquipmentSlots { HEADWEAR = "Headwear", EARPIECE = "Earpiece", FACE_COVER = "FaceCover", ARMOR_VEST = "ArmorVest", EYEWEAR = "Eyewear", ARM_BAND = "ArmBand", TACTICAL_VEST = "TacticalVest", POCKETS = "Pockets", BACKPACK = "Backpack", SECURED_CONTAINER = "SecuredContainer", FIRST_PRIMARY_WEAPON = "FirstPrimaryWeapon", SECOND_PRIMARY_WEAPON = "SecondPrimaryWeapon", HOLSTER = "Holster", SCABBARD = "Scabbard", }