Server/project/src/controllers/ClientLogController.ts

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import { IClientLogRequest } from "@spt-aki/models/spt/logging/IClientLogRequest";
import { LogBackgroundColor } from "@spt-aki/models/spt/logging/LogBackgroundColor";
import { LogLevel } from "@spt-aki/models/spt/logging/LogLevel";
import { LogTextColor } from "@spt-aki/models/spt/logging/LogTextColor";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { inject, injectable } from "tsyringe";
@injectable()
export class ClientLogController
{
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constructor(@inject("WinstonLogger") protected logger: ILogger)
{}
/**
* Handle /singleplayer/log
*/
public clientLog(logRequest: IClientLogRequest): void
{
const message = `[${logRequest.Source}] ${logRequest.Message}`;
const color = logRequest.Color ?? LogTextColor.WHITE;
const backgroundColor = logRequest.BackgroundColor ?? LogBackgroundColor.DEFAULT;
// Allow supporting either string or enum levels
// Required due to the C# modules serializing enums as their name
let level = logRequest.Level;
if (typeof level === "string")
{
level = LogLevel[level.toUpperCase() as keyof typeof LogLevel];
}
switch (level)
{
case LogLevel.ERROR:
this.logger.error(message);
break;
case LogLevel.WARN:
this.logger.warning(message);
break;
case LogLevel.SUCCESS:
this.logger.success(message);
break;
case LogLevel.INFO:
this.logger.info(message);
break;
case LogLevel.CUSTOM:
this.logger.log(message, color, backgroundColor);
break;
case LogLevel.DEBUG:
this.logger.debug(message);
break;
default:
this.logger.info(message);
}
}
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}