taiko-web/server.py
LoveEevee 03b9326733 PraseTja: Add branches
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
2019-02-17 19:26:46 +03:00

343 lines
10 KiB
Python

#!/usr/bin/env python
import asyncio
import websockets
import json
import random
import sys
server_status = {
"waiting": {},
"users": [],
"invites": {}
}
consonants = "bcdfghjklmnpqrstvwxyz"
def msgobj(type, value=None):
if value == None:
return json.dumps({"type": type})
else:
return json.dumps({"type": type, "value": value})
def status_event():
value = []
for id, userDiff in server_status["waiting"].items():
value.append({
"id": id,
"diff": userDiff["diff"]
})
return msgobj("users", value)
def get_invite():
return "".join([random.choice(consonants) for x in range(5)])
async def notify_status():
ready_users = [user for user in server_status["users"] if "ws" in user and user["action"] == "ready"]
if ready_users:
sent_msg = status_event()
await asyncio.wait([user["ws"].send(sent_msg) for user in ready_users])
async def connection(ws, path):
# User connected
user = {
"ws": ws,
"action": "ready",
"session": False
}
server_status["users"].append(user)
try:
# Notify user about other users
await ws.send(status_event())
while True:
try:
message = await asyncio.wait_for(ws.recv(), timeout=5)
except asyncio.TimeoutError:
# Keep user connected
pong_waiter = await ws.ping()
try:
await asyncio.wait_for(pong_waiter, timeout=5)
except asyncio.TimeoutError:
# Disconnect
break
except websockets.exceptions.ConnectionClosed:
# Connection closed
break
else:
# Message received
try:
data = json.loads(message)
except json.decoder.JSONDecodeError:
data = {}
action = user["action"]
type = data["type"] if "type" in data else None
value = data["value"] if "value" in data else None
if action == "ready":
# Not playing or waiting
if type == "join":
if value == None:
continue
waiting = server_status["waiting"]
id = value["id"] if "id" in value else None
diff = value["diff"] if "diff" in value else None
if not id or not diff:
continue
if id not in waiting:
# Wait for another user
user["action"] = "waiting"
user["gameid"] = id
waiting[id] = {
"user": user,
"diff": diff
}
await ws.send(msgobj("waiting"))
else:
# Join the other user and start game
user["other_user"] = waiting[id]["user"]
waiting_diff = waiting[id]["diff"]
del waiting[id]
if "ws" in user["other_user"]:
user["action"] = "loading"
user["other_user"]["action"] = "loading"
user["other_user"]["other_user"] = user
await asyncio.wait([
ws.send(msgobj("gameload", waiting_diff)),
user["other_user"]["ws"].send(msgobj("gameload", diff))
])
else:
# Wait for another user
del user["other_user"]
user["action"] = "waiting"
user["gameid"] = id
waiting[id] = {
"user": user,
"diff": diff
}
await ws.send(msgobj("waiting"))
# Update others on waiting players
await notify_status()
elif type == "invite":
if value == None:
# Session invite link requested
invite = get_invite()
server_status["invites"][invite] = user
user["action"] = "invite"
user["session"] = invite
await ws.send(msgobj("invite", invite))
elif value in server_status["invites"]:
# Join a session with the other user
user["other_user"] = server_status["invites"][value]
del server_status["invites"][value]
if "ws" in user["other_user"]:
user["other_user"]["other_user"] = user
user["action"] = "invite"
user["session"] = value
sent_msg = msgobj("session")
await asyncio.wait([
ws.send(sent_msg),
user["other_user"]["ws"].send(sent_msg)
])
await ws.send(msgobj("invite"))
else:
del user["other_user"]
await ws.send(msgobj("gameend"))
else:
# Session code is invalid
await ws.send(msgobj("gameend"))
elif action == "waiting" or action == "loading" or action == "loaded":
# Waiting for another user
if type == "leave":
# Stop waiting
if user["session"]:
if "other_user" in user and "ws" in user["other_user"]:
user["action"] = "songsel"
await asyncio.wait([
ws.send(msgobj("left")),
user["other_user"]["ws"].send(msgobj("users", []))
])
else:
user["action"] = "ready"
user["session"] = False
await asyncio.wait([
ws.send(msgobj("gameend")),
ws.send(status_event())
])
else:
del server_status["waiting"][user["gameid"]]
del user["gameid"]
user["action"] = "ready"
await asyncio.wait([
ws.send(msgobj("left")),
notify_status()
])
if action == "loading":
if type == "gamestart":
user["action"] = "loaded"
if user["other_user"]["action"] == "loaded":
user["action"] = "playing"
user["other_user"]["action"] = "playing"
sent_msg = msgobj("gamestart")
await asyncio.wait([
ws.send(sent_msg),
user["other_user"]["ws"].send(sent_msg)
])
elif action == "playing":
# Playing with another user
if "other_user" in user and "ws" in user["other_user"]:
if type == "note"\
or type == "drumroll"\
or type == "branch"\
or type == "gameresults":
await user["other_user"]["ws"].send(msgobj(type, value))
elif type == "songsel" and user["session"]:
user["action"] = "songsel"
user["other_user"]["action"] = "songsel"
sent_msg1 = msgobj("songsel")
sent_msg2 = msgobj("users", [])
await asyncio.wait([
ws.send(sent_msg1),
ws.send(sent_msg2),
user["other_user"]["ws"].send(sent_msg1),
user["other_user"]["ws"].send(sent_msg2)
])
elif type == "gameend":
# User wants to disconnect
user["action"] = "ready"
user["other_user"]["action"] = "ready"
sent_msg1 = msgobj("gameend")
sent_msg2 = status_event()
await asyncio.wait([
ws.send(sent_msg1),
ws.send(sent_msg2),
user["other_user"]["ws"].send(sent_msg1),
user["other_user"]["ws"].send(sent_msg2)
])
del user["other_user"]["other_user"]
del user["other_user"]
else:
# Other user disconnected
user["action"] = "ready"
user["session"] = False
await asyncio.wait([
ws.send(msgobj("gameend")),
ws.send(status_event())
])
elif action == "invite":
if type == "leave":
# Cancel session invite
if user["session"] in server_status["invites"]:
del server_status["invites"][user["session"]]
user["action"] = "ready"
user["session"] = False
if "other_user" in user and "ws" in user["other_user"]:
user["other_user"]["action"] = "ready"
user["other_user"]["session"] = False
sent_msg = status_event()
await asyncio.wait([
ws.send(msgobj("left")),
ws.send(sent_msg),
user["other_user"]["ws"].send(msgobj("gameend")),
user["other_user"]["ws"].send(sent_msg)
])
else:
await asyncio.wait([
ws.send(msgobj("left")),
ws.send(status_event())
])
elif type == "songsel" and "other_user" in user:
if "ws" in user["other_user"]:
user["action"] = "songsel"
user["other_user"]["action"] = "songsel"
sent_msg = msgobj(type)
await asyncio.wait([
ws.send(sent_msg),
user["other_user"]["ws"].send(sent_msg)
])
else:
user["action"] = "ready"
user["session"] = False
await asyncio.wait([
ws.send(msgobj("gameend")),
ws.send(status_event())
])
elif action == "songsel":
# Session song selection
if "other_user" in user and "ws" in user["other_user"]:
if type == "songsel":
# Change song select position
if user["other_user"]["action"] == "songsel":
sent_msg = msgobj(type, value)
await asyncio.wait([
ws.send(sent_msg),
user["other_user"]["ws"].send(sent_msg)
])
elif type == "join":
# Start game
if value == None:
continue
id = value["id"] if "id" in value else None
diff = value["diff"] if "diff" in value else None
if not id or not diff:
continue
if user["other_user"]["action"] == "waiting":
user["action"] = "loading"
user["other_user"]["action"] = "loading"
await asyncio.wait([
ws.send(msgobj("gameload", user["other_user"]["gamediff"])),
user["other_user"]["ws"].send(msgobj("gameload", diff))
])
else:
user["action"] = "waiting"
user["gamediff"] = diff
await user["other_user"]["ws"].send(msgobj("users", [{
"id": id,
"diff": diff
}]))
elif type == "gameend":
# User wants to disconnect
user["action"] = "ready"
user["session"] = False
user["other_user"]["action"] = "ready"
user["other_user"]["session"] = False
sent_msg1 = msgobj("gameend")
sent_msg2 = status_event()
await asyncio.wait([
ws.send(sent_msg1),
ws.send(sent_msg2),
user["other_user"]["ws"].send(sent_msg1),
user["other_user"]["ws"].send(sent_msg2)
])
del user["other_user"]["other_user"]
del user["other_user"]
else:
# Other user disconnected
user["action"] = "ready"
user["session"] = False
await asyncio.wait([
ws.send(msgobj("gameend")),
ws.send(status_event())
])
finally:
# User disconnected
del user["ws"]
del server_status["users"][server_status["users"].index(user)]
if "other_user" in user and "ws" in user["other_user"]:
user["other_user"]["action"] = "ready"
user["other_user"]["session"] = False
await asyncio.wait([
user["other_user"]["ws"].send(msgobj("gameend")),
user["other_user"]["ws"].send(status_event())
])
del user["other_user"]["other_user"]
if user["action"] == "waiting":
del server_status["waiting"][user["gameid"]]
await notify_status()
elif user["action"] == "invite" and user["session"] in server_status["invites"]:
del server_status["invites"][user["session"]]
port = int(sys.argv[1]) if len(sys.argv) > 1 else 34802
print('Starting server on port %d' % port)
asyncio.get_event_loop().run_until_complete(
websockets.serve(connection, "localhost", port)
)
asyncio.get_event_loop().run_forever()