mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
03b9326733
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type - When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection - Branch can be forced in debug
202 lines
4.8 KiB
JavaScript
202 lines
4.8 KiB
JavaScript
class P2Connection{
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constructor(){
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this.closed = true
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this.lastMessages = {}
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this.otherConnected = false
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this.allEvents = new Map()
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this.addEventListener("message", this.message.bind(this))
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this.currentHash = ""
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pageEvents.add(window, "hashchange", this.onhashchange.bind(this))
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}
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addEventListener(type, callback){
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var addedType = this.allEvents.get(type)
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if(!addedType){
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addedType = new Set()
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this.allEvents.set(type, addedType)
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}
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return addedType.add(callback)
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}
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removeEventListener(type, callback){
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var addedType = this.allEvents.get(type)
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if(addedType){
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return addedType.delete(callback)
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}
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}
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open(){
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this.closed = false
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var wsProtocol = location.protocol == "https:" ? "wss:" : "ws:"
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this.socket = new WebSocket(wsProtocol + "//" + location.host + "/p2")
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pageEvents.race(this.socket, "open", "close").then(response => {
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if(response.type === "open"){
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return this.openEvent()
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}
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return this.closeEvent()
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})
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pageEvents.add(this.socket, "message", this.messageEvent.bind(this))
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}
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openEvent(){
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var addedType = this.allEvents.get("open")
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if(addedType){
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addedType.forEach(callback => callback())
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}
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}
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close(){
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this.closed = true
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this.socket.close()
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}
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closeEvent(){
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this.removeEventListener(onmessage)
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this.otherConnected = false
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this.session = false
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if(this.hashLock){
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this.hash("")
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this.hashLock = false
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}
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if(!this.closed){
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setTimeout(() => {
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if(this.socket.readyState !== this.socket.OPEN){
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this.open()
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}
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}, 500)
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pageEvents.send("p2-disconnected")
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}
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var addedType = this.allEvents.get("close")
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if(addedType){
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addedType.forEach(callback => callback())
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}
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}
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send(type, value){
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if(this.socket.readyState === this.socket.OPEN){
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if(typeof value === "undefined"){
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this.socket.send(JSON.stringify({type: type}))
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}else{
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this.socket.send(JSON.stringify({type: type, value: value}))
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}
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}else{
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pageEvents.once(this, "open").then(() => {
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this.send(type, value)
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})
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}
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}
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messageEvent(event){
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try{
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var response = JSON.parse(event.data)
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}catch(e){
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var response = {}
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}
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this.lastMessages[response.type] = response
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var addedType = this.allEvents.get("message")
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if(addedType){
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addedType.forEach(callback => callback(response))
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}
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}
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getMessage(type){
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if(type in this.lastMessages){
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return this.lastMessages[type]
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}
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}
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clearMessage(type){
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if(type in this.lastMessages){
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this.lastMessages[type] = null
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}
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}
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message(response){
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switch(response.type){
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case "gamestart":
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this.otherConnected = true
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this.notes = []
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this.drumrollPace = 45
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this.dai = 2
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this.kaAmount = 0
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this.results = false
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this.branch = "normal"
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break
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case "gameend":
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this.otherConnected = false
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if(this.session){
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pageEvents.send("session-end")
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}else if(!this.results){
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pageEvents.send("p2-game-end")
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}
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this.session = false
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if(this.hashLock){
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this.hash("")
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this.hashLock = false
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}
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break
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case "gameresults":
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this.results = {}
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for(var i in response.value){
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this.results[i] = response.value[i].toString()
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}
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break
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case "note":
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this.notes.push(response.value)
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if(response.value.dai){
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this.dai = response.value.dai
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}
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break
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case "drumroll":
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this.drumrollPace = response.value.pace
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if("kaAmount" in response.value){
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this.kaAmount = response.value.kaAmount
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}
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break
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case "branch":
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this.branch = response.value
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this.branchSet = false
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break
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case "session":
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this.clearMessage("users")
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this.otherConnected = true
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this.session = true
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break
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}
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}
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onhashchange(){
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if(this.hashLock){
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this.hash(this.currentHash)
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}else{
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location.reload()
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}
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}
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hash(string){
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this.currentHash = string
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history.replaceState("", "", location.pathname + (string ? "#" + string : ""))
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}
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play(circle, mekadon){
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if(this.otherConnected || this.notes.length > 0){
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var type = circle.type
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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if(drumrollNotes && mekadon.getMS() > circle.endTime){
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circle.played(-1, false)
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mekadon.game.updateCurrentCircle()
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}
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if(drumrollNotes){
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mekadon.playDrumrollAt(circle, 0, this.drumrollPace, type === "drumroll" || type === "daiDrumroll" ? this.kaAmount : 0)
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}else if(this.notes.length === 0){
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mekadon.play(circle)
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}else{
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var note = this.notes[0]
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if(note.score >= 0){
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var dai = 1
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if(circle.type === "daiDon" || circle.type === "daiKa"){
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dai = this.dai
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}
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if(mekadon.playAt(circle, note.ms, note.score, dai, note.reverse)){
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this.notes.shift()
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}
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}else{
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if(mekadon.miss(circle)){
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this.notes.shift()
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}
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}
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}
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}else if(mekadon.miss(circle)){
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this.notes.shift()
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}
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}
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}
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