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- Files with filenames that end with .taikoweb.js can be imported and run to add custom functionality to the game - The plugin file is a javascript module script that should have a class in the default export - Currently supported methods in the class: name (string), load, start, stop, unload (functions) - The class can be extended from the Patch class to add automatic patching of variables and functions - Here are some of the plugins I made: https://github.com/KatieFrogs/taiko-web-plugins
45 lines
998 B
JavaScript
45 lines
998 B
JavaScript
class Circle{
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constructor(...args){
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this.init(...args)
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}
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init(config){
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this.id = config.id
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this.ms = config.start
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this.originalMS = this.ms
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this.type = config.type
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this.text = config.txt
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this.speed = config.speed
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this.endTime = config.endTime || this.ms
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this.originalEndTime = this.endTime
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this.isPlayed = 0
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this.animating = false
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this.animT = 0
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this.score = 0
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this.lastFrame = this.ms + 100
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this.animationEnded = false
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this.timesHit = 0
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this.timesKa = 0
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this.requiredHits = config.requiredHits || 0
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this.rendaPlayed = false
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this.gogoTime = config.gogoTime || false
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this.gogoChecked = false
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this.beatMS = config.beatMS
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this.fixedPos = config.fixedPos
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this.branch = config.branch
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this.section = config.section
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}
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animate(ms){
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this.animating = true
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this.animT = ms
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}
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played(score, big){
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this.score = score
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this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
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}
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hit(keysKa){
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this.timesHit++
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if(keysKa){
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this.timesKa++
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}
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}
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} |