taiko-web/public/src/js/autoscore.js
KatieFrogs 1db4eb6710 ImportSongs: Add plugin support
- Files with filenames that end with .taikoweb.js can be imported and run to add custom functionality to the game
- The plugin file is a javascript module script that should have a class in the default export
- Currently supported methods in the class: name (string), load, start, stop, unload (functions)
- The class can be extended from the Patch class to add automatic patching of variables and functions
- Here are some of the plugins I made: https://github.com/KatieFrogs/taiko-web-plugins
2022-02-11 17:28:22 +03:00

213 lines
4.7 KiB
JavaScript

class AutoScore {
constructor(...args){
this.init(...args)
}
init(difficulty, level, scoremode, circles) {
this.scoremode = scoremode;
this.circles = circles;
this.basic_max_score_list = {
oni: [
1200000,
700000,
750000,
800000,
850000,
900000,
950000,
1000000,
1050000,
1100000,
1200000
],
ura: [
1200000,
700000,
750000,
800000,
850000,
900000,
950000,
1000000,
1050000,
1100000,
1200000
],
hard: [
900000,
550000,
600000,
650000,
700000,
750000,
800000,
850000,
900000,
],
normal: [
700000,
400000,
450000,
500000,
550000,
600000,
650000,
700000,
],
easy: [
380000,
300000,
320000,
340000,
360000,
380000,
]
}
if (this.GetMaxCombo() === 0) {
this.ScoreDiff = 100;
this.ScoreInit = 450;
return;
}
const target = this.GetTargetScore(difficulty, level);
this.Score = 0;
this.ScoreDiff = 0;
this.ScoreInit = 0;
var max_init = this.GetMaxPossibleInit(target);
var min_init = 0;
while (true) {
this.ScoreInit = (max_init + min_init) / 2;
this.ScoreDiff = Math.round(this.ScoreInit / 4);
this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
//console.log(min_init, max_init, this.ScoreInit, this.ScoreDiff, this.Score);
if (this.ScoreInit === target) {
this.ScoreInit = Math.floor(this.ScoreInit / 10) * 10;
this.ScoreDiff = Math.round(this.ScoreInit / 4);
this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
break;
} else if (this.Score >= target) {
max_init = this.ScoreInit;
} else {
min_init = this.ScoreInit;
}
if (max_init - min_init <= 10) {
this.ScoreInit = Math.floor(this.ScoreInit / 10) * 10;
this.ScoreDiff = Math.round(this.ScoreInit / 4);
this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
break;
}
}
while (this.Score < target) {
this.ScoreInit += 10;
this.ScoreDiff = Math.round(this.ScoreInit / 4);
this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
//console.log(this.ScoreInit, this.ScoreDiff, this.Score);
}
//console.log(this.ScoreInit, this.ScoreDiff, this.Score);
}
IsCommonCircle(circle) {
const ty = circle.type;
return ty === "don" || ty === "ka" || ty === "daiDon" || ty === "daiKa";
}
TryScore(init, diff) {
var score = 0;
var combo = 0;
for (var circle of this.circles) {
if (circle.branch && circle.branch.name !== "master") {
continue;
}
if (this.IsCommonCircle(circle)) {
combo++;
if (combo % 100 === 0 && this.scoremode !== 1) {
score += 10000;
}
}
var diff_mul = 0;
var multiplier = circle.gogoTime ? 1.2 : 1;
if (this.scoremode === 1) {
diff_mul = Math.max(0, Math.floor((Math.min(combo, 100) - 1) / 10));
} else {
if (combo >= 100) {
diff_mul = 8;
} else if (combo >= 50) {
diff_mul = 4;
} else if (combo >= 30) {
diff_mul = 2;
} else if (combo >= 10) {
diff_mul = 1;
}
}
switch (circle.type) {
case "don":
case "ka": {
score += Math.floor((init + diff * diff_mul) * multiplier / 10) * 10;
break;
}
case "daiDon":
case "daiKa": {
score += Math.floor((init + diff * diff_mul) * multiplier / 5) * 10;
break;
}
case "balloon": {
score += (5000 + 300 * circle.requiredHits) * multiplier;
break;
}
default: {
break;
}
}
}
return score;
}
GetTargetScore(difficulty, level) {
//console.log(difficulty, level)
var ret = this.basic_max_score_list[difficulty][level];
if (!ret) {
ret = this.basic_max_score_list[difficulty][0];
}
return ret;
}
GetMaxCombo() {
var combo = 0;
for (var circle of this.circles) {
if (this.IsCommonCircle(circle) && (!circle.branch || circle.branch.name === "master")) {
combo++;
}
}
return combo;
}
GetMaxPossibleInit(target) {
var basic_score = 0;
if (this.scoremode !== 1) {
const max_combo = this.GetMaxCombo();
basic_score += Math.floor(max_combo / 100);
}
var combo = 0;
for (var circle of this.circles) {
if (circle.branch && circle.branch.name !== "master") {
continue;
}
var multiplier = circle.gogoTime ? 1.2 : 1;
switch (circle.type) {
case "don":
case "ka": {
combo += (1 * multiplier);
break;
}
case "daiDon":
case "daiKa": {
combo += (2 * multiplier);
break;
}
case "balloon": {
basic_score += (5000 + 300 * circle.requiredHits) * multiplier;
break;
}
default: {
break;
}
}
}
combo = Math.floor(combo);
return Math.ceil((target - basic_score) / combo / 10) * 10;
}
}