class Loader{ constructor(callback){ this.callback = callback this.loadedAssets = 0 this.assetsDiv = document.getElementById("assets") this.screen = document.getElementById("screen") this.startTime = Date.now() var promises = [] promises.push(this.ajax("/src/views/loader.html").then(page => { this.screen.innerHTML = page })) promises.push(this.ajax("/api/config").then(conf => { gameConfig = JSON.parse(conf) })) Promise.all(promises).then(this.run.bind(this)) } run(){ this.promises = [] this.loaderPercentage = document.querySelector("#loader .percentage") this.loaderProgress = document.querySelector("#loader .progress") var queryString = gameConfig._version.commit_short ? "?" + gameConfig._version.commit_short : "" if(gameConfig.custom_js){ var script = document.createElement("script") this.addPromise(pageEvents.load(script)) script.src = gameConfig.custom_js + queryString document.head.appendChild(script) } assets.js.forEach(name => { var script = document.createElement("script") this.addPromise(pageEvents.load(script)) script.src = "/src/js/" + name + queryString document.head.appendChild(script) }) this.addPromise(new Promise((resolve, reject) => { if( versionLink.href !== gameConfig._version.url && gameConfig._version.commit && versionLink.href.indexOf(gameConfig._version.commit) === -1 ){ // Version in the config does not match version on the page reject() } var cssCount = document.styleSheets.length + assets.css.length assets.css.forEach(name => { var stylesheet = document.createElement("link") stylesheet.rel = "stylesheet" stylesheet.href = "/src/css/" + name + queryString document.head.appendChild(stylesheet) }) assets.assetsCss.forEach(name => { var stylesheet = document.createElement("link") stylesheet.rel = "stylesheet" stylesheet.href = gameConfig.assets_baseurl + name + queryString document.head.appendChild(stylesheet) }) var checkStyles = () => { if(document.styleSheets.length >= cssCount){ resolve() clearInterval(interval) } } var interval = setInterval(checkStyles, 100) checkStyles() })) assets.fonts.forEach(name => { var font = document.createElement("h1") font.style.fontFamily = name font.appendChild(document.createTextNode("I am a font")) this.assetsDiv.appendChild(font) }) assets.img.forEach(name => { var id = this.getFilename(name) var image = document.createElement("img") this.addPromise(pageEvents.load(image)) image.id = name image.src = gameConfig.assets_baseurl + "img/" + name this.assetsDiv.appendChild(image) assets.image[id] = image }) assets.views.forEach(name => { var id = this.getFilename(name) this.addPromise(this.ajax("/src/views/" + name + queryString).then(page => { assets.pages[id] = page })) }) this.addPromise(this.ajax("/api/songs").then(songs => { assets.songsDefault = JSON.parse(songs) assets.songs = assets.songsDefault })) this.addPromise(this.ajax(gameConfig.assets_baseurl + "img/vectors.json" + queryString).then(response => { vectors = JSON.parse(response) })) this.afterJSCount = ["blurPerformance", "P2Connection"].length + assets.fonts.length + assets.audioSfx.length + assets.audioMusic.length + assets.audioSfxLR.length + assets.audioSfxLoud.length Promise.all(this.promises).then(() => { snd.buffer = new SoundBuffer() snd.musicGain = snd.buffer.createGain() snd.sfxGain = snd.buffer.createGain() snd.previewGain = snd.buffer.createGain() snd.sfxGainL = snd.buffer.createGain("left") snd.sfxGainR = snd.buffer.createGain("right") snd.sfxLoudGain = snd.buffer.createGain() snd.buffer.setCrossfade( [snd.musicGain, snd.previewGain], [snd.sfxGain, snd.sfxGainL, snd.sfxGainR], 0.5 ) snd.sfxLoudGain.setVolume(1.2) snd.buffer.saveSettings() this.afterJSCount = 0 assets.fonts.forEach(name => { this.addPromise(new Promise(resolve => { FontDetect.onFontLoaded(name, resolve, resolve, {msTimeout: Infinity}) })) }) assets.audioSfx.forEach(name => { this.addPromise(this.loadSound(name, snd.sfxGain)) }) assets.audioMusic.forEach(name => { this.addPromise(this.loadSound(name, snd.musicGain)) }) assets.audioSfxLR.forEach(name => { this.addPromise(this.loadSound(name, snd.sfxGain).then(sound => { var id = this.getFilename(name) assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL) assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR) })) }) assets.audioSfxLoud.forEach(name => { this.addPromise(this.loadSound(name, snd.sfxLoudGain)) }) this.canvasTest = new CanvasTest() this.addPromise(this.canvasTest.blurPerformance().then(result => { perf.blur = result if(result > 1000 / 50){ // Less than 50 fps with blur enabled disableBlur = true } })) var readyEvent = "normal" var songId var hashLower = location.hash.toLowerCase() p2 = new P2Connection() if(hashLower.startsWith("#song=")){ var number = parseInt(location.hash.slice(6)) if(number > 0){ songId = number readyEvent = "song-id" } }else if(location.hash.length === 6){ p2.hashLock = true this.addPromise(new Promise(resolve => { p2.open() pageEvents.add(p2, "message", response => { if(response.type === "session"){ pageEvents.send("session-start", "invited") readyEvent = "session-start" resolve() }else if(response.type === "gameend"){ p2.hash("") p2.hashLock = false readyEvent = "session-expired" resolve() } }) p2.send("invite", location.hash.slice(1).toLowerCase()) setTimeout(() => { if(p2.socket.readyState !== 1){ p2.hash("") p2.hashLock = false resolve() } }, 10000) }).then(() => { pageEvents.remove(p2, "message") })) }else{ p2.hash("") } settings = new Settings() Promise.all(this.promises).then(() => { this.canvasTest.drawAllImages().then(result => { perf.allImg = result perf.load = Date.now() - this.startTime this.canvasTest.clean() this.clean() this.callback(songId) pageEvents.send("ready", readyEvent) }) }, this.errorMsg.bind(this)) }) } addPromise(promise){ this.promises.push(promise) promise.then(this.assetLoaded.bind(this), this.errorMsg.bind(this)) } loadSound(name, gain){ var id = this.getFilename(name) return gain.load(gameConfig.assets_baseurl + "audio/" + name).then(sound => { assets.sounds[id] = sound }) } getFilename(name){ return name.slice(0, name.lastIndexOf(".")) } errorMsg(error){ console.error(error) pageEvents.send("loader-error", error) this.error = true this.loaderPercentage.appendChild(document.createElement("br")) this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh")) this.clean() } assetLoaded(){ if(!this.error){ this.loadedAssets++ var percentage = Math.floor(this.loadedAssets * 100 / (this.promises.length + this.afterJSCount)) this.loaderProgress.style.width = percentage + "%" this.loaderPercentage.firstChild.data = percentage + "%" } } changePage(name, patternBg){ this.screen.innerHTML = assets.pages[name] this.screen.classList[patternBg ? "add" : "remove"]("pattern-bg") } ajax(url, customRequest){ return new Promise((resolve, reject) => { var request = new XMLHttpRequest() request.open("GET", url) pageEvents.load(request).then(() => { resolve(request.response) }, reject) if(customRequest){ customRequest(request) } request.send() }) } clean(){ var fontDetectDiv = document.getElementById("fontdetectHelper") if(fontDetectDiv){ fontDetectDiv.parentNode.removeChild(fontDetectDiv) } delete this.loaderPercentage delete this.loaderProgress delete this.promises pageEvents.remove(root, "touchstart") } }