class Controller{ constructor(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){ this.selectedSong = selectedSong this.songData = songData this.autoPlayEnabled = autoPlayEnabled this.saveScore = !autoPlayEnabled this.multiplayer = multiplayer this.touchEnabled = touchEnabled this.snd = this.multiplayer ? "_p" + this.multiplayer : "" this.calibrationMode = selectedSong.folder === "calibration" this.audioLatency = 0 this.videoLatency = 0 if(!this.calibrationMode){ var latency = settings.getItem("latency") if(!autoPlayEnabled){ this.audioLatency = Math.round(latency.audio) || 0 } this.videoLatency = Math.round(latency.video) || 0 + this.audioLatency } if(this.multiplayer !== 2){ loader.changePage("game", false) } if(selectedSong.type === "tja"){ this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.stars, selectedSong.offset) }else{ this.parsedSongData = new ParseOsu(songData, selectedSong.difficulty, selectedSong.stars, selectedSong.offset) } this.offset = this.parsedSongData.soundOffset var maxCombo = this.parsedSongData.circles.filter(circle => ["don", "ka", "daiDon", "daiKa"].indexOf(circle.type) > -1 && (!circle.branch || circle.branch.name == "master")).length if (maxCombo >= 50) { var comboVoices = ["v_combo_50"].concat([...Array(Math.floor(maxCombo/100)).keys()].map(i => "v_combo_" + (i + 1)*100)) var promises = [] comboVoices.forEach(name => { if (!assets.sounds[name + "_p1"]) { promises.push(loader.loadSound(name + ".wav", snd.sfxGain).then(sound => { assets.sounds[name + "_p1"] = assets.sounds[name].copy(snd.sfxGainL) assets.sounds[name + "_p2"] = assets.sounds[name].copy(snd.sfxGainR) })) } }) Promise.all(promises) } if(this.calibrationMode){ this.volume = 1 }else{ assets.songs.forEach(song => { if(song.id == this.selectedSong.folder){ this.mainAsset = song.sound this.volume = song.volume || 1 } }) } this.game = new Game(this, this.selectedSong, this.parsedSongData) this.view = new View(this) this.mekadon = new Mekadon(this, this.game) this.keyboard = new GameInput(this) if(!autoPlayEnabled && this.multiplayer !== 2){ this.easierBigNotes = settings.getItem("easierBigNotes") || this.keyboard.keyboard.TaikoForceLv5 }else{ this.easierBigNotes = false } this.drumSounds = settings.getItem("latency").drumSounds this.playedSounds = {} } run(syncWith){ if(syncWith){ this.syncWith = syncWith } if(this.multiplayer !== 2){ snd.musicGain.setVolumeMul(this.volume) } this.game.run() this.view.run() if(this.multiplayer === 1){ syncWith.run(this) syncWith.game.elapsedTime = this.game.elapsedTime syncWith.game.startDate = this.game.startDate } requestAnimationFrame(() => { this.startMainLoop() if(!this.multiplayer){ debugObj.controller = this if(debugObj.debug){ debugObj.debug.updateStatus() } } }) } startMainLoop(){ this.mainLoopRunning = true this.gameLoop() this.viewLoop() if(this.multiplayer !== 2){ this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60) pageEvents.send("game-start", { selectedSong: this.selectedSong, autoPlayEnabled: this.autoPlayEnabled, multiplayer: this.multiplayer, touchEnabled: this.touchEnabled }) } } stopMainLoop(){ this.mainLoopRunning = false if(this.game.mainAsset){ this.game.mainAsset.stop() } if(this.multiplayer !== 2){ clearInterval(this.gameInterval) } } gameLoop(){ if(this.mainLoopRunning){ if(this.multiplayer === 1){ this.syncWith.game.elapsedTime = this.game.elapsedTime this.syncWith.game.startDate = this.game.startDate } var ms = this.game.elapsedTime if(this.game.musicFadeOut < 3){ this.keyboard.checkMenuKeys() } if(this.calibrationMode){ this.game.calibration() } if(!this.game.isPaused()){ this.keyboard.checkGameKeys() if(ms < 0){ this.game.updateTime() }else{ if(!this.calibrationMode){ this.game.update() } if(!this.mainLoopRunning){ return } this.game.playMainMusic() } } if(this.multiplayer === 1){ this.syncWith.gameLoop() } } } viewLoop(){ if(this.mainLoopRunning){ if(this.multiplayer !== 2){ requestAnimationFrame(() => { var player = this.multiplayer ? p2.player : 1 if(player === 1){ this.viewLoop() } if(this.multiplayer === 1){ this.syncWith.viewLoop() } if(player === 2){ this.viewLoop() } if(this.scoresheet){ if(this.view.ctx){ this.view.ctx.save() this.view.ctx.setTransform(1, 0, 0, 1, 0, 0) } this.scoresheet.redraw() if(this.view.ctx){ this.view.ctx.restore() } } }) } this.view.refresh() } } gameEnded(){ var score = this.getGlobalScore() var vp if(this.game.rules.clearReached(score.gauge)){ if(score.bad === 0){ vp = "fullcombo" this.playSound("v_fullcombo", 1.350) }else{ vp = "clear" } }else{ vp = "fail" } this.playSound("se_game" + vp) } displayResults(){ if(this.multiplayer !== 2){ this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer, this.touchEnabled) } } displayScore(score, notPlayed, bigNote){ this.view.displayScore(score, notPlayed, bigNote) } songSelection(fadeIn, scoreSaveFailed){ if(!fadeIn){ this.clean() } if(this.calibrationMode){ new SettingsView(this.touchEnabled, false, null, "latency") }else{ new SongSelect(false, fadeIn, this.touchEnabled, null, scoreSaveFailed) } } restartSong(){ this.clean() if(this.multiplayer){ new LoadSong(this.selectedSong, false, true, this.touchEnabled) }else{ new Promise(resolve => { if(this.calibrationMode){ resolve() }else{ var songObj = assets.songs.find(song => song.id === this.selectedSong.folder) if(songObj.chart && songObj.chart !== "blank"){ var reader = new FileReader() var promise = pageEvents.load(reader).then(event => { this.songData = event.target.result.replace(/\0/g, "").split("\n") resolve() }) if(this.selectedSong.type === "tja"){ reader.readAsText(songObj.chart, "sjis") }else{ reader.readAsText(songObj.chart) } }else{ resolve() } } }).then(() => { var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled) taikoGame.run() }) } } playSound(id, time, noSnd){ if(!this.drumSounds && (id === "neiro_1_don" || id === "neiro_1_ka" || id === "se_don" || id === "se_ka")){ return } var ms = Date.now() + (time || 0) * 1000 if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){ assets.sounds[id + (noSnd ? "" : this.snd)].play(time) this.playedSounds[id] = ms } } togglePause(forcePause, pauseMove, noSound){ if(this.multiplayer === 1){ this.syncWith.game.togglePause(forcePause, pauseMove, noSound) } this.game.togglePause(forcePause, pauseMove, noSound) } getKeys(){ return this.keyboard.getKeys() } setKey(pressed, name, ms){ return this.keyboard.setKey(pressed, name, ms) } getElapsedTime(){ return this.game.elapsedTime } getCircles(){ return this.game.getCircles() } getCurrentCircle(){ return this.game.getCurrentCircle() } isWaiting(key, type){ return this.keyboard.isWaiting(key, type) } waitForKeyup(key, type){ this.keyboard.waitForKeyup(key, type) } getKeyTime(){ return this.keyboard.getKeyTime() } getCombo(){ return this.game.getCombo() } getGlobalScore(){ return this.game.getGlobalScore() } autoPlay(circle){ if(this.multiplayer){ p2.play(circle, this.mekadon) }else{ return this.mekadon.play(circle) } } clean(){ if(this.multiplayer === 1){ this.syncWith.clean() } this.stopMainLoop() this.keyboard.clean() this.view.clean() snd.buffer.loadSettings() if(!this.multiplayer){ debugObj.controller = null if(debugObj.debug){ debugObj.debug.updateStatus() } } } }