- Add a "Browse..." button to the plugin menu
- Remove the "Unload All" button from the plugin menu if there are no imported plugins to unload
- Add a new search filter: random:yes
- Resolution settings now affects the results screen assets
- Pixelate more assets with lowest resolution setting
- Fix loading error message not appearing sometimes
- Remove img.css from img assets, the background selectors have been moved to assets.js
- Separate the search logic from SongSelect to its own js file
- Load all image assets with crossorigin=anonymous, this could allow making assets low resolution or programatically taking screenshots at a later time
- If EditFunction in a plugin tries to edit something that is not a function, it will give a better error message
- Disallow search engine bots from indexing images and adding a translate link, which cannot load the game
- Searching diverge:yes returns songs with branches
- Fade out music slightly while search window is open
- When opening search box with a saved query, all the text gets selected
- Fix Ctrl+F not working during song select fade in
- Fix edge case highlighting only working on lowercase letters
- Fix right clicking selected text in the search box so it no longer gets unselected
- Fix Netplay option appearing when netplay is offline
- Use category id instead of name in the generated stylesheet
- Languages can choose to fallback to english instead of japanese with preferEn
- Add support for plugin settings, they appear in the same menu as the plugins, indented from the left to emphasize which plugin the setting belongs to
- Note that plugin settings can still be changed even when the plugins are stopped
- Add tooltips to plugin menu to view the plugin descriptions, description_lang can also be used
- Fix scolling not working on song select when returning from game settings
- Let instance owners set default plugin files in config.py, to make them easier to maintain
- plugins.add() can now add plugins using a url
- Plugins can be hidden from the plugin menu using PluginLoader.hide, an option in plugins.add(), or in config.py
- Make p2.disable() incremental so that multiple plugins can disable multiplayer independently
- Server no longer crashes if certain optional config fields were not copied over from an updated example config
- Fix not being able to unload plugins if one was imported with errors
- Change song select mouse wheel song scrolling to be instant
- Clicking on don chan in account settings toggles the animation
- If the music is too long for the chart, the results screen is shown earlier
- Fix weird BPM values freezing the browser (zero, negative, and very large)
- Add a warning to the page when JavaScript is disabled in the browser
- Fix Chrome auto dark mode by forcing light mode on the page
- Add a meta keywords tag to the page
- Fix plugin names getting cut off in the menu
- Delay the function editing of the EditFunction class in plugins to the start() function instead of load()
- When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around
- Fix importing plugins that have a SyntaxError
- Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings
- Support editing args in EditFunction for plugins
- Prevent multiple websockets from being opened
- Fix page freezing after selecting Random song with no songs
- Fix the back button being repeated twice when there are no songs
- Fix /admin/users not accepting case insensitive usernames
- Pressing enter on the Delete Account field does the expected action instead of refreshing the page
- Better error message when custom folder access is denied
- Fix being able to start netplay in custom songs after refreshing the page (#383)
- Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session
- Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390)
- Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry
- Fix a pause-restart error when you hit both confirm keys on the restart button
Instances that wish to enable Google Drive support should first enable it to only a small subset of users (100 maximum) to allow the OAuth screen to be verified by Google without hitting the user limit. Minimum level in the config can be set to enable beta testing of this feature and then disabled by setting it to None.
- Add user level assignment screen to the administration panel
- Add privacy policy and links to it in various places
- Add switch accounts link near the Google Drive picker
- Fix chart in Ai want U
- Mute music on song select with Q
- Do not scroll song select background when the tab is not active
- Fix very short inputs not being recognized
- Fix sound being muted when playing the same song again
- Fix multiplayer when audio latency is set
- Fix getting stuck when imported song cannot be restarted
- Fix 2P cursor when ura is selected by both players
- Add KeyboardEvent.key to browser tests
- Separate buttons like Shift+Left into two on the How to Play page
- Change focused button on the custom songs screen to the first one available
- Add favicon to the admin page
- Display the id on the admin new song page
- Add folder drag and drop support
- Do expodential retrying if rate limited, allowing upload of very large drive folders
- Do not import deleted files
- Move the upload buttons to their own line
- Notify when no TJA files have been found
- Add more translations
- Speed up metadata loading by not waiting for the audio
- Make loading animation bigger on mobile
- Fix osu charts imported with gdrive
- Fix gpicker not appearing after cancelling
- Adds a new page for importing custom songs, where it is possible to pick a local folder (desktop only) or a Google Drive folder (desktop and Android)
- This feature is disabled on iOS due to the lack of OGG audio support in the browser
- In order to not get rate limited, a TJA file is parsed for metadata only when the song is clicked in the song selection, rather than all at once at import time
- The instance maintainer will need to provide the API credentials in the config.py file to enable this feature
- This requires a new project to be created at console.cloud.google.com
- Drive API will have to be enabled
- API and OAuth keys should be created
- API key can be restricted to only have Google Drive and Google Picker APIs
- OAuth Client ID should have Web Application type and JavaScript origins set
- Editing the OAuth consent screen to have a name and icon is recommended
- It is semi-required to submit the consent screen for verification as the permission to download all of the Drive files will be asked.
- Note that the email of the maintainer is publicly visible on the consent screen
- The project number can be found in the IAM & Admin settings page
- Registered users can customise the colour of their Don and it will appear for other players
- Bug fixes:
- Add lyrics checkbox to admin page
- 2P shows above "creative" or "with lyrics" labels
- Prevent accidental alt and menu keyboard presses from triggering browser menus
- Fixed mouse hitboxes on difficulty selection
- Clean cached sounds and lyrics when another song is loading
- Fixed debug jumping to the top-left of the screen when hidden
- Fixed server volume not being applied to songs
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
- Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
- An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
- All metadata fields in imported TJA files are now optional
- Added new metadata fields: `TITLEEN` and `SUBTITLEEN` (`EN` can be any language id from strings.js)
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug