- Add a "Browse..." button to the plugin menu
- Remove the "Unload All" button from the plugin menu if there are no imported plugins to unload
- Add a new search filter: random:yes
- Resolution settings now affects the results screen assets
- Pixelate more assets with lowest resolution setting
- Fix loading error message not appearing sometimes
- Remove img.css from img assets, the background selectors have been moved to assets.js
- Separate the search logic from SongSelect to its own js file
- Load all image assets with crossorigin=anonymous, this could allow making assets low resolution or programatically taking screenshots at a later time
- If EditFunction in a plugin tries to edit something that is not a function, it will give a better error message
- Disallow search engine bots from indexing images and adding a translate link, which cannot load the game
- Files with filenames that end with .taikoweb.js can be imported and run to add custom functionality to the game
- The plugin file is a javascript module script that should have a class in the default export
- Currently supported methods in the class: name (string), load, start, stop, unload (functions)
- The class can be extended from the Patch class to add automatic patching of variables and functions
- Here are some of the plugins I made: https://github.com/KatieFrogs/taiko-web-plugins
Uses the File System Access API supported in some browsers to keep the custom song list between sessions, restoring it back even when the page was closed.
- BPM and go go time change even when there are no notes after the change, seen in Ego Ego Atakushi and UFO Swingin'
- Maker URL can be added to a local tja
- Example: `MAKER: Creator name <https://example.com/path>`
- Long list of settings scrolls more naturally with arrow keys
- When media engagement is low, gamepad users will not be able to proceed on the title screen until a mouse click or a key press unpauses the audio context
- Fix "Bad" note gauge judgement on easy difficulty
- In debug, use hash to tell apart songs
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
- Fixed gameend being sent twice in p2
- Add `ready`, `loader-error`, and `song-select-random` events
- Fixed `session-start` not firing when invited, added event detail
- Fixed `language-change` being fired at startup
- Fixed `version-link` and `about-link` firing twice
- "#song=" will fire `song-select-difficulty`
- Removed `key-events` and `scoresheet-player2`, merged with `scoresheet` and made it more detailed
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```