mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
Fix note streams on key press
This commit is contained in:
parent
29a4d154b3
commit
fbbed1a714
@ -76,22 +76,6 @@ class Game{
|
||||
var startIndex = this.currentCircle === 0 ? 0 : this.currentCircle - 1
|
||||
var index = 0
|
||||
|
||||
var skipNote = circle => {
|
||||
if(circle.section){
|
||||
this.resetSection()
|
||||
}
|
||||
circle.played(-1, circle.type === "daiDon" || circle.type === "daiKa")
|
||||
this.sectionNotes.push(0)
|
||||
this.controller.displayScore(0, true)
|
||||
this.updateCombo(0)
|
||||
this.updateGlobalScore(0, 1)
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
for(var i = startIndex; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
if(circle && (!circle.branch || circle.branch.active) && !circle.isPlayed){
|
||||
@ -132,7 +116,7 @@ class Game{
|
||||
p2.send("drumroll", value)
|
||||
}
|
||||
}else{
|
||||
skipNote(circle)
|
||||
this.skipNote(circle)
|
||||
this.updateCurrentCircle()
|
||||
}
|
||||
}
|
||||
@ -146,32 +130,6 @@ class Game{
|
||||
}
|
||||
}
|
||||
|
||||
var circleIsNote = circle => {
|
||||
var type = circle.type
|
||||
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
|
||||
}
|
||||
var currentCircle = circles[this.currentCircle]
|
||||
if(!this.controller.autoPlayEnabled && currentCircle && ms - currentCircle.ms >= this.rules.ok && circleIsNote(currentCircle)){
|
||||
for(var i = this.currentCircle + 1; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
var relative = ms - circle.ms
|
||||
if(!circle.branch || circle.branch.active){
|
||||
if(!circleIsNote(circle) || relative < -this.rules.bad){
|
||||
break
|
||||
}else if(Math.abs(relative) < this.rules.ok){
|
||||
for(var j = this.currentCircle; j < i; j++){
|
||||
var circle = circles[j]
|
||||
if(circle && (!circle.branch || circle.branch.active)){
|
||||
skipNote(circles[j])
|
||||
}
|
||||
}
|
||||
this.currentCircle = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var branches = this.songData.branches
|
||||
if(branches){
|
||||
var force = this.controller.multiplayer === 2 ? p2 : this
|
||||
@ -235,6 +193,52 @@ class Game{
|
||||
}
|
||||
}
|
||||
}
|
||||
fixNoteStream(keysDon){
|
||||
var circleIsNote = circle => {
|
||||
var type = circle.type
|
||||
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
|
||||
}
|
||||
var correctNote = circle => {
|
||||
var type = circle.type
|
||||
return keysDon ? (type === "don" || type === "daiDon") : (type === "ka" || type === "daiKa")
|
||||
}
|
||||
var ms = this.elapsedTime
|
||||
var circles = this.songData.circles
|
||||
|
||||
for(var i = this.currentCircle + 1; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
var relative = ms - circle.ms
|
||||
if(!circle.branch || circle.branch.active){
|
||||
if((!circleIsNote(circle) || relative < -this.rules.bad)){
|
||||
break
|
||||
}else if(Math.abs(relative) < this.rules.ok && correctNote(circle)){
|
||||
for(var j = this.currentCircle; j < i; j++){
|
||||
var circle = circles[j]
|
||||
if(circle && !circle.branch || circle.branch.active){
|
||||
this.skipNote(circles[j])
|
||||
}
|
||||
}
|
||||
this.currentCircle = i
|
||||
return circles[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
skipNote(circle){
|
||||
if(circle.section){
|
||||
this.resetSection()
|
||||
}
|
||||
circle.played(-1, circle.type === "daiDon" || circle.type === "daiKa")
|
||||
this.sectionNotes.push(0)
|
||||
this.controller.displayScore(0, true)
|
||||
this.updateCombo(0)
|
||||
this.updateGlobalScore(0, 1)
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
}
|
||||
checkPlays(){
|
||||
var circles = this.songData.circles
|
||||
var circle = circles[this.currentCircle]
|
||||
@ -305,6 +309,13 @@ class Game{
|
||||
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
|
||||
var relative = currentTime - circle.ms
|
||||
|
||||
if(relative >= this.rules.ok){
|
||||
var fixedNote = this.fixNoteStream(keysDon)
|
||||
if(fixedNote){
|
||||
return this.checkScore(fixedNote, check)
|
||||
}
|
||||
}
|
||||
|
||||
if(typeDon || typeKa){
|
||||
if(-this.rules.bad >= relative || relative >= this.rules.bad){
|
||||
return true
|
||||
|
Loading…
Reference in New Issue
Block a user