Merge pull request #184 from N-Field/patch-lv5

improve Dais for Taiko Force Lv5
This commit is contained in:
Bui 2020-03-01 20:25:19 +00:00 committed by GitHub
commit f53788ee27
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5 changed files with 51 additions and 10 deletions

View File

@ -60,6 +60,11 @@ class Controller{
this.view = new View(this)
this.mekadon = new Mekadon(this, this.game)
this.keyboard = new GameInput(this)
if(!autoPlayEnabled && this.multiplayer !== 2){
this.easierBigNotes = settings.getItem("easierBigNotes") || this.keyboard.keyboard.TaikoForceLv5
}else{
this.easierBigNotes = false
}
this.drumSounds = settings.getItem("latency").drumSounds
this.playedSounds = {}

View File

@ -104,7 +104,9 @@ class Game{
circle.beatMSCopied = true
}
}
if(ms > endTime){
if(circle.daiFailed && (ms >= circle.daiFailed.ms + this.rules.daiLeniency || ms > endTime)){
this.checkScore(circle, circle.daiFailed.check)
}else if(ms > endTime){
if(!this.controller.autoPlayEnabled){
if(drumrollNotes){
if(circle.section && circle.timesHit === 0){
@ -314,7 +316,7 @@ class Game{
var typeDai = type === "daiDon" || type === "daiKa"
var keyTime = this.controller.getKeyTime()
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
var currentTime = circle.daiFailed ? circle.daiFailed.ms : keysDon ? keyTime["don"] : keyTime["ka"]
var relative = currentTime - circle.ms - this.controller.audioLatency
if(relative >= this.rules.ok){
@ -330,14 +332,6 @@ class Game{
}
var score = 0
if(keysDon && typeDon || keysKa && typeKa){
if(typeDai && !keyDai){
if(!circle.daiFailed){
circle.daiFailed = ms
return false
}else if(ms < circle.daiFailed + this.rules.daiLeniency){
return false
}
}
var circleStatus = -1
relative = Math.abs(relative)
if(relative < this.rules.good){
@ -347,6 +341,23 @@ class Game{
}else if(relative < this.rules.bad){
circleStatus = 0
}
if(typeDai && !keyDai){
if(this.controller.easierBigNotes){
// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
keyDai = true
}else if(!circle.daiFailed){
circle.daiFailed = {
ms: ms,
status: circleStatus,
check: check
}
return false
}else if(ms < circle.daiFailed.ms + this.rules.daiLeniency){
return false
}else{
circleStatus = circle.daiFailed.status
}
}
if(circleStatus === 230 || circleStatus === 450){
score = circleStatus
}

View File

@ -14,12 +14,18 @@ class Keyboard{
"altgr": "altgraph"
}
this.btn = {}
this.TaikoForceLv5 = false;
this.update()
pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
pageEvents.blurAdd(this, this.blurEvent.bind(this))
}
isTaikoForceLv5(kbdSettings){
// the key of Taiko Force Lv5's PC module looks like this
return (kbdSettings.ka_l[0] === "f") && (kbdSettings.ka_r[0] === "e") && (kbdSettings.don_l[0] === "i") && (kbdSettings.don_r[0] === "j");
}
update(){
var kbdSettings = settings.getItem("keyboardSettings")
this.TaikoForceLv5 = this.isTaikoForceLv5(kbdSettings)
var drumKeys = {}
for(var name in kbdSettings){
var keys = kbdSettings[name]

View File

@ -46,6 +46,10 @@ class Settings{
"video": 0,
"drumSounds": true
}
},
easierBigNotes: {
type: "toggle",
default: false
}
}

View File

@ -151,6 +151,9 @@
video: "Video",
drumSounds: "Drum Sounds"
},
easierBigNotes: {
name: "簡単な大きな音符"
},
on: "オン",
off: "オフ",
default: "既定値にリセット",
@ -343,6 +346,9 @@ function StringsEn(){
video: "Video",
drumSounds: "Drum Sounds"
},
easierBigNotes: {
name: "Easier Big Notes"
},
on: "On",
off: "Off",
default: "Reset to Defaults",
@ -535,6 +541,9 @@ function StringsCn(){
video: "Video",
drumSounds: "Drum Sounds"
},
easierBigNotes: {
name: "简单的大音符"
},
on: "开",
off: "关",
default: "重置为默认值",
@ -727,6 +736,9 @@ function StringsTw(){
video: "Video",
drumSounds: "Drum Sounds"
},
easierBigNotes: {
name: "簡單的大音符"
},
on: "開",
off: "關",
default: "重置為默認值",
@ -919,6 +931,9 @@ function StringsKo(){
video: "Video",
drumSounds: "Drum Sounds"
},
easierBigNotes: {
name: "쉬운 큰 음표"
},
on: "온",
off: "오프",
default: "기본값으로 재설정",