mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
Add Go-Go Time
This commit is contained in:
parent
bba6ad525b
commit
e3af27f23c
@ -45,6 +45,7 @@
|
|||||||
<script src="/src/js/p2.js"></script>
|
<script src="/src/js/p2.js"></script>
|
||||||
<script src="/src/js/canvasasset.js"></script>
|
<script src="/src/js/canvasasset.js"></script>
|
||||||
<script src="/src/js/pageevents.js"></script>
|
<script src="/src/js/pageevents.js"></script>
|
||||||
|
<script src="/src/js/viewassets.js"></script>
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
@ -7,6 +7,7 @@ var assets = {
|
|||||||
"don-1.png",
|
"don-1.png",
|
||||||
"big-don-0.png",
|
"big-don-0.png",
|
||||||
"big-don-1.png",
|
"big-don-1.png",
|
||||||
|
"balloon.png",
|
||||||
"taiko.png",
|
"taiko.png",
|
||||||
"taiko-key-blue.png",
|
"taiko-key-blue.png",
|
||||||
"taiko-key-red.png",
|
"taiko-key-red.png",
|
||||||
@ -28,7 +29,10 @@ var assets = {
|
|||||||
"muzu_oni.png",
|
"muzu_oni.png",
|
||||||
"don_anim_normal.png",
|
"don_anim_normal.png",
|
||||||
"don_anim_10combo.png",
|
"don_anim_10combo.png",
|
||||||
"balloon.png"
|
"don_anim_gogo.png",
|
||||||
|
"don_anim_gogostart.png",
|
||||||
|
"fire_anim.png",
|
||||||
|
"fireworks_anim.png"
|
||||||
],
|
],
|
||||||
"audioSfx": [
|
"audioSfx": [
|
||||||
"start.wav",
|
"start.wav",
|
||||||
|
@ -1,19 +1,17 @@
|
|||||||
class CanvasAsset{
|
class CanvasAsset{
|
||||||
constructor(view, position, image){
|
constructor(view, layer, position){
|
||||||
this.ctx = view.ctx
|
this.ctx = view.ctx
|
||||||
this.controller = view.controller
|
this.controller = view.controller
|
||||||
if(image){
|
|
||||||
this.image = assets.image[image]
|
|
||||||
}
|
|
||||||
this.position = position
|
this.position = position
|
||||||
this.animationFrames = {}
|
this.animationFrames = {}
|
||||||
this.speed = 1000 / 60
|
this.speed = 1000 / 60
|
||||||
this.animationStart = 0
|
this.animationStart = 0
|
||||||
|
this.layer = layer
|
||||||
}
|
}
|
||||||
draw(){
|
draw(){
|
||||||
var u = (a, b) => typeof a === "undefined" ? b : a
|
|
||||||
var frame = 0
|
|
||||||
if(this.animation){
|
if(this.animation){
|
||||||
|
var u = (a, b) => typeof a === "undefined" ? b : a
|
||||||
|
var frame = 0
|
||||||
var ms = this.controller.getElapsedTime().ms
|
var ms = this.controller.getElapsedTime().ms
|
||||||
if(this.animationEnd){
|
if(this.animationEnd){
|
||||||
if(ms > this.animationEnd.ms){
|
if(ms > this.animationEnd.ms){
|
||||||
@ -28,14 +26,17 @@ class CanvasAsset{
|
|||||||
}else{
|
}else{
|
||||||
frame = this.mod(this.animation, index)
|
frame = this.mod(this.animation, index)
|
||||||
}
|
}
|
||||||
}
|
var pos = this.position(frame)
|
||||||
var pos = this.position(frame)
|
if(this.image){
|
||||||
if(this.image){
|
this.ctx.drawImage(this.image,
|
||||||
this.ctx.drawImage(this.image,
|
u(pos.sx, pos.x), u(pos.sy, pos.y),
|
||||||
u(pos.sx, pos.x), u(pos.sy, pos.y),
|
u(pos.sw, pos.w), u(pos.sh, pos.h),
|
||||||
u(pos.sw, pos.w), u(pos.sh, pos.h),
|
pos.x, pos.y, pos.w, pos.h
|
||||||
pos.x, pos.y, pos.w, pos.h
|
)
|
||||||
)
|
}
|
||||||
|
if(pos.callback){
|
||||||
|
pos.callback()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mod(length, index){
|
mod(length, index){
|
||||||
@ -52,17 +53,21 @@ class CanvasAsset{
|
|||||||
}
|
}
|
||||||
setAnimation(name){
|
setAnimation(name){
|
||||||
var framesObj = this.animationFrames[name]
|
var framesObj = this.animationFrames[name]
|
||||||
this.animation = framesObj.frames
|
|
||||||
this.animationName = name
|
this.animationName = name
|
||||||
if(framesObj.image){
|
if(framesObj){
|
||||||
this.image = framesObj.image
|
this.animation = framesObj.frames
|
||||||
|
if(framesObj.image){
|
||||||
|
this.image = framesObj.image
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
this.animation = false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
getAnimation(){
|
getAnimation(){
|
||||||
return this.animationName
|
return this.animationName
|
||||||
}
|
}
|
||||||
getAnimationLength(){
|
getAnimationLength(name){
|
||||||
var frames = this.animationFrames["10combo"].frames
|
var frames = this.animationFrames[name].frames
|
||||||
if(Array.isArray(frames)){
|
if(Array.isArray(frames)){
|
||||||
return frames.length
|
return frames.length
|
||||||
}else{
|
}else{
|
||||||
|
@ -1,21 +1,24 @@
|
|||||||
class Circle{
|
class Circle{
|
||||||
constructor(id, ms, type, text, speed, endTime, requiredHits){
|
constructor(config){
|
||||||
this.id = id
|
// id, ms, type, text, speed, endTime, requiredHits
|
||||||
this.ms = ms
|
this.id = config.id
|
||||||
this.type = type
|
this.ms = config.start
|
||||||
this.text = text
|
this.type = config.type
|
||||||
this.speed = speed
|
this.text = config.txt
|
||||||
this.endTime = endTime ? endTime : ms + 150
|
this.speed = config.speed
|
||||||
|
this.endTime = config.endTime || this.ms + 150
|
||||||
this.isPlayed = 0
|
this.isPlayed = 0
|
||||||
this.animating = false
|
this.animating = false
|
||||||
this.animT = 0
|
this.animT = 0
|
||||||
this.score = 0
|
this.score = 0
|
||||||
this.lastFrame = ms + 100
|
this.lastFrame = this.ms + 100
|
||||||
this.animationEnded = false
|
this.animationEnded = false
|
||||||
this.status = -1
|
this.status = -1
|
||||||
this.timesHit = 0
|
this.timesHit = 0
|
||||||
this.requiredHits = requiredHits ? requiredHits : 0
|
this.requiredHits = config.requiredHits || 0
|
||||||
this.rendaPlayed = false
|
this.rendaPlayed = false
|
||||||
|
this.gogoTime = config.gogoTime
|
||||||
|
this.gogoChecked = false
|
||||||
}
|
}
|
||||||
getMS(){
|
getMS(){
|
||||||
return this.ms
|
return this.ms
|
||||||
|
@ -41,7 +41,7 @@ class Game{
|
|||||||
initTiming(){
|
initTiming(){
|
||||||
// Date when the chrono is started (before the game begins)
|
// Date when the chrono is started (before the game begins)
|
||||||
this.offsetDate = new Date()
|
this.offsetDate = new Date()
|
||||||
this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
|
this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
|
||||||
this.setElapsedTime(-this.offsetTime)
|
this.setElapsedTime(-this.offsetTime)
|
||||||
// The real start for the game will start when chrono will reach 0
|
// The real start for the game will start when chrono will reach 0
|
||||||
this.startDate = new Date()
|
this.startDate = new Date()
|
||||||
@ -192,9 +192,9 @@ class Game{
|
|||||||
this.controller.displayScore(score, true)
|
this.controller.displayScore(score, true)
|
||||||
}
|
}
|
||||||
this.updateCombo(score)
|
this.updateCombo(score)
|
||||||
this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1)
|
this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
|
||||||
this.updateCurrentCircle()
|
this.updateCurrentCircle()
|
||||||
circle.played(score, keyDai)
|
circle.played(score, score === 0 ? typeDai : keyDai)
|
||||||
if(this.controller.multiplayer == 1){
|
if(this.controller.multiplayer == 1){
|
||||||
p2.send("note", {
|
p2.send("note", {
|
||||||
score: score,
|
score: score,
|
||||||
@ -243,7 +243,14 @@ class Game{
|
|||||||
}else{
|
}else{
|
||||||
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
|
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
|
||||||
}
|
}
|
||||||
var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed)
|
var circleAnim = new Circle({
|
||||||
|
id: 0,
|
||||||
|
start: this.getElapsedTime().ms,
|
||||||
|
type: sound,
|
||||||
|
txt: "",
|
||||||
|
speed: circle.speed,
|
||||||
|
gogoTime: circle.gogoTime
|
||||||
|
})
|
||||||
circleAnim.played(score, dai)
|
circleAnim.played(score, dai)
|
||||||
circleAnim.animate()
|
circleAnim.animate()
|
||||||
this.controller.view.drumroll.push(circleAnim)
|
this.controller.view.drumroll.push(circleAnim)
|
||||||
@ -252,7 +259,7 @@ class Game{
|
|||||||
}
|
}
|
||||||
whenLastCirclePlayed(){
|
whenLastCirclePlayed(){
|
||||||
var circles = this.songData.circles
|
var circles = this.songData.circles
|
||||||
var lastCircle = circles[this.songData.circles.length - 1]
|
var lastCircle = circles[circles.length - 1]
|
||||||
var ms = this.getElapsedTime().ms
|
var ms = this.getElapsedTime().ms
|
||||||
if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 1900){
|
if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 1900){
|
||||||
this.fadeOutStarted = ms
|
this.fadeOutStarted = ms
|
||||||
@ -365,7 +372,7 @@ class Game{
|
|||||||
getGlobalScore(){
|
getGlobalScore(){
|
||||||
return this.globalScore
|
return this.globalScore
|
||||||
}
|
}
|
||||||
updateGlobalScore(score, multiplier){
|
updateGlobalScore(score, multiplier, gogoTime){
|
||||||
// Circle score
|
// Circle score
|
||||||
switch(score){
|
switch(score){
|
||||||
case 450:
|
case 450:
|
||||||
@ -389,6 +396,9 @@ class Game{
|
|||||||
// Points update
|
// Points update
|
||||||
score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
|
score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
|
||||||
|
|
||||||
this.globalScore.points += score * multiplier
|
if(gogoTime){
|
||||||
|
multiplier *= 1.2
|
||||||
|
}
|
||||||
|
this.globalScore.points += Math.floor(score * multiplier / 10) * 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ class Mekadon{
|
|||||||
this.controller.displayScore(0, true)
|
this.controller.displayScore(0, true)
|
||||||
this.game.updateCurrentCircle()
|
this.game.updateCurrentCircle()
|
||||||
this.game.updateCombo(0)
|
this.game.updateCombo(0)
|
||||||
this.game.updateGlobalScore(0, 1)
|
this.game.updateGlobalScore(0, 1, circle.gogoTime)
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -72,7 +72,7 @@ class Mekadon{
|
|||||||
}else{
|
}else{
|
||||||
this.controller.displayScore(score)
|
this.controller.displayScore(score)
|
||||||
this.game.updateCombo(score)
|
this.game.updateCombo(score)
|
||||||
this.game.updateGlobalScore(score, keyDai ? 2 : 1)
|
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
|
||||||
this.game.updateCurrentCircle()
|
this.game.updateCurrentCircle()
|
||||||
}
|
}
|
||||||
circle.updateStatus(score)
|
circle.updateStatus(score)
|
||||||
|
@ -121,7 +121,8 @@ class ParseSong{
|
|||||||
timingPoints.push({
|
timingPoints.push({
|
||||||
start: start,
|
start: start,
|
||||||
sliderMultiplier: sliderMultiplier,
|
sliderMultiplier: sliderMultiplier,
|
||||||
measure: parseInt(values[this.osu.METER])
|
measure: parseInt(values[this.osu.METER]),
|
||||||
|
gogoTime: parseInt(values[this.osu.KIAIMODE])
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
return timingPoints
|
return timingPoints
|
||||||
@ -142,7 +143,7 @@ class ParseSong{
|
|||||||
speed: this.timingPoints[i].sliderMultiplier
|
speed: this.timingPoints[i].sliderMultiplier
|
||||||
})
|
})
|
||||||
measureNumber++
|
measureNumber++
|
||||||
if(measureNumber == this.timingPoints[i].measure + 1){
|
if(measureNumber === this.timingPoints[i].measure + 1){
|
||||||
measureNumber = 0
|
measureNumber = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -229,6 +230,7 @@ class ParseSong{
|
|||||||
var emptyValue = false
|
var emptyValue = false
|
||||||
var start = parseInt(values[this.osu.TIME])
|
var start = parseInt(values[this.osu.TIME])
|
||||||
var speed = this.difficulty.originalMultiplier
|
var speed = this.difficulty.originalMultiplier
|
||||||
|
var gogoTime = false
|
||||||
var osuType = parseInt(values[this.osu.TYPE])
|
var osuType = parseInt(values[this.osu.TYPE])
|
||||||
var hitSound = parseInt(values[this.osu.HITSOUND])
|
var hitSound = parseInt(values[this.osu.HITSOUND])
|
||||||
|
|
||||||
@ -237,6 +239,7 @@ class ParseSong{
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
speed = this.timingPoints[j].sliderMultiplier
|
speed = this.timingPoints[j].sliderMultiplier
|
||||||
|
gogoTime = this.timingPoints[j].gogoTime
|
||||||
}
|
}
|
||||||
|
|
||||||
if(osuType & this.osu.SPINNER){
|
if(osuType & this.osu.SPINNER){
|
||||||
@ -244,7 +247,16 @@ class ParseSong{
|
|||||||
var endTime = parseInt(values[this.osu.ENDTIME])
|
var endTime = parseInt(values[this.osu.ENDTIME])
|
||||||
var hitMultiplier = this.difficultyRange(this.difficulty.overallDifficulty, 3, 5, 7.5) * 1.65
|
var hitMultiplier = this.difficultyRange(this.difficulty.overallDifficulty, 3, 5, 7.5) * 1.65
|
||||||
var requiredHits = Math.floor(Math.max(1, (endTime - start) / 1000 * hitMultiplier))
|
var requiredHits = Math.floor(Math.max(1, (endTime - start) / 1000 * hitMultiplier))
|
||||||
circles.push(new Circle(circleID, start, "balloon", "ふうせん", speed, endTime, requiredHits))
|
circles.push(new Circle({
|
||||||
|
id: circleID,
|
||||||
|
start: start,
|
||||||
|
type: "balloon",
|
||||||
|
txt: "ふうせん",
|
||||||
|
speed: speed,
|
||||||
|
endTime: endTime,
|
||||||
|
requiredHits: requiredHits,
|
||||||
|
gogoTime: gogoTime
|
||||||
|
}))
|
||||||
|
|
||||||
}else if(osuType & this.osu.SLIDER){
|
}else if(osuType & this.osu.SLIDER){
|
||||||
|
|
||||||
@ -258,7 +270,15 @@ class ParseSong{
|
|||||||
type = "drumroll"
|
type = "drumroll"
|
||||||
txt = "連打ーっ!!"
|
txt = "連打ーっ!!"
|
||||||
}
|
}
|
||||||
circles.push(new Circle(circleID, start, type, txt, speed, endTime))
|
circles.push(new Circle({
|
||||||
|
id: circleID,
|
||||||
|
start: start,
|
||||||
|
type: type,
|
||||||
|
txt: txt,
|
||||||
|
speed: speed,
|
||||||
|
endTime: endTime,
|
||||||
|
gogoTime: gogoTime
|
||||||
|
}))
|
||||||
|
|
||||||
}else if(osuType & this.osu.CIRCLE){
|
}else if(osuType & this.osu.CIRCLE){
|
||||||
var type
|
var type
|
||||||
@ -284,7 +304,14 @@ class ParseSong{
|
|||||||
emptyValue = true
|
emptyValue = true
|
||||||
}
|
}
|
||||||
if(!emptyValue){
|
if(!emptyValue){
|
||||||
circles.push(new Circle(circleID, start, type, txt, speed))
|
circles.push(new Circle({
|
||||||
|
id: circleID,
|
||||||
|
start: start,
|
||||||
|
type: type,
|
||||||
|
txt: txt,
|
||||||
|
speed: speed,
|
||||||
|
gogoTime: gogoTime
|
||||||
|
}))
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
emptyValue = true
|
emptyValue = true
|
||||||
|
@ -42,37 +42,13 @@ class View{
|
|||||||
this.currentDonFace = 0
|
this.currentDonFace = 0
|
||||||
this.currentBigDonFace = 1
|
this.currentBigDonFace = 1
|
||||||
this.nextBeat = 0
|
this.nextBeat = 0
|
||||||
|
this.gogoTime = 0
|
||||||
|
this.gogoTimeStarted = -Infinity
|
||||||
|
|
||||||
this.drumroll = []
|
this.drumroll = []
|
||||||
|
|
||||||
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
|
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
|
||||||
this.assets = []
|
this.assets = new ViewAssets(this)
|
||||||
this.don = this.createAsset(frame => {
|
|
||||||
var imgw = 360
|
|
||||||
var imgh = 184
|
|
||||||
var scale = 165
|
|
||||||
var w = (this.barH * imgw) / scale
|
|
||||||
var h = (this.barH * imgh) / scale
|
|
||||||
return {
|
|
||||||
sx: 0,
|
|
||||||
sy: frame * imgh,
|
|
||||||
sw: imgw,
|
|
||||||
sh: imgh,
|
|
||||||
x: this.taikoSquareW - w + this.barH * 0.2,
|
|
||||||
y: this.barY - h,
|
|
||||||
w: w,
|
|
||||||
h: h
|
|
||||||
}
|
|
||||||
})
|
|
||||||
this.don.addFrames("normal", [
|
|
||||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
|
||||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
|
||||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
|
|
||||||
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
|
|
||||||
], "don_anim_normal")
|
|
||||||
this.don.addFrames("10combo", 22, "don_anim_10combo")
|
|
||||||
this.don.setAnimation("normal")
|
|
||||||
this.don.setUpdateSpeed(this.beatInterval / 16)
|
|
||||||
}
|
}
|
||||||
run(){
|
run(){
|
||||||
this.ctx.font = "normal 14pt TnT"
|
this.ctx.font = "normal 14pt TnT"
|
||||||
@ -146,11 +122,12 @@ class View{
|
|||||||
this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
|
this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
this.drawAssets()
|
this.assets.drawAssets("background")
|
||||||
this.drawBar()
|
this.drawBar()
|
||||||
this.drawSlot()
|
this.drawSlot()
|
||||||
this.drawMeasures()
|
|
||||||
this.drawHPBar()
|
this.drawHPBar()
|
||||||
|
this.assets.drawAssets("bar")
|
||||||
|
this.drawMeasures()
|
||||||
this.drawScore()
|
this.drawScore()
|
||||||
this.drawCircles(this.controller.getCircles())
|
this.drawCircles(this.controller.getCircles())
|
||||||
this.drawCircles(this.drumroll)
|
this.drawCircles(this.drumroll)
|
||||||
@ -160,7 +137,9 @@ class View{
|
|||||||
this.drawCombo()
|
this.drawCombo()
|
||||||
this.drawGlobalScore()
|
this.drawGlobalScore()
|
||||||
this.updateDonFaces()
|
this.updateDonFaces()
|
||||||
|
this.drawGogoTime()
|
||||||
this.mouseIdle()
|
this.mouseIdle()
|
||||||
|
this.assets.drawAssets("foreground")
|
||||||
//this.drawTime()
|
//this.drawTime()
|
||||||
}
|
}
|
||||||
updateDonFaces(){
|
updateDonFaces(){
|
||||||
@ -449,6 +428,12 @@ class View{
|
|||||||
// Start animation to HP bar
|
// Start animation to HP bar
|
||||||
circle.animate()
|
circle.animate()
|
||||||
}
|
}
|
||||||
|
if(ms >= circle.ms && !circle.gogoChecked){
|
||||||
|
if(this.gogoTime != circle.gogoTime){
|
||||||
|
this.toggleGogoTime(circle)
|
||||||
|
}
|
||||||
|
circle.gogoChecked = true
|
||||||
|
}
|
||||||
if(circle.isAnimated()){
|
if(circle.isAnimated()){
|
||||||
var animationDuration = 470
|
var animationDuration = 470
|
||||||
if(ms <= finishTime + animationDuration){
|
if(ms <= finishTime + animationDuration){
|
||||||
@ -654,6 +639,22 @@ class View{
|
|||||||
var ms = this.controller.getElapsedTime().ms
|
var ms = this.controller.getElapsedTime().ms
|
||||||
var keyTime = this.controller.getKeyTime()
|
var keyTime = this.controller.getKeyTime()
|
||||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||||
|
if(this.gogoTime || ms <= this.gogoTimeStarted + 100){
|
||||||
|
var grd = this.ctx.createLinearGradient(0, this.barY, this.winW, this.barH)
|
||||||
|
grd.addColorStop(0, "#512a2c")
|
||||||
|
grd.addColorStop(0.46, "#6f2a2d")
|
||||||
|
grd.addColorStop(0.76, "#8a4763")
|
||||||
|
grd.addColorStop(1, "#2c2a2c")
|
||||||
|
this.ctx.fillStyle = grd
|
||||||
|
this.ctx.rect(0, this.barY, this.winW, this.barH)
|
||||||
|
var alpha = Math.min(100, this.controller.getElapsedTime().ms - this.gogoTimeStarted) / 100
|
||||||
|
if(!this.gogoTime){
|
||||||
|
alpha = 1 - alpha
|
||||||
|
}
|
||||||
|
this.ctx.globalAlpha = alpha
|
||||||
|
this.ctx.fill()
|
||||||
|
this.ctx.globalAlpha = 1
|
||||||
|
}
|
||||||
if(keyTime[sound] > ms - 200){
|
if(keyTime[sound] > ms - 200){
|
||||||
var gradients = {
|
var gradients = {
|
||||||
"don": ["#f54c25", "#232323"],
|
"don": ["#f54c25", "#232323"],
|
||||||
@ -710,27 +711,78 @@ class View{
|
|||||||
this.ctx.closePath()
|
this.ctx.closePath()
|
||||||
this.ctx.stroke()
|
this.ctx.stroke()
|
||||||
}
|
}
|
||||||
createAsset(image, position){
|
toggleGogoTime(circle){
|
||||||
var asset = new CanvasAsset(this, image, position)
|
this.gogoTime = circle.gogoTime
|
||||||
this.assets.push(asset)
|
this.gogoTimeStarted = circle.ms
|
||||||
return asset
|
if(this.gogoTime){
|
||||||
}
|
this.assets.fireworks.forEach(fireworksAsset => {
|
||||||
drawAssets(){
|
fireworksAsset.setAnimation("normal")
|
||||||
if(this.controller.multiplayer !== 2){
|
fireworksAsset.setAnimationStart(circle.ms)
|
||||||
this.assets.forEach(asset => {
|
var length = fireworksAsset.getAnimationLength("normal")
|
||||||
asset.draw()
|
fireworksAsset.setAnimationEnd(circle.ms + length * fireworksAsset.speed, () => {
|
||||||
|
fireworksAsset.setAnimation(false)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
this.assets.fire.setAnimation("normal")
|
||||||
|
var don = this.assets.don
|
||||||
|
don.setAnimation("gogostart")
|
||||||
|
don.setAnimationStart(circle.ms)
|
||||||
|
var length = don.getAnimationLength("gogostart")
|
||||||
|
don.setAnimationEnd(circle.ms + length * don.speed, () => {
|
||||||
|
don.setAnimationStart(0)
|
||||||
|
if(this.gogoTime){
|
||||||
|
don.setAnimation("gogo")
|
||||||
|
}else{
|
||||||
|
don.setAnimation("normal")
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
drawGogoTime(){
|
||||||
|
var ms = this.controller.getElapsedTime().ms
|
||||||
|
if(this.gogoTime){
|
||||||
|
if(this.gogoTimeStarted){
|
||||||
|
|
||||||
|
}
|
||||||
|
var circles = this.controller.parsedSongData.circles
|
||||||
|
var lastCircle = circles[circles.length - 1]
|
||||||
|
var endTime = lastCircle.getEndTime() + 3000
|
||||||
|
if(ms >= endTime){
|
||||||
|
this.toggleGogoTime({
|
||||||
|
gogoTime: 0,
|
||||||
|
ms: endTime
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if(this.assets.don.getAnimation() === "gogo"){
|
||||||
|
this.assets.don.setAnimation("normal")
|
||||||
|
}
|
||||||
|
if(ms >= this.gogoTimeStarted + 100){
|
||||||
|
this.assets.fire.setAnimation(false)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
updateCombo(combo){
|
updateCombo(combo){
|
||||||
if(combo > 0 && combo % 10 === 0 && this.don.getAnimation() != "10combo"){
|
var don = this.assets.don
|
||||||
this.don.setAnimation("10combo")
|
var animation = don.getAnimation()
|
||||||
|
if(
|
||||||
|
combo > 0
|
||||||
|
&& combo % 10 === 0
|
||||||
|
&& animation !== "10combo"
|
||||||
|
&& animation !== "gogostart"
|
||||||
|
&& animation !== "gogo"
|
||||||
|
){
|
||||||
|
don.setAnimation("10combo")
|
||||||
var ms = this.controller.getElapsedTime().ms
|
var ms = this.controller.getElapsedTime().ms
|
||||||
this.don.setAnimationStart(ms)
|
don.setAnimationStart(ms)
|
||||||
var length = this.don.getAnimationLength("10combo")
|
var length = don.getAnimationLength("10combo")
|
||||||
this.don.setAnimationEnd(ms + length * this.don.speed, () => {
|
don.setAnimationEnd(ms + length * don.speed, () => {
|
||||||
this.don.setAnimationStart(0)
|
don.setAnimationStart(0)
|
||||||
this.don.setAnimation("normal")
|
if(this.gogoTime){
|
||||||
|
don.setAnimation("gogo")
|
||||||
|
}else{
|
||||||
|
don.setAnimation("normal")
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
103
public/src/js/viewassets.js
Normal file
103
public/src/js/viewassets.js
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
class ViewAssets{
|
||||||
|
constructor(view){
|
||||||
|
this.view = view
|
||||||
|
this.controller = this.view.controller
|
||||||
|
this.allAssets = []
|
||||||
|
this.beatInterval = this.view.beatInterval
|
||||||
|
this.ctx = this.view.ctx
|
||||||
|
|
||||||
|
this.don = this.createAsset("background", frame => {
|
||||||
|
var imgw = 360
|
||||||
|
var imgh = 184
|
||||||
|
var scale = 165
|
||||||
|
var w = (this.view.barH * imgw) / scale
|
||||||
|
var h = (this.view.barH * imgh) / scale
|
||||||
|
return {
|
||||||
|
sx: Math.floor(frame / 10) * imgw,
|
||||||
|
sy: (frame % 10) * imgh,
|
||||||
|
sw: imgw,
|
||||||
|
sh: imgh,
|
||||||
|
x: this.view.taikoSquareW - w + this.view.barH * 0.2,
|
||||||
|
y: this.view.barY - h,
|
||||||
|
w: w,
|
||||||
|
h: h
|
||||||
|
}
|
||||||
|
})
|
||||||
|
this.don.addFrames("normal", [
|
||||||
|
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
||||||
|
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
||||||
|
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
|
||||||
|
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
|
||||||
|
], "don_anim_normal")
|
||||||
|
this.don.addFrames("10combo", 22, "don_anim_10combo")
|
||||||
|
this.don.addFrames("gogo", 56, "don_anim_gogo")
|
||||||
|
this.don.addFrames("gogostart", 27, "don_anim_gogostart")
|
||||||
|
this.don.setAnimation("normal")
|
||||||
|
this.don.setUpdateSpeed(this.beatInterval / 16)
|
||||||
|
this.fire = this.createAsset("bar", frame => {
|
||||||
|
var imgw = 360
|
||||||
|
var imgh = 370
|
||||||
|
var scale = 175
|
||||||
|
var ms = this.controller.getElapsedTime().ms
|
||||||
|
var grow = Math.min(100, ms - this.view.gogoTimeStarted) / 100
|
||||||
|
if(!this.view.gogoTime){
|
||||||
|
grow = 1 - grow
|
||||||
|
}
|
||||||
|
var w = (this.view.barH * imgw) / scale * grow
|
||||||
|
var h = (this.view.barH * imgh) / scale * grow
|
||||||
|
this.ctx.globalCompositeOperation = "lighter"
|
||||||
|
return {
|
||||||
|
sx: frame * imgw,
|
||||||
|
sy: 0,
|
||||||
|
sw: imgw,
|
||||||
|
sh: imgh,
|
||||||
|
x: this.view.slotX - w / 2,
|
||||||
|
y: this.view.circleY - h / 2,
|
||||||
|
w: w,
|
||||||
|
h: h,
|
||||||
|
callback: () => {
|
||||||
|
this.ctx.globalCompositeOperation = "source-over"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
this.fire.addFrames("normal", 7, "fire_anim")
|
||||||
|
this.fire.setUpdateSpeed(this.beatInterval / 8)
|
||||||
|
this.fireworks = []
|
||||||
|
for(let i = 0; i < 5 ; i++){
|
||||||
|
var fireworksAsset = this.createAsset("foreground", frame => {
|
||||||
|
var imgw = 230
|
||||||
|
var imgh = 460
|
||||||
|
var scale = 165
|
||||||
|
var w = (this.view.barH * imgw) / scale
|
||||||
|
var h = (this.view.barH * imgh) / scale
|
||||||
|
return {
|
||||||
|
sx: Math.floor(frame / 4) * imgw,
|
||||||
|
sy: (frame % 4) * imgh,
|
||||||
|
sw: imgw,
|
||||||
|
sh: imgh,
|
||||||
|
x: this.view.winW / 4 * i - w / 2 * (i / 2),
|
||||||
|
y: this.view.winH - h,
|
||||||
|
w: w,
|
||||||
|
h: h
|
||||||
|
}
|
||||||
|
})
|
||||||
|
fireworksAsset.addFrames("normal", 30, "fireworks_anim")
|
||||||
|
fireworksAsset.setUpdateSpeed(this.beatInterval / 16)
|
||||||
|
this.fireworks.push(fireworksAsset)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
createAsset(layer, position){
|
||||||
|
var asset = new CanvasAsset(this.view, layer, position)
|
||||||
|
this.allAssets.push(asset)
|
||||||
|
return asset
|
||||||
|
}
|
||||||
|
drawAssets(layer){
|
||||||
|
if(this.controller.multiplayer !== 2){
|
||||||
|
this.allAssets.forEach(asset => {
|
||||||
|
if(layer === asset.layer){
|
||||||
|
asset.draw()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user