mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
Merge pull request #3 from LoveEevee/gamepad
Fix loading and add gamepad
This commit is contained in:
commit
e08fc602e2
@ -46,6 +46,7 @@
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<script type='application/javascript' src='/src/js/view.js'></script>
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<script type='application/javascript' src='/src/js/bufferedloop.js'></script>
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<script type='application/javascript' src='/src/js/mekadon.js'></script>
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<script type='application/javascript' src='/src/js/gamepad.js'></script>
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</head>
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<body>
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@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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var _mainLoop;
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var _pauseMenu = false;
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this.autoPlayEnabled = autoPlayEnabled
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this.run = function(){
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_this.loadUIEvents();
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@ -23,11 +25,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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this.loadUIEvents = function(){
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$("#song-selection-butt").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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_this.songSelection();
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});
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$("#restart-butt").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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_this.restartSong();
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});
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$("#continue-butt").click(function(){
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@ -48,7 +50,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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else if(ms>=0 && !started){ //when music shall starts
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setTimeout(function(){
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assets.sounds["main-music"].volume = 0.7;
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assets.sounds["main-music"].play();
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assets.sounds["main-music"].playAsset();
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}, _songData.generalInfo.audioWait);
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started=true;
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}
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@ -84,7 +86,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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if (score.fail == 0) {
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vp = 'fullcombo';
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setTimeout(function(){
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assets.sounds['fullcombo'].play();
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assets.sounds['fullcombo'].playAsset();
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}, 1350);
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} else if (score.hp >= 50) {
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vp = 'clear';
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@ -92,7 +94,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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vp = 'fail';
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}
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assets.sounds['game' + vp].play();
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assets.sounds['game' + vp].playAsset();
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setTimeout(function(){
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var scoresheet = new Scoresheet(_this, _this.getGlobalScore());
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@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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return _keyboard.setKey(keyCode, down);
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}
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this.getBindings = function(){
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return _keyboard.getBindings();
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}
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this.getSongData = function(){
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return _game.getSongData();
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}
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@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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}
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this.autoPlay = function(circle){
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if(autoPlayEnabled){
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if(circle && circle.getStatus() == 450){
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_mekadon.play(circle)
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}
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return true
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}
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}
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}
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@ -117,46 +117,34 @@ function Game(controller, selectedSong, songData){
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var circle = circles[_currentCircle];
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if(circle){
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if(controller.autoPlay(circle)){
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return
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if(controller.autoPlayEnabled){
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return controller.autoPlay(circle)
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}
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if(controller.getKeys()[86]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(86, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(86, "score");
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var keys = controller.getKeys()
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var kbd = controller.getBindings()
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if(keys[kbd["don_l"]]){
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_this.checkKey(kbd["don_l"], circle)
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}
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if(keys[kbd["don_r"]]){
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_this.checkKey(kbd["don_r"], circle)
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}
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if(controller.getKeys()[66]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(66, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(66, "score");
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if(keys[kbd["ka_l"]]){
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_this.checkKey(kbd["ka_l"], circle)
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}
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}
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if(controller.getKeys()[67]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(67, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(67, "score");
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}
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}
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if(controller.getKeys()[78]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(78, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(78, "score");
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if(keys[kbd["ka_r"]]){
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_this.checkKey(kbd["ka_r"], circle)
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}
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}
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}
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this.checkKey = function(keyCode, circle){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(keyCode, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(keyCode, "score");
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}
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}
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this.checkScore = function(circle){
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@ -230,7 +218,7 @@ function Game(controller, selectedSong, songData){
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_mainMusicPlaying=false;
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}
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else{
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assets.sounds["main-music"].play();
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assets.sounds["main-music"].playAsset();
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_mainMusicPlaying=true;
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}
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}
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@ -253,14 +241,14 @@ function Game(controller, selectedSong, songData){
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this.togglePause = function(){
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if(!_paused){
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assets.sounds["pause"].play();
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assets.sounds["pause"].playAsset();
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_paused=true;
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_latestDate = new Date();
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_this.toggleMainMusic();
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}
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else{
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assets.sounds["cancel"].play();
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assets.sounds["cancel"].playAsset();
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_paused=false;
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var currentDate = new Date();
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_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
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86
public/src/js/gamepad.js
Normal file
86
public/src/js/gamepad.js
Normal file
@ -0,0 +1,86 @@
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class Gamepad{
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constructor(keyboard){
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var kbd=keyboard.getBindings()
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this.gameBtn = {}
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this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
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this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
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this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
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this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
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this.menuBtn = {}
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this.menuBtn[kbd["pause"]] = ["start"]
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this.b = {
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"a": "0",
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"b": "1",
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"x": "2",
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"y": "3",
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"lb": "4",
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"rb": "5",
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"lt": "6",
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"rt": "7",
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"back": "8",
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"start": "9",
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"ls": "10",
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"rs": "11",
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"u": "12",
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"d": "13",
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"l": "14",
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"r": "15",
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"guide": "16"
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}
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this.btn = {}
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this.keyboard = keyboard
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}
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play(menuPlay){
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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}else{
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return
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}
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var bindings = menuPlay ? this.menuBtn : this.gameBtn
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var buttons = gamepads[i].buttons
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this.toRelease = {}
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for(var i in bindings){
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this.toRelease[i] = bindings[i].length
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}
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for(var btnName in buttons){
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buttonSearch: {
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for(var bind in bindings){
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for(var name in bindings[bind]){
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if(btnName == this.b[bindings[bind][name]]){
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this.checkButton(buttons, btnName, bind)
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break buttonSearch
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}
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}
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}
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}
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}
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}
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}
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}
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checkButton(buttons, btnName, keyCode){
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var button = buttons[btnName]
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var pressed = !this.btn[btnName] && button.pressed
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var released = this.btn[btnName] && !button.pressed
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if(pressed){
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this.btn[btnName] = true
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}else if(released){
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delete this.btn[btnName]
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}
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if(pressed){
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if(this.keyboard.getKeys()[keyCode]){
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this.keyboard.setKey(keyCode, false)
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}
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this.keyboard.setKey(keyCode, true)
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}else if(!button.pressed && this.keyboard.getKeys()[keyCode]){
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if(released){
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this.toRelease[keyCode+"released"] = true
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}
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this.toRelease[keyCode]--
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if(this.toRelease[keyCode] == 0 && this.toRelease[keyCode+"released"]){
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this.keyboard.setKey(keyCode, false)
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}
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}
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}
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}
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@ -1,11 +1,25 @@
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function Keyboard(controller){
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var _kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8 // Backspace
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}
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var _this = this;
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var _keys = {};
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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this.getBindings = function(){
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return _kbd
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}
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var _gamepad = new Gamepad(this)
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$(document).keydown(function(e){
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if (e.which === 8 && !$(e.target).is("input, textarea"))
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@ -24,12 +38,12 @@ function Keyboard(controller){
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});
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this.buttonEnabled = function(keyCode){
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if(controller.autoPlay()){
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if(controller.autoPlayEnabled){
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switch(keyCode){
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case 86:
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case 66:
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case 67:
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case 78:
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case _kbd["don_l"]:
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case _kbd["don_r"]:
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case _kbd["ka_l"]:
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case _kbd["ka_r"]:
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return false
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}
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}
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@ -37,45 +51,37 @@ function Keyboard(controller){
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}
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this.checkGameKeys = function(){
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if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){
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// V, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(86, "sound");
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if(!controller.autoPlayEnabled){
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_gamepad.play()
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}
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if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){
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// B, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(66, "sound");
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}
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if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){
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// C, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(67, "sound");
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}
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if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){
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// N, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(78, "sound");
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}
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_this.checkKeySound(_kbd["don_l"], "note_don")
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_this.checkKeySound(_kbd["don_r"], "note_don")
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_this.checkKeySound(_kbd["ka_l"], "note_ka")
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_this.checkKeySound(_kbd["ka_r"], "note_ka")
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}
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this.checkMenuKeys = function(){
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if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){
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// Backspace, go back to song selection
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_this.waitForKeyup(8, "menu");
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_gamepad.play(1)
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_this.checkKey(_kbd["back"], "menu", function(){
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controller.pauseSound("main-music", true);
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controller.songSelection();
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}
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if(_keys[81] && !_this.isWaitingForKeyup(81, "menu")){
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// Q, pause the game
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_this.waitForKeyup(81, "menu");
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})
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_this.checkKey(_kbd["pause"], "menu", function(){
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controller.togglePauseMenu();
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})
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}
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this.checkKey = function(keyCode, keyup, callback){
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if(_keys[keyCode] && !_this.isWaitingForKeyup(keyCode, keyup)){
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_this.waitForKeyup(keyCode, keyup);
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callback()
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}
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}
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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controller.playSound(sound);
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})
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}
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this.getKeys = function(){
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|
@ -24,16 +24,21 @@ function Loader(){
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assets.audio.forEach(function(name){
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var id = name.substr(0, name.length-4);
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var audio = new Audio();
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audio.src = '/assets/audio/'+name;
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audio.muted = true;
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audio.load();
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audio.onloadeddata = function(){
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assets.sounds[id] = new Audio();
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assets.sounds[id].src = audio.src;
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assets.sounds[id].load();
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assets.sounds[id].muted = true;
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assets.sounds[id].playAsset = function(){
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try{
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assets.sounds[id].muted = false;
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assets.sounds[id].play()
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}catch(e){
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console.warn(e)
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}
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}
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assets.sounds[id].onloadeddata = function(){
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_this.assetLoaded();
|
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};
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assets.sounds[id].src = '/assets/audio/'+name;
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assets.sounds[id].load();
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});
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|
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$.ajax({
|
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|
@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
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assets.sounds["bgm_songsel"].pause();
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assets.sounds["bgm_songsel"].currentTime = 0;
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assets.sounds["start"].play();
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assets.sounds["start"].playAsset();
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$("#assets").append("<img id='music-bg' src='/songs/"+_selectedSong.folder+"/bg.png' />");
|
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|
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var audio = new Audio();
|
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audio.muted = true;
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audio.src = '/songs/'+_selectedSong.folder+'/main.mp3';
|
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audio.load();
|
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@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
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_this.checkIfEverythingLoaded();
|
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});
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|
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audio.playAsset = function(){
|
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try{
|
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audio.muted = false;
|
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audio.play()
|
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}catch(e){
|
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console.warn(e)
|
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}
|
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}
|
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|
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audio.onloadeddata = function(){
|
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_musicLoaded=true;
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assets.sounds["main-music"]=audio;
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|
@ -6,25 +6,28 @@ class Mekadon{
|
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this.keys = {}
|
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}
|
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play(circle){
|
||||
if(circle.getStatus() == 450){
|
||||
var kbd = this.controller.getBindings()
|
||||
if(circle.getType() == "don"){
|
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this.setKey(this.lr ? 86 : 66)
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this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
|
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this.lr = !this.lr
|
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}else if(circle.getType() == "daiDon"){
|
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this.setKey(86)
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this.setKey(66)
|
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this.setKey(kbd["don_l"])
|
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this.setKey(kbd["don_r"])
|
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this.lr = false
|
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}else if(circle.getType() == "ka"){
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this.setKey(this.lr ? 67 : 78)
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this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
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this.lr = !this.lr
|
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}else if(circle.getType() == "daiKa"){
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this.setKey(67)
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this.setKey(78)
|
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this.setKey(kbd["ka_l"])
|
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this.setKey(kbd["ka_r"])
|
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this.lr = false
|
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}
|
||||
var score = this.game.checkScore(circle);
|
||||
circle.played(score);
|
||||
this.game.updateCurrentCircle();
|
||||
}
|
||||
}
|
||||
setKey(keyCode){
|
||||
var self = this
|
||||
if(this.keys[keyCode]){
|
||||
|
@ -81,13 +81,13 @@ function Scoresheet(controller, score){
|
||||
_this.setResults();
|
||||
|
||||
$("#song-select").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["don"].playAsset();
|
||||
bgm.pause();
|
||||
controller.songSelection();
|
||||
});
|
||||
|
||||
$("#replay").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["don"].playAsset();
|
||||
bgm.pause();
|
||||
controller.restartSong();
|
||||
});
|
||||
@ -96,7 +96,7 @@ function Scoresheet(controller, score){
|
||||
|
||||
}
|
||||
|
||||
assets.sounds["results"].play();
|
||||
assets.sounds["results"].playAsset();
|
||||
|
||||
bgm = new BufferedLoop(
|
||||
{url: '/assets/audio/bgm_result.ogg', duration: 0.847},
|
||||
|
@ -51,7 +51,7 @@ function SongSelect(){
|
||||
_this.endPreview();
|
||||
assets.sounds["diffsel"].pause();
|
||||
assets.sounds["diffsel"].currentTime = 0;
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["don"].playAsset();
|
||||
|
||||
clearInterval(menuLoop);
|
||||
var difficultyElement = (e.target.className=="stars" || e.target.className=="diffname") ? e.target.parentElement : e.target;
|
||||
@ -79,14 +79,14 @@ function SongSelect(){
|
||||
if ($(".opened").length && $(".opened").attr('id') == $(this).attr('id')) {
|
||||
_this.endPreview();
|
||||
bgm.play();
|
||||
assets.sounds["cancel"].play();
|
||||
assets.sounds["cancel"].playAsset();
|
||||
$(".difficulty").hide();
|
||||
$(".opened").removeClass("opened", 300);
|
||||
|
||||
assets.sounds["diffsel"].pause();
|
||||
assets.sounds["diffsel"].currentTime = 0;
|
||||
setTimeout(function(){
|
||||
assets.sounds["song-select"].play();
|
||||
assets.sounds["song-select"].playAsset();
|
||||
}, 300);
|
||||
|
||||
$('.songsel-title').fadeOut(200, function(){
|
||||
@ -100,11 +100,11 @@ function SongSelect(){
|
||||
|
||||
if(!$('.opened').length) {
|
||||
_this.startPreview($(this).data('song-id'), $(this).data('preview'));
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["don"].playAsset();
|
||||
assets.sounds["song-select"].pause();
|
||||
assets.sounds["song-select"].currentTime = 0;
|
||||
setTimeout(function(){
|
||||
assets.sounds["diffsel"].play();
|
||||
assets.sounds["diffsel"].playAsset();
|
||||
}, 300);
|
||||
|
||||
$('.songsel-title').fadeOut(200, function(){
|
||||
@ -114,7 +114,7 @@ function SongSelect(){
|
||||
} else {
|
||||
_preview.pause();
|
||||
_this.startPreview($(this).data('song-id'), $(this).data('preview'), false);
|
||||
assets.sounds["ka"].play();
|
||||
assets.sounds["ka"].playAsset();
|
||||
}
|
||||
};
|
||||
|
||||
@ -136,7 +136,7 @@ function SongSelect(){
|
||||
bgm.play();
|
||||
|
||||
setTimeout(function(){
|
||||
assets.sounds["song-select"].play();
|
||||
assets.sounds["song-select"].playAsset();
|
||||
}, 200);
|
||||
for(var i=0; i<assets.songs.length; i++){
|
||||
|
||||
|
@ -32,7 +32,7 @@ function Titlescreen(){
|
||||
$("#screen").find("#title-screen").show();
|
||||
$(window).resize(_this.positionning);
|
||||
|
||||
assets.sounds["title"].play();
|
||||
assets.sounds["title"].playAsset();
|
||||
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ function Titlescreen(){
|
||||
assets.sounds["title"].pause();
|
||||
assets.sounds["title"].currentTime = 0;
|
||||
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["don"].playAsset();
|
||||
new SongSelect();
|
||||
}
|
||||
|
||||
|
@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
|
||||
|
||||
var keyRed = document.getElementById("taiko-key-red");
|
||||
var keyBlue = document.getElementById("taiko-key-blue");
|
||||
var keys = controller.getKeys()
|
||||
var kbd = controller.getBindings()
|
||||
|
||||
if(controller.getKeys()[67]){
|
||||
if(keys[kbd["ka_l"]]){
|
||||
var elemW = 0.45*_taikoW;
|
||||
_ctx.drawImage(keyBlue, 0, 0, 68, 124, _taikoX+0.05*_taikoW, _taikoY+0.03*_taikoH, elemW, (124/68)*elemW);
|
||||
}
|
||||
|
||||
if(controller.getKeys()[86]){
|
||||
if(keys[kbd["don_l"]]){
|
||||
var elemW = 0.35*_taikoW;
|
||||
_ctx.drawImage(keyRed, 0, 0, 53, 100, _taikoX+0.15*_taikoW, _taikoY+0.09*_taikoH, elemW, (100/53)*elemW);
|
||||
}
|
||||
|
||||
if(controller.getKeys()[66]){
|
||||
if(keys[kbd["don_r"]]){
|
||||
var elemW = 0.35*_taikoW;
|
||||
_ctx.drawImage(keyRed, 53, 0, 53, 100, (_taikoX+0.15*_taikoW)+elemW, _taikoY+0.09*_taikoH, elemW, (100/53)*elemW);
|
||||
}
|
||||
|
||||
if(controller.getKeys()[78]){
|
||||
if(keys[kbd["ka_r"]]){
|
||||
var elemW = 0.45*_taikoW;
|
||||
_ctx.drawImage(keyBlue, 68, 0, 68, 124, (_taikoX+0.05*_taikoW)+elemW, _taikoY+0.03*_taikoH, elemW, (124/68)*elemW);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user