mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
Parsesong: Fix drumroll timing
This commit is contained in:
parent
ad7eff3e11
commit
92d3165744
@ -5,7 +5,7 @@
|
|||||||
background-size: cover;
|
background-size: cover;
|
||||||
}
|
}
|
||||||
#game.default-bg{
|
#game.default-bg{
|
||||||
background-size: contain;
|
background-size: calc(100vh / 720 * 512);
|
||||||
}
|
}
|
||||||
#canvas{
|
#canvas{
|
||||||
position: relative;
|
position: relative;
|
||||||
|
@ -190,17 +190,18 @@ kbd{
|
|||||||
}
|
}
|
||||||
@keyframes bgscroll{
|
@keyframes bgscroll{
|
||||||
from{
|
from{
|
||||||
background-position: 0 0;
|
background-position: 0 center;
|
||||||
}
|
}
|
||||||
to{
|
to{
|
||||||
background-position: calc(-100vh / 720 * 512) 0;
|
background-position: calc(-100vh / 720 * 512) center;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#song-select{
|
#song-select{
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
background-image: url("/assets/img/bg_genre_0.png");
|
background-image: url("/assets/img/bg_genre_0.png");
|
||||||
background-size: contain;
|
background-size: calc(100vh / 720 * 512);
|
||||||
|
background-repeat: repeat no-repeat;
|
||||||
animation: bgscroll 16s infinite linear;
|
animation: bgscroll 16s infinite linear;
|
||||||
white-space: nowrap;
|
white-space: nowrap;
|
||||||
transition: background-image 0.5s;
|
transition: background-image 0.5s;
|
||||||
|
@ -8,7 +8,7 @@ class Mekadon{
|
|||||||
play(circle){
|
play(circle){
|
||||||
var type = circle.getType()
|
var type = circle.getType()
|
||||||
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
|
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
|
||||||
circle.played(0, false)
|
circle.played(-1, false)
|
||||||
this.game.updateCurrentCircle()
|
this.game.updateCurrentCircle()
|
||||||
}
|
}
|
||||||
type = circle.getType()
|
type = circle.getType()
|
||||||
|
@ -122,7 +122,8 @@ class ParseSong{
|
|||||||
start: start,
|
start: start,
|
||||||
sliderMultiplier: sliderMultiplier,
|
sliderMultiplier: sliderMultiplier,
|
||||||
measure: parseInt(values[this.osu.METER]),
|
measure: parseInt(values[this.osu.METER]),
|
||||||
gogoTime: parseInt(values[this.osu.KIAIMODE])
|
gogoTime: parseInt(values[this.osu.KIAIMODE]),
|
||||||
|
beatLength: msOrPercent
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
return timingPoints
|
return timingPoints
|
||||||
@ -233,12 +234,14 @@ class ParseSong{
|
|||||||
var gogoTime = false
|
var gogoTime = false
|
||||||
var osuType = parseInt(values[this.osu.TYPE])
|
var osuType = parseInt(values[this.osu.TYPE])
|
||||||
var hitSound = parseInt(values[this.osu.HITSOUND])
|
var hitSound = parseInt(values[this.osu.HITSOUND])
|
||||||
|
var beatLength = speed
|
||||||
|
|
||||||
for(var j = 0; j < this.timingPoints.length; j++){
|
for(var j = 0; j < this.timingPoints.length; j++){
|
||||||
if(this.timingPoints[j].start > start){
|
if(this.timingPoints[j].start > start){
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
speed = this.timingPoints[j].sliderMultiplier
|
speed = this.timingPoints[j].sliderMultiplier
|
||||||
|
beatLength = this.timingPoints[j].beatLength
|
||||||
gogoTime = this.timingPoints[j].gogoTime
|
gogoTime = this.timingPoints[j].gogoTime
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -261,8 +264,14 @@ class ParseSong{
|
|||||||
}else if(osuType & this.osu.SLIDER){
|
}else if(osuType & this.osu.SLIDER){
|
||||||
|
|
||||||
var extras = values.slice(this.osu.EXTRAS)
|
var extras = values.slice(this.osu.EXTRAS)
|
||||||
var pixelLength = parseFloat(extras[this.osu.PIXELLENGTH])
|
var distance = parseFloat(extras[this.osu.PIXELLENGTH])
|
||||||
var endTime = start + pixelLength / (speed * 100) * this.beatInfo.beatInterval
|
|
||||||
|
var speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1
|
||||||
|
var speedAdjustedBeatLength = this.beatInfo.beatInterval / speedMultiplier
|
||||||
|
var taikoVelocity = 100 * this.difficulty.sliderMultiplier / speedAdjustedBeatLength
|
||||||
|
var taikoDuration = distance / taikoVelocity
|
||||||
|
var endTime = start + taikoDuration
|
||||||
|
|
||||||
if(hitSound & this.osu.FINISH){
|
if(hitSound & this.osu.FINISH){
|
||||||
type = "daiDrumroll"
|
type = "daiDrumroll"
|
||||||
txt = "連打(大)ーっ!!"
|
txt = "連打(大)ーっ!!"
|
||||||
|
@ -121,6 +121,7 @@ class Scoresheet{
|
|||||||
selected.click()
|
selected.click()
|
||||||
}else if(code == 37 || code == 39 || code == 67 || code == 78){
|
}else if(code == 37 || code == 39 || code == 67 || code == 78){
|
||||||
// Left, Right, C, N
|
// Left, Right, C, N
|
||||||
|
assets.sounds["ka"].play()
|
||||||
selected.classList.remove("selected")
|
selected.classList.remove("selected")
|
||||||
var next = selected.nextElementSibling
|
var next = selected.nextElementSibling
|
||||||
if(!next){
|
if(!next){
|
||||||
@ -130,6 +131,7 @@ class Scoresheet{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
clean(){
|
clean(){
|
||||||
|
this.gamepad.clean()
|
||||||
assets.sounds["bgm_result"].stop()
|
assets.sounds["bgm_result"].stop()
|
||||||
pageEvents.keyRemove(this, "all")
|
pageEvents.keyRemove(this, "all")
|
||||||
pageEvents.remove(window, "resize")
|
pageEvents.remove(window, "resize")
|
||||||
|
Loading…
Reference in New Issue
Block a user