mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
Add keyboard and gamepad settings
This commit is contained in:
parent
3f533a0255
commit
879186c313
@ -16,3 +16,6 @@
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#touch-pause-btn{
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background-image: url("touch_pause.png");
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}
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.settings-outer{
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background-image: url("bg_settings.png");
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}
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@ -92,6 +92,7 @@ kbd{
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color: #000;
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}
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.taibtn:hover,
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.taibtn.selected,
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#tutorial-end-button:hover,
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#tutorial-end-button.selected{
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position: relative;
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@ -148,6 +149,19 @@ kbd{
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cursor: text;
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overflow: hidden;
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}
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@keyframes border-pulse{
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0%{border-color: #ff0}
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50%{border-color: rgba(255, 255, 0, 0)}
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100%{border-color: #ff0}
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}
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@keyframes border-pulse2{
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0%{border-color: #e29e06}
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50%{border-color: rgba(226, 158, 6, 0)}
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100%{border-color: #e29e06}
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}
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.settings-outer{
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background-size: 50vh;
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}
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.setting-box{
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display: flex;
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height: 2em;
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@ -165,7 +179,7 @@ kbd{
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#tutorial-content:not(:hover) .setting-box.selected,
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.setting-box:hover{
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background: #ffb547;
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border-color: #21211a;
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animation: 2s linear border-pulse infinite;
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}
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.setting-name{
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position: relative;
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@ -183,12 +197,25 @@ kbd{
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padding-left: 0.3em;
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}
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.setting-value{
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display: flex;
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background: #fff;
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width: 50%;
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border-radius: 0.2em;
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padding: 0.5em;
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box-sizing: border-box;
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}
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.setting-value.selected{
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width: calc(50% + 0.2em);
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margin: -0.1em;
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border: 0.2em solid #e29e06;
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padding: 0.4em;
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animation: 2s linear border-pulse2 infinite;
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}
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.setting-value>div{
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padding: 0 0.4em;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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@keyframes bgscroll{
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from{
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background-position: 0 top;
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@ -32,22 +32,77 @@
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var versionUrl = gameConfig._version.url
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this.getLink(this.linkIssues).href = versionUrl + "issues"
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
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previous: ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
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next: ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
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back: ["backspace", "escape"]
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}
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pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
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this.items = [this.linkIssues, this.linkEmail, this.endButton]
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this.selected = 2
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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pageEvents.send("about", this.addDiag())
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}
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keyEvent(event){
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if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
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// Escape, Backspace, Tab
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event.preventDefault()
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}
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if(!event.repeat){
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for(var i in this.kbd){
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if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
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this.keyPressed(true, i)
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break
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}
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}
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}
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}
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keyPressed(pressed, name){
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if(!pressed){
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return
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}
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var selected = this.items[this.selected]
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if(name === "confirm"){
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if(selected === this.endButton){
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this.onEnd()
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}else{
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this.getLink(selected).click()
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pageEvents.send("about-link", selected)
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assets.sounds["se_don"].play()
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}
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}else if(name === "previous" || name === "next"){
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selected.classList.remove("selected")
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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this.items[this.selected].classList.add("selected")
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assets.sounds["se_ka"].play()
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}else if(name === "back"){
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this.onEnd()
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}
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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onEnd(event){
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var touched = false
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if(event && event.type === "touchstart"){
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event.preventDefault()
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touched = true
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}else if(event.which !== 1){
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return
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}
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}
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this.clean()
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assets.sounds["se_don"].play()
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@ -154,7 +209,8 @@
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linkButton(event){
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if(event.target === event.currentTarget){
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this.getLink(event.currentTarget).click()
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pageEvents.send("about-link", event)
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pageEvents.send("about-link", event.currentTarget)
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assets.sounds["se_don"].play()
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}
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}
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clean(){
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@ -166,7 +222,7 @@
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if(this.textarea){
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pageEvents.remove(this.textarea, ["focus", "blur"])
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}
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pageEvents.keyRemove(this, 13)
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pageEvents.keyRemove(this, "all")
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delete this.endButton
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delete this.diagTxt
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delete this.version
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@ -3,22 +3,23 @@ class Keyboard{
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this.controller = controller
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this.game = this.controller.game
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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"don_l": 70, // F
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"don_r": 74, // J
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"ka_l": 68, // D
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"ka_r": 75, // K
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"pause": 81, // Q
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"back": 8, // Backspace
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"previous": 37, // Left
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"next": 39, // Right
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"confirm": 13 // Enter
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"ka_l": kbdSettings.ka_l[0],
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"don_l": kbdSettings.don_l[0],
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"don_r": kbdSettings.don_r[0],
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"ka_r": kbdSettings.ka_r[0],
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"pause": "q",
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"back": "backspace",
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"previous": "arrowleft",
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"next": "arrowright",
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"confirm": "enter"
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}
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this.kbdAlias = {
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"pause": [27], // Esc
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"previous": [38], // Up
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"next": [40], // Down
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"confirm": [32] // Space
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"pause": ["escape"],
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"previous": ["arrowup"],
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"next": ["arrowdown"],
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"confirm": [" "]
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}
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this.keys = {}
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this.waitKeyupScore = {}
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@ -30,11 +31,24 @@ class Keyboard{
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}
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this.keyboardEvents = 0
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var layout = settings.getItem("gamepadLayout")
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var gameBtn = {}
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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if(layout === "b"){
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gameBtn[this.kbd["don_l"]] = ["d", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "x", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["u", "l", "lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["b", "y", "rb", "rt"]
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}else if(layout === "c"){
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gameBtn[this.kbd["don_l"]] = ["d", "l", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["u", "r", "lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["x", "y", "rb", "rt"]
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}else{
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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}
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this.gamepad = new Gamepad(gameBtn)
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this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
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@ -63,7 +77,7 @@ class Keyboard{
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// Escape, Backspace, Tab
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event.preventDefault()
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}
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var key = this.kbdSearch[event.keyCode]
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var key = this.kbdSearch[event.key.toLowerCase()]
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if(key && !event.repeat && this.buttonEnabled(key)){
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var ms = this.game.getAccurateTime()
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this.setKey(key, event.type === "keydown", ms)
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@ -204,6 +204,7 @@ class Loader{
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}
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settings = new Settings()
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pageEvents.setKbd()
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Promise.all(this.promises).then(() => {
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this.canvasTest.drawAllImages().then(result => {
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@ -7,6 +7,7 @@ class PageEvents{
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this.add(window, "keydown", this.keyEvent.bind(this))
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this.add(window, "keyup", this.keyEvent.bind(this))
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this.add(window, "mousemove", this.mouseEvent.bind(this))
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this.kbd = []
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}
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add(target, type, callback){
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if(Array.isArray(type)){
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@ -81,7 +82,7 @@ class PageEvents{
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})
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}
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keyEvent(event){
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if ([68, 70, 74, 75].indexOf(event.keyCode) > -1) { // D, F, J, K
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if(this.kbd.indexOf(event.key.toLowerCase()) !== -1){
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this.lastKeyEvent = Date.now()
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}
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this.keyListeners.forEach(addedKeyCode => {
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@ -146,4 +147,13 @@ class PageEvents{
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send(name, detail){
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dispatchEvent(new CustomEvent(name, {detail: detail}))
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}
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setKbd(){
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = [
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kbdSettings.ka_l[0],
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kbdSettings.don_l[0],
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kbdSettings.don_r[0],
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kbdSettings.ka_r[0]
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]
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}
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}
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@ -31,8 +31,12 @@ class Scoresheet{
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this.draw = new CanvasDraw()
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this.canvasCache = new CanvasCache()
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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confirm: ["enter", " ", "escape", "backspace", kbdSettings.don_l[0], kbdSettings.don_r[0]]
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}
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this.gamepad = new Gamepad({
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"13": ["a", "b", "start", "ls", "rs"]
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confirm: ["a", "b", "start", "ls", "rs"]
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})
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this.difficulty = {
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@ -72,23 +76,22 @@ class Scoresheet{
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touchEvents: controller.view.touchEvents
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})
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}
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keyDown(event, code){
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if(!code){
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keyDown(event, key){
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if(!key){
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if(event.repeat){
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return
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}
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code = event.keyCode
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for(var i in this.kbd){
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if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
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key = i
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break
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}
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}
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}
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var key = {
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confirm: code == 13 || code == 32 || code == 70 || code == 74,
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// Enter, Space, F, J
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cancel: code == 27 || code == 8
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// Esc, Backspace
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}
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if(key.cancel && event){
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if(event && event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
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event.preventDefault()
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}
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if(key.confirm || key.cancel){
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if(key === "confirm"){
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this.toNext()
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}
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}
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@ -37,6 +37,9 @@ class Session{
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pageEvents.send("session")
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}
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mouseDown(event){
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if(event.type === "mousedown" && event.which !== 1){
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return
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}
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if(event.target === this.sessionInvite){
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this.sessionInvite.focus()
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}else{
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@ -13,6 +13,22 @@ class Settings{
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type: "toggle",
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default: !ios,
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touch: true
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},
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keyboardSettings: {
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type: "keyboard",
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default: {
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ka_l: ["d"],
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don_l: ["f"],
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don_r: ["j"],
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ka_r: ["k"]
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},
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touch: false
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},
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gamepadLayout: {
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type: "select",
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options: ["a", "b", "c"],
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default: "a",
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gamepad: true
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}
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}
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@ -24,6 +40,17 @@ class Settings{
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if(i in storage){
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if(current.type === "select" && current.options.indexOf(storage[i]) === -1){
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this.storage[i] = null
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}else if(current.type === "keyboard"){
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var obj = {}
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for(var j in current.default){
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if(storage[i][j] && storage[i][j][0]){
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obj[j] = storage[i][j]
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}else{
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obj = null
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break
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}
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}
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this.storage[i] = obj
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}else{
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this.storage[i] = storage[i]
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}
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@ -52,13 +79,24 @@ class Settings{
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class SettingsView{
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constructor(touchEnabled){
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this.touchEnabled = touchEnabled
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loader.changePage("settings", true)
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loader.changePage("settings", false)
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assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
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this.endButton = document.getElementById("tutorial-end-button")
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if(touchEnabled){
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document.getElementById("tutorial-outer").classList.add("touch-enabled")
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}
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var gamepadEnabled = false
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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gamepadEnabled = true
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break
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}
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}
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}
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this.mode = "settings"
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var tutorialTitle = document.getElementById("tutorial-title")
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tutorialTitle.innerText = strings.gameSettings
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@ -71,7 +109,12 @@ class SettingsView{
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this.items = []
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this.selected = 0
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for(let i in settings.items){
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if(!touchEnabled && settings.items[i].touch){
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var current = settings.items[i]
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if(
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!touchEnabled && current.touch === true ||
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touchEnabled && current.touch === false ||
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!gamepadEnabled && current.gamepad === true
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){
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continue
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}
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var settingBox = document.createElement("div")
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@ -84,15 +127,17 @@ class SettingsView{
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settingBox.appendChild(nameDiv)
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var valueDiv = document.createElement("div")
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valueDiv.classList.add("setting-value")
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valueDiv.innerText = this.getValue(i)
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this.getValue(i, valueDiv)
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settingBox.appendChild(valueDiv)
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content.appendChild(settingBox)
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if(this.items.length === this.selected){
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settingBox.classList.add("selected")
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}
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pageEvents.add(settingBox, ["mousedown", "touchstart"], event => {
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event.preventDefault()
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this.setValue(i)
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if(event.which === 1){
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event.preventDefault()
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this.setValue(i)
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}
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})
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this.items.push({
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id: i,
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@ -105,13 +150,8 @@ class SettingsView{
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settingBox: this.endButton
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})
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this.kbd = {
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"confirm": [13, 32, 70, 74], // Enter, Space, F, J
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"previous": [37, 38, 68], // Left, Up, D
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"next": [39, 40, 75], // Right, Down, K
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"back": [8, 27] // Backspace, Esc
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}
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pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
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this.setKbd()
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
@ -122,27 +162,65 @@ class SettingsView{
|
||||
|
||||
pageEvents.send("settings")
|
||||
}
|
||||
getValue(name){
|
||||
setKbd(){
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
"confirm": ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
|
||||
"previous": ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
|
||||
"next": ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
|
||||
"back": ["backspace", "escape"]
|
||||
}
|
||||
}
|
||||
getValue(name, valueDiv){
|
||||
var current = settings.items[name]
|
||||
var value = settings.getItem(name)
|
||||
if(current.type === "select"){
|
||||
value = strings.settings[name][value]
|
||||
}else if(current.type === "toggle"){
|
||||
value = value ? strings.settings.on : strings.settings.off
|
||||
}else if(current.type === "keyboard"){
|
||||
valueDiv.innerHTML = ""
|
||||
for(var i in value){
|
||||
var key = document.createElement("div")
|
||||
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
key.innerText = value[i][0].toUpperCase()
|
||||
valueDiv.appendChild(key)
|
||||
}
|
||||
return
|
||||
}
|
||||
return value
|
||||
valueDiv.innerText = value
|
||||
}
|
||||
setValue(name){
|
||||
var current = settings.items[name]
|
||||
var value = settings.getItem(name)
|
||||
var selectedIndex = this.items.findIndex(item => item.id === name)
|
||||
var selected = this.items[selectedIndex]
|
||||
if(this.mode !== "settings"){
|
||||
if(this.selected === selectedIndex){
|
||||
this.keyboardBack(selected)
|
||||
}
|
||||
return
|
||||
}
|
||||
if(this.selected !== selectedIndex){
|
||||
this.items[this.selected].settingBox.classList.remove("selected")
|
||||
this.selected = selectedIndex
|
||||
selected.settingBox.classList.add("selected")
|
||||
}
|
||||
if(current.type === "select"){
|
||||
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
|
||||
}else if(current.type === "toggle"){
|
||||
value = !value
|
||||
}else if(current.type === "keyboard"){
|
||||
this.mode = "keyboard"
|
||||
selected.settingBox.style.animation = "none"
|
||||
selected.valueDiv.classList.add("selected")
|
||||
this.keyboardKeys = {}
|
||||
this.keyboardSet()
|
||||
assets.sounds["se_don"].play()
|
||||
return
|
||||
}
|
||||
settings.setItem(name, value)
|
||||
this.selected = this.items.findIndex(item => item.id === name)
|
||||
this.items[this.selected].valueDiv.innerText = this.getValue(name)
|
||||
this.getValue(name, this.items[this.selected].valueDiv)
|
||||
assets.sounds["se_ka"].play()
|
||||
}
|
||||
keyEvent(event){
|
||||
@ -152,11 +230,23 @@ class SettingsView{
|
||||
}
|
||||
if(!event.repeat){
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.keyCode) !== -1){
|
||||
this.keyPressed(true, i)
|
||||
break
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
if(this.mode !== "keyboard" || i === "back"){
|
||||
this.keyPressed(true, i)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.mode === "keyboard"){
|
||||
var currentKey = event.key.toLowerCase()
|
||||
for(var i in this.keyboardKeys){
|
||||
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.keyboardKeys[this.keyboardCurrent] = [currentKey]
|
||||
this.keyboardSet()
|
||||
}
|
||||
}
|
||||
}
|
||||
keyPressed(pressed, name){
|
||||
@ -164,26 +254,64 @@ class SettingsView{
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
if(name === "confirm"){
|
||||
if(selected.id === "back"){
|
||||
if(this.mode === "settings"){
|
||||
if(name === "confirm"){
|
||||
if(selected.id === "back"){
|
||||
this.onEnd()
|
||||
}else{
|
||||
this.setValue(selected.id)
|
||||
}
|
||||
}else if(name === "previous" || name === "next"){
|
||||
selected.settingBox.classList.remove("selected")
|
||||
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
|
||||
this.items[this.selected].settingBox.classList.add("selected")
|
||||
assets.sounds["se_ka"].play()
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}else{
|
||||
this.setValue(selected.id)
|
||||
}
|
||||
}else if(name === "previous" || name === "next"){
|
||||
selected.settingBox.classList.remove("selected")
|
||||
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
|
||||
this.items[this.selected].settingBox.classList.add("selected")
|
||||
assets.sounds["se_ka"].play()
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}else if(this.mode === "keyboard"){
|
||||
if(name === "back"){
|
||||
this.keyboardBack(selected)
|
||||
}
|
||||
}
|
||||
}
|
||||
keyboardSet(){
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
selected.valueDiv.innerHTML = ""
|
||||
for(var i in current.default){
|
||||
var key = document.createElement("div")
|
||||
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
if(this.keyboardKeys[i]){
|
||||
key.innerText = this.keyboardKeys[i][0].toUpperCase()
|
||||
selected.valueDiv.appendChild(key)
|
||||
}else{
|
||||
key.innerText = "[" + strings.settings[selected.id][i] + "]"
|
||||
selected.valueDiv.appendChild(key)
|
||||
this.keyboardCurrent = i
|
||||
return
|
||||
}
|
||||
}
|
||||
settings.setItem(selected.id, this.keyboardKeys)
|
||||
this.keyboardBack(selected)
|
||||
this.setKbd()
|
||||
pageEvents.setKbd()
|
||||
}
|
||||
keyboardBack(selected){
|
||||
this.mode = "settings"
|
||||
selected.settingBox.style.animation = ""
|
||||
selected.valueDiv.classList.remove("selected")
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
}
|
||||
onEnd(event){
|
||||
var touched = false
|
||||
if(event && event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
|
@ -289,16 +289,26 @@ class SongSelect{
|
||||
this.startPreview(true)
|
||||
|
||||
this.pressedKeys = {}
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
|
||||
back: ["escape"],
|
||||
left: ["arrowleft", kbdSettings.ka_l[0]],
|
||||
right: ["arrowright", kbdSettings.ka_r[0]],
|
||||
up: ["arrowup"],
|
||||
down: ["arrowdown"],
|
||||
session: ["backspace"]
|
||||
}
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["b", "start", "ls", "rs"],
|
||||
"27": ["a"],
|
||||
"37": ["l", "lb", "lt", "lsl"],
|
||||
"39": ["r", "rb", "rt", "lsr"],
|
||||
"38": ["u", "lsu"],
|
||||
"40": ["d", "lsd"],
|
||||
"8": ["back"],
|
||||
"ctrl": ["y"],
|
||||
"shift": ["x"]
|
||||
confirm: ["b", "start", "ls", "rs"],
|
||||
back: ["a"],
|
||||
left: ["l", "lb", "lt", "lsl"],
|
||||
right: ["r", "rb", "rt", "lsr"],
|
||||
up: ["u", "lsu"],
|
||||
down: ["d", "lsd"],
|
||||
session: ["back"],
|
||||
ctrl: ["y"],
|
||||
shift: ["x"]
|
||||
})
|
||||
|
||||
if(!assets.customSongs){
|
||||
@ -331,57 +341,46 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, code){
|
||||
if(code){
|
||||
keyDown(event, key){
|
||||
if(key){
|
||||
var modifiers = {
|
||||
shift: this.pressedKeys["shift"],
|
||||
ctrl: this.pressedKeys["ctrl"]
|
||||
}
|
||||
}else{
|
||||
code = event.keyCode
|
||||
var modifiers = {
|
||||
shift: event.shiftKey,
|
||||
ctrl: event.ctrlKey
|
||||
}
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
key = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(code === "ctrl" || code === "shift" || !this.redrawRunning){
|
||||
if(key === "ctrl" || key === "shift" || !this.redrawRunning){
|
||||
return
|
||||
}
|
||||
|
||||
var key = {
|
||||
confirm: code == 13 || code == 32 || code == 70 || code == 74,
|
||||
// Enter, Space, F, J
|
||||
cancel: code == 27,
|
||||
// Esc
|
||||
session: code == 8,
|
||||
// Backspace
|
||||
left: code == 37 || code == 68,
|
||||
// Left, D
|
||||
right: code == 39 || code == 75,
|
||||
// Right, K
|
||||
up: code == 38,
|
||||
// Up
|
||||
down: code == 40
|
||||
// Down
|
||||
}
|
||||
if(event && (code == 27 || code == 8 || code == 9)){
|
||||
|
||||
if(event && (event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9)){
|
||||
// Escape, Backspace, Tab
|
||||
event.preventDefault()
|
||||
}
|
||||
if(this.state.screen === "song"){
|
||||
if(key.confirm){
|
||||
if(key === "confirm"){
|
||||
this.toSelectDifficulty()
|
||||
}else if(key.cancel){
|
||||
}else if(key === "back"){
|
||||
this.toTitleScreen()
|
||||
}else if(key.session){
|
||||
}else if(key === "session"){
|
||||
this.toSession()
|
||||
}else if(key.left){
|
||||
}else if(key === "left"){
|
||||
this.moveToSong(-1)
|
||||
}else if(key.right){
|
||||
}else if(key === "right"){
|
||||
this.moveToSong(1)
|
||||
}
|
||||
}else if(this.state.screen === "difficulty"){
|
||||
if(key.confirm){
|
||||
if(key === "confirm"){
|
||||
if(this.selectedDiff === 0){
|
||||
this.toSongSelect()
|
||||
}else if(this.selectedDiff === 1){
|
||||
@ -389,14 +388,14 @@ class SongSelect{
|
||||
}else{
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl)
|
||||
}
|
||||
}else if(key.cancel || key.session){
|
||||
}else if(key === "back" || key === "session"){
|
||||
this.toSongSelect()
|
||||
}else if(key.left){
|
||||
}else if(key === "left"){
|
||||
this.moveToDiff(-1)
|
||||
}else if(key.right){
|
||||
}else if(key === "right"){
|
||||
this.moveToDiff(1)
|
||||
}else if(this.selectedDiff === 1 && (key.up || key.down)){
|
||||
this.toOptions(key.up ? -1 : 1)
|
||||
}else if(this.selectedDiff === 1 && (key === "up" || key === "down")){
|
||||
this.toOptions(key === "up" ? -1 : 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,6 +110,19 @@
|
||||
touchAnimation: {
|
||||
name: "タッチアニメーション"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "キーボード設定",
|
||||
ka_l: "ふち(左)",
|
||||
don_l: "面(左)",
|
||||
don_r: "面(右)",
|
||||
ka_r: "ふち(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "そうさタイプ設定",
|
||||
a: "タイプA",
|
||||
b: "タイプB",
|
||||
c: "タイプC"
|
||||
},
|
||||
on: "オン",
|
||||
off: "オフ",
|
||||
ok: "OK"
|
||||
@ -233,6 +246,19 @@ function StringsEn(){
|
||||
touchAnimation: {
|
||||
name: "Touch Animation"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "Keyboard Settings",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "Gamepad Layout",
|
||||
a: "Type A",
|
||||
b: "Type B",
|
||||
c: "Type C"
|
||||
},
|
||||
on: "On",
|
||||
off: "Off",
|
||||
ok: "OK"
|
||||
@ -356,6 +382,19 @@ function StringsCn(){
|
||||
touchAnimation: {
|
||||
name: "触摸动画"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "Keyboard Settings",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作类型设定",
|
||||
a: "类型A",
|
||||
b: "类型B",
|
||||
c: "类型C"
|
||||
},
|
||||
on: "开",
|
||||
off: "关",
|
||||
ok: "确定"
|
||||
@ -479,6 +518,19 @@ function StringsTw(){
|
||||
touchAnimation: {
|
||||
name: "觸摸動畫"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "Keyboard Settings",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作類型設定",
|
||||
a: "類型A",
|
||||
b: "類型B",
|
||||
c: "類型C"
|
||||
},
|
||||
on: "開",
|
||||
off: "關",
|
||||
ok: "確定"
|
||||
@ -602,6 +654,19 @@ function StringsKo(){
|
||||
touchAnimation: {
|
||||
name: "터치 애니메이션"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "Keyboard Settings",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "조작 타입 설정",
|
||||
a: "타입 A",
|
||||
b: "타입 B",
|
||||
c: "타입 C"
|
||||
},
|
||||
on: "온",
|
||||
off: "오프",
|
||||
ok: "확인"
|
||||
|
@ -31,8 +31,12 @@ class Titlescreen{
|
||||
pageEvents.add(this.langDropdown, "change", this.langChange.bind(this))
|
||||
|
||||
assets.sounds["v_title"].play()
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]]
|
||||
}
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["a", "b", "x", "y", "start", "ls", "rs"]
|
||||
confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
|
||||
}, pressed => {
|
||||
if(pressed){
|
||||
this.onPressed()
|
||||
@ -49,15 +53,19 @@ class Titlescreen{
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, code){
|
||||
if(event && event.target === this.langDropdown){
|
||||
return
|
||||
keyDown(event, key){
|
||||
if(!key){
|
||||
if(event.repeat || event.target === this.langDropdown){
|
||||
return
|
||||
}
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
key = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!code){
|
||||
code = event.keyCode
|
||||
}
|
||||
if(code == 13 || code == 32 || code == 70 || code == 74){
|
||||
// Enter, Space, F, J
|
||||
if(key === "confirm"){
|
||||
this.onPressed()
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,14 @@ class Tutorial{
|
||||
tutorialTitle.innerText = strings.howToPlay
|
||||
tutorialTitle.setAttribute("alt", strings.howToPlay)
|
||||
var tutorialContent = document.getElementById("tutorial-content")
|
||||
var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"]
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
var keys = [
|
||||
kbdSettings.don_l[0].toUpperCase(),
|
||||
kbdSettings.don_r[0].toUpperCase(),
|
||||
kbdSettings.ka_l[0].toUpperCase(),
|
||||
kbdSettings.ka_r[0].toUpperCase(),
|
||||
"Q", "SHIFT", "CTRL"
|
||||
]
|
||||
var keyIndex = 0
|
||||
strings.tutorial.basics.forEach(string => {
|
||||
var par = document.createElement("p")
|
||||
@ -42,8 +49,13 @@ class Tutorial{
|
||||
this.endButton.innerText = strings.tutorial.ok
|
||||
this.endButton.setAttribute("alt", strings.tutorial.ok)
|
||||
|
||||
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
pageEvents.keyAdd(this, "all", "down", event => {
|
||||
if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
|
||||
// Enter, Esc, Backspace
|
||||
this.onEnd.bind(this)
|
||||
}
|
||||
})
|
||||
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
@ -60,9 +72,13 @@ class Tutorial{
|
||||
}
|
||||
onEnd(event){
|
||||
var touched = false
|
||||
if(event && event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
@ -75,7 +91,7 @@ class Tutorial{
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_setsume"].stop()
|
||||
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
|
||||
pageEvents.keyRemove(this, 13)
|
||||
pageEvents.keyRemove(this, "all")
|
||||
delete this.endButton
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@
|
||||
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial-outer" class="settings-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
|
@ -2,6 +2,6 @@
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user