From 82963f7912ac5fd1bb33ff4c89d06468f4b4961f Mon Sep 17 00:00:00 2001 From: LoveEevee Date: Fri, 2 Nov 2018 13:26:46 +0300 Subject: [PATCH] Disable scoresheet skipping, change multiplayer string and bg --- public/src/js/assets.js | 1 + public/src/js/canvasdraw.js | 5 +++ public/src/js/controller.js | 2 +- public/src/js/loadsong.js | 1 - public/src/js/p2.js | 5 +++ public/src/js/scoresheet.js | 45 ++++++++++++------------- public/src/js/songselect.js | 67 +++++++++++++++++++++++++------------ server.py | 5 ++- 8 files changed, 81 insertions(+), 50 deletions(-) diff --git a/public/src/js/assets.js b/public/src/js/assets.js index 25e0b62..c475f26 100644 --- a/public/src/js/assets.js +++ b/public/src/js/assets.js @@ -31,6 +31,7 @@ var assets = { "bg_genre_7.png", "bg_score_p1.png", "bg_score_p2.png", + "bg_settings.png", "badge_auto.png", "touch_drum.png", "touch_pause.png", diff --git a/public/src/js/canvasdraw.js b/public/src/js/canvasdraw.js index 4ea8c5a..50cbbb9 100644 --- a/public/src/js/canvasdraw.js +++ b/public/src/js/canvasdraw.js @@ -188,6 +188,11 @@ ctx.restore() + if(config.disabled){ + ctx.fillStyle = "rgba(0, 0, 0, 0.5)" + ctx.fillRect(x, y, w, h) + } + if(config.highlight){ this.highlight({ ctx: ctx, diff --git a/public/src/js/controller.js b/public/src/js/controller.js index 680afdb..4dc08bd 100644 --- a/public/src/js/controller.js +++ b/public/src/js/controller.js @@ -141,7 +141,7 @@ class Controller{ } displayResults(){ if(this.multiplayer !== 2){ - this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer) + this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer, this.touchEnabled) } } displayScore(score, notPlayed, bigNote){ diff --git a/public/src/js/loadsong.js b/public/src/js/loadsong.js index 460ffc7..1321e81 100644 --- a/public/src/js/loadsong.js +++ b/public/src/js/loadsong.js @@ -92,7 +92,6 @@ class loadSong{ } }else if(event.type === "gamestart"){ this.clean() - p2.clearMessage("scorenext") p2.clearMessage("songsel") loader.changePage("game") var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1, this.touchEnabled) diff --git a/public/src/js/p2.js b/public/src/js/p2.js index 8ef5b99..046c542 100644 --- a/public/src/js/p2.js +++ b/public/src/js/p2.js @@ -47,6 +47,11 @@ class P2Connection{ closeEvent(){ this.removeEventListener(onmessage) this.otherConnected = false + this.session = false + if(this.hashLock){ + this.hash("") + this.hashLock = false + } if(!this.closed){ setTimeout(() => { if(this.socket.readyState !== this.socket.OPEN){ diff --git a/public/src/js/scoresheet.js b/public/src/js/scoresheet.js index 6a88fd8..fe283db 100644 --- a/public/src/js/scoresheet.js +++ b/public/src/js/scoresheet.js @@ -1,11 +1,12 @@ class Scoresheet{ - constructor(controller, results, multiplayer){ + constructor(controller, results, multiplayer, touchEnabled){ this.controller = controller this.results = {} for(var i in results){ this.results[i] = results[i].toString() } this.multiplayer = multiplayer + this.touchEnabled = touchEnabled this.canvas = document.getElementById("canvas") this.ctx = this.canvas.getContext("2d") @@ -15,7 +16,8 @@ class Scoresheet{ screen: "fadeIn", screenMS: this.getMS(), startDelay: 3300, - hasPointer: 0 + hasPointer: 0, + scoreNext: false } this.frame = 1000 / 60 this.numbers = "001122334455667788900112233445".split("") @@ -35,17 +37,11 @@ class Scoresheet{ assets.sounds["bgm_result"].playLoop(3, false, 0, 0.847, 17.689) if(p2.session){ - if(p2.getMessage("scorenext")){ - this.toScorenext(true) - } if(p2.getMessage("songsel")){ this.toSongsel(true) } pageEvents.add(p2, "message", response => { - if(response.type === "scorenext"){ - this.toScorenext(true) - }else if(response.type === "songsel"){ - this.state.pointerLocked = true + if(response.type === "songsel"){ this.toSongsel(true) } }) @@ -87,28 +83,26 @@ class Scoresheet{ toNext(){ var elapsed = this.getMS() - this.state.screenMS if(this.state.screen === "fadeIn" && elapsed >= this.state.startDelay){ - this.toScorenext() + this.toScoresShown() }else if(this.state.screen === "scoresShown" && elapsed >= 1000){ this.toSongsel() } } - toScorenext(fromP2){ - if(p2.session && !fromP2){ - p2.send("scorenext") + toScoresShown(){ + if(!p2.session){ + this.state.screen = "scoresShown" + this.state.screenMS = this.getMS() + assets.sounds["note_don"].play() } - this.state.screen = "scoresShown" - this.state.screenMS = this.getMS() - assets.sounds["note_don"].play() } toSongsel(fromP2){ - if(p2.session && !fromP2){ - this.state.pointerLocked = true - p2.send("songsel") - }else{ + if(!p2.session || fromP2){ snd.musicGain.fadeOut(0.5) this.state.screen = "fadeOut" this.state.screenMS = this.getMS() - assets.sounds["note_don"].play() + if(!fromP2){ + assets.sounds["note_don"].play() + } } } @@ -262,7 +256,7 @@ class Scoresheet{ if(elapsed >= 0){ if(this.state.hasPointer === 0){ this.state.hasPointer = 1 - if(!this.state.pointerLocked){ + if(!this.state.pointerLocked && !p2.session){ this.canvas.style.cursor = "pointer" } } @@ -645,6 +639,11 @@ class Scoresheet{ ctx.restore() } + if(p2.session && !this.state.scoreNext && this.state.screen === "scoresShown" && ms - this.state.screenMS >= 10000){ + this.state.scoreNext = true + p2.send("songsel") + } + if(this.state.screen === "fadeOut"){ ctx.save() if(this.state.hasPointer === 1){ @@ -661,7 +660,7 @@ class Scoresheet{ if(elapsed >= 1000){ this.clean() - this.controller.songSelection(true, false, this.state.pointerLocked) + this.controller.songSelection(true, false, p2.session ? this.touchEnabled : this.state.pointerLocked) } } diff --git a/public/src/js/songselect.js b/public/src/js/songselect.js index ecf31a4..4697391 100644 --- a/public/src/js/songselect.js +++ b/public/src/js/songselect.js @@ -182,8 +182,8 @@ class SongSelect{ this.difficultyId = ["easy", "normal", "hard", "oni", "ura"] this.sessionText = { - "sessionstart": "2人プレイのネットプレイセッションを開始する!", - "sessionend": "ネットプレイを終了する" + "sessionstart": "オンラインセッションを開始する!", + "sessionend": "オンラインセッションを終了する" } this.selectedSong = 0 @@ -201,7 +201,7 @@ class SongSelect{ this.selectedSong = this.songs.findIndex(song => song.action === fromTutorial) this.playBgm(true) }else{ - if(!p2.session && "selectedSong" in localStorage){ + if((!p2.session || fadeIn) && "selectedSong" in localStorage){ this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length) } assets.sounds["song-select"].play() @@ -220,7 +220,7 @@ class SongSelect{ this.previewId = 0 var skipStart = fromTutorial || p2.session this.state = { - screen: skipStart ? "song" : (fadeIn ? "titleFadeIn" : "title"), + screen: fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title"), screenMS: this.getMS(), move: 0, moveMS: 0, @@ -242,11 +242,12 @@ class SongSelect{ this.pressedKeys = {} this.gamepad = new Gamepad({ "13": ["b", "start", "ls", "rs"], - "8": ["a"], + "27": ["a"], "37": ["l", "lb", "lt", "lsl"], "39": ["r", "rb", "rt", "lsr"], "38": ["u", "lsu"], "40": ["d", "lsd"], + "8": ["back"], "ctrl": ["y"], "shift": ["x"] }) @@ -293,8 +294,10 @@ class SongSelect{ var key = { confirm: code == 13 || code == 32 || code == 70 || code == 74, // Enter, Space, F, J - cancel: code == 27 || code == 8, - // Esc, Backspace + cancel: code == 27, + // Esc + session: code == 8, + // Backspace left: code == 37 || code == 68, // Left, D right: code == 39 || code == 75, @@ -312,6 +315,8 @@ class SongSelect{ this.toSelectDifficulty() }else if(key.cancel){ this.toTitleScreen() + }else if(key.session){ + this.toSession() }else if(key.left){ this.moveToSong(-1) }else if(key.right){ @@ -326,7 +331,7 @@ class SongSelect{ }else{ this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl) } - }else if(key.cancel){ + }else if(key.cancel || key.session){ this.toSongSelect() }else if(key.left){ this.moveToDiff(-1) @@ -941,7 +946,8 @@ class SongSelect{ x: _x, y: songTop, song: this.songs[index], - highlight: highlight + highlight: highlight, + disabled: p2.session && this.songs[index].action && this.songs[index].action !== "random" }) } for(var i = this.selectedSong + 1; ; i++){ @@ -960,7 +966,8 @@ class SongSelect{ x: _x, y: songTop, song: this.songs[index], - highlight: highlight + highlight: highlight, + disabled: p2.session && this.songs[index].action && this.songs[index].action !== "random" }) } } @@ -1003,6 +1010,7 @@ class SongSelect{ animateMS: this.state.moveMS, cached: selectedWidth === this.songAsset.fullWidth ? 3 : (selectedWidth === this.songAsset.selectedWidth ? 2 : (selectedWidth === this.songAsset.width ? 1 : 0)), frameCache: this.songFrameCache, + disabled: p2.session && currentSong.action && currentSong.action !== "random", innerContent: (x, y, w, h) => { ctx.strokeStyle = "#000" if(screen === "title" || screen === "titleFadeIn" || screen === "song"){ @@ -1388,18 +1396,33 @@ class SongSelect{ ctx.lineTo(x + w - 4, y + 4) ctx.fill() x = frameLeft + 642 - this.draw.pattern({ - ctx: ctx, - img: assets.image["bg_score_p2"], - x: x, - y: y, - w: w, - h: h, - dx: frameLeft + 15, - dy: frameTop - 20, - scale: 1.55 - }) - ctx.fillStyle = "rgba(138, 245, 247, 0.5)" + if(p2.session){ + this.draw.pattern({ + ctx: ctx, + img: assets.image["bg_score_p2"], + x: x, + y: y, + w: w, + h: h, + dx: frameLeft + 15, + dy: frameTop - 20, + scale: 1.55 + }) + ctx.fillStyle = "rgba(138, 245, 247, 0.5)" + }else{ + this.draw.pattern({ + ctx: ctx, + img: assets.image["bg_settings"], + x: x, + y: y, + w: w, + h: h, + dx: frameLeft + 11, + dy: frameTop + 45, + scale: 3.1 + }) + ctx.fillStyle = "rgba(255, 255, 255, 0.5)" + } ctx.beginPath() ctx.moveTo(x, y + h) ctx.lineTo(x, y) diff --git a/server.py b/server.py index 7868cba..9270c8f 100644 --- a/server.py +++ b/server.py @@ -169,13 +169,12 @@ async def connection(ws, path): if "other_user" in user and "ws" in user["other_user"]: if type == "note"\ or type == "drumroll"\ - or type == "gameresults"\ - or type == "scorenext" and user["session"]: + or type == "gameresults": await user["other_user"]["ws"].send(msgobj(type, value)) elif type == "songsel" and user["session"]: user["action"] = "songsel" user["other_user"]["action"] = "songsel" - sent_msg1 = msgobj(type) + sent_msg1 = msgobj("songsel") sent_msg2 = msgobj("users", []) await asyncio.wait([ ws.send(sent_msg1),