View: Add note explosions

This commit is contained in:
LoveEevee 2018-11-15 11:42:22 +03:00
parent 5d19fb6701
commit 7cd8ce1ac1
5 changed files with 63 additions and 10 deletions

View File

@ -5,6 +5,7 @@ var assets = {
"notes.png",
"notes_drumroll.png",
"notes_hit.png",
"notes_explosion.png",
"balloon.png",
"taiko.png",
"dancing-don.gif",

View File

@ -14,14 +14,16 @@ class CanvasAsset{
var u = (a, b) => typeof a === "undefined" ? b : a
var frame = 0
var ms = this.controller.getElapsedTime()
var beatInterval = this.frameSpeed ? 1000 / 60 : this.beatInterval
if(this.animationEnd){
if(ms > this.animationStart + this.animationEnd.frameCount * this.speed * this.beatInterval){
if(ms > this.animationStart + this.animationEnd.frameCount * this.speed * beatInterval){
this.animationEnd.callback()
this.animationEnd = false
return this.draw()
}
}
var index = Math.floor((ms - this.animationStart) / (this.speed * this.beatInterval))
var index = Math.floor((ms - this.animationStart) / (this.speed * beatInterval))
if(Array.isArray(this.animation)){
frame = this.animation[this.mod(this.animation.length, index)]
}else{
@ -74,8 +76,9 @@ class CanvasAsset{
return frames
}
}
setUpdateSpeed(speed){
setUpdateSpeed(speed, frameSpeed){
this.speed = speed
this.frameSpeed = frameSpeed
}
setAnimationStart(ms){
this.animationStart = ms
@ -91,8 +94,8 @@ class CanvasAsset{
}
}
changeBeatInterval(beatMS, initial){
if(!initial && !this.frameSpeed){
var ms = this.controller.getElapsedTime()
if(!initial){
this.animationStart = ms - (ms - this.animationStart) / this.beatInterval * beatMS
}
this.beatInterval = beatMS

View File

@ -90,7 +90,7 @@ class Mekadon{
}else if(type === "drumroll" || type === "daiDrumroll"){
this.game.checkDrumroll(circle, score === 2)
}else{
this.controller.displayScore(score)
this.controller.displayScore(score, false, keyDai)
this.game.updateCombo(score)
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
this.game.updateCurrentCircle()

View File

@ -58,9 +58,8 @@
if(this.controller.autoPlayEnabled){
this.touchDrumDiv.style.display = "none"
}else{
pageEvents.add(this.canvas, "touchstart", this.ontouch.bind(this))
}
pageEvents.add(this.canvas, "touchstart", this.ontouch.bind(this))
this.gameDiv.classList.add("touch-visible")
document.getElementById("version").classList.add("version-hide")
@ -727,7 +726,7 @@
ctx.restore()
// Hit notes explosion
this.assets.drawAssets("notes")
// Good, OK, Bad
if(scoreMS < 300){
@ -1319,6 +1318,16 @@
this.currentScore.ms = this.getMS()
this.currentScore.type = score
this.currentScore.bigNote = bigNote
if(score > 0){
var explosion = this.assets.explosion
explosion.type = (bigNote ? 0 : 2) + (score === 450 ? 0 : 1)
explosion.setAnimation("normal")
explosion.setAnimationStart(this.getMS())
explosion.setAnimationEnd(bigNote ? 14 : 7, () => {
explosion.setAnimation(false)
})
}
}
}
posToMs(pos, speed){
@ -1362,7 +1371,7 @@
if(moveTo !== null){
this.pauseConfirm(moveTo)
}
}else{
}else if(!this.controller.autoPlayEnabled){
var pageX = touch.pageX * this.pixelRatio
var pageY = touch.pageY * this.pixelRatio

View File

@ -5,6 +5,7 @@ class ViewAssets{
this.allAssets = []
this.ctx = this.view.ctx
// Background
this.don = this.createAsset("background", frame => {
var imgw = 360
var imgh = 184
@ -55,6 +56,8 @@ class ViewAssets{
}
this.don.addFrames("clear", 30, "don_anim_clear")
this.don.normalAnimation()
// Bar
this.fire = this.createAsset("bar", frame => {
var imgw = 360
var imgh = 370
@ -87,6 +90,42 @@ class ViewAssets{
})
this.fire.addFrames("normal", 7, "fire_anim")
this.fire.setUpdateSpeed(1 / 8)
// Notes
this.explosion = this.createAsset("notes", frame => {
var w = 222
var h = 222
var mul = this.view.slotPos.size / 106
this.ctx.globalCompositeOperation = "screen"
var alpha = 1
if(this.explosion.type < 2){
if(frame < 2){
mul *= 1 - (frame + 1) * 0.2
}else if(frame > 9){
alpha = Math.max(0, 1 - (frame - 10) / 4)
}
}else if(frame > 5){
alpha = 0.5
}
if(alpha < 1 && !this.controller.touchEnabled){
this.ctx.globalAlpha = alpha
}
return {
sx: this.explosion.type * w,
sy: Math.min(3, Math.floor(frame / 2)) * h,
sw: w,
sh: h,
x: this.view.slotPos.x - w * mul / 2,
y: this.view.slotPos.y - h * mul / 2,
w: w * mul,
h: h * mul
}
})
this.explosion.type = null
this.explosion.addFrames("normal", 14, "notes_explosion")
this.explosion.setUpdateSpeed(1, true)
// Foreground
this.fireworks = []
for(let i = 0; i < 5 ; i++){
var fireworksAsset = this.createAsset("foreground", frame => {
@ -112,6 +151,7 @@ class ViewAssets{
fireworksAsset.setUpdateSpeed(1 / 16)
this.fireworks.push(fireworksAsset)
}
this.changeBeatInterval(this.view.beatInterval, true)
}
createAsset(layer, position){