Fix tabbing out before drumrolls on auto play

This commit is contained in:
LoveEevee 2018-09-20 21:30:49 +03:00
parent 7958afc0f0
commit 448927ad45
2 changed files with 27 additions and 21 deletions

View File

@ -18,7 +18,7 @@ class Game{
}
this.HPGain = 100 / this.songData.circles.filter(circle => {
var type = circle.getType()
return type == "don" || type == "ka" || type == "daiDon" || type == "daiKa"
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
}).length
this.paused = false
this.started = false
@ -89,17 +89,17 @@ class Game{
}
}
}else if(currentTime > endTime){
if(drumrollNotes){
circle.updateStatus(-1)
circle.played(0, false)
this.updateCurrentCircle()
if(this.controller.multiplayer == 1){
p2.send("drumroll", {
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
})
}
}else{
if(!this.controller.autoPlayEnabled){
if(!this.controller.autoPlayEnabled){
if(drumrollNotes){
circle.updateStatus(-1)
circle.played(0, false)
this.updateCurrentCircle()
if(this.controller.multiplayer === 1){
p2.send("drumroll", {
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
})
}
}else{
circle.updateStatus(-1)
var currentScore = 0
circle.played(currentScore, type === "daiDon" || type === "daiKa")
@ -107,11 +107,11 @@ class Game{
this.updateCurrentCircle()
this.updateCombo(currentScore)
this.updateGlobalScore(currentScore, 1)
}
if(this.controller.multiplayer === 1){
p2.send("note", {
score: -1
})
if(this.controller.multiplayer === 1){
p2.send("note", {
score: -1
})
}
}
}
}

View File

@ -8,9 +8,15 @@ class Mekadon{
}
play(circle){
var type = circle.getType()
if(type == "balloon"){
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
circle.updateStatus(-1)
circle.played(0, false)
this.game.updateCurrentCircle()
}
type = circle.getType()
if(type === "balloon"){
this.playDrumrollAt(circle, 0, 30)
}else if(type == "drumroll" || type == "daiDrumroll"){
}else if(type === "drumroll" || type === "daiDrumroll"){
this.playDrumrollAt(circle, 0, 60)
}else{
this.playAt(circle, 0, 450)
@ -59,12 +65,12 @@ class Mekadon{
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
this.lr = !this.lr
}
if(type == "balloon"){
if(type === "balloon"){
if(circle.requiredHits == 1){
assets.sounds["balloon"].play()
}
this.game.checkBalloon(circle)
}else if(type == "drumroll" || type == "daiDrumroll"){
}else if(type === "drumroll" || type === "daiDrumroll"){
this.game.checkDrumroll(circle)
}else{
if(typeof score == "undefined"){