SongSelect: category jumping

This commit is contained in:
Bui 2019-11-27 01:45:28 +00:00
parent 7a50dec558
commit 34d0bd01d4
3 changed files with 81 additions and 10 deletions

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@ -90,6 +90,7 @@ var assets = {
"se_don.wav", "se_don.wav",
"se_ka.wav", "se_ka.wav",
"se_pause.wav", "se_pause.wav",
"se_jump.wav",
"v_combo_50_meka.wav", "v_combo_50_meka.wav",
"v_combo_100_meka.wav", "v_combo_100_meka.wav",

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@ -115,7 +115,8 @@ class SongSelect{
songSkin: song.song_skin || {}, songSkin: song.song_skin || {},
music: song.music, music: song.music,
volume: song.volume, volume: song.volume,
maker: song.maker maker: song.maker,
canJump: true
}) })
} }
this.songs.sort((a, b) => { this.songs.sort((a, b) => {
@ -136,7 +137,8 @@ class SongSelect{
title: strings.randomSong, title: strings.randomSong,
skin: this.songSkin.random, skin: this.songSkin.random,
action: "random", action: "random",
category: strings.random category: strings.random,
canJump: true
}) })
if(touchEnabled){ if(touchEnabled){
if(fromTutorial === "tutorial"){ if(fromTutorial === "tutorial"){
@ -279,7 +281,8 @@ class SongSelect{
locked: true, locked: true,
hasPointer: false, hasPointer: false,
options: 0, options: 0,
selLock: false selLock: false,
catJump: false
} }
this.songSelecting = { this.songSelecting = {
speed: 800, speed: 800,
@ -304,13 +307,15 @@ class SongSelect{
this.gamepad = new Gamepad({ this.gamepad = new Gamepad({
confirm: ["b", "start", "ls", "rs"], confirm: ["b", "start", "ls", "rs"],
back: ["a"], back: ["a"],
left: ["l", "lb", "lt", "lsl"], left: ["l", "lsl"],
right: ["r", "rb", "rt", "lsr"], right: ["r", "lsr"],
up: ["u", "lsu"], up: ["u", "lsu"],
down: ["d", "lsd"], down: ["d", "lsd"],
session: ["back"], session: ["back"],
ctrl: ["y"], ctrl: ["y"],
shift: ["x"] shift: ["x"],
jump_left: ["lb", "lt"],
jump_right: ["rb", "rt"]
}, this.keyPress.bind(this)) }, this.keyPress.bind(this))
if(!assets.customSongs){ if(!assets.customSongs){
@ -362,9 +367,21 @@ class SongSelect{
}else if(name === "session"){ }else if(name === "session"){
this.toSession() this.toSession()
}else if(name === "left"){ }else if(name === "left"){
this.moveToSong(-1) if(this.pressedKeys["shift"]){
this.categoryJump(-1)
}else{
this.moveToSong(-1)
}
}else if(name === "right"){ }else if(name === "right"){
this.moveToSong(1) if(this.pressedKeys["shift"]){
this.categoryJump(1)
}else{
this.moveToSong(1)
}
}else if(name === "jump_left"){
this.categoryJump(-1)
}else if(name === "jump_right"){
this.categoryJump(1)
} }
}else if(this.state.screen === "difficulty"){ }else if(this.state.screen === "difficulty"){
if(name === "confirm"){ if(name === "confirm"){
@ -569,6 +586,16 @@ class SongSelect{
this.pointer(false) this.pointer(false)
} }
} }
categoryJump(moveBy){
this.state.catJump = true
this.state.move = moveBy;
this.state.locked = 1
this.endPreview()
assets.sounds["se_jump"].play()
}
moveToDiff(moveBy){ moveToDiff(moveBy){
if(this.state.locked !== 1){ if(this.state.locked !== 1){
this.state.move = moveBy this.state.move = moveBy
@ -984,9 +1011,52 @@ class SongSelect{
var scroll = resize2 - resize - scrollDelay * 2 var scroll = resize2 - resize - scrollDelay * 2
var elapsed = ms - this.state.moveMS var elapsed = ms - this.state.moveMS
if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){ if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
assets.sounds["se_ka"].play() var isJump = this.state.catJump
var previousSelectedSong = this.selectedSong var previousSelectedSong = this.selectedSong
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
if(!isJump){
assets.sounds["se_ka"].play()
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
}else{
var currentCat = this.songs[this.selectedSong].category
var currentIdx = this.mod(this.songs.length, this.selectedSong)
if(this.state.move > 0){
var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) > currentIdx && song.category !== currentCat && song.canJump)
if(!nextSong){
nextSong = this.songs[0]
}
}else{
var isFirstInCat = this.songs.findIndex(song => song.category === currentCat) == this.selectedSong
if(!isFirstInCat){
var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) < currentIdx && song.category === currentCat && song.canJump)
}else{
var idx = this.songs.length - 1
var nextSong
var lastCat
for(;idx>=0;idx--){
if(this.songs[idx].category !== lastCat && this.songs[idx].action !== "back"){
lastCat = this.songs[idx].category
if(nextSong){
break
}
}
if(lastCat !== currentCat && idx < currentIdx){
nextSong = idx
}
}
nextSong = this.songs[nextSong]
}
if(!nextSong){
var rev = [...this.songs].reverse()
nextSong = rev.find(song => song.canJump)
}
}
this.selectedSong = this.songs.indexOf(nextSong)
this.state.catJump = false
}
if(previousSelectedSong !== this.selectedSong){ if(previousSelectedSong !== this.selectedSong){
pageEvents.send("song-select-move", this.songs[this.selectedSong]) pageEvents.send("song-select-move", this.songs[this.selectedSong])
} }