mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
PraseTja: Add branches
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type - When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection - Branch can be forced in debug
This commit is contained in:
parent
440436b38c
commit
03b9326733
@ -44,7 +44,8 @@
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box-sizing: border-box;
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}
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#debug .input-slider{
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#debug .input-slider,
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#debug .select{
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display: flex;
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width: 100%;
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height: 30px;
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@ -59,7 +60,8 @@
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padding: 2px 4px;
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text-align: center;
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}
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#debug .input-slider>span{
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#debug .input-slider>span,
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#debug .select>span{
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display: block;
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width: 10%;
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height: 100%;
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@ -70,10 +72,19 @@
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line-height: 2em;
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cursor: pointer;
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}
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#debug .input-slider>span:hover{
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#debug .input-slider>span:hover,
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#debug .select>span:hover{
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opacity: 1;
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background: #333;
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}
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#debug .select select{
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width: 90%;
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height: 100%;
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box-sizing: border-box;
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font-size: 18px;
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font-family: sans-serif;
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padding: 2px 4px;
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}
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#debug label{
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display: block;
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@ -111,6 +122,7 @@
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margin-left: 3px;
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}
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#debug .autoplay-label{
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#debug .autoplay-label,
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#debug .branch-hide{
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display: none;
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}
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@ -1167,6 +1167,7 @@
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var firstTop = config.multiplayer ? 0 : 30
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var secondTop = config.multiplayer ? 0 : 8
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config.percentage = Math.max(0, Math.min(1, config.percentage))
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var cleared = config.percentage - 1 / 50 >= config.clear
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var gaugeW = 14 * 50
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@ -1,6 +1,5 @@
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class Circle{
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constructor(config){
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// id, ms, type, text, speed, endTime, requiredHits
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this.id = config.id
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this.ms = config.start
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this.originalMS = this.ms
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@ -23,38 +22,13 @@ class Circle{
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this.gogoChecked = false
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this.beatMS = config.beatMS
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this.fixedPos = config.fixedPos
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}
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getMS(){
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return this.ms
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}
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getEndTime(){
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return this.endTime
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}
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getType(){
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return this.type
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}
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getLastFrame(){
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return this.lastFrame
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this.branch = config.branch
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this.section = config.section
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}
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animate(ms){
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this.animating = true
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this.animT = ms
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}
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isAnimated(){
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return this.animating
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}
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getAnimT(){
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return this.animT
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}
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getPlayed(){
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return this.isPlayed
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}
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isAnimationFinished(){
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return this.animationEnded
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}
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endAnimation(){
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this.animationEnded = true
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}
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played(score, big){
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this.score = score
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this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
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@ -65,16 +39,4 @@ class Circle{
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this.timesKa++
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}
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}
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getScore(){
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return this.score
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}
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getID(){
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return this.id
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}
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getText(){
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return this.text
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}
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getSpeed(){
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return this.speed
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}
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}
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@ -8,15 +8,19 @@ class Debug{
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this.debugDiv.innerHTML = assets.pages["debug"]
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document.body.appendChild(this.debugDiv)
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this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
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this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
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this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
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this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
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this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
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this.autoplayLabel = this.debugDiv.getElementsByClassName("autoplay-label")[0]
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this.autoplayCheckbox = this.debugDiv.getElementsByClassName("autoplay")[0]
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this.restartBtn = this.debugDiv.getElementsByClassName("restart-btn")[0]
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this.exitBtn = this.debugDiv.getElementsByClassName("exit-btn")[0]
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this.titleDiv = this.byClass("title")
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this.minimiseDiv = this.byClass("minimise")
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this.offsetDiv = this.byClass("offset")
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this.measureNumDiv = this.byClass("measure-num")
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this.branchHideDiv = this.byClass("branch-hide")
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this.branchSelectDiv = this.byClass("branch-select")
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this.branchSelect = this.branchSelectDiv.getElementsByTagName("select")[0]
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this.branchResetBtn = this.branchSelectDiv.getElementsByClassName("reset")[0]
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this.restartCheckbox = this.byClass("change-restart")
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this.autoplayLabel = this.byClass("autoplay-label")
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this.autoplayCheckbox = this.byClass("autoplay")
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this.restartBtn = this.byClass("restart-btn")
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this.exitBtn = this.byClass("exit-btn")
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this.moving = false
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pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
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@ -26,6 +30,8 @@ class Debug{
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pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
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pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
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pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
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pageEvents.add(this.branchSelect, "change", this.branchChange.bind(this))
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pageEvents.add(this.branchResetBtn, "click", this.branchReset.bind(this))
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this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
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this.offsetSlider.onchange(this.offsetChange.bind(this))
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@ -39,6 +45,9 @@ class Debug{
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this.updateStatus()
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pageEvents.send("debug")
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}
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byClass(name){
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return this.debugDiv.getElementsByClassName(name)[0]
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}
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startMove(event){
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if(event.which === 1){
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event.stopPropagation()
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@ -88,17 +97,23 @@ class Debug{
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}
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updateStatus(){
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if(debugObj.controller && !this.controller){
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this.controller = debugObj.controller
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this.restartBtn.style.display = "block"
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this.autoplayLabel.style.display = "block"
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if(this.controller.parsedSongData.branches){
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this.branchHideDiv.style.display = "block"
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}
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this.controller = debugObj.controller
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var selectedSong = this.controller.selectedSong
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this.defaultOffset = selectedSong.offset || 0
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if(this.songFolder === selectedSong.folder){
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this.offsetChange(this.offsetSlider.get(), true)
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this.branchChange(null, true)
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}else{
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this.songFolder = selectedSong.folder
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this.offsetSlider.set(this.defaultOffset)
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this.branchReset(null, true)
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}
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var measures = this.controller.parsedSongData.measures
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@ -128,6 +143,7 @@ class Debug{
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if(this.controller && !debugObj.controller){
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this.restartBtn.style.display = ""
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this.autoplayLabel.style.display = ""
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this.branchHideDiv.style.display = ""
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this.controller = null
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}
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}
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@ -142,6 +158,11 @@ class Debug{
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songData.measures.forEach(measure => {
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measure.ms = measure.originalMS + offset
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})
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if(songData.branches){
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songData.branches.forEach(branch => {
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branch.ms = branch.originalMS + offset
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})
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}
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if(this.restartCheckbox.checked && !noRestart){
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this.restartSong()
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}
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@ -171,21 +192,44 @@ class Debug{
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}
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}
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}
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branchChange(event, noRestart){
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if(this.controller){
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var game = this.controller.game
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var name = this.branchSelect.value
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game.branch = name === "auto" ? false : name
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game.branchSet = false
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if(this.restartCheckbox.checked && !noRestart){
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this.restartSong()
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}
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}
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}
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branchReset(event, noRestart){
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this.branchSelect.value = "auto"
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this.branchChange(null, noRestart)
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}
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clean(){
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this.offsetSlider.clean()
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this.measureNumSlider.clean()
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pageEvents.remove(window, ["mousedown", "mouseup", "blur"])
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pageEvents.mouseRemove(this)
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pageEvents.remove(this.titleDiv, "mousedown")
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pageEvents.remove(this.title, "mousedown")
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pageEvents.remove(this.minimiseDiv, "click")
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pageEvents.remove(this.restartBtn, "click")
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pageEvents.remove(this.exitBtn, "click")
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pageEvents.remove(this.autoplayCheckbox, "change")
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pageEvents.remove(this.branchSelect, "change")
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pageEvents.remove(this.branchResetBtn, "click")
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delete this.titleDiv
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delete this.minimiseDiv
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delete this.offsetDiv
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delete this.measureNumDiv
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delete this.branchHideDiv
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delete this.branchSelectDiv
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delete this.branchSelect
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delete this.branchResetBtn
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delete this.restartCheckbox
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delete this.autoplayLabel
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delete this.autoplayCheckbox
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@ -19,8 +19,8 @@ class Game{
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difficulty: this.rules.difficulty
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var type = circle.getType()
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return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
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var type = circle.type
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return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
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}).length
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this.paused = false
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this.started = false
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@ -28,6 +28,8 @@ class Game{
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this.musicFadeOut = 0
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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this.sectionNotes = []
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this.sectionDrumroll = 0
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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@ -69,17 +71,18 @@ class Game{
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}
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updateCirclesStatus(){
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var nextSet = false
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var ms = this.elapsedTime
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var circles = this.songData.circles
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var startIndex = this.currentCircle === 0 ? 0 : this.currentCircle - 1
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for(var i = startIndex; i < circles.length && i < this.currentCircle + 2; i++){
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var index = 0
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for(var i = startIndex; i < circles.length; i++){
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var circle = circles[i]
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if(!circle.getPlayed()){
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var ms = this.elapsedTime
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var type = circle.getType()
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if((!circle.branch || circle.branch.active) && !circle.isPlayed){
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var type = circle.type
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
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var endTime = circle.endTime + (drumrollNotes ? 0 : this.rules.bad)
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if(ms >= circle.getMS()){
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if(ms >= circle.ms){
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if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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@ -101,7 +104,7 @@ class Game{
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this.updateCurrentCircle()
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if(this.controller.multiplayer === 1){
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var value = {
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pace: (ms - circle.getMS()) / circle.timesHit
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pace: (ms - circle.ms) / circle.timesHit
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}
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if(type === "drumroll" || type === "daiDrumroll"){
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value.kaAmount = circle.timesKa / circle.timesHit
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@ -111,6 +114,7 @@ class Game{
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}else{
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var currentScore = 0
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circle.played(-1, type === "daiDon" || type === "daiKa")
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this.sectionNotes.push(0)
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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@ -126,6 +130,56 @@ class Game{
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nextSet = true
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this.currentCircle = i
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}
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if(index++ > 1){
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break
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}
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}
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}
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var branches = this.songData.branches
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if(branches){
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if(this.controller.multiplayer === 2 || this.branch){
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var parent = this.controller.multiplayer === 2 ? p2 : this
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var view = this.controller.view
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if(view.branch !== parent.branch){
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view.branchAnimate = {
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ms: ms,
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fromBranch: view.branch
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}
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view.branch = parent.branch
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}
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if(!parent.branchSet){
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parent.branchSet = true
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for(var i = 0; i < branches.length; i++){
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this.setBranch(branches[i], parent.branch)
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}
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}
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}else{
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var measures = this.songData.measures
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for(var i = 0; i < measures.length; i++){
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var measure = measures[i]
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if(measure.ms > ms){
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break
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}else if(measure.nextBranch && !measure.gameChecked){
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measure.gameChecked = true
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var branch = measure.nextBranch
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if(branch.type){
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if(branch.type === "drumroll"){
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var accuracy = this.sectionDrumroll
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}else{
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var accuracy = this.sectionNotes.reduce((a, b) => a + b) / this.sectionNotes.length * 100
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}
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if(accuracy >= branch.requirement[1]){
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this.setBranch(branch, "master")
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}else if(accuracy >= branch.requirement[0]){
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this.setBranch(branch, "advanced")
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}else{
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this.setBranch(branch, "normal")
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}
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}else if(this.controller.multiplayer === 1){
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p2.send("branch", "normal")
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}
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}
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}
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}
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}
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}
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@ -160,7 +214,7 @@ class Game{
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}
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}
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checkKey(keyCodes, circle, check){
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if(circle && !circle.getPlayed()){
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if(circle && !circle.isPlayed){
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if(!this.checkScore(circle, check)){
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return
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}
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@ -171,7 +225,7 @@ class Game{
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}
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checkScore(circle, check){
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var ms = this.elapsedTime
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var type = circle.getType()
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var type = circle.type
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var keysDon = check === "don" || check === "daiDon"
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var keysKa = check === "ka" || check === "daiKa"
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@ -182,7 +236,7 @@ class Game{
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var keyTime = this.controller.getKeyTime()
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var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
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var relative = currentTime - circle.getMS()
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var relative = currentTime - circle.ms
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if(typeDon || typeKa){
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if(-this.rules.bad >= relative || relative >= this.rules.bad){
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@ -219,10 +273,11 @@ class Game{
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this.updateCombo(score)
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this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
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this.updateCurrentCircle()
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if(this.controller.multiplayer == 1){
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this.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
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if(this.controller.multiplayer === 1){
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var value = {
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score: score,
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ms: circle.getMS() - currentTime,
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ms: circle.ms - currentTime,
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dai: typeDai ? keyDai ? 2 : 1 : 0
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}
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if((!keysDon || !typeDon) && (!keysKa || !typeKa)){
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@ -231,12 +286,12 @@ class Game{
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p2.send("note", value)
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}
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}else{
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if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
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if(circle.ms > currentTime || currentTime > circle.endTime){
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return true
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}
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if(keysDon && type === "balloon"){
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this.checkBalloon(circle)
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if(check === "daiDon" && !circle.getPlayed()){
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if(check === "daiDon" && !circle.isPlayed){
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this.checkBalloon(circle)
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}
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}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
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@ -256,24 +311,25 @@ class Game{
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circle.played(score)
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
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pace: (this.elapsedTime - circle.ms) / circle.timesHit
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})
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}
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}else{
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var score = 300
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circle.hit()
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}
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this.globalScore.drumroll ++
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this.globalScore.drumroll++
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this.sectionDrumroll++
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this.globalScore.points += score
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this.view.setDarkBg(false)
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}
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checkDrumroll(circle, keysKa){
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var ms = this.elapsedTime
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var dai = circle.getType() === "daiDrumroll"
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var dai = circle.type === "daiDrumroll"
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var score = 100
|
||||
circle.hit(keysKa)
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
if(circle.getType() === "drumroll"){
|
||||
if(circle.type === "drumroll"){
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||
}else{
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
|
||||
@ -291,6 +347,9 @@ class Game{
|
||||
circleAnim.animate(ms)
|
||||
this.view.drumroll.push(circleAnim)
|
||||
this.globalScore.drumroll++
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.sectionDrumroll++
|
||||
}
|
||||
this.globalScore.points += score * (dai ? 2 : 1)
|
||||
this.view.setDarkBg(false)
|
||||
}
|
||||
@ -298,11 +357,11 @@ class Game{
|
||||
var ms = this.elapsedTime
|
||||
if(!this.lastCircle){
|
||||
var circles = this.songData.circles
|
||||
this.lastCircle = circles[circles.length - 1].getEndTime()
|
||||
this.lastCircle = circles[circles.length - 1].endTime
|
||||
if(this.controller.multiplayer){
|
||||
var syncWith = this.controller.syncWith
|
||||
var syncCircles = syncWith.game.songData.circles
|
||||
var syncLastCircle = syncCircles[syncCircles.length - 1].getEndTime()
|
||||
var syncLastCircle = syncCircles[syncCircles.length - 1].endTime
|
||||
if(syncLastCircle > this.lastCircle){
|
||||
this.lastCircle = syncLastCircle
|
||||
}
|
||||
@ -410,7 +469,14 @@ class Game{
|
||||
return this.songData.circles
|
||||
}
|
||||
updateCurrentCircle(){
|
||||
this.currentCircle++
|
||||
var circles = this.songData.circles
|
||||
do{
|
||||
var circle = circles[++this.currentCircle]
|
||||
}while(circle && circle.branch && !circle.branch.active)
|
||||
if(circle && circle.section){
|
||||
this.sectionNotes = []
|
||||
this.sectionDrumroll = 0
|
||||
}
|
||||
}
|
||||
getCurrentCircle(){
|
||||
return this.currentCircle
|
||||
@ -464,4 +530,16 @@ class Game{
|
||||
}
|
||||
this.globalScore.points += Math.floor(score * multiplier / 10) * 10
|
||||
}
|
||||
setBranch(branch, name){
|
||||
var names = ["normal", "advanced", "master"]
|
||||
for(var i in names){
|
||||
if(names[i] in branch){
|
||||
branch[names[i]].active = names[i] === name
|
||||
}
|
||||
}
|
||||
branch.active = name
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("branch", name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -199,7 +199,7 @@
|
||||
songObj.subtitle = songObj.subtitle_en = subtitle
|
||||
songObj.preview = meta.demostart ? Math.floor(meta.demostart * 1000) : 0
|
||||
if(meta.level){
|
||||
songObj.stars[this.courseTypes[diff]] = meta.level
|
||||
songObj.stars[this.courseTypes[diff]] = meta.level + (meta.branch ? " B" : "")
|
||||
}
|
||||
if(meta.wave){
|
||||
songObj.music = this.otherFiles[dir + meta.wave.toLowerCase()]
|
||||
|
@ -199,8 +199,8 @@ class Keyboard{
|
||||
if(
|
||||
sound === "don"
|
||||
&& circle
|
||||
&& !circle.getPlayed()
|
||||
&& circle.getType() === "balloon"
|
||||
&& !circle.isPlayed
|
||||
&& circle.type === "balloon"
|
||||
&& circle.requiredHits - circle.timesHit <= 1
|
||||
){
|
||||
this.controller.playSound("se_balloon")
|
||||
|
@ -6,12 +6,12 @@ class Mekadon{
|
||||
this.lastHit = -Infinity
|
||||
}
|
||||
play(circle){
|
||||
var type = circle.getType()
|
||||
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
|
||||
var type = circle.type
|
||||
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.endTime){
|
||||
circle.played(-1, false)
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
type = circle.getType()
|
||||
type = circle.type
|
||||
if(type === "balloon"){
|
||||
this.playDrumrollAt(circle, 0, 30)
|
||||
}else if(type === "drumroll" || type === "daiDrumroll"){
|
||||
@ -21,7 +21,7 @@ class Mekadon{
|
||||
}
|
||||
}
|
||||
playAt(circle, ms, score, dai, reverse){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
var currentMs = circle.ms - this.getMS()
|
||||
if(ms > currentMs - 10){
|
||||
return this.playNow(circle, score, dai, reverse)
|
||||
}
|
||||
@ -36,18 +36,19 @@ class Mekadon{
|
||||
}
|
||||
}
|
||||
miss(circle){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
var currentMs = circle.ms - this.getMS()
|
||||
if(0 >= currentMs - 10){
|
||||
this.controller.displayScore(0, true)
|
||||
this.game.updateCurrentCircle()
|
||||
this.game.updateCombo(0)
|
||||
this.game.updateGlobalScore(0, 1, circle.gogoTime)
|
||||
this.game.sectionNotes.push(0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
playNow(circle, score, dai, reverse){
|
||||
var kbd = this.controller.getBindings()
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var keyDai = false
|
||||
var playDai = !dai || dai === 2
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
@ -55,7 +56,7 @@ class Mekadon{
|
||||
if(drumrollNotes){
|
||||
var ms = this.getMS()
|
||||
}else{
|
||||
var ms = circle.getMS()
|
||||
var ms = circle.ms
|
||||
}
|
||||
|
||||
if(reverse){
|
||||
@ -95,6 +96,7 @@ class Mekadon{
|
||||
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
|
||||
this.game.updateCurrentCircle()
|
||||
circle.played(score, keyDai)
|
||||
this.game.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
|
||||
}
|
||||
this.lastHit = ms
|
||||
return true
|
||||
|
@ -109,6 +109,7 @@ class P2Connection{
|
||||
this.dai = 2
|
||||
this.kaAmount = 0
|
||||
this.results = false
|
||||
this.branch = "normal"
|
||||
break
|
||||
case "gameend":
|
||||
this.otherConnected = false
|
||||
@ -141,6 +142,10 @@ class P2Connection{
|
||||
this.kaAmount = response.value.kaAmount
|
||||
}
|
||||
break
|
||||
case "branch":
|
||||
this.branch = response.value
|
||||
this.branchSet = false
|
||||
break
|
||||
case "session":
|
||||
this.clearMessage("users")
|
||||
this.otherConnected = true
|
||||
@ -161,10 +166,10 @@ class P2Connection{
|
||||
}
|
||||
play(circle, mekadon){
|
||||
if(this.otherConnected || this.notes.length > 0){
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
|
||||
if(drumrollNotes && mekadon.getMS() > circle.getEndTime()){
|
||||
if(drumrollNotes && mekadon.getMS() > circle.endTime){
|
||||
circle.played(-1, false)
|
||||
mekadon.game.updateCurrentCircle()
|
||||
}
|
||||
@ -177,7 +182,7 @@ class P2Connection{
|
||||
var note = this.notes[0]
|
||||
if(note.score >= 0){
|
||||
var dai = 1
|
||||
if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
|
||||
if(circle.type === "daiDon" || circle.type === "daiKa"){
|
||||
dai = this.dai
|
||||
}
|
||||
if(mekadon.playAt(circle, note.ms, note.score, dai, note.reverse)){
|
||||
|
@ -59,7 +59,9 @@
|
||||
if(!(courseName in courses)){
|
||||
courses[courseName] = {}
|
||||
}
|
||||
courses[courseName][name] = currentCourse[name]
|
||||
if(name !== "branch"){
|
||||
courses[courseName][name] = currentCourse[name]
|
||||
}
|
||||
}
|
||||
courses[courseName].start = lineNum + 1
|
||||
courses[courseName].end = this.data.length
|
||||
@ -70,6 +72,8 @@
|
||||
hasSong = true
|
||||
courses[courseName].end = lineNum
|
||||
}
|
||||
}else if(name.startsWith("branchstart") && inSong){
|
||||
courses[courseName].branch = true
|
||||
}
|
||||
|
||||
}else if(!inSong){
|
||||
@ -128,9 +132,13 @@
|
||||
var balloons = meta.balloon || []
|
||||
|
||||
var lastDrumroll = false
|
||||
|
||||
var branch = false
|
||||
var branchType
|
||||
var branchPreference = "m"
|
||||
var branchObj = {}
|
||||
var currentBranch = false
|
||||
var branchSettings = {}
|
||||
var branchPushed = false
|
||||
var sectionBegin = true
|
||||
|
||||
var currentMeasure = []
|
||||
var firstNote = true
|
||||
@ -138,19 +146,19 @@
|
||||
var circleID = 0
|
||||
|
||||
var pushMeasure = () => {
|
||||
if(barLine){
|
||||
var note = currentMeasure[0]
|
||||
if(note){
|
||||
var speed = note.bpm * note.scroll / 60
|
||||
}else{
|
||||
var speed = bpm * scroll / 60
|
||||
}
|
||||
this.measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed
|
||||
})
|
||||
var note = currentMeasure[0]
|
||||
if(note){
|
||||
var speed = note.bpm * note.scroll / 60
|
||||
}else{
|
||||
var speed = bpm * scroll / 60
|
||||
}
|
||||
this.measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed,
|
||||
visible: barLine,
|
||||
branch: currentBranch
|
||||
})
|
||||
if(currentMeasure.length){
|
||||
for(var i = 0; i < currentMeasure.length; i++){
|
||||
var note = currentMeasure[i]
|
||||
@ -182,7 +190,9 @@
|
||||
gogoTime: note.gogo,
|
||||
endTime: note.endTime,
|
||||
requiredHits: note.requiredHits,
|
||||
beatMS: 60000 / note.bpm
|
||||
beatMS: 60000 / note.bpm,
|
||||
branch: currentBranch,
|
||||
section: note.section
|
||||
})
|
||||
if(lastDrumroll === note){
|
||||
lastDrumroll = circleObj
|
||||
@ -204,59 +214,112 @@
|
||||
var line = line.slice(1).toLowerCase()
|
||||
var [name, value] = this.split(line, " ")
|
||||
|
||||
if(!branch || branch && branchType === branchPreference){
|
||||
switch(name){
|
||||
case "gogostart":
|
||||
gogo = true
|
||||
break
|
||||
case "gogoend":
|
||||
gogo = false
|
||||
break
|
||||
case "bpmchange":
|
||||
bpm = parseFloat(value)
|
||||
break
|
||||
case "scroll":
|
||||
scroll = parseFloat(value)
|
||||
break
|
||||
case "measure":
|
||||
var [numerator, denominator] = value.split("/")
|
||||
measure = numerator / denominator * 4
|
||||
break
|
||||
case "delay":
|
||||
ms += (parseFloat(value) || 0) * 1000
|
||||
break
|
||||
case "barlineon":
|
||||
barLine = true
|
||||
break
|
||||
case "barlineoff":
|
||||
barLine = false
|
||||
break
|
||||
}
|
||||
}
|
||||
switch(name){
|
||||
case "gogostart":
|
||||
gogo = true
|
||||
break
|
||||
case "gogoend":
|
||||
gogo = false
|
||||
break
|
||||
case "bpmchange":
|
||||
bpm = parseFloat(value)
|
||||
break
|
||||
case "scroll":
|
||||
scroll = parseFloat(value)
|
||||
break
|
||||
case "measure":
|
||||
var [numerator, denominator] = value.split("/")
|
||||
measure = numerator / denominator * 4
|
||||
break
|
||||
case "delay":
|
||||
ms += (parseFloat(value) || 0) * 1000
|
||||
break
|
||||
case "barlineon":
|
||||
barLine = true
|
||||
break
|
||||
case "barlineoff":
|
||||
barLine = false
|
||||
break
|
||||
case "branchstart":
|
||||
branch = true
|
||||
branchType = ""
|
||||
currentBranch = false
|
||||
branchPushed = false
|
||||
branchSettings = {
|
||||
ms: ms,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll,
|
||||
sectionBegin: sectionBegin
|
||||
}
|
||||
value = value.split(",")
|
||||
var forkType = value[0].toLowerCase()
|
||||
if(forkType === "r" || parseFloat(value[2]) <= 100){
|
||||
branchPreference = "m"
|
||||
}else if(parseFloat(value[1]) <= 100){
|
||||
branchPreference = "e"
|
||||
}else{
|
||||
branchPreference = "n"
|
||||
if(!this.branches){
|
||||
this.branches = []
|
||||
}
|
||||
branchObj = {
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
type: value[0].toLowerCase() === "r" ? "drumroll" : "perfect",
|
||||
requirement: [
|
||||
parseFloat(value[1]),
|
||||
parseFloat(value[2])
|
||||
]
|
||||
}
|
||||
break
|
||||
case "branchend":
|
||||
case "section":
|
||||
branch = false
|
||||
currentBranch = false
|
||||
if(this.measures.length !== 0){
|
||||
this.measures[this.measures.length - 1].nextBranch = {
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
active: "normal"
|
||||
}
|
||||
}
|
||||
break
|
||||
case "section":
|
||||
sectionBegin = true
|
||||
if(branch && !currentBranch){
|
||||
branchSettings.sectionBegin = true
|
||||
}
|
||||
break
|
||||
case "n": case "e": case "m":
|
||||
branchType = name
|
||||
if(!branchPushed){
|
||||
branchPushed = true
|
||||
this.branches.push(branchObj)
|
||||
if(this.measures.length === 1 && branchObj.type === "drumroll"){
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
if(circle.endTime && circle.type === "drumroll" || circle.type === "daiDrumroll" || circle.type === "balloon"){
|
||||
this.measures.push({
|
||||
ms: circle.endTime,
|
||||
originalMS: circle.endTime,
|
||||
speed: circle.bpm * circle.scroll / 60,
|
||||
visible: false,
|
||||
branch: circle.branch
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.measures.length !== 0){
|
||||
this.measures[this.measures.length - 1].nextBranch = branchObj
|
||||
}
|
||||
}
|
||||
ms = branchSettings.ms
|
||||
gogo = branchSettings.gogo
|
||||
bpm = branchSettings.bpm
|
||||
scroll = branchSettings.scroll
|
||||
sectionBegin = branchSettings.sectionBegin
|
||||
var branchName = name === "m" ? "master" : (name === "e" ? "advanced" : "normal")
|
||||
currentBranch = {
|
||||
name: branchName,
|
||||
active: branchName === "normal"
|
||||
}
|
||||
branchObj[branchName] = currentBranch
|
||||
break
|
||||
}
|
||||
|
||||
}else if(!branch || branch && branchType === branchPreference){
|
||||
}else{
|
||||
|
||||
var string = line.split("")
|
||||
|
||||
@ -278,8 +341,10 @@
|
||||
txt: type.txt,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
}
|
||||
sectionBegin = false
|
||||
if(lastDrumroll){
|
||||
circleObj.endDrumroll = lastDrumroll
|
||||
lastDrumroll = false
|
||||
@ -293,15 +358,19 @@
|
||||
txt: type.txt,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
}
|
||||
sectionBegin = false
|
||||
if(lastDrumroll){
|
||||
if(symbol === "9"){
|
||||
currentMeasure.push({
|
||||
endDrumroll: lastDrumroll,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
})
|
||||
sectionBegin = false
|
||||
lastDrumroll = false
|
||||
}else{
|
||||
currentMeasure.push({
|
||||
@ -327,8 +396,10 @@
|
||||
currentMeasure.push({
|
||||
endDrumroll: lastDrumroll,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
})
|
||||
sectionBegin = false
|
||||
lastDrumroll = false
|
||||
}else{
|
||||
currentMeasure.push({
|
||||
@ -359,6 +430,10 @@
|
||||
lastDrumroll.originalEndTime = ms
|
||||
}
|
||||
|
||||
if(this.branches){
|
||||
circles.sort((a, b) => a.ms > b.ms ? 1 : -1)
|
||||
circles.forEach((circle, i) => circle.id = i + 1)
|
||||
}
|
||||
return circles
|
||||
}
|
||||
}
|
||||
|
@ -351,7 +351,7 @@ class SongSelect{
|
||||
down: code == 40
|
||||
// Down
|
||||
}
|
||||
if(key.cancel && event){
|
||||
if(event && (code == 27 || code == 8)){
|
||||
event.preventDefault()
|
||||
}
|
||||
if(this.state.screen === "song"){
|
||||
@ -1322,27 +1322,47 @@ class SongSelect{
|
||||
outlineSize: currentUra ? this.songAsset.letterBorder : 0
|
||||
})
|
||||
})
|
||||
var songStars = currentUra ? currentSong.stars[4] : currentSong.stars[i]
|
||||
for(var j = 0; j < 10; j++){
|
||||
if(songSel){
|
||||
var yPos = _y + 113 + j * 17
|
||||
}else{
|
||||
var yPos = _y + 178 + j * 19.5
|
||||
}
|
||||
if(10 - j > songStars){
|
||||
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
|
||||
ctx.beginPath()
|
||||
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
}else{
|
||||
this.draw.diffStar({
|
||||
ctx: ctx,
|
||||
songSel: songSel,
|
||||
ura: currentUra,
|
||||
x: _x,
|
||||
y: yPos,
|
||||
ratio: ratio
|
||||
})
|
||||
var songStarsArray = (currentUra ? currentSong.stars[4] : currentSong.stars[i]).toString().split(" ")
|
||||
var songStars = songStarsArray[0]
|
||||
var songBranch = songStarsArray[1] === "B"
|
||||
var elapsedMS = this.state.screenMS > this.state.moveMS ? this.state.screenMS : this.state.moveMS
|
||||
var fade = ((ms - elapsedMS) % 2000) / 2000
|
||||
if(songBranch && fade > 0.25 && fade < 0.75){
|
||||
this.draw.verticalText({
|
||||
ctx: ctx,
|
||||
text: strings.songBranch,
|
||||
x: _x,
|
||||
y: _y + (songSel ? 110 : 185),
|
||||
width: songSel ? 44 : 56,
|
||||
height: songSel ? 160 : 170,
|
||||
fill: songSel && !currentUra ? "#c85200" : "#fff",
|
||||
fontSize: songSel ? 25 : 27,
|
||||
fontFamily: songSel ? "Meiryo, Microsoft YaHei, sans-serif" : this.font,
|
||||
outline: songSel ? false : "#f22666",
|
||||
outlineSize: songSel ? 0 : this.songAsset.letterBorder
|
||||
})
|
||||
}else{
|
||||
for(var j = 0; j < 10; j++){
|
||||
if(songSel){
|
||||
var yPos = _y + 113 + j * 17
|
||||
}else{
|
||||
var yPos = _y + 178 + j * 19.5
|
||||
}
|
||||
if(10 - j > songStars){
|
||||
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
|
||||
ctx.beginPath()
|
||||
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
}else{
|
||||
this.draw.diffStar({
|
||||
ctx: ctx,
|
||||
songSel: songSel,
|
||||
ura: currentUra,
|
||||
x: _x,
|
||||
y: yPos,
|
||||
ratio: ratio
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
var currentDiff = this.selectedDiff - this.diffOptions.length
|
||||
|
@ -86,7 +86,7 @@ class SoundGain{
|
||||
this.volume = amount
|
||||
}
|
||||
setCrossfade(amount){
|
||||
this.setVolume(Math.pow(Math.sin(Math.PI / 2 * amount), 1 / 4))
|
||||
this.setVolume(Math.sqrt(Math.sin(Math.PI / 2 * amount)))
|
||||
}
|
||||
fadeIn(duration, time, absolute){
|
||||
this.fadeVolume(0, this.volume * this.volume, duration, time, absolute)
|
||||
|
@ -34,6 +34,7 @@
|
||||
this.normal = "ふつう"
|
||||
this.hard = "むずかしい"
|
||||
this.oni = "おに"
|
||||
this.songBranch = "譜面分岐あり"
|
||||
this.sessionStart = "オンラインセッションを開始する!"
|
||||
this.sessionEnd = "オンラインセッションを終了する"
|
||||
this.loading = "ロード中..."
|
||||
@ -135,6 +136,7 @@ function StringsEn(){
|
||||
this.normal = "Normal"
|
||||
this.hard = "Hard"
|
||||
this.oni = "Extreme"
|
||||
this.songBranch = "Forked Paths"
|
||||
this.sessionStart = "Begin an Online Session!"
|
||||
this.sessionEnd = "End Online Session"
|
||||
this.loading = "Loading..."
|
||||
@ -236,6 +238,7 @@ function StringsCn(){
|
||||
this.normal = "普通"
|
||||
this.hard = "困难"
|
||||
this.oni = "魔王"
|
||||
this.songBranch = "有分数分支"
|
||||
this.sessionStart = "开始在线会话!"
|
||||
this.sessionEnd = "结束在线会话"
|
||||
this.loading = "加载中..."
|
||||
@ -337,6 +340,7 @@ function StringsTw(){
|
||||
this.normal = "普通"
|
||||
this.hard = "困難"
|
||||
this.oni = "魔王"
|
||||
this.songBranch = "有分數分支"
|
||||
this.sessionStart = "開始多人模式!"
|
||||
this.sessionEnd = "結束多人模式"
|
||||
this.loading = "讀取中..."
|
||||
@ -438,6 +442,7 @@ function StringsKo(){
|
||||
this.normal = "보통"
|
||||
this.hard = "어려움"
|
||||
this.oni = "귀신"
|
||||
this.songBranch = "악보 분기 있습니다"
|
||||
this.sessionStart = "온라인 세션 시작!"
|
||||
this.sessionEnd = "온라인 세션 끝내기"
|
||||
this.loading = "로딩 중..."
|
||||
|
@ -18,7 +18,11 @@ class Titlescreen{
|
||||
this.setLang(allStrings[this.lang], true)
|
||||
|
||||
if(songId){
|
||||
this.goNext()
|
||||
if(localStorage.getItem("tutorial") === "true"){
|
||||
new SongSelect(false, false, this.touched, this.songId)
|
||||
}else{
|
||||
new Tutorial(false, this.songId)
|
||||
}
|
||||
}else{
|
||||
this.addLangs()
|
||||
|
||||
|
@ -75,6 +75,18 @@
|
||||
this.gogoTime = 0
|
||||
this.drumroll = []
|
||||
this.touchEvents = 0
|
||||
if(this.controller.parsedSongData.branches){
|
||||
this.branch = "normal"
|
||||
this.branchAnimate = {
|
||||
ms: -Infinity,
|
||||
fromBranch: "normal"
|
||||
}
|
||||
this.branchMap = {
|
||||
"normal": "rgba(0, 0, 0, 0)",
|
||||
"advanced": "rgba(29, 129, 189, 0.4)",
|
||||
"master": "rgba(230, 29, 189, 0.4)"
|
||||
}
|
||||
}
|
||||
|
||||
this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
|
||||
this.font = strings.font
|
||||
@ -693,6 +705,18 @@
|
||||
}
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
}
|
||||
if(this.branchAnimate && ms <= this.branchAnimate.ms + 300){
|
||||
var alpha = Math.max(0, (ms - this.branchAnimate.ms) / 300)
|
||||
ctx.globalAlpha = 1 - alpha
|
||||
ctx.fillStyle = this.branchMap[this.branchAnimate.fromBranch]
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
ctx.globalAlpha = alpha
|
||||
}
|
||||
if(this.branch){
|
||||
ctx.fillStyle = this.branchMap[this.branch]
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
if(keyTime[sound] > ms - 130){
|
||||
var gradients = {
|
||||
"don": "255, 0, 0",
|
||||
@ -1102,7 +1126,7 @@
|
||||
var timeForDistance = this.posToMs(distanceForCircle, measure.speed)
|
||||
var startingTime = measure.ms - timeForDistance
|
||||
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed)
|
||||
if(ms >= startingTime && ms <= finishTime){
|
||||
if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
|
||||
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms, measure.speed)
|
||||
this.ctx.strokeStyle = "#bdbdbd"
|
||||
this.ctx.lineWidth = 3
|
||||
@ -1111,6 +1135,14 @@
|
||||
this.ctx.lineTo(measureX, measureY + measureH)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
if(this.multiplayer !== 2 && ms >= measure.ms && measure.nextBranch && !measure.viewChecked && measure.gameChecked){
|
||||
measure.viewChecked = true
|
||||
this.branchAnimate = {
|
||||
ms: ms,
|
||||
fromBranch: this.branch
|
||||
}
|
||||
this.branch = measure.nextBranch.active
|
||||
}
|
||||
})
|
||||
}
|
||||
updateNoteFaces(){
|
||||
@ -1137,17 +1169,17 @@
|
||||
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
var speed = circle.getSpeed()
|
||||
var speed = circle.speed
|
||||
|
||||
var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
|
||||
var startingTime = circle.getMS() - timeForDistance
|
||||
var finishTime = circle.getEndTime() + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
|
||||
var startingTime = circle.ms - timeForDistance
|
||||
var finishTime = circle.endTime + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
|
||||
|
||||
if(circle.getPlayed() <= 0 || circle.getScore() === 0){
|
||||
if(ms >= startingTime && ms <= finishTime && circle.getPlayed() !== -1){
|
||||
if(circle.isPlayed <= 0 || circle.score === 0){
|
||||
if((!circle.branch || circle.branch.active) && ms >= startingTime && ms <= finishTime && circle.isPlayed !== -1){
|
||||
this.drawCircle(circle)
|
||||
}
|
||||
}else if(!circle.isAnimated()){
|
||||
}else if(!circle.animating){
|
||||
// Start animation to gauge
|
||||
circle.animate(ms)
|
||||
}
|
||||
@ -1165,9 +1197,9 @@
|
||||
for(var i = 0; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
|
||||
if(circle.isAnimated()){
|
||||
if(circle.animating){
|
||||
|
||||
var animT = circle.getAnimT()
|
||||
var animT = circle.animT
|
||||
if(ms < animT + 490){
|
||||
|
||||
if(circle.fixedPos){
|
||||
@ -1183,7 +1215,7 @@
|
||||
var pos = this.animateBezier[3]
|
||||
this.drawCircle(circle, pos, (ms - animT - 490) / 160)
|
||||
}else{
|
||||
circle.endAnimation()
|
||||
circle.animationEnded = true
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1211,13 +1243,13 @@
|
||||
var lyricsSize = 20 * mul
|
||||
|
||||
var fill, size, faceID
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var ms = this.getMS()
|
||||
var circleMs = circle.getMS()
|
||||
var endTime = circle.getEndTime()
|
||||
var animated = circle.isAnimated()
|
||||
var speed = circle.getSpeed()
|
||||
var played = circle.getPlayed()
|
||||
var circleMs = circle.ms
|
||||
var endTime = circle.endTime
|
||||
var animated = circle.animating
|
||||
var speed = circle.speed
|
||||
var played = circle.isPlayed
|
||||
var drumroll = 0
|
||||
var endX = 0
|
||||
|
||||
@ -1323,9 +1355,9 @@
|
||||
ctx.fill()
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
if(!circle.isAnimated()){
|
||||
if(!circle.animating){
|
||||
// Text
|
||||
var text = circle.getText()
|
||||
var text = circle.text
|
||||
var textX = circlePos.x
|
||||
var textY = circlePos.y + 83 * mul
|
||||
ctx.font = lyricsSize + "px Kozuka, Microsoft YaHei, sans-serif"
|
||||
@ -1466,7 +1498,7 @@
|
||||
if(this.gogoTime){
|
||||
var circles = this.controller.parsedSongData.circles
|
||||
var lastCircle = circles[circles.length - 1]
|
||||
var endTime = lastCircle.getEndTime() + 3000
|
||||
var endTime = lastCircle.endTime + 3000
|
||||
if(ms >= endTime){
|
||||
this.toggleGogoTime({
|
||||
gogoTime: 0,
|
||||
|
@ -9,6 +9,17 @@
|
||||
<div class="measure-num input-slider">
|
||||
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
|
||||
</div>
|
||||
<div class="branch-hide">
|
||||
<div>Branch:</div>
|
||||
<div class="branch-select select">
|
||||
<span class="reset">x</span><select>
|
||||
<option value="auto" selected>Auto</option>
|
||||
<option value="normal">Normal</option>
|
||||
<option value="advanced">Advanced</option>
|
||||
<option value="master">Master</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<label><input class="change-restart" type="checkbox">Restart on change</label>
|
||||
<label class="autoplay-label"><input class="autoplay" type="checkbox">Auto play</label>
|
||||
<div class="bottom-btns">
|
||||
|
@ -185,6 +185,7 @@ async def connection(ws, path):
|
||||
if "other_user" in user and "ws" in user["other_user"]:
|
||||
if type == "note"\
|
||||
or type == "drumroll"\
|
||||
or type == "branch"\
|
||||
or type == "gameresults":
|
||||
await user["other_user"]["ws"].send(msgobj(type, value))
|
||||
elif type == "songsel" and user["session"]:
|
||||
|
Loading…
Reference in New Issue
Block a user