mirror of
https://github.com/yuukiwww/taiko-web.git
synced 2024-10-22 17:05:49 +02:00
SongSelect: Add crowns
- Improve the soul gauge to fill properly. The algorithm is different for each difficulty. - Saves score to localStorage, the whole score is correct now. - Adds crowns to song selection screen. The scores would take a lot of space if stored as readable objects so they are stored compressed. If you need to edit your scores, you can do so by opening dev console and entering `scoreStorage.get()`. Expand to the song and double click on values that you need to edit. When you are done editing, do not forget to save your scores with `scoreStorage.save()`. Adding new scores can be done with `scoreStorage.add`, first get a template with `obj=scoreStorage.template(),obj` and after editing, add it with `scoreStorage.add("song name", "oni", obj)`. To remove a score use `scoreStorage.remove("song name"[, "oni"])`.
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@ -1273,6 +1273,7 @@
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ctx.translate(-47, -39)
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ctx.miterLimit = 1.7
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if(config.whiteOutline){
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if(!this.crownCache.w){
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this.crownCache.resize(140, 140, config.ratio)
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}
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@ -1294,6 +1295,7 @@
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ctx.stroke(this.crownPath)
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ctx.restore()
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})
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}
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if(config.shine){
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ctx.strokeStyle = "#fff"
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@ -1302,7 +1304,7 @@
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ctx.globalAlpha = 1 - config.shine
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}
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ctx.strokeStyle = "#000"
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ctx.strokeStyle = config.type ? "#000" : "rgba(255, 193, 0, 0.5)"
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ctx.lineWidth = 18
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ctx.stroke(this.crownPath)
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@ -1313,6 +1315,7 @@
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ctx.globalAlpha = 1 - config.shine
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}
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if(config.type){
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var grd = ctx.createLinearGradient(0, 0, 94, 0)
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if(config.type === "gold"){
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grd.addColorStop(0, "#ffffc5")
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@ -1328,6 +1331,9 @@
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grd.addColorStop(1, "#97c1c0")
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}
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ctx.fillStyle = grd
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}else{
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ctx.fillStyle = "#ffdb2c"
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}
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ctx.fill(this.crownPath)
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ctx.restore()
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@ -678,6 +678,7 @@ class Scoresheet{
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y: 218,
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scale: crownScale,
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shine: shine,
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whiteOutline: true,
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ratio: ratio
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})
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@ -865,10 +866,14 @@ class Scoresheet{
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var difficulty = this.resultsObj.difficulty
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var oldScore = scoreStorage.get(title, difficulty)
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if(!oldScore || oldScore.points <= this.resultsObj.points){
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this.resultsObj.crown = ""
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var crown = ""
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if(this.controller.game.rules.clearReached(this.resultsObj.gauge)){
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this.resultsObj.crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
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crown = oldScore.crown
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}
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this.resultsObj.crown = crown
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delete this.resultsObj.title
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delete this.resultsObj.difficulty
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delete this.resultsObj.gauge
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@ -959,86 +959,6 @@ class SongSelect{
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}
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}
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if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
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var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.get({
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ctx: ctx,
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x: frameLeft,
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y: frameTop,
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w: textW + 53 + 60,
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h: this.songAsset.marginTop + 15,
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id: "song"
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}, ctx => {
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this.draw.layeredText({
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ctx: ctx,
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text: strings.selectSong,
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fontSize: 48,
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fontFamily: this.font,
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x: 53,
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y: 30,
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width: textW,
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letterSpacing: strings.id === "en" ? 0 : 2,
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forceShadow: true
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 22},
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{},
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{x: 2, y: 2, shadow: [3, 3, 3]},
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{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
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{x: -2, y: -2, outline: "#ff797b"},
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{outline: "#f70808"},
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{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
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])
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})
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var category = this.songs[this.selectedSong].category
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var selectedSong = this.songs[this.selectedSong]
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this.draw.category({
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ctx: ctx,
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x: winW / 2 - 280 / 2 - 30,
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y: frameTop + 60,
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fill: selectedSong.skin.background,
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highlight: this.state.moveHover === "categoryPrev"
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})
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this.draw.category({
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ctx: ctx,
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x: winW / 2 + 280 / 2 + 30,
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y: frameTop + 60,
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right: true,
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fill: selectedSong.skin.background,
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highlight: this.state.moveHover === "categoryNext"
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})
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this.categoryCache.get({
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ctx: ctx,
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x: winW / 2 - 280 / 2,
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y: frameTop,
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w: 280,
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h: this.songAsset.marginTop,
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id: category + selectedSong.skin.outline
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}, ctx => {
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if(category){
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if(category in strings.categories){
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var categoryName = strings.categories[category]
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}else{
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var categoryName = category
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}
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this.draw.layeredText({
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ctx: ctx,
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text: categoryName,
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fontSize: 40,
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fontFamily: this.font,
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x: 280 / 2,
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y: 38,
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width: 255,
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align: "center",
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forceShadow: true
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}, [
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{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
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{fill: "#fff"}
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])
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}
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})
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}
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if(screen === "song"){
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if(this.songs[this.selectedSong].stars){
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selectedWidth = this.songAsset.selectedWidth
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@ -1228,6 +1148,86 @@ class SongSelect{
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}
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}
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if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
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var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.get({
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ctx: ctx,
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x: frameLeft,
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y: frameTop,
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w: textW + 53 + 60,
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h: this.songAsset.marginTop + 15,
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id: "song"
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}, ctx => {
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this.draw.layeredText({
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ctx: ctx,
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text: strings.selectSong,
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fontSize: 48,
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fontFamily: this.font,
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x: 53,
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y: 30,
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width: textW,
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letterSpacing: strings.id === "en" ? 0 : 2,
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forceShadow: true
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 22},
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{},
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{x: 2, y: 2, shadow: [3, 3, 3]},
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{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
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{x: -2, y: -2, outline: "#ff797b"},
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{outline: "#f70808"},
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{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
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])
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})
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var category = this.songs[this.selectedSong].category
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var selectedSong = this.songs[this.selectedSong]
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this.draw.category({
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ctx: ctx,
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x: winW / 2 - 280 / 2 - 30,
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y: frameTop + 60,
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fill: selectedSong.skin.background,
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highlight: this.state.moveHover === "categoryPrev"
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})
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this.draw.category({
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ctx: ctx,
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x: winW / 2 + 280 / 2 + 30,
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y: frameTop + 60,
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right: true,
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fill: selectedSong.skin.background,
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highlight: this.state.moveHover === "categoryNext"
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})
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this.categoryCache.get({
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ctx: ctx,
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x: winW / 2 - 280 / 2,
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y: frameTop,
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w: 280,
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h: this.songAsset.marginTop,
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id: category + selectedSong.skin.outline
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}, ctx => {
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if(category){
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if(category in strings.categories){
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var categoryName = strings.categories[category]
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}else{
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var categoryName = category
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}
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this.draw.layeredText({
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ctx: ctx,
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text: categoryName,
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fontSize: 40,
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fontFamily: this.font,
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x: 280 / 2,
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y: 38,
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width: 255,
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align: "center",
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forceShadow: true
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}, [
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{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
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{fill: "#fff"}
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])
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}
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})
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}
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var currentSong = this.songs[this.selectedSong]
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var highlight = 0
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if(!currentSong.stars){
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@ -1387,6 +1387,20 @@ class SongSelect{
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}
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var drawDifficulty = (ctx, i, currentUra) => {
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if(currentSong.stars[i] || currentUra){
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var score = scoreStorage.get(currentSong.originalTitle)
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var crownDiff = currentUra ? "ura" : this.difficultyId[i]
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var crownType = ""
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if(score && score[crownDiff]){
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crownType = score[crownDiff].crown
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}
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this.draw.crown({
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ctx: ctx,
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type: crownType,
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x: songSel ? x + 33 + i * 60 : x + 402 + i * 100,
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y: songSel ? y + 75 : y + 30,
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scale: 0.25,
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ratio: this.ratio / this.pixelRatio
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})
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if(songSel){
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var _x = x + 33 + i * 60
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var _y = y + 120
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@ -1912,6 +1926,35 @@ class SongSelect{
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drawClosedSong(config){
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var ctx = config.ctx
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if(!config.song.action && config.song.originalTitle){
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var score = scoreStorage.get(config.song.originalTitle)
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for(var i = this.difficultyId.length; i--;){
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var diff = this.difficultyId[i]
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if(!score){
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break
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}
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if(config.song.stars[i] && score[diff] && score[diff].crown){
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this.draw.crown({
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ctx: ctx,
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type: score[diff].crown,
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x: config.x + this.songAsset.width / 2,
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y: config.y - 13,
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scale: 0.3,
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ratio: this.ratio / this.pixelRatio
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})
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this.draw.diffIcon({
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ctx: ctx,
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diff: i,
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x: config.x + this.songAsset.width / 2 + 8,
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y: config.y - 8,
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scale: diff === "hard" || diff === "normal" ? 0.45 : 0.5,
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border: 6.5,
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small: true
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})
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break
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}
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}
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}
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config.width = this.songAsset.width
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config.height = this.songAsset.height
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config.border = this.songAsset.border
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