taiko-web/public/src/js/songselect.js

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2018-09-18 00:37:59 +02:00
class SongSelect{
constructor(...args){
this.init(...args)
}
init(fromTutorial, fadeIn, touchEnabled, songId, showWarning){
this.touchEnabled = touchEnabled
loader.changePage("songselect", false)
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this.canvas = document.getElementById("song-sel-canvas")
this.ctx = this.canvas.getContext("2d")
var resolution = settings.getItem("resolution")
var noSmoothing = resolution === "low" || resolution === "lowest"
if(noSmoothing){
this.ctx.imageSmoothingEnabled = false
}
if(resolution === "lowest"){
this.canvas.style.imageRendering = "pixelated"
}
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this.songSkin = {
"selected": {
background: "#ffdb2c",
border: ["#fff4b5", "#ffa600"],
outline: "#000"
},
"back": {
background: "#efb058",
border: ["#ffe7bd", "#c68229"],
outline: "#ad7723"
},
"random": {
sort: 0,
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background: "#fa91ff",
border: ["#ffdfff", "#b068b2"],
outline: "#b221bb"
},
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"search": {
sort: 0,
background: "#FF5266",
border: ["#FF9FB7", "#BE1432"],
outline: "#A50B15"
},
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"tutorial": {
sort: 0,
background: "#29e8aa",
border: ["#86ffbd", "#009a8c"],
outline: "#08a28c"
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},
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"about": {
sort: 0,
background: "#a2d0e7",
border: ["#c6dfff", "#4485d9"],
outline: "#2390d9"
},
"settings": {
sort: 0,
background: "#ce93fa",
border: ["#dec4fd", "#a543ef"],
outline: "#a741ef"
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},
"customSongs": {
sort: 0,
background: "#fab5d3",
border: ["#ffe7ef", "#d36aa2"],
outline: "#d36aa2"
},
"plugins": {
sort: 0,
background: "#f6bba1",
border: ["#fde9df", "#ce7553"],
outline: "#ce7553"
},
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"default": {
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sort: null,
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background: "transparent",
border: ["transparent", "transparent"],
outline: "transparent",
infoFill: "transparent"
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}
}
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var songSkinLength = Object.keys(this.songSkin).length
for(var i in assets.categories){
var category = assets.categories[i]
if(!this.songSkin[category.title] && category.songSkin){
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if(category.songSkin.sort === null){
category.songSkin.sort = songSkinLength + 1
}
category.songSkin.id = category.id
this.songSkin[category.title] = category.songSkin
}
}
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this.songSkin["default"].sort = songSkinLength + 1
this.font = strings.font
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this.search = new Search(this)
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this.songs = []
for(let song of assets.songs){
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var title = this.getLocalTitle(song.title, song.title_lang)
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song.titlePrepared = title ? fuzzysort.prepare(this.search.normalizeString(title)) : null
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var subtitle = this.getLocalTitle(title === song.title ? song.subtitle : "", song.subtitle_lang)
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song.subtitlePrepared = subtitle ? fuzzysort.prepare(this.search.normalizeString(subtitle)) : null
this.songs.push(this.addSong(song))
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}
this.songs.sort((a, b) => {
var catA = a.originalCategory in this.songSkin ? this.songSkin[a.originalCategory] : this.songSkin.default
var catB = b.originalCategory in this.songSkin ? this.songSkin[b.originalCategory] : this.songSkin.default
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if(catA.sort !== catB.sort){
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return catA.sort > catB.sort ? 1 : -1
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}else if(a.originalCategory !== b.originalCategory){
return a.originalCategory > b.originalCategory ? 1 : -1
}else if(a.order !== b.order){
return a.order > b.order ? 1 : -1
}else{
return a.id > b.id ? 1 : -1
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}
})
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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if(assets.songs.length){
this.songs.push({
title: strings.back,
skin: this.songSkin.back,
action: "back"
})
this.songs.push({
title: strings.randomSong,
skin: this.songSkin.random,
action: "random",
category: strings.random,
canJump: true,
p2Enabled: true
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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})
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this.songs.push({
title: strings.search.search,
skin: this.songSkin.search,
action: "search",
category: strings.random,
p2Enabled: true
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})
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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}
if(touchEnabled){
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if(fromTutorial === "tutorial"){
fromTutorial = false
}
}else{
this.songs.push({
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title: strings.howToPlay,
skin: this.songSkin.tutorial,
action: "tutorial",
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category: strings.random
})
}
this.showWarning = showWarning
if(showWarning && showWarning.name === "scoreSaveFailed"){
scoreStorage.scoreSaveFailed = true
}
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this.songs.push({
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title: strings.aboutSimulator,
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skin: this.songSkin.about,
action: "about",
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category: strings.random
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})
this.songs.push({
title: strings.gameSettings,
skin: this.songSkin.settings,
action: "settings",
category: strings.random
})
var showCustom = false
if(gameConfig.google_credentials.gdrive_enabled){
showCustom = true
}else if("webkitdirectory" in HTMLInputElement.prototype && !(/Android|iPhone|iPad/.test(navigator.userAgent))){
showCustom = true
}
if(showCustom){
this.songs.push({
title: assets.customSongs ? strings.customSongs.default : strings.customSongs.title,
skin: this.songSkin.customSongs,
action: "customSongs",
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category: strings.random
})
}
this.songs.push({
title: strings.plugins.title,
skin: this.songSkin.plugins,
action: "plugins",
category: strings.random
})
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this.songs.push({
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title: strings.back,
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skin: this.songSkin.back,
action: "back"
})
this.songAsset = {
marginTop: 104,
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marginLeft: 18,
width: 82,
selectedWidth: 382,
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fullWidth: 912,
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height: 452,
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fullHeight: 502,
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border: 6,
innerBorder: 8,
letterBorder: 12
}
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this.diffOptions = [{
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text: strings.back,
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fill: "#efb058",
iconName: "back",
iconFill: "#f7d39c",
letterSpacing: 4
}, {
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text: strings.songOptions,
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fill: "#b2e442",
iconName: "options",
iconFill: "#d9f19f",
letterSpacing: 0
}]
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this.optionsList = [strings.none, strings.auto, strings.netplay]
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this.draw = new CanvasDraw(noSmoothing)
this.songTitleCache = new CanvasCache(noSmoothing)
this.selectTextCache = new CanvasCache(noSmoothing)
this.categoryCache = new CanvasCache(noSmoothing)
this.difficultyCache = new CanvasCache(noSmoothing)
this.sessionCache = new CanvasCache(noSmoothing)
this.currentSongCache = new CanvasCache(noSmoothing)
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this.nameplateCache = new CanvasCache(noSmoothing)
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this.difficulty = [strings.easy, strings.normal, strings.hard, strings.oni]
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this.difficultyId = ["easy", "normal", "hard", "oni", "ura"]
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this.sessionText = {
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"sessionstart": strings.sessionStart,
"sessionend": strings.sessionEnd
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}
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this.selectedSong = 0
this.selectedDiff = 0
this.lastCurrentSong = {}
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this.lastRandom = false
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assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
if(!assets.customSongs && !fromTutorial && !("selectedSong" in localStorage) && !songId){
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fromTutorial = touchEnabled ? "about" : "tutorial"
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}
if(p2.session || assets.customSongs && "customSelected" in localStorage){
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fromTutorial = false
}
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this.drumSounds = settings.getItem("latency").drumSounds
this.playedSounds = {}
var songIdIndex = -1
var newSelected = -1
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if(fromTutorial){
newSelected = this.songs.findIndex(song => song.action === fromTutorial)
}
if(newSelected !== -1){
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this.setSelectedSong(newSelected, false)
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this.playBgm(true)
}else{
if(songId){
songIdIndex = this.songs.findIndex(song => song.id === songId)
if(songIdIndex === -1){
this.clearHash()
}
}
if(songIdIndex !== -1){
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this.setSelectedSong(songIdIndex, false)
}else if(assets.customSongs){
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this.setSelectedSong(Math.min(Math.max(0, assets.customSelected), this.songs.length - 1), false)
}else if((!p2.session || fadeIn) && "selectedSong" in localStorage){
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this.setSelectedSong(Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length - 1), false)
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}
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if(!this.showWarning){
this.playSound(songIdIndex !== -1 ? "v_diffsel" : "v_songsel")
}
snd.musicGain.fadeOut()
this.playBgm(false)
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}
if("selectedDiff" in localStorage){
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this.selectedDiff = Math.min(Math.max(0, localStorage["selectedDiff"] |0), this.diffOptions.length + 3)
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}
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this.songSelect = document.getElementById("song-select")
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var cat = this.songs[this.selectedSong].originalCategory
this.drawBackground(cat)
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this.previewId = 0
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this.previewList = Array(5)
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var skipStart = fromTutorial || p2.session
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this.state = {
screen: songIdIndex !== -1 ? "difficulty" : (fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title")),
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screenMS: this.getMS(),
move: 0,
moveMS: 0,
mouseMoveMS: 0,
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ura: 0,
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moveHover: null,
locked: true,
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hasPointer: false,
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options: 0,
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selLock: false,
catJump: false,
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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focused: true,
waitPreview: 0
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}
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this.songSelecting = {
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speed: 400,
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resize: 0.3,
scrollDelay: 0.1
}
this.wheelScrolls = 0
this.wheelTimer = 0
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this.startPreview(true)
this.pressedKeys = {}
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"],
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back: ["escape"],
left: ["left", "ka_l"],
right: ["right", "ka_r"],
up: ["up"],
down: ["down"],
session: ["backspace"],
ctrl: ["ctrl"],
shift: ["shift"],
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mute: ["q"],
search: ["f"]
}, this.keyPress.bind(this))
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this.gamepad = new Gamepad({
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confirm: ["b", "start", "ls", "rs"],
back: ["a"],
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left: ["l", "lsl", "lt"],
right: ["r", "lsr", "rt"],
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up: ["u", "lsu"],
down: ["d", "lsd"],
session: ["back"],
ctrlGamepad: ["y"],
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shift: ["x"],
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jump_left: ["lb"],
jump_right: ["rb"]
}, this.keyPress.bind(this))
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if(!assets.customSongs){
this.startP2()
}
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pageEvents.add(loader.screen, "mousemove", this.mouseMove.bind(this))
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pageEvents.add(loader.screen, "mouseleave", () => {
this.state.moveHover = null
})
pageEvents.add(loader.screen, ["mousedown", "touchstart"], this.mouseDown.bind(this))
pageEvents.add(this.canvas, "touchend", this.touchEnd.bind(this))
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if(touchEnabled && fullScreenSupported){
this.touchFullBtn = document.getElementById("touch-full-btn")
this.touchFullBtn.style.display = "block"
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pageEvents.add(this.touchFullBtn, "touchend", toggleFullscreen)
}
pageEvents.add(this.canvas, "wheel", this.mouseWheel.bind(this))
this.selectable = document.getElementById("song-sel-selectable")
this.selectableText = ""
this.redrawRunning = true
this.redrawBind = this.redraw.bind(this)
this.redraw()
pageEvents.send("song-select")
pageEvents.send("song-select-move", this.songs[this.selectedSong])
if(songIdIndex !== -1){
pageEvents.send("song-select-difficulty", this.songs[this.selectedSong])
}
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}
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setAltText(element, text){
element.innerText = text
element.setAttribute("alt", text)
}
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setSelectedSong(songIdx, drawBg=true){
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if(drawBg){
var cat = this.songs[songIdx].originalCategory
if(cat){
this.drawBackground(cat)
}else{
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this.drawBackground(false)
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}
}
this.selectedSong = songIdx
}
keyPress(pressed, name, event, repeat){
if(pressed){
if(!this.pressedKeys[name]){
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this.pressedKeys[name] = this.getMS() + (name === "left" || name === "right" ? 150 : 300)
}
}else{
this.pressedKeys[name] = 0
return
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}
if(name === "ctrl" || name === "shift" || !this.redrawRunning){
return
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}
Lyrics, search, and other fixes - #LYRIC - Parse #LYRIC commands and apply them to all difficulties that do not have them - #LYRIC command now supports branches - Fix last #LYRIC at the end of the chart getting ignored - Fix the glitchy dragging and dropping of files on the custom song importing page - Fix Ctrl and Shift keys getting stuck on song select when switching tabs with Ctrl(+Shift)+Tab - Search - Fix the search box "random:yes" query to randomize the entire results and not just the first 50 - Add "all:yes" query to the search box to remove the result limit and display all of the results - Fix searching for an invalid query (like "cleared:yes" or ":") unexpectedly returning all the songs - Fix pressing Q then jumping to a song through search not unmuting the sound - Pressing the search key on mobile will hide the keyboard - Fix search tips changing rapidly when the window is resized - Use comments instead of `######` in the issue template so that the warning does not appear in the issue - Fix TJA MAKER: url between angle brackets not working - Add a check for Class field declarations in the browser support warning - Fix gpicker getting stuck if a network error occurs - Fix not being able to replace some assets using a "taiko-web assets" folder - Fix selectable song title not being aligned with the game if the game window is too wide - Allow plugin developers to use the "select" type for the settings options - It uses "options" array and "options_lang" object - Fix plugins not getting removed from the plugin list on syntax error - Fix error messages not working if a default plugin is broken - Fix the start of default plugins not stopping the page from loading on error - Fix not being able to scroll the plugins screen on mobile
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var ctrl = event ? event.ctrlKey : (this.pressedKeys["ctrl"] || this.pressedKeys["ctrlGamepad"])
var shift = event ? event.shiftKey : this.pressedKeys["shift"]
if(this.state.showWarning){
if(name === "confirm"){
this.playSound("se_don")
this.state.showWarning = false
this.showWarning = false
}
}else if(this.search.opened){
this.search.keyPress(pressed, name, event, repeat, ctrl)
}else if(this.state.screen === "song"){
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if(event && event.keyCode && event.keyCode === 70 && ctrl){
this.search.display()
if(event){
event.preventDefault()
}
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}else if(name === "confirm"){
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this.toSelectDifficulty()
}else if(name === "back"){
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this.toTitleScreen()
}else if(name === "session"){
this.toSession()
}else if(name === "left"){
if(shift){
if(!repeat){
this.categoryJump(-1)
}
2019-11-27 02:45:28 +01:00
}else{
this.moveToSong(-1)
}
}else if(name === "right"){
if(shift){
if(!repeat){
this.categoryJump(1)
}
2019-11-27 02:45:28 +01:00
}else{
this.moveToSong(1)
}
}else if(name === "jump_left" && !repeat){
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this.categoryJump(-1)
}else if(name === "jump_right" && !repeat){
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this.categoryJump(1)
}else if(name === "mute" || name === "ctrlGamepad"){
this.endPreview(true)
this.playBgm(false)
2018-09-26 20:30:57 +02:00
}
}else if(this.state.screen === "difficulty"){
if(event && event.keyCode && event.keyCode === 70 && ctrl){
this.search.display()
if(event){
event.preventDefault()
}
}else if(name === "confirm"){
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if(this.selectedDiff === 0){
this.toSongSelect()
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}else if(this.selectedDiff === 1){
this.toOptions(1)
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}else{
this.toLoadSong(this.selectedDiff - this.diffOptions.length, shift, ctrl)
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}
}else if(name === "back" || name === "session"){
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this.toSongSelect()
}else if(name === "left"){
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this.moveToDiff(-1)
}else if(name === "right"){
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this.moveToDiff(1)
}else if(this.selectedDiff === 1 && (name === "up" || name === "down")){
this.toOptions(name === "up" ? -1 : 1)
}else if(name === "mute" || name === "ctrlGamepad"){
this.endPreview(true)
this.playBgm(false)
2018-09-26 20:30:57 +02:00
}
}else if(this.state.screen === "title" || this.state.screen === "titleFadeIn"){
if(event && event.keyCode && event.keyCode === 70 && ctrl){
this.search.display()
if(event){
event.preventDefault()
}
}
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}
}
mouseDown(event){
if(event.target === this.selectable || event.target.parentNode === this.selectable){
this.selectable.focus()
}else if(event.target.tagName !== "INPUT"){
getSelection().removeAllRanges()
this.selectable.blur()
}
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if(event.target !== this.canvas || !this.redrawRunning){
return
}
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if(event.type === "mousedown"){
if(event.which !== 1){
return
}
var mouse = this.mouseOffset(event.offsetX, event.offsetY)
var shift = event.shiftKey
var ctrl = event.ctrlKey
var touch = false
}else{
event.preventDefault()
var x = event.touches[0].pageX - this.canvas.offsetLeft
var y = event.touches[0].pageY - this.canvas.offsetTop
var mouse = this.mouseOffset(x, y)
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var shift = false
var ctrl = false
var touch = true
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}
if(this.state.showWarning){
if(408 < mouse.x && mouse.x < 872 && 470 < mouse.y && mouse.y < 550){
this.playSound("se_don")
this.state.showWarning = false
this.showWarning = false
}
}else if(this.state.screen === "song"){
if(20 < mouse.y && mouse.y < 90 && 410 < mouse.x && mouse.x < 880 && (mouse.x < 540 || mouse.x > 750)){
this.categoryJump(mouse.x < 640 ? -1 : 1)
}else if(!p2.session && 60 < mouse.x && mouse.x < 332 && 640 < mouse.y && mouse.y < 706 && gameConfig.accounts){
2020-03-13 03:34:54 +01:00
this.toAccount()
}else if(p2.session && 438 < mouse.x && mouse.x < 834 && mouse.y > 603){
this.toSession()
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
}else if(!p2.session && mouse.x > 641 && mouse.y > 603 && p2.socket && p2.socket.readyState === 1 && !assets.customSongs){
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this.toSession()
}else{
var moveBy = this.songSelMouse(mouse.x, mouse.y)
if(moveBy === 0){
this.toSelectDifficulty()
}else if(moveBy !== null){
this.moveToSong(moveBy)
}
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}
}else if(this.state.screen === "difficulty"){
var moveBy = this.diffSelMouse(mouse.x, mouse.y)
if(mouse.x < 183 || mouse.x > 1095 || mouse.y < 54 || mouse.y > 554){
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this.toSongSelect()
}else if(moveBy === 0){
this.selectedDiff = 0
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this.toSongSelect()
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}else if(moveBy === 1){
this.toOptions(1)
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}else if(moveBy === "maker"){
window.open(this.songs[this.selectedSong].maker.url)
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}else if(moveBy === this.diffOptions.length + 4){
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this.state.ura = !this.state.ura
this.playSound("se_ka", 0, p2.session ? p2.player : false)
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if(this.selectedDiff === this.diffOptions.length + 4 && !this.state.ura){
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this.state.move = -1
}
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}else if(moveBy !== null){
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this.toLoadSong(moveBy - this.diffOptions.length, shift, ctrl, touch)
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}
}
}
touchEnd(event){
event.preventDefault()
}
mouseWheel(event){
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
if(this.state.screen === "song" && this.state.focused){
this.wheelTimer = this.getMS()
if(event.deltaY < 0) {
this.wheelScrolls--
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}else if(event.deltaY > 0){
this.wheelScrolls++
}
}
}
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mouseMove(event){
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var mouse = this.mouseOffset(event.offsetX, event.offsetY)
var moveTo = null
if(this.state.showWarning){
if(408 < mouse.x && mouse.x < 872 && 470 < mouse.y && mouse.y < 550){
moveTo = "showWarning"
}
}else if(this.state.screen === "song" && !this.search.opened){
if(20 < mouse.y && mouse.y < 90 && 410 < mouse.x && mouse.x < 880 && (mouse.x < 540 || mouse.x > 750)){
moveTo = mouse.x < 640 ? "categoryPrev" : "categoryNext"
}else if(!p2.session && 60 < mouse.x && mouse.x < 332 && 640 < mouse.y && mouse.y < 706 && gameConfig.accounts){
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moveTo = "account"
}else if(p2.session && 438 < mouse.x && mouse.x < 834 && mouse.y > 603){
moveTo = "session"
}else if(!p2.session && mouse.x > 641 && mouse.y > 603 && p2.socket && p2.socket.readyState === 1 && !assets.customSongs){
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moveTo = "session"
}else{
var moveTo = this.songSelMouse(mouse.x, mouse.y)
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if(moveTo === null && this.state.moveHover === 0 && !this.songs[this.selectedSong].courses){
this.state.mouseMoveMS = this.getMS() - this.songSelecting.speed
2018-11-01 23:05:18 +01:00
}
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}
this.state.moveHover = moveTo
}else if(this.state.screen === "difficulty"){
var moveTo = this.diffSelMouse(mouse.x, mouse.y)
if(moveTo === null && this.state.moveHover === this.selectedDiff){
this.state.mouseMoveMS = this.getMS() - 1000
2018-09-26 20:30:57 +02:00
}
this.state.moveHover = moveTo
}
this.pointer(moveTo !== null)
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}
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mouseOffset(offsetX, offsetY){
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return {
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x: (offsetX * this.pixelRatio - this.winW / 2) / this.ratio + 1280 / 2,
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y: (offsetY * this.pixelRatio - this.winH / 2) / this.ratio + 720 / 2
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}
}
pointer(enabled){
if(!this.canvas){
return
}
if(enabled && this.state.hasPointer === false){
this.canvas.style.cursor = "pointer"
this.state.hasPointer = true
}else if(!enabled && this.state.hasPointer === true){
this.canvas.style.cursor = ""
this.state.hasPointer = false
}
}
2018-09-26 20:30:57 +02:00
songSelMouse(x, y){
if(this.state.locked === 0 && this.songAsset.marginTop <= y && y <= this.songAsset.marginTop + this.songAsset.height){
2018-11-21 11:50:48 +01:00
x -= 1280 / 2
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var dir = x > 0 ? 1 : -1
x = Math.abs(x)
var selectedWidth = this.songAsset.selectedWidth
2020-03-13 03:34:54 +01:00
if(!this.songs[this.selectedSong].courses){
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selectedWidth = this.songAsset.width
}
var moveBy = Math.ceil((x - selectedWidth / 2 - this.songAsset.marginLeft / 2) / (this.songAsset.width + this.songAsset.marginLeft)) * dir
if(moveBy / dir > 0){
return moveBy
}else{
return 0
}
}
return null
}
diffSelMouse(x, y){
if(this.state.locked === 0){
if(223 < x && x < 223 + 72 * this.diffOptions.length && 132 < y && y < 436){
return Math.floor((x - 223) / 72)
}else if(this.songs[this.selectedSong].maker && this.songs[this.selectedSong].maker.id > 0 && this.songs[this.selectedSong].maker.url && x > 230 && x < 485 && y > 446 && y < 533) {
return "maker"
}else if(550 < x && x < 1050 && 109 < y && y < 538){
2018-11-21 11:50:48 +01:00
var moveBy = Math.floor((x - 550) / ((1050 - 550) / 5)) + this.diffOptions.length
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var currentSong = this.songs[this.selectedSong]
2020-03-13 03:34:54 +01:00
if(
this.state.ura
&& moveBy === this.diffOptions.length + 3
|| currentSong.courses[
this.difficultyId[moveBy - this.diffOptions.length]
]
){
2018-09-26 20:30:57 +02:00
return moveBy
}
}
}
return null
}
2018-11-01 23:05:18 +01:00
moveToSong(moveBy, fromP2){
var ms = this.getMS()
if(p2.session && !fromP2){
if(!this.state.selLock && ms > this.state.moveMS + 800){
this.state.selLock = true
p2.send("songsel", {
song: this.mod(this.songs.length, this.selectedSong + moveBy)
})
}
}else if(this.state.locked !== 1 || fromP2){
if(this.songs[this.selectedSong].courses && !this.songs[this.selectedSong].unloaded && (this.state.locked === 0 || fromP2)){
2018-09-26 20:30:57 +02:00
this.state.moveMS = ms
}else{
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize
}
this.state.move = moveBy
this.state.lastMove = moveBy
this.state.locked = 1
this.state.moveHover = null
var lastMoveMul = Math.pow(Math.abs(moveBy), 1 / 4)
var changeSpeed = this.songSelecting.speed * lastMoveMul
var resize = changeSpeed * this.songSelecting.resize / lastMoveMul
var scrollDelay = changeSpeed * this.songSelecting.scrollDelay
var resize2 = changeSpeed - resize
var scroll = resize2 - resize - scrollDelay * 2
var soundsDelay = Math.abs((scroll + resize) / moveBy)
this.lastMoveBy = fromP2 ? fromP2.player : false
2018-09-26 20:30:57 +02:00
for(var i = 0; i < Math.abs(moveBy) - 1; i++){
this.playSound("se_ka", (resize + i * soundsDelay) / 1000, fromP2 ? fromP2.player : false)
2018-09-26 20:30:57 +02:00
}
this.pointer(false)
2018-09-26 20:30:57 +02:00
}
}
categoryJump(moveBy, fromP2){
if(p2.session && !fromP2){
var ms = this.getMS()
if(!this.state.selLock && ms > this.state.moveMS + 800){
this.state.selLock = true
p2.send("catjump", {
song: this.selectedSong,
move: moveBy
})
}
}else if(this.state.locked !== 1 || fromP2){
this.state.catJump = true
this.state.move = moveBy;
this.state.locked = 1
this.endPreview()
this.playSound("se_jump", 0, fromP2 ? fromP2.player : false)
2020-02-22 14:09:07 +01:00
}
2019-11-27 02:45:28 +01:00
}
2018-09-26 20:30:57 +02:00
moveToDiff(moveBy){
if(this.state.locked !== 1){
this.state.move = moveBy
this.state.moveMS = this.getMS() - 500
this.state.locked = 1
this.playSound("se_ka", 0, p2.session ? p2.player : false)
2018-09-26 20:30:57 +02:00
}
}
2022-03-06 17:05:20 +01:00
toSelectDifficulty(fromP2, playVoice=true){
2018-11-01 23:05:18 +01:00
var currentSong = this.songs[this.selectedSong]
if(p2.session && !fromP2 && (!currentSong.action || !currentSong.p2Enabled)){
2020-03-13 03:34:54 +01:00
if(this.songs[this.selectedSong].courses){
2018-11-01 23:05:18 +01:00
if(!this.state.selLock){
this.state.selLock = true
p2.send("songsel", {
song: this.selectedSong,
2022-03-06 17:13:07 +01:00
selected: true,
fromRandom: this.lastRandom
2018-11-01 23:05:18 +01:00
})
}
}
}else if(this.state.locked === 0 || fromP2){
this.search.remove()
2020-03-13 03:34:54 +01:00
if(currentSong.courses){
if(currentSong.unloaded){
return
}
2022-02-25 20:32:35 +01:00
2022-02-27 20:34:50 +01:00
var prevScreen = this.state.screen
2018-09-26 20:30:57 +02:00
this.state.screen = "difficulty"
this.state.screenMS = this.getMS()
this.state.locked = true
this.state.moveHover = null
2018-10-12 20:04:28 +02:00
this.state.ura = 0
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if(this.selectedDiff === this.diffOptions.length + 4){
this.selectedDiff = this.diffOptions.length + 3
2018-10-12 20:21:21 +02:00
}
2018-09-26 20:30:57 +02:00
this.playSound("se_don", 0, fromP2 ? fromP2.player : false)
2019-02-04 10:14:42 +01:00
assets.sounds["v_songsel"].stop()
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if(!this.showWarning && prevScreen !== "difficulty" && playVoice){
this.playSound("v_diffsel", 0.3)
}
pageEvents.send("song-select-difficulty", currentSong)
2018-09-26 20:30:57 +02:00
}else if(currentSong.action === "back"){
this.toTitleScreen()
}else if(currentSong.action === "random"){
do{
var i = Math.floor(Math.random() * this.songs.length)
2020-03-13 03:34:54 +01:00
}while(!this.songs[i].courses)
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this.setSelectedSong(i)
this.lastRandom = true
this.playBgm(false)
this.toSelectDifficulty(false, playVoice=false)
pageEvents.send("song-select-random")
2022-02-25 19:16:11 +01:00
}else if(currentSong.action === "search"){
this.search.display(true)
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}else if(currentSong.action === "tutorial"){
this.toTutorial()
2018-10-14 10:04:31 +02:00
}else if(currentSong.action === "about"){
this.toAbout()
}else if(currentSong.action === "settings"){
this.toSettings()
}else if(currentSong.action === "customSongs"){
this.toCustomSongs()
}else if(currentSong.action === "plugins"){
this.toPlugins()
2018-09-26 20:30:57 +02:00
}
}
2018-11-01 23:05:18 +01:00
this.pointer(false)
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}
2018-11-01 23:05:18 +01:00
toSongSelect(fromP2){
if(p2.session && !fromP2){
if(!this.state.selLock){
this.state.selLock = true
p2.send("songsel", {
2022-03-06 17:13:07 +01:00
song: this.lastRandom ? this.songs.findIndex(song => song.action === "random") : this.selectedSong
2018-11-01 23:05:18 +01:00
})
}
2022-03-06 17:05:20 +01:00
2018-11-01 23:05:18 +01:00
}else if(fromP2 || this.state.locked !== 1){
2018-09-26 20:30:57 +02:00
this.state.screen = "song"
this.state.screenMS = this.getMS()
this.state.locked = true
this.state.moveHover = null
2022-03-06 17:05:20 +01:00
if(this.lastRandom){
this.endPreview(false)
this.setSelectedSong(this.songs.findIndex(song => song.action === "random"))
this.lastRandom = false
}
2019-02-04 10:14:42 +01:00
assets.sounds["v_diffsel"].stop()
this.playSound("se_cancel", 0, fromP2 ? fromP2.player : false)
2018-09-26 20:30:57 +02:00
}
this.clearHash()
pageEvents.send("song-select-back")
2018-09-26 20:30:57 +02:00
}
2018-10-05 19:03:59 +02:00
toLoadSong(difficulty, shift, ctrl, touch){
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this.clean()
var selectedSong = this.songs[this.selectedSong]
2019-02-04 10:14:42 +01:00
assets.sounds["v_diffsel"].stop()
this.playSound("se_don", 0, p2.session ? p2.player : false)
2018-09-26 20:30:57 +02:00
2018-11-27 00:05:02 +01:00
try{
if(assets.customSongs){
assets.customSelected = this.selectedSong
localStorage["customSelected"] = this.selectedSong
}else{
localStorage["selectedSong"] = this.selectedSong
}
2018-11-27 00:05:02 +01:00
localStorage["selectedDiff"] = difficulty + this.diffOptions.length
}catch(e){}
2018-09-26 20:30:57 +02:00
2018-10-12 20:04:28 +02:00
if(difficulty === 3 && this.state.ura){
difficulty = 4
}
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var autoplay = false
var multiplayer = false
2018-11-01 23:05:18 +01:00
if(p2.session || this.state.options === 2){
2018-10-25 16:18:41 +02:00
multiplayer = true
2018-11-01 23:05:18 +01:00
}else if(this.state.options === 1){
autoplay = true
2018-10-25 16:18:41 +02:00
}else if(shift){
autoplay = shift
}else if(p2.socket && p2.socket.readyState === 1 && !assets.customSongs){
2018-10-25 16:18:41 +02:00
multiplayer = ctrl
}
2020-03-13 03:34:54 +01:00
var diff = this.difficultyId[difficulty]
2018-10-12 20:04:28 +02:00
2018-12-13 10:18:52 +01:00
new LoadSong({
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"title": selectedSong.title,
"originalTitle": selectedSong.originalTitle,
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"folder": selectedSong.id,
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"difficulty": diff,
2018-10-11 00:13:24 +02:00
"category": selectedSong.category,
"category_id":selectedSong.category_id,
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"type": selectedSong.type,
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"offset": selectedSong.offset,
"songSkin": selectedSong.songSkin,
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"stars": selectedSong.courses[diff].stars,
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"hash": selectedSong.hash,
"lyrics": selectedSong.lyrics
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}, autoplay, multiplayer, touch)
}
toOptions(moveBy){
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if(!p2.session){
this.playSound("se_ka", 0, p2.session ? p2.player : false)
2018-11-01 23:05:18 +01:00
this.selectedDiff = 1
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do{
this.state.options = this.mod(this.optionsList.length, this.state.options + moveBy)
}while((!p2.socket || p2.socket.readyState !== 1 || assets.customSongs) && this.state.options === 2)
2018-11-01 23:05:18 +01:00
}
2018-09-26 20:30:57 +02:00
}
toTitleScreen(){
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if(!p2.session){
this.playSound("se_cancel")
2018-11-01 23:05:18 +01:00
this.clean()
setTimeout(() => {
new Titlescreen()
}, 500)
}
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}
toTutorial(){
this.playSound("se_don")
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this.clean()
setTimeout(() => {
new Tutorial(true)
}, 500)
}
2018-10-14 10:04:31 +02:00
toAbout(){
this.playSound("se_don")
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this.clean()
setTimeout(() => {
new About(this.touchEnabled)
}, 500)
}
toSettings(){
this.playSound("se_don")
this.clean()
setTimeout(() => {
new SettingsView(this.touchEnabled)
}, 500)
}
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toAccount(){
this.playSound("se_don")
this.clean()
setTimeout(() => {
new Account(this.touchEnabled)
}, 500)
}
2018-11-01 23:05:18 +01:00
toSession(){
if(p2.socket.readyState !== 1 || assets.customSongs){
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return
}
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if(p2.session){
this.playSound("se_don")
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p2.send("gameend")
this.state.moveHover = null
2018-11-01 23:05:18 +01:00
}else{
localStorage["selectedSong"] = this.selectedSong
this.playSound("se_don")
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this.clean()
setTimeout(() => {
new Session(this.touchEnabled)
}, 500)
}
}
toCustomSongs(){
if(assets.customSongs){
assets.customSongs = false
assets.songs = assets.songsDefault
delete assets.otherFiles
this.playSound("se_don")
this.clean()
setTimeout(() => {
new SongSelect("customSongs", false, this.touchEnabled)
}, 500)
localStorage.removeItem("customSelected")
db.removeItem("customFolder")
pageEvents.send("import-songs-default")
}else{
localStorage["selectedSong"] = this.selectedSong
this.playSound("se_don")
this.clean()
setTimeout(() => {
new CustomSongs(this.touchEnabled)
}, 500)
}
}
toPlugins(){
this.playSound("se_don")
this.clean()
setTimeout(() => {
new SettingsView(this.touchEnabled, false, undefined, undefined, plugins.getSettings())
}, 500)
}
2018-09-26 20:30:57 +02:00
redraw(){
if(!this.redrawRunning){
return
}
requestAnimationFrame(this.redrawBind)
var ms = this.getMS()
for(var key in this.pressedKeys){
if(this.pressedKeys[key]){
if(ms >= this.pressedKeys[key] + (this.state.screen === "song" && (key === "right" || key === "left") ? 20 : 50)){
this.keyPress(true, key, null, true)
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this.pressedKeys[key] = ms
}
}
}
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
2018-09-26 20:30:57 +02:00
if(!this.redrawRunning){
return
}
var ctx = this.ctx
var winW = innerWidth
var winH = lastHeight
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if(winW / 32 > winH / 9){
winW = winH / 9 * 32
}
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
2018-09-26 20:30:57 +02:00
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
var ratioY = winH / 720
var ratio = (ratioX < ratioY ? ratioX : ratioY)
if(this.winW !== winW || this.winH !== winH){
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
this.canvas.width = Math.max(1, winW)
this.canvas.height = Math.max(1, winH)
2018-09-26 20:30:57 +02:00
ctx.scale(ratio, ratio)
this.canvas.style.width = (winW / this.pixelRatio) + "px"
this.canvas.style.height = (winH / this.pixelRatio) + "px"
2018-10-09 15:07:53 +02:00
var borders = (this.songAsset.border + this.songAsset.innerBorder) * 2
2019-03-20 15:00:30 +01:00
var songsLength = Math.ceil(winW / ratio / (this.songAsset.width + this.songAsset.marginLeft)) + 1
2018-11-10 20:12:29 +01:00
this.songTitleCache.resize(
2019-03-20 15:00:30 +01:00
(this.songAsset.width - borders + 1) * songsLength,
this.songAsset.height - borders + 1,
2018-12-02 18:45:03 +01:00
ratio + 0.2
)
this.currentSongCache.resize(
(this.songAsset.width - borders + 1) * 2,
this.songAsset.height - borders + 1,
ratio + 0.2
2018-11-10 20:12:29 +01:00
)
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var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.resize((textW + 53 + 60 + 1) * 2, this.songAsset.marginTop + 15, ratio + 0.5)
2018-10-09 15:07:53 +02:00
2020-03-13 03:34:54 +01:00
this.nameplateCache.resize(274, 134, ratio + 0.2)
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var lastCategory
this.songs.forEach(song => {
var cat = (song.category || "") + song.skin.outline
if(lastCategory !== cat){
lastCategory = cat
}
})
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this.categoryCache.resize(280, this.songAsset.marginTop + 1 , ratio + 0.5)
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this.difficultyCache.resize((44 + 56 + 2) * 5, 135 + 10, ratio + 0.5)
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var w = winW / ratio / 2
this.sessionCache.resize(w, 39 * 2, ratio + 0.5)
for(var id in this.sessionText){
this.sessionCache.set({
w: w,
h: 38,
id: id
}, ctx => {
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this.draw.layeredText({
ctx: ctx,
text: this.sessionText[id],
fontSize: 28,
fontFamily: this.font,
x: w / 2,
y: 38 / 2,
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width: id === "sessionend" ? 385 : w - 30,
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align: "center",
baseline: "middle"
}, [
{outline: "#000", letterBorder: 8},
{fill: "#fff"}
])
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})
}
this.selectableText = ""
if(this.search.opened && this.search.container){
Lyrics, search, and other fixes - #LYRIC - Parse #LYRIC commands and apply them to all difficulties that do not have them - #LYRIC command now supports branches - Fix last #LYRIC at the end of the chart getting ignored - Fix the glitchy dragging and dropping of files on the custom song importing page - Fix Ctrl and Shift keys getting stuck on song select when switching tabs with Ctrl(+Shift)+Tab - Search - Fix the search box "random:yes" query to randomize the entire results and not just the first 50 - Add "all:yes" query to the search box to remove the result limit and display all of the results - Fix searching for an invalid query (like "cleared:yes" or ":") unexpectedly returning all the songs - Fix pressing Q then jumping to a song through search not unmuting the sound - Pressing the search key on mobile will hide the keyboard - Fix search tips changing rapidly when the window is resized - Use comments instead of `######` in the issue template so that the warning does not appear in the issue - Fix TJA MAKER: url between angle brackets not working - Add a check for Class field declarations in the browser support warning - Fix gpicker getting stuck if a network error occurs - Fix not being able to replace some assets using a "taiko-web assets" folder - Fix selectable song title not being aligned with the game if the game window is too wide - Allow plugin developers to use the "select" type for the settings options - It uses "options" array and "options_lang" object - Fix plugins not getting removed from the plugin list on syntax error - Fix error messages not working if a default plugin is broken - Fix the start of default plugins not stopping the page from loading on error - Fix not being able to scroll the plugins screen on mobile
2022-07-15 16:00:43 +02:00
this.search.onInput(true)
}
}else if(!document.hasFocus() && !p2.session){
if(this.state.focused){
this.state.focused = false
this.songSelect.classList.add("unfocused")
Lyrics, search, and other fixes - #LYRIC - Parse #LYRIC commands and apply them to all difficulties that do not have them - #LYRIC command now supports branches - Fix last #LYRIC at the end of the chart getting ignored - Fix the glitchy dragging and dropping of files on the custom song importing page - Fix Ctrl and Shift keys getting stuck on song select when switching tabs with Ctrl(+Shift)+Tab - Search - Fix the search box "random:yes" query to randomize the entire results and not just the first 50 - Add "all:yes" query to the search box to remove the result limit and display all of the results - Fix searching for an invalid query (like "cleared:yes" or ":") unexpectedly returning all the songs - Fix pressing Q then jumping to a song through search not unmuting the sound - Pressing the search key on mobile will hide the keyboard - Fix search tips changing rapidly when the window is resized - Use comments instead of `######` in the issue template so that the warning does not appear in the issue - Fix TJA MAKER: url between angle brackets not working - Add a check for Class field declarations in the browser support warning - Fix gpicker getting stuck if a network error occurs - Fix not being able to replace some assets using a "taiko-web assets" folder - Fix selectable song title not being aligned with the game if the game window is too wide - Allow plugin developers to use the "select" type for the settings options - It uses "options" array and "options_lang" object - Fix plugins not getting removed from the plugin list on syntax error - Fix error messages not working if a default plugin is broken - Fix the start of default plugins not stopping the page from loading on error - Fix not being able to scroll the plugins screen on mobile
2022-07-15 16:00:43 +02:00
this.pressedKeys = {}
}
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return
2018-09-11 00:17:13 +02:00
}else{
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
}
if(!this.state.focused){
this.state.focused = true
this.songSelect.classList.remove("unfocused")
}
2018-09-26 20:30:57 +02:00
this.winW = winW
this.winH = winH
this.ratio = ratio
winW /= ratio
winH /= ratio
var frameTop = winH / 2 - 720 / 2
var frameLeft = winW / 2 - 1280 / 2
var songTop = frameTop + this.songAsset.marginTop
var xOffset = 0
var songSelMoving = false
var screen = this.state.screen
var selectedWidth = this.songAsset.width
this.search.redraw()
2022-02-25 22:05:43 +01:00
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
if(this.wheelScrolls !== 0 && !this.state.locked && ms >= this.wheelTimer + 20) {
if(p2.session){
this.moveToSong(this.wheelScrolls)
}else{
this.state.move = this.wheelScrolls
this.state.waitPreview = ms + 400
this.endPreview()
}
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
this.wheelScrolls = 0
}
2018-10-01 09:33:43 +02:00
if(screen === "title" || screen === "titleFadeIn"){
2018-09-26 20:30:57 +02:00
if(ms > this.state.screenMS + 1000){
this.state.screen = "song"
this.state.screenMS = ms + (ms - this.state.screenMS - 1000)
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize + (ms - this.state.screenMS)
this.state.locked = 3
this.state.lastMove = 1
}else{
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize + (ms - this.state.screenMS - 1000)
}
if(screen === "titleFadeIn" && ms > this.state.screenMS + 500){
2018-10-01 09:33:43 +02:00
this.state.screen = "title"
screen = "title"
}
2018-09-26 20:30:57 +02:00
}
if((screen === "song" || screen === "difficulty") && (this.showWarning && !this.showWarning.shown || scoreStorage.scoreSaveFailed)){
if(!this.showWarning){
this.showWarning = {name: "scoreSaveFailed"}
}
if(this.bgmEnabled){
this.playBgm(false)
}
if(this.showWarning.name === "scoreSaveFailed"){
scoreStorage.scoreSaveFailed = false
}
this.showWarning.shown = true
this.state.showWarning = true
this.state.locked = true
this.playSound("se_pause")
}
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.get({
ctx: ctx,
x: frameLeft,
y: frameTop,
w: textW + 53 + 60,
h: this.songAsset.marginTop + 15,
id: "song"
}, ctx => {
this.draw.layeredText({
ctx: ctx,
text: strings.selectSong,
fontSize: 48,
fontFamily: this.font,
x: 53,
y: 30,
width: textW,
letterSpacing: strings.id === "en" ? 0 : 2,
forceShadow: true
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 22},
{},
{x: 2, y: 2, shadow: [3, 3, 3]},
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
{x: -2, y: -2, outline: "#ff797b"},
{outline: "#f70808"},
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
])
})
var selectedSong = this.songs[this.selectedSong]
var category = selectedSong.category
this.draw.category({
ctx: ctx,
x: winW / 2 - 280 / 2 - 30,
y: frameTop + 60,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryPrev"
})
this.draw.category({
ctx: ctx,
x: winW / 2 + 280 / 2 + 30,
y: frameTop + 60,
right: true,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryNext"
})
this.categoryCache.get({
ctx: ctx,
x: winW / 2 - 280 / 2,
y: frameTop,
w: 280,
h: this.songAsset.marginTop,
id: category + selectedSong.skin.outline
}, ctx => {
if(category){
let cat = assets.categories.find(cat=>cat.title === category)
if(cat){
var categoryName = this.getLocalTitle(cat.title, cat.title_lang)
}else{
var categoryName = category
}
this.draw.layeredText({
ctx: ctx,
text: categoryName,
fontSize: 40,
fontFamily: this.font,
x: 280 / 2,
y: 38,
width: 255,
align: "center",
forceShadow: true
}, [
{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
{fill: "#fff"}
])
}
})
}
2018-09-26 20:30:57 +02:00
if(screen === "song"){
if(this.songs[this.selectedSong].courses && !this.songs[this.selectedSong].unloaded){
2018-09-26 20:30:57 +02:00
selectedWidth = this.songAsset.selectedWidth
}
var lastMoveMul = Math.pow(Math.abs(this.state.lastMove || 0), 1 / 4)
2018-09-26 20:30:57 +02:00
var changeSpeed = this.songSelecting.speed * lastMoveMul
var resize = changeSpeed * (lastMoveMul === 0 ? 0 : this.songSelecting.resize / lastMoveMul)
2018-09-26 20:30:57 +02:00
var scrollDelay = changeSpeed * this.songSelecting.scrollDelay
var resize2 = changeSpeed - resize
var scroll = resize2 - resize - scrollDelay * 2
var elapsed = ms - this.state.moveMS
2020-02-22 14:09:07 +01:00
if(this.state.catJump || (this.state.move && ms > this.state.moveMS + resize2 - scrollDelay)){
2019-11-27 02:45:28 +01:00
var isJump = this.state.catJump
var previousSelectedSong = this.selectedSong
2019-11-27 02:45:28 +01:00
if(!isJump){
this.playSound("se_ka", 0, this.lastMoveBy)
2022-03-06 17:05:20 +01:00
this.setSelectedSong(this.mod(this.songs.length, this.selectedSong + this.state.move))
2019-11-27 02:45:28 +01:00
}else{
var currentCat = this.songs[this.selectedSong].category
var currentIdx = this.mod(this.songs.length, this.selectedSong)
2020-02-22 14:09:07 +01:00
2019-11-27 02:45:28 +01:00
if(this.state.move > 0){
var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) > currentIdx && song.category !== currentCat && song.canJump)
if(!nextSong){
nextSong = this.songs[0]
}
}else{
var isFirstInCat = this.songs.findIndex(song => song.category === currentCat) == this.selectedSong
if(!isFirstInCat){
var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) < currentIdx && song.category === currentCat && song.canJump)
}else{
var idx = this.songs.length - 1
var nextSong
var lastCat
for(;idx>=0;idx--){
if(this.songs[idx].category !== lastCat && this.songs[idx].action !== "back"){
lastCat = this.songs[idx].category
if(nextSong){
break
}
}
if(lastCat !== currentCat && idx < currentIdx){
nextSong = idx
}
}
nextSong = this.songs[nextSong]
}
if(!nextSong){
var rev = [...this.songs].reverse()
nextSong = rev.find(song => song.canJump)
}
}
2022-03-06 17:05:20 +01:00
this.setSelectedSong(this.songs.indexOf(nextSong))
2019-11-27 02:45:28 +01:00
this.state.catJump = false
}
if(previousSelectedSong !== this.selectedSong){
pageEvents.send("song-select-move", this.songs[this.selectedSong])
}
2018-09-26 20:30:57 +02:00
this.state.move = 0
this.state.locked = 2
if(assets.customSongs){
assets.customSelected = this.selectedSong
localStorage["customSelected"] = this.selectedSong
}else if(!p2.session){
try{
localStorage["selectedSong"] = this.selectedSong
}catch(e){}
}
2018-09-26 20:30:57 +02:00
}
if(this.state.moveMS && ms < this.state.moveMS + changeSpeed){
xOffset = Math.min(scroll, Math.max(0, elapsed - resize - scrollDelay)) / scroll * (this.songAsset.width + this.songAsset.marginLeft)
xOffset *= -this.state.move
if(elapsed < resize){
selectedWidth = this.songAsset.width + (((resize - elapsed) / resize) * (selectedWidth - this.songAsset.width))
}else if(elapsed > resize2){
2020-03-13 03:34:54 +01:00
this.playBgm(!this.songs[this.selectedSong].courses)
2018-09-26 20:30:57 +02:00
this.state.locked = 1
selectedWidth = this.songAsset.width + ((elapsed - resize2) / resize * (selectedWidth - this.songAsset.width))
}else{
songSelMoving = true
selectedWidth = this.songAsset.width
}
}else{
if(this.previewing !== "muted"){
this.playBgm(!this.songs[this.selectedSong].courses)
}
2018-09-26 20:30:57 +02:00
this.state.locked = 0
}
}else if(screen === "difficulty"){
var currentSong = this.songs[this.selectedSong]
if(this.state.locked){
this.state.locked = 0
}
if(this.state.move){
2020-03-13 03:34:54 +01:00
var hasUra = currentSong.courses.ura
2018-10-12 20:04:28 +02:00
var previousSelection = this.selectedDiff
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do{
2018-10-12 20:04:28 +02:00
if(hasUra && this.state.move > 0){
this.selectedDiff += this.state.move
2018-10-25 16:18:41 +02:00
if(this.selectedDiff > this.diffOptions.length + 4){
2018-10-12 20:04:28 +02:00
this.state.ura = !this.state.ura
if(this.state.ura){
2018-10-25 16:18:41 +02:00
this.selectedDiff = previousSelection === this.diffOptions.length + 3 ? this.diffOptions.length + 4 : previousSelection
2018-10-12 20:04:28 +02:00
break
}else{
this.state.move = -1
}
}
}else{
2018-10-25 16:18:41 +02:00
this.selectedDiff = this.mod(this.diffOptions.length + 5, this.selectedDiff + this.state.move)
2018-10-12 20:04:28 +02:00
}
}while(
2020-03-13 03:34:54 +01:00
this.selectedDiff >= this.diffOptions.length && !currentSong.courses[this.difficultyId[this.selectedDiff - this.diffOptions.length]]
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|| this.selectedDiff === this.diffOptions.length + 3 && this.state.ura
|| this.selectedDiff === this.diffOptions.length + 4 && !this.state.ura
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)
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this.state.move = 0
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}else if(this.selectedDiff < 0 || this.selectedDiff >= this.diffOptions.length && !currentSong.courses[this.difficultyId[this.selectedDiff - this.diffOptions.length]]){
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this.selectedDiff = 0
}
}
if(songSelMoving){
if(this.previewing !== null){
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this.endPreview()
}
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}else if(screen !== "title" && screen !== "titleFadeIn" && ms > this.state.moveMS + 100){
if(this.previewing !== "muted" && this.previewing !== this.selectedSong && "id" in this.songs[this.selectedSong]){
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this.startPreview()
}
}
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this.songFrameCache = {
w: this.songAsset.width + this.songAsset.selectedWidth + this.songAsset.fullWidth + (15 + 1) * 3,
h: this.songAsset.fullHeight + 16,
ratio: ratio
}
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if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
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for(var i = this.selectedSong - 1; ; i--){
var highlight = 0
if(i - this.selectedSong === this.state.moveHover){
highlight = 1
}
var index = this.mod(this.songs.length, i)
var _x = winW / 2 - (this.selectedSong - i) * (this.songAsset.width + this.songAsset.marginLeft) - selectedWidth / 2 + xOffset
if(_x + this.songAsset.width + this.songAsset.marginLeft < 0){
break
}
this.drawClosedSong({
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ctx: ctx,
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x: _x,
y: songTop,
song: this.songs[index],
highlight: highlight,
disabled: p2.session && this.songs[index].action && !this.songs[index].p2Enabled
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})
}
var startFrom
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for(var i = this.selectedSong + 1; ; i++){
var _x = winW / 2 + (i - this.selectedSong - 1) * (this.songAsset.width + this.songAsset.marginLeft) + this.songAsset.marginLeft + selectedWidth / 2 + xOffset
if(_x > winW){
startFrom = i - 1
break
}
}
for(var i = startFrom; i > this.selectedSong ; i--){
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var highlight = 0
if(i - this.selectedSong === this.state.moveHover){
highlight = 1
}
var index = this.mod(this.songs.length, i)
var currentSong = this.songs[index]
var _x = winW / 2 + (i - this.selectedSong - 1) * (this.songAsset.width + this.songAsset.marginLeft) + this.songAsset.marginLeft + selectedWidth / 2 + xOffset
this.drawClosedSong({
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ctx: ctx,
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x: _x,
y: songTop,
song: this.songs[index],
highlight: highlight,
disabled: p2.session && this.songs[index].action && !this.songs[index].p2Enabled
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})
}
}
var currentSong = this.songs[this.selectedSong]
var highlight = 0
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if(!currentSong.courses){
highlight = 2
}
if(this.state.moveHover === 0){
highlight = 1
}
var selectedSkin = this.songSkin.selected
if(screen === "title" || screen === "titleFadeIn" || this.state.locked === 3 || currentSong.unloaded){
selectedSkin = currentSong.skin
highlight = 2
}else if(songSelMoving){
selectedSkin = currentSong.skin
highlight = 0
}
var selectedHeight = this.songAsset.height
if(screen === "difficulty"){
selectedWidth = this.songAsset.fullWidth
selectedHeight = this.songAsset.fullHeight
highlight = 0
}
if(this.lastCurrentSong.title !== currentSong.title || this.lastCurrentSong.subtitle !== currentSong.subtitle){
this.lastCurrentSong.title = currentSong.title
this.lastCurrentSong.subtitle = currentSong.subtitle
this.currentSongCache.clear()
}
if(selectedWidth === this.songAsset.width){
this.drawSongCrown({
ctx: ctx,
song: currentSong,
x: winW / 2 - selectedWidth / 2 + xOffset,
y: songTop + this.songAsset.height - selectedHeight
})
}
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this.draw.songFrame({
ctx: ctx,
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x: winW / 2 - selectedWidth / 2 + xOffset,
y: songTop + this.songAsset.height - selectedHeight,
width: selectedWidth,
height: selectedHeight,
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border: this.songAsset.border,
innerBorder: this.songAsset.innerBorder,
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background: selectedSkin.background,
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borderStyle: selectedSkin.border,
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highlight: highlight,
noCrop: screen === "difficulty",
animateMS: Math.max(this.state.moveMS, this.state.mouseMoveMS),
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cached: selectedWidth === this.songAsset.fullWidth ? 3 : (selectedWidth === this.songAsset.selectedWidth ? 2 : (selectedWidth === this.songAsset.width ? 1 : 0)),
frameCache: this.songFrameCache,
disabled: p2.session && currentSong.action && !currentSong.p2Enabled,
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innerContent: (x, y, w, h) => {
ctx.strokeStyle = "#000"
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if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
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var opened = ((selectedWidth - this.songAsset.width) / (this.songAsset.selectedWidth - this.songAsset.width))
var songSel = true
}else{
var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.get({
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ctx: ctx,
x: frameLeft,
y: frameTop,
w: textW + 53 + 60,
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h: this.songAsset.marginTop + 15,
id: "difficulty"
}, ctx => {
this.draw.layeredText({
ctx: ctx,
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text: strings.selectDifficulty,
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fontSize: 46,
fontFamily: this.font,
x: 53,
y: 30,
width: textW,
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forceShadow: true
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 23},
{},
{x: 2, y: 2, shadow: [3, 3, 3]},
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
{x: -2, y: -2, outline: "#ff797b"},
{outline: "#f70808"},
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
])
})
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var opened = 1
var songSel = false
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for(var i = 0; i < this.diffOptions.length; i++){
var _x = x + 62 + i * 72
var _y = y + 67
ctx.fillStyle = this.diffOptions[i].fill
ctx.lineWidth = 5
this.draw.roundedRect({
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ctx: ctx,
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x: _x - 28,
y: _y,
w: 56,
h: 298,
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radius: 24
})
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ctx.fill()
ctx.stroke()
ctx.fillStyle = this.diffOptions[i].iconFill
ctx.beginPath()
ctx.arc(_x, _y + 28, 20, 0, Math.PI * 2)
ctx.fill()
this.draw.diffOptionsIcon({
ctx: ctx,
x: _x,
y: _y + 28,
iconName: this.diffOptions[i].iconName
})
var text = this.diffOptions[i].text
if(this.diffOptions[i].iconName === "options" && (this.selectedDiff === i || this.state.options !== 0)){
text = this.optionsList[this.state.options]
}
this.draw.verticalText({
ctx: ctx,
text: text,
x: _x,
y: _y + 57,
width: 56,
height: 220,
fill: "#fff",
outline: "#000",
outlineSize: this.songAsset.letterBorder,
letterBorder: 4,
fontSize: 28,
fontFamily: this.font,
letterSpacing: this.diffOptions[i].letterSpacing
})
var highlight = 0
if(this.state.moveHover === i){
highlight = 2
}else if(this.selectedDiff === i){
highlight = 1
}
if(highlight){
this.draw.highlight({
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ctx: ctx,
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x: _x - 32,
y: _y - 3,
w: 64,
h: 304,
animate: highlight === 1,
animateMS: Math.max(this.state.moveMS, this.state.mouseMoveMS),
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opacity: highlight === 2 ? 0.8 : 1,
radius: 24
})
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if(this.selectedDiff === i && !this.touchEnabled){
this.draw.diffCursor({
ctx: ctx,
font: this.font,
x: _x,
y: _y - 45,
two: p2.session && p2.player === 2
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})
}
}
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}
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}
var drawDifficulty = (ctx, i, currentUra) => {
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if(currentSong.courses[this.difficultyId[i]] || currentUra){
var crownDiff = currentUra ? "ura" : this.difficultyId[i]
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var players = p2.session ? 2 : 1
var score = [scoreStorage.get(currentSong.hash, false, true)]
if(p2.session){
score[p2.player === 1 ? "push" : "unshift"](scoreStorage.getP2(currentSong.hash, false, true))
}
var reversed = false
for(var a = players; a--;){
var crownType = ""
var p = reversed ? -(a - 1) : a
if(score[p] && score[p][crownDiff]){
crownType = score[p][crownDiff].crown
}
if(!reversed && players === 2 && p === 1 && crownType){
reversed = true
a++
}else{
this.draw.crown({
ctx: ctx,
type: crownType,
x: (songSel ? x + 33 + i * 60 : x + 402 + i * 100) + (players === 2 ? p === 0 ? -13 : 13 : 0),
y: songSel ? y + 75 : y + 30,
scale: 0.25,
ratio: this.ratio / this.pixelRatio
})
}
}
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if(songSel){
var _x = x + 33 + i * 60
var _y = y + 120
ctx.fillStyle = currentUra ? "#006279" : "#ff9f18"
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ctx.beginPath()
ctx.arc(_x, _y + 22, 22, -Math.PI, 0)
ctx.arc(_x, _y + 266, 22, 0, Math.PI)
ctx.fill()
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this.draw.diffIcon({
ctx: ctx,
diff: currentUra ? 4 : i,
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x: _x,
y: _y - 8,
scale: 1,
border: 6
})
}else{
var _x = x + 402 + i * 100
var _y = y + 87
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this.draw.diffIcon({
ctx: ctx,
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diff: i,
x: _x,
y: _y - 12,
scale: 1.4,
border: 6.5,
noFill: true
})
ctx.fillStyle = "#aa7023"
ctx.lineWidth = 4.5
ctx.fillRect(_x - 35.5, _y + 2, 71, 380)
ctx.strokeRect(_x - 35.5, _y + 2, 71, 380)
ctx.fillStyle = currentUra ? "#006279" : "#fff"
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ctx.lineWidth = 2.5
ctx.fillRect(_x - 28, _y + 19, 56, 351)
ctx.strokeRect(_x - 28, _y + 19, 56, 351)
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this.draw.diffIcon({
ctx: ctx,
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diff: currentUra ? 4 : i,
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x: _x,
y: _y - 12,
scale: 1.4,
border: 4.5
})
}
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var offset = (songSel ? 44 : 56) / 2
this.difficultyCache.get({
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ctx: ctx,
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x: _x - offset,
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y: songSel ? _y + 10 : _y + 23,
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w: songSel ? 44 : 56,
h: (songSel ? 88 : 135) + 10,
id: this.difficulty[currentUra ? 4 : i] + (songSel ? "1" : "0")
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}, ctx => {
var ja = strings.id === "ja"
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this.draw.verticalText({
ctx: ctx,
text: this.difficulty[i],
x: offset,
y: 0,
width: songSel ? 44 : 56,
height: songSel ? (i === 1 && ja ? 66 : 88) : (ja ? 130 : (i === 1 && ja ? 110 : 135)),
fill: currentUra ? "#fff" : "#000",
fontSize: songSel ? 25 : (i === 2 && ja ? 45 : 40),
fontFamily: this.font,
outline: currentUra ? "#003C52" : false,
outlineSize: currentUra ? this.songAsset.letterBorder : 0
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})
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})
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var songStarsObj = (currentUra ? currentSong.courses.ura : currentSong.courses[this.difficultyId[i]])
var songStars = songStarsObj.stars
var songBranch = songStarsObj.branch
var moveMS = Math.max(this.state.moveMS, this.state.mouseMoveMS)
var elapsedMS = this.state.screenMS > moveMS || !songSel ? this.state.screenMS : moveMS
var fade = ((ms - elapsedMS) % 2000) / 2000
if(songBranch && fade > 0.25 && fade < 0.75){
this.draw.verticalText({
ctx: ctx,
text: strings.songBranch,
x: _x,
y: _y + (songSel ? 110 : 185),
width: songSel ? 44 : 56,
height: songSel ? 160 : 170,
fill: songSel && !currentUra ? "#c85200" : "#fff",
fontSize: songSel ? 25 : 27,
fontFamily: songSel ? "Meiryo, Microsoft YaHei, sans-serif" : this.font,
outline: songSel ? false : "#f22666",
outlineSize: songSel ? 0 : this.songAsset.letterBorder
})
}else{
for(var j = 0; j < 10; j++){
if(songSel){
var yPos = _y + 113 + j * 17
}else{
var yPos = _y + 178 + j * 19.5
}
if(10 - j > songStars){
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
ctx.beginPath()
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
ctx.fill()
}else{
this.draw.diffStar({
ctx: ctx,
songSel: songSel,
ura: currentUra,
x: _x,
y: yPos,
ratio: ratio
})
}
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}
}
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var currentDiff = this.selectedDiff - this.diffOptions.length
if(this.selectedDiff === 4 + this.diffOptions.length){
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currentDiff = 3
}
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if(!songSel){
var highlight = 0
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if(this.state.moveHover - this.diffOptions.length === i){
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highlight = 2
}else if(currentDiff === i){
highlight = 1
}
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if(currentDiff === i && !this.touchEnabled){
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this.draw.diffCursor({
ctx: ctx,
font: this.font,
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x: _x,
y: _y - 65,
side: currentSong.p2Cursor === currentDiff && p2.socket.readyState === 1,
two: p2.session && p2.player === 2
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})
}
if(highlight){
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this.draw.highlight({
ctx: ctx,
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x: _x - 32,
y: _y + 14,
w: 64,
h: 362,
animate: highlight === 1,
animateMS: Math.max(this.state.moveMS, this.state.mouseMoveMS),
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opacity: highlight === 2 ? 0.8 : 1
})
}
}
}
}
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for(var i = 0; currentSong.courses && i < 4; i++){
var currentUra = i === 3 && (this.state.ura && !songSel || currentSong.courses.ura && songSel)
if(songSel && currentUra){
drawDifficulty(ctx, i, false)
var elapsedMS = Math.max(this.state.screenMS, this.state.moveMS, this.state.mouseMoveMS)
var fade = ((ms - elapsedMS) % 4000) / 4000
var alphaFade = 0
if(fade > 0.95){
alphaFade = this.draw.easeOut(1 - (fade - 0.95) * 20)
}else if(fade > 0.5){
alphaFade = 1
}else if(fade > 0.45){
alphaFade = this.draw.easeIn((fade - 0.45) * 20)
}
this.draw.alpha(alphaFade, ctx, ctx => {
ctx.fillStyle = this.songSkin.selected.background
ctx.fillRect(x + 7 + i * 60, y + 60, 52, 352)
drawDifficulty(ctx, i, true)
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}, winW, winH)
}else{
drawDifficulty(ctx, i, currentUra)
}
}
for(var i = 0; currentSong.courses && i < 4; i++){
if(!songSel && i === currentSong.p2Cursor && p2.socket.readyState === 1){
var _x = x + 402 + i * 100
var _y = y + 87
var currentDiff = this.selectedDiff - this.diffOptions.length
if(this.selectedDiff === 4 + this.diffOptions.length){
currentDiff = 3
}
this.draw.diffCursor({
ctx: ctx,
font: this.font,
x: _x,
y: _y - 65,
two: !p2.session || p2.player === 1,
side: currentSong.p2Cursor === currentDiff,
scale: 1
})
}
}
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var borders = (this.songAsset.border + this.songAsset.innerBorder) * 2
var textW = this.songAsset.width - borders
var textH = this.songAsset.height - borders
var textX = Math.max(w - 37 - textW / 2, w / 2 - textW / 2)
var textY = opened * 12 + (1 - opened) * 7
if(currentSong.subtitle){
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this.currentSongCache.get({
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ctx: ctx,
x: x + textX - textW,
y: y + textY,
w: textW,
h: textH,
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id: "subtitle",
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}, ctx => {
this.draw.verticalText({
ctx: ctx,
text: currentSong.subtitle,
x: textW / 2,
y: 7,
width: textW,
height: textH - 35,
fill: "#fff",
outline: "#000",
outlineSize: 14,
fontSize: 28,
fontFamily: this.font,
align: "bottom"
})
})
}
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var hasMaker = currentSong.maker || currentSong.maker === 0
if(hasMaker || currentSong.lyrics){
if (songSel) {
var _x = x + 38
var _y = y + 10
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ctx.strokeStyle = "#000"
ctx.lineWidth = 5
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if(hasMaker){
var grd = ctx.createLinearGradient(_x, _y, _x, _y + 50)
grd.addColorStop(0, "#fa251a")
grd.addColorStop(1, "#ffdc33")
ctx.fillStyle = grd
}else{
ctx.fillStyle = "#000"
}
this.draw.roundedRect({
ctx: ctx,
x: _x - 28,
y: _y,
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w: 192,
h: 50,
radius: 24
})
ctx.fill()
ctx.stroke()
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if(hasMaker){
this.draw.layeredText({
ctx: ctx,
text: strings.creative.creative,
fontSize: strings.id === "en" ? 28 : 34,
fontFamily: this.font,
align: "center",
baseline: "middle",
x: _x + 68,
y: _y + (strings.id === "ja" || strings.id === "en" ? 25 : 28),
width: 172
}, [
{outline: "#fff", letterBorder: 6},
{fill: "#000"}
])
}else{
this.draw.layeredText({
ctx: ctx,
text: strings.withLyrics,
fontSize: strings.id === "en" ? 28 : 34,
fontFamily: this.font,
align: "center",
baseline: "middle",
x: _x + 68,
y: _y + (strings.id === "ja" || strings.id === "en" ? 25 : 28),
width: 172
}, [
{fill: currentSong.skin.border[0]}
])
}
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} else if(currentSong.maker && currentSong.maker.id > 0 && currentSong.maker.name){
var _x = x + 62
var _y = y + 380
ctx.lineWidth = 5
var grd = ctx.createLinearGradient(_x, _y, _x, _y+50);
grd.addColorStop(0, '#fa251a');
grd.addColorStop(1, '#ffdc33');
ctx.fillStyle = '#75E2EE';
this.draw.roundedRect({
ctx: ctx,
x: _x - 28,
y: _y,
w: 250,
h: 80,
radius: 15
})
ctx.fill()
ctx.stroke()
ctx.beginPath()
ctx.arc(_x, _y + 28, 20, 0, Math.PI * 2)
ctx.fill()
this.draw.layeredText({
ctx: ctx,
text: strings.creative.maker,
fontSize: 24,
fontFamily: this.font,
align: "left",
baseline: "middle",
x: _x - 15,
y: _y + 23
}, [
{outline: "#000", letterBorder: 8},
{fill: "#fff"}
])
this.draw.layeredText({
ctx: ctx,
text: currentSong.maker.name,
fontSize: 28,
fontFamily: this.font,
align: "center",
baseline: "middle",
x: _x + 100,
y: _y + 56,
width: 210
}, [
{outline: "#fff", letterBorder: 8},
{fill: "#000"}
])
if(this.state.moveHover === "maker"){
this.draw.highlight({
ctx: ctx,
x: _x - 32,
y: _y - 3,
w: 250 + 7,
h: 80 + 7,
opacity: 0.8,
radius: 15
})
}
}
}
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for(var i = 0; currentSong.courses && i < 4; i++){
if(currentSong.courses[this.difficultyId[i]] || currentUra){
if(songSel && i === currentSong.p2Cursor && p2.socket.readyState === 1){
var _x = x + 33 + i * 60
var _y = y + 120
this.draw.diffCursor({
ctx: ctx,
font: this.font,
x: _x,
y: _y - 45,
two: !p2.session || p2.player === 1,
side: false,
scale: 0.7
})
}
}
}
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if(!songSel && currentSong.courses.ura){
var fade = ((ms - this.state.screenMS) % 1200) / 1200
var _x = x + 402 + 4 * 100 + fade * 25
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var _y = y + 258
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ctx.fillStyle = "rgba(0, 0, 0, " + 0.2 * this.draw.easeInOut(1 - fade) + ")"
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ctx.beginPath()
ctx.moveTo(_x - 35, _y - 25)
ctx.lineTo(_x - 10, _y)
ctx.lineTo(_x - 35, _y + 25)
ctx.fill()
}
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ctx.globalAlpha = 1 - Math.max(0, opened - 0.5) * 2
ctx.fillStyle = selectedSkin.background
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ctx.fillRect(x, y, w, h)
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ctx.globalAlpha = 1
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var verticalTitle = ctx => {
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this.draw.verticalText({
ctx: ctx,
text: currentSong.title,
x: textW / 2,
y: 7,
width: textW,
height: textH - 35,
fill: "#fff",
outline: selectedSkin.outline,
outlineSize: this.songAsset.letterBorder,
fontSize: 40,
fontFamily: this.font
})
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}
if(selectedSkin.outline === "#000"){
this.currentSongCache.get({
ctx: ctx,
x: x + textX,
y: y + textY - 7,
w: textW,
h: textH,
id: "title",
}, verticalTitle)
}else{
this.songTitleCache.get({
ctx: ctx,
x: x + textX,
y: y + textY - 7,
w: textW,
h: textH,
id: currentSong.title + selectedSkin.outline,
}, verticalTitle)
}
if(!songSel && this.selectableText !== currentSong.title){
this.draw.verticalText({
ctx: ctx,
text: currentSong.title,
x: x + textX + textW / 2,
y: y + textY,
width: textW,
height: textH - 35,
fontSize: 40,
fontFamily: this.font,
selectable: this.selectable,
Lyrics, search, and other fixes - #LYRIC - Parse #LYRIC commands and apply them to all difficulties that do not have them - #LYRIC command now supports branches - Fix last #LYRIC at the end of the chart getting ignored - Fix the glitchy dragging and dropping of files on the custom song importing page - Fix Ctrl and Shift keys getting stuck on song select when switching tabs with Ctrl(+Shift)+Tab - Search - Fix the search box "random:yes" query to randomize the entire results and not just the first 50 - Add "all:yes" query to the search box to remove the result limit and display all of the results - Fix searching for an invalid query (like "cleared:yes" or ":") unexpectedly returning all the songs - Fix pressing Q then jumping to a song through search not unmuting the sound - Pressing the search key on mobile will hide the keyboard - Fix search tips changing rapidly when the window is resized - Use comments instead of `######` in the issue template so that the warning does not appear in the issue - Fix TJA MAKER: url between angle brackets not working - Add a check for Class field declarations in the browser support warning - Fix gpicker getting stuck if a network error occurs - Fix not being able to replace some assets using a "taiko-web assets" folder - Fix selectable song title not being aligned with the game if the game window is too wide - Allow plugin developers to use the "select" type for the settings options - It uses "options" array and "options_lang" object - Fix plugins not getting removed from the plugin list on syntax error - Fix error messages not working if a default plugin is broken - Fix the start of default plugins not stopping the page from loading on error - Fix not being able to scroll the plugins screen on mobile
2022-07-15 16:00:43 +02:00
selectableScale: this.ratio / this.pixelRatio,
selectableX: Math.max(0, innerWidth / 2 - lastHeight * 16 / 9)
})
this.selectable.style.display = ""
this.selectableText = currentSong.title
}
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}
})
if(screen !== "difficulty" && this.selectableText){
this.selectableText = ""
this.selectable.style.display = "none"
}
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if(songSelMoving){
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this.draw.highlight({
ctx: ctx,
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x: winW / 2 - selectedWidth / 2,
y: songTop,
w: selectedWidth,
h: selectedHeight,
opacity: 0.8
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})
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}
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ctx.fillStyle = "#000"
ctx.fillRect(0, frameTop + 595, 1280 + frameLeft * 2, 125 + frameTop)
var x = 0
var y = frameTop + 603
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var w = p2.session ? frameLeft + 638 - 200 : frameLeft + 638
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var h = 117 + frameTop
this.draw.pattern({
ctx: ctx,
img: assets.image["bg_score_p1"],
x: x,
y: y,
w: w,
h: h,
dx: frameLeft + 10,
dy: frameTop + 15,
scale: 1.55
})
ctx.fillStyle = "rgba(249, 163, 149, 0.5)"
ctx.beginPath()
ctx.moveTo(x, y)
ctx.lineTo(x + w, y)
ctx.lineTo(x + w - 4, y + 4)
ctx.lineTo(x, y + 4)
ctx.fill()
ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
ctx.beginPath()
ctx.moveTo(x + w, y)
ctx.lineTo(x + w, y + h)
ctx.lineTo(x + w - 4, y + h)
ctx.lineTo(x + w - 4, y + 4)
ctx.fill()
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if(!p2.session || p2.player === 1){
var name = account.loggedIn ? account.displayName : strings.defaultName
var rank = account.loggedIn || !gameConfig.accounts || p2.session ? false : strings.notLoggedIn
}else{
var name = p2.name || strings.defaultName
var rank = false
}
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this.nameplateCache.get({
ctx: ctx,
x: frameLeft + 60,
y: frameTop + 640,
w: 273,
h: 66,
id: "1p" + name + "\n" + rank,
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}, ctx => {
this.draw.nameplate({
ctx: ctx,
x: 3,
y: 3,
name: name,
rank: rank,
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font: this.font
})
})
if(this.state.moveHover === "account"){
this.draw.highlight({
ctx: ctx,
x: frameLeft + 59.5,
y: frameTop + 639.5,
w: 271,
h: 64,
radius: 28.5,
opacity: 0.8,
size: 10
})
}
if(p2.session){
x = x + w + 4
w = 396
this.draw.pattern({
ctx: ctx,
img: assets.image["bg_settings"],
x: x,
y: y,
w: w,
h: h,
dx: frameLeft + 11,
dy: frameTop + 45,
scale: 3.1
})
ctx.fillStyle = "rgba(255, 255, 255, 0.5)"
ctx.beginPath()
ctx.moveTo(x, y + h)
ctx.lineTo(x, y)
ctx.lineTo(x + w, y)
ctx.lineTo(x + w, y + 4)
ctx.lineTo(x + 4, y + 4)
ctx.lineTo(x + 4, y + h)
ctx.fill()
ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
ctx.beginPath()
ctx.moveTo(x + w, y)
ctx.lineTo(x + w, y + h)
ctx.lineTo(x + w - 4, y + h)
ctx.lineTo(x + w - 4, y + 4)
ctx.fill()
if(this.state.moveHover === "session"){
this.draw.highlight({
ctx: ctx,
x: x,
y: y,
w: w,
h: h,
opacity: 0.8
})
}
}
x = p2.session ? frameLeft + 642 + 200 : frameLeft + 642
w = p2.session ? frameLeft + 638 - 200 : frameLeft + 638
if(p2.session){
this.draw.pattern({
ctx: ctx,
img: assets.image["bg_score_p2"],
x: x,
y: y,
w: w,
h: h,
dx: frameLeft + 15,
dy: frameTop - 20,
scale: 1.55
})
ctx.fillStyle = "rgba(138, 245, 247, 0.5)"
}else{
this.draw.pattern({
ctx: ctx,
img: assets.image["bg_settings"],
x: x,
y: y,
w: w,
h: h,
dx: frameLeft + 11,
dy: frameTop + 45,
scale: 3.1
})
ctx.fillStyle = "rgba(255, 255, 255, 0.5)"
}
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ctx.beginPath()
ctx.moveTo(x, y + h)
ctx.lineTo(x, y)
ctx.lineTo(x + w, y)
ctx.lineTo(x + w, y + 4)
ctx.lineTo(x + 4, y + 4)
ctx.lineTo(x + 4, y + h)
ctx.fill()
if(screen !== "difficulty" && p2.socket && p2.socket.readyState === 1 && !assets.customSongs){
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var elapsed = (ms - this.state.screenMS) % 3100
var fade = 1
if(!p2.session && screen === "song"){
if(elapsed > 2800){
fade = (elapsed - 2800) / 300
}else if(2000 < elapsed){
if(elapsed < 2300){
fade = 1 - (elapsed - 2000) / 300
}else{
fade = 0
}
}
}
if(fade > 0){
if(fade < 1){
ctx.globalAlpha = this.draw.easeIn(fade)
}
this.sessionCache.get({
ctx: ctx,
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x: p2.session ? winW / 4 : winW / 2,
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y: y + (h - 32) / 2,
w: winW / 2,
h: 38,
id: p2.session ? "sessionend" : "sessionstart"
})
ctx.globalAlpha = 1
}
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if(!p2.session && this.state.moveHover === "session"){
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this.draw.highlight({
ctx: ctx,
x: x,
y: y,
w: w,
h: h,
opacity: 0.8
})
}
}
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if(p2.session){
if(p2.player === 1){
var name = p2.name || strings.default2PName
}else{
var name = account.loggedIn ? account.displayName : strings.default2PName
}
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this.nameplateCache.get({
ctx: ctx,
x: frameLeft + 949,
y: frameTop + 640,
w: 273,
h: 66,
id: "2p" + name,
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}, ctx => {
this.draw.nameplate({
ctx: ctx,
x: 3,
y: 3,
name: name,
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font: this.font,
blue: true
})
})
}
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if(this.state.showWarning){
if(this.preview){
this.endPreview()
}
ctx.fillStyle = "rgba(0, 0, 0, 0.5)"
ctx.fillRect(0, 0, winW, winH)
ctx.save()
ctx.translate(frameLeft, frameTop)
var pauseRect = (ctx, mul) => {
this.draw.roundedRect({
ctx: ctx,
x: 269 * mul,
y: 93 * mul,
w: 742 * mul,
h: 494 * mul,
radius: 17 * mul
})
}
pauseRect(ctx, 1)
ctx.strokeStyle = "#fff"
ctx.lineWidth = 24
ctx.stroke()
ctx.strokeStyle = "#000"
ctx.lineWidth = 12
ctx.stroke()
this.draw.pattern({
ctx: ctx,
img: assets.image["bg_pause"],
shape: pauseRect,
dx: 68,
dy: 11
})
if(this.showWarning.name === "scoreSaveFailed"){
var text = strings.scoreSaveFailed
}else if(this.showWarning.name === "loadSongError"){
var text = []
var textIndex = 0
var subText = [this.showWarning.title, this.showWarning.id, this.showWarning.error]
var textParts = strings.loadSongError.split("%s")
textParts.forEach((textPart, i) => {
if(i !== 0){
text.push(subText[textIndex++])
}
text.push(textPart)
})
text = text.join("")
}
this.draw.wrappingText({
ctx: ctx,
text: text,
fontSize: 30,
fontFamily: this.font,
x: 300,
y: 130,
width: 680,
height: 300,
lineHeight: 35,
fill: "#000",
verticalAlign: "middle",
textAlign: "center"
})
var _x = 640
var _y = 470
var _w = 464
var _h = 80
ctx.fillStyle = "#ffb447"
this.draw.roundedRect({
ctx: ctx,
x: _x - _w / 2,
y: _y,
w: _w,
h: _h,
radius: 30
})
ctx.fill()
var layers = [
{outline: "#000", letterBorder: 10},
{fill: "#fff"}
]
this.draw.layeredText({
ctx: ctx,
text: strings.tutorial.ok,
x: _x,
y: _y + 18,
width: _w,
height: _h - 54,
fontSize: 40,
fontFamily: this.font,
letterSpacing: -1,
align: "center"
}, layers)
var highlight = 1
if(this.state.moveHover === "showWarning"){
highlight = 2
}
if(highlight){
this.draw.highlight({
ctx: ctx,
x: _x - _w / 2 - 3.5,
y: _y - 3.5,
w: _w + 7,
h: _h + 7,
animate: highlight === 1,
animateMS: Math.max(this.state.moveMS, this.state.mouseMoveMS),
opacity: highlight === 2 ? 0.8 : 1,
radius: 30
})
}
ctx.restore()
}
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if(screen === "titleFadeIn"){
ctx.save()
var elapsed = ms - this.state.screenMS
ctx.globalAlpha = Math.max(0, 1 - elapsed / 500)
ctx.fillStyle = "#000"
ctx.fillRect(0, 0, winW, winH)
ctx.restore()
}
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if(p2.session && (!this.lastScoreMS || ms > this.lastScoreMS + 1000)){
this.lastScoreMS = ms
scoreStorage.eventLoop()
}
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}
drawBackground(cat){
if(this.songSkin[cat] && this.songSkin[cat].bg_img){
let filename = this.songSkin[cat].bg_img.slice(0, this.songSkin[cat].bg_img.lastIndexOf("."))
this.songSelect.style.backgroundImage = "url('" + assets.image[filename].src + "')"
}else{
this.songSelect.style.backgroundImage = "url('" + assets.image["bg_genre_def"].src + "')"
}
}
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drawClosedSong(config){
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var ctx = config.ctx
this.drawSongCrown(config)
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config.width = this.songAsset.width
config.height = this.songAsset.height
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config.border = this.songAsset.border
config.innerBorder = this.songAsset.innerBorder
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config.background = config.song.skin.background
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config.borderStyle = config.song.skin.border
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config.outline = config.song.skin.outline
config.text = config.song.title
config.animateMS = Math.max(this.state.moveMS, this.state.mouseMoveMS)
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config.cached = 1
config.frameCache = this.songFrameCache
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config.innerContent = (x, y, w, h) => {
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this.songTitleCache.get({
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ctx: ctx,
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x: x,
y: y,
w: w,
h: h,
id: config.text + config.outline,
}, ctx => {
this.draw.verticalText({
ctx: ctx,
text: config.text,
x: w / 2,
y: 7,
width: w,
height: h - 35,
fill: "#fff",
outline: config.outline,
outlineSize: this.songAsset.letterBorder,
fontSize: 40,
fontFamily: this.font
})
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})
}
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this.draw.songFrame(config)
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if("p2Cursor" in config.song && config.song.p2Cursor !== null && p2.socket.readyState === 1){
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this.draw.diffCursor({
ctx: ctx,
font: this.font,
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x: config.x + 48,
y: config.y - 27,
two: true,
scale: 1,
side: true
})
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}
}
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drawSongCrown(config){
if(!config.song.action && config.song.hash){
var ctx = config.ctx
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var players = p2.session ? 2 : 1
var score = [scoreStorage.get(config.song.hash, false, true)]
var scoreDrawn = []
if(p2.session){
score[p2.player === 1 ? "push" : "unshift"](scoreStorage.getP2(config.song.hash, false, true))
}
for(var i = this.difficultyId.length; i--;){
var diff = this.difficultyId[i]
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for(var p = players; p--;){
if(!score[p] || scoreDrawn[p]){
continue
}
if(config.song.courses[this.difficultyId[i]] && score[p][diff] && score[p][diff].crown){
this.draw.crown({
ctx: ctx,
type: score[p][diff].crown,
x: (config.x + this.songAsset.width / 2) + (players === 2 ? p === 0 ? -13 : 13 : 0),
y: config.y - 13,
scale: 0.3,
ratio: this.ratio / this.pixelRatio
})
this.draw.diffIcon({
ctx: ctx,
diff: i,
x: (config.x + this.songAsset.width / 2 + 8) + (players === 2 ? p === 0 ? -13 : 13 : 0),
y: config.y - 8,
scale: diff === "hard" || diff === "normal" ? 0.45 : 0.5,
border: 6.5,
small: true
})
scoreDrawn[p] = true
}
}
}
}
}
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startPreview(loadOnly){
Bug fixes - Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
2022-02-17 21:50:07 +01:00
if(!loadOnly && this.state && this.state.showWarning || this.state.waitPreview > this.getMS()){
return
}
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var currentSong = this.songs[this.selectedSong]
var id = currentSong.id
var prvTime = currentSong.preview
this.endPreview()
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if("id" in currentSong){
var startLoad = this.getMS()
if(loadOnly){
var currentId = null
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}else{
var currentId = this.previewId
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this.previewing = this.selectedSong
}
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var songObj = this.previewList.find(song => song && song.id === id)
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if(songObj){
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if(!loadOnly){
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this.preview = songObj.preview_sound
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this.preview.gain = snd.previewGain
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
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}
}else{
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songObj = {id: id}
if(currentSong.previewMusic){
songObj.preview_time = 0
var promise = snd.previewGain.load(currentSong.previewMusic).catch(() => {
songObj.preview_time = prvTime
return snd.previewGain.load(currentSong.music)
})
}else if(currentSong.unloaded){
var promise = this.getUnloaded(this.selectedSong, songObj, currentId)
}else if(currentSong.sound){
songObj.preview_time = prvTime
currentSong.sound.gain = snd.previewGain
var promise = Promise.resolve(currentSong.sound)
}else if(currentSong.music !== "muted"){
songObj.preview_time = prvTime
var promise = snd.previewGain.load(currentSong.music)
}else{
return
}
promise.then(sound => {
if(currentId === this.previewId || loadOnly){
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songObj.preview_sound = sound
if(!loadOnly){
this.preview = sound
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
}
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var oldPreview = this.previewList.shift()
if(oldPreview){
oldPreview.preview_sound.clean()
}
this.previewList.push(songObj)
}else{
sound.clean()
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}
}).catch(e => {
if(e !== "cancel"){
return Promise.reject(e)
}
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})
}
}
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}
previewLoaded(startLoad, prvTime, volume){
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var endLoad = this.getMS()
var difference = endLoad - startLoad
var minDelay = 300
var delay = minDelay - Math.min(minDelay, difference)
snd.previewGain.setVolumeMul(volume || 1)
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this.preview.playLoop(delay / 1000, false, prvTime)
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}
endPreview(force){
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this.previewId++
this.previewing = force ? "muted" : null
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if(this.preview){
this.preview.stop()
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}
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}
playBgm(enabled){
if(enabled && this.state && this.state.showWarning){
return
}
if(enabled && !this.bgmEnabled){
this.bgmEnabled = true
snd.musicGain.fadeIn(0.4)
}else if(!enabled && this.bgmEnabled){
this.bgmEnabled = false
snd.musicGain.fadeOut(0.4)
}
}
getUnloaded(selectedSong, songObj, currentId){
var currentSong = this.songs[selectedSong]
var file = currentSong.chart
var importSongs = new ImportSongs(false, assets.otherFiles)
return file.read(currentSong.type === "tja" ? "sjis" : "").then(data => {
currentSong.chart = new CachedFile(data, file)
return importSongs[currentSong.type === "tja" ? "addTja" : "addOsu"]({
file: currentSong.chart,
index: currentSong.id
})
}).then(() => {
var imported = importSongs.songs[currentSong.id]
importSongs.clean()
songObj.preview_time = imported.preview
var index = assets.songs.findIndex(song => song.id === currentSong.id)
if(index !== -1){
assets.songs[index] = imported
}
this.songs[selectedSong] = this.addSong(imported)
this.state.moveMS = this.getMS() - this.songSelecting.speed * this.songSelecting.resize
if(imported.music && currentId === this.previewId){
return snd.previewGain.load(imported.music).then(sound => {
imported.sound = sound
this.songs[selectedSong].sound = sound
return sound.copy()
})
}else{
return Promise.reject("cancel")
}
})
}
addSong(song){
var title = this.getLocalTitle(song.title, song.title_lang)
var subtitle = this.getLocalTitle(title === song.title ? song.subtitle : "", song.subtitle_lang)
var skin = null
var categoryName = ""
var originalCategory = ""
if(song.category_id !== null && song.category_id !== undefined){
var category = assets.categories.find(cat => cat.id === song.category_id)
var categoryName = this.getLocalTitle(category.title, category.title_lang)
var originalCategory = category.title
var skin = this.songSkin[category.title]
}else if(song.category){
var categoryName = song.category
var originalCategory = song.category
}
var addedSong = {
title: title,
originalTitle: song.title,
subtitle: subtitle,
skin: skin || this.songSkin.default,
originalCategory: originalCategory,
category: categoryName,
preview: song.preview || 0,
songSkin: song.song_skin || {},
canJump: true,
hash: song.hash || song.title
}
for(var i in song){
if(!(i in addedSong)){
addedSong[i] = song[i]
}
}
return addedSong
}
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onusers(response){
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var p2InSong = false
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this.songs.forEach(song => {
song.p2Cursor = null
})
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if(response && response.value){
response.value.forEach(idDiff => {
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var id = idDiff.id |0
var diff = idDiff.diff
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var diffId = this.difficultyId.indexOf(diff)
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if(diffId > 3){
diffId = 3
}
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if(diffId >= 0){
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var index = 0
var currentSong = this.songs.find((song, i) => {
index = i
return song.id === id
})
if(currentSong){
currentSong.p2Cursor = diffId
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if(p2.session && currentSong.courses){
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this.setSelectedSong(index)
this.state.move = 0
if(this.state.screen !== "difficulty"){
this.toSelectDifficulty({player: response.value.player})
}
this.search.enabled = false
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p2InSong = true
this.search.remove()
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}
}
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}
})
}
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if(!this.search.enabled && !p2InSong){
this.search.enabled = true
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}
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}
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onsongsel(response){
if(response && response.value){
var selected = false
if(response.type === "songsel" && "selected" in response.value){
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selected = response.value.selected
}
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if("fromRandom" in response.value && response.value.fromRandom === true){
this.lastRandom = true
}
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if("song" in response.value){
var song = +response.value.song
if(song >= 0 && song < this.songs.length){
if(response.type === "catjump"){
var moveBy = response.value.move
if(moveBy === -1 || moveBy === 1){
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this.setSelectedSong(song)
this.categoryJump(moveBy, {player: response.value.player})
}
}else if(!selected){
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this.state.locked = true
if(this.state.screen === "difficulty"){
this.toSongSelect(true)
}
var moveBy = song - this.selectedSong
if(moveBy){
if(this.selectedSong < song){
var altMoveBy = -this.mod(this.songs.length, this.selectedSong - song)
}else{
var altMoveBy = this.mod(this.songs.length, moveBy)
}
if(Math.abs(altMoveBy) < Math.abs(moveBy)){
moveBy = altMoveBy
}
this.moveToSong(moveBy, {player: response.value.player})
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}
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}else if(this.songs[song].courses){
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this.setSelectedSong(song)
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this.state.move = 0
if(this.state.screen !== "difficulty"){
this.playBgm(false)
this.toSelectDifficulty({player: response.value.player})
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}
}
}
}
}
}
oncatjump(response){
if(response && response.value){
if("song" in response.value){
var song = +response.value.song
if(song >= 0 && song < this.songs.length){
this.state.locked = true
}
}
}
}
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startP2(){
this.onusers(p2.getMessage("users"))
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if(p2.session){
this.onsongsel(p2.getMessage("songsel"))
}
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pageEvents.add(p2, "message", response => {
if(response.type == "users"){
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this.onusers(response)
}
if(p2.session && (response.type == "songsel" || response.type == "catjump")){
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this.onsongsel(response)
this.state.selLock = false
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}
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})
if(p2.closed){
p2.open()
}
}
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mod(length, index){
return ((index % length) + length) % length
}
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getLocalTitle(title, titleLang){
if(titleLang){
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for(var id in titleLang){
if(id === "en" && strings.preferEn && !(strings.id in titleLang) && titleLang.en || id === strings.id && titleLang[id]){
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return titleLang[id]
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}
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}
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}
return title
}
clearHash(){
if(location.hash.toLowerCase().startsWith("#song=")){
p2.hash("")
}
}
playSound(id, time, snd){
if(!this.drumSounds && (id === "se_don" || id === "se_ka" || id === "se_cancel")){
return
}
var ms = Date.now() + (time || 0) * 1000
if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
assets.sounds[id + (snd ? "_p" + snd : "")].play(time)
this.playedSounds[id] = ms
}
}
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getMS(){
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return Date.now()
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}
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clean(){
this.keyboard.clean()
this.gamepad.clean()
this.clearHash()
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this.draw.clean()
this.songTitleCache.clean()
this.selectTextCache.clean()
this.categoryCache.clean()
this.difficultyCache.clean()
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this.sessionCache.clean()
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this.currentSongCache.clean()
this.nameplateCache.clean()
this.search.clean()
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assets.sounds["bgm_songsel"].stop()
if(!this.bgmEnabled){
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snd.musicGain.fadeIn()
setTimeout(() => {
snd.buffer.loadSettings()
}, 500)
}
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this.redrawRunning = false
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this.endPreview()
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this.previewList.forEach(song => {
if(song){
song.preview_sound.clean()
}
})
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pageEvents.remove(loader.screen, ["mousemove", "mouseleave", "mousedown", "touchstart"])
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pageEvents.remove(this.canvas, ["touchend", "wheel"])
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pageEvents.remove(p2, "message")
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if(this.touchEnabled && fullScreenSupported){
pageEvents.remove(this.touchFullBtn, "click")
delete this.touchFullBtn
}
delete this.selectable
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delete this.ctx
delete this.canvas
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}
}