taiko-web/public/src/js/titlescreen.js

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class Titlescreen{
constructor(){
loader.changePage("titlescreen")
this.titleScreen = document.getElementById("title-screen")
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var proceed = document.getElementById("tilte-proceed")
proceed.appendChild(document.createTextNode(strings.tilteProceed))
proceed.setAttribute("alt", strings.tilteProceed)
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
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assets.sounds["title"].play()
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this.gamepad = new Gamepad({
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"13": ["a", "b", "x", "y", "start", "ls", "rs"]
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}, pressed => {
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if(pressed){
this.onPressed()
}
})
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if(p2.session){
pageEvents.add(p2, "message", response => {
if(response.type === "songsel"){
this.goNext(true)
}
})
}
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}
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keyDown(event, code){
if(!code){
code = event.keyCode
}
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if(code == 13 || code == 32 || code == 70 || code == 74){
// Enter, Space, F, J
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this.onPressed()
}
}
onPressed(event){
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if(event){
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
}
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this.titleScreen.style.cursor = "auto"
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this.clean()
assets.sounds["don"].play()
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this.goNext()
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}
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goNext(fromP2){
if(p2.session && !fromP2){
p2.send("songsel")
}else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){
pageEvents.remove(p2, "message")
setTimeout(() => {
new SongSelect(false, false, this.touched)
}, 500)
}else{
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setTimeout(() => {
new Tutorial()
}, 500)
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}
}
clean(){
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this.gamepad.clean()
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assets.sounds["title"].stop()
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
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delete this.titleScreen
}
}