2018-09-15 16:34:53 +02:00
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class Game{
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constructor(controller, selectedSong, songData){
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this.controller = controller
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this.selectedSong = selectedSong
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this.songData = songData
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this.elapsedTime = {}
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this.currentCircle = 0
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this.combo = 0
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2018-10-01 09:33:43 +02:00
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this.rules = new GameRules(this)
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2018-09-15 16:34:53 +02:00
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this.globalScore = {
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points: 0,
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good: 0,
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2018-10-01 09:33:43 +02:00
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ok: 0,
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bad: 0,
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2018-09-15 16:34:53 +02:00
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maxCombo: 0,
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2018-09-15 19:27:53 +02:00
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drumroll: 0,
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2018-10-01 09:33:43 +02:00
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gauge: 0,
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title: selectedSong.title,
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difficulty: this.rules.difficulty
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2018-09-15 16:34:53 +02:00
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var type = circle.getType()
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2018-09-20 20:30:49 +02:00
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return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
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2018-09-15 16:34:53 +02:00
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}).length
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this.paused = false
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this.started = false
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this.mainMusicPlaying = false
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this.musicFadeOut = 0
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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2018-09-21 22:31:35 +02:00
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2018-09-15 16:34:53 +02:00
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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this.mainAsset = song.sound
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}
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})
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}
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run(){
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this.timeForDistanceCircle = 2500
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this.initTiming()
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}
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initTiming(){
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// Date when the chrono is started (before the game begins)
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2018-10-03 11:48:18 +02:00
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var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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this.elapsedTime = -offsetTime
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2018-09-15 16:34:53 +02:00
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// The real start for the game will start when chrono will reach 0
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2018-10-03 16:22:40 +02:00
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this.startDate = +(new Date) + offsetTime
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2018-09-15 16:34:53 +02:00
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}
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update(){
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// Main operations
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this.updateTime()
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this.checkTiming()
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this.updateCirclesStatus()
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this.checkPlays()
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// Event operations
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this.whenFadeoutMusic()
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this.whenLastCirclePlayed()
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}
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getCircles(){
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return this.songData.circles
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}
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updateCirclesStatus(){
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var circles = this.songData.circles
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circles.forEach(circle => {
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if(!circle.getPlayed()){
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2018-10-03 11:48:18 +02:00
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var ms = this.elapsedTime
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2018-09-15 16:34:53 +02:00
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var type = circle.getType()
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2018-09-18 19:33:18 +02:00
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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2018-09-21 22:31:35 +02:00
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var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
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2018-09-15 16:34:53 +02:00
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2018-09-21 22:31:35 +02:00
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if(ms >= circle.getMS()){
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if(drumrollNotes && !circle.rendaPlayed){
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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2018-10-03 11:48:18 +02:00
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assets.sounds["renda" + this.controller.snd].stop()
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this.controller.playSound("renda")
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2018-09-18 19:33:18 +02:00
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}
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2018-09-15 16:34:53 +02:00
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}
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2018-09-21 22:31:35 +02:00
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}
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if(ms > endTime){
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2018-09-20 20:30:49 +02:00
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if(!this.controller.autoPlayEnabled){
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if(drumrollNotes){
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2018-09-21 22:31:35 +02:00
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circle.played(-1, false)
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2018-09-20 20:30:49 +02:00
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this.updateCurrentCircle()
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if(this.controller.multiplayer === 1){
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p2.send("drumroll", {
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2018-09-21 22:31:35 +02:00
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pace: (ms - circle.getMS()) / circle.timesHit
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2018-09-20 20:30:49 +02:00
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})
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}
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}else{
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2018-09-15 16:34:53 +02:00
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var currentScore = 0
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2018-09-21 22:31:35 +02:00
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circle.played(-1, type === "daiDon" || type === "daiKa")
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2018-09-15 16:34:53 +02:00
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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2018-09-18 19:33:18 +02:00
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this.updateGlobalScore(currentScore, 1)
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2018-09-20 20:30:49 +02:00
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if(this.controller.multiplayer === 1){
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p2.send("note", {
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score: -1
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})
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}
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2018-09-15 16:34:53 +02:00
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}
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}
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}
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}
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})
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}
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setHPGain(gain){
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this.HPGain = gain
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}
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checkPlays(){
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var circles = this.songData.circles
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var circle = circles[this.currentCircle]
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if(circle && this.controller.autoPlayEnabled){
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return this.controller.autoPlay(circle)
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}
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var keys = this.controller.getKeys()
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var kbd = this.controller.getBindings()
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2018-09-18 19:33:18 +02:00
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var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
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var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
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var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
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var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
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if(don_l && don_r){
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this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
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}else if(don_l){
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this.checkKey([kbd["don_l"]], circle, "don")
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}else if(don_r){
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this.checkKey([kbd["don_r"]], circle, "don")
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2018-09-15 16:34:53 +02:00
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}
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2018-09-18 19:33:18 +02:00
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if(ka_l && ka_r){
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this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
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}else if(ka_l){
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this.checkKey([kbd["ka_l"]], circle, "ka")
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}else if(ka_r){
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this.checkKey([kbd["ka_r"]], circle, "ka")
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2018-09-15 16:34:53 +02:00
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}
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}
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2018-09-18 19:33:18 +02:00
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checkKey(keyCodes, circle, check){
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2018-09-21 22:31:35 +02:00
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if(circle && !circle.getPlayed()){
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2018-09-18 19:33:18 +02:00
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if(!this.checkScore(circle, check)){
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return
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2018-09-15 16:34:53 +02:00
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}
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}
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2018-09-18 19:33:18 +02:00
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keyCodes.forEach(keyCode => {
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this.controller.waitForKeyup(keyCode, "score")
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})
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2018-09-15 16:34:53 +02:00
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}
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2018-09-18 19:33:18 +02:00
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checkScore(circle, check){
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2018-10-03 11:48:18 +02:00
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var ms = this.elapsedTime
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2018-09-15 16:34:53 +02:00
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var type = circle.getType()
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2018-09-18 19:33:18 +02:00
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var keysDon = check === "don" || check === "daiDon"
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var keysKa = check === "ka" || check === "daiKa"
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var keyDai = check === "daiDon" || check === "daiKa"
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var typeDon = type === "don" || type === "daiDon"
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var typeKa = type === "ka" || type === "daiKa"
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var typeDai = type === "daiDon" || type === "daiKa"
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2018-09-15 16:34:53 +02:00
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2018-09-21 22:31:35 +02:00
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var keyTime = this.controller.getKeyTime()
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var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
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var relative = currentTime - circle.getMS()
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2018-09-15 16:34:53 +02:00
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if(typeDon || typeKa){
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2018-09-21 22:31:35 +02:00
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if(-this.rules.bad >= relative || relative >= this.rules.bad){
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return true
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}
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2018-09-15 16:34:53 +02:00
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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2018-09-18 19:33:18 +02:00
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if(typeDai && !keyDai){
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if(!circle.daiFailed){
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circle.daiFailed = ms
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return false
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2018-09-21 22:31:35 +02:00
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}else if(ms < circle.daiFailed + this.rules.daiLeniency){
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2018-09-18 19:33:18 +02:00
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return false
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}
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}
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2018-09-21 22:31:35 +02:00
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var circleStatus = -1
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relative = Math.abs(relative)
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if(relative < this.rules.good){
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circleStatus = 450
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}else if(relative < this.rules.ok){
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circleStatus = 230
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}else if(relative < this.rules.bad){
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circleStatus = 0
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}
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2018-09-18 19:33:18 +02:00
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if(circleStatus === 230 || circleStatus === 450){
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2018-09-15 16:34:53 +02:00
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score = circleStatus
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}
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this.controller.displayScore(score)
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}else{
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this.controller.displayScore(score, true)
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}
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this.updateCombo(score)
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2018-09-20 01:20:26 +02:00
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this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
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2018-09-15 16:34:53 +02:00
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this.updateCurrentCircle()
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2018-09-20 01:20:26 +02:00
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circle.played(score, score === 0 ? typeDai : keyDai)
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2018-09-15 16:34:53 +02:00
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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score: score,
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2018-09-21 22:31:35 +02:00
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ms: circle.getMS() - currentTime,
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2018-09-18 19:33:18 +02:00
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dai: typeDai ? keyDai ? 2 : 1 : 0
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2018-09-15 16:34:53 +02:00
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})
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}
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2018-09-21 22:31:35 +02:00
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}else{
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if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
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return true
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2018-09-18 19:33:18 +02:00
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}
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2018-09-21 22:31:35 +02:00
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if(keysDon && type === "balloon"){
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this.checkBalloon(circle)
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if(check === "daiDon" && !circle.getPlayed()){
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this.checkBalloon(circle)
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}
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}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
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2018-09-18 19:33:18 +02:00
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this.checkDrumroll(circle)
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2018-09-21 22:31:35 +02:00
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if(keyDai){
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this.checkDrumroll(circle)
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}
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2018-09-18 19:33:18 +02:00
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}
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2018-09-15 16:34:53 +02:00
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}
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2018-09-18 19:33:18 +02:00
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return true
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2018-09-15 16:34:53 +02:00
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}
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checkBalloon(circle){
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if(circle.timesHit >= circle.requiredHits - 1){
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var score = 5000
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this.updateCurrentCircle()
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circle.hit()
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circle.played(score)
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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2018-10-03 11:48:18 +02:00
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pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
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2018-09-15 16:34:53 +02:00
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})
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}
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}else{
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var score = 300
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circle.hit()
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}
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2018-09-15 19:27:53 +02:00
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this.globalScore.drumroll ++
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2018-09-15 16:34:53 +02:00
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this.globalScore.points += score
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}
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checkDrumroll(circle){
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2018-09-18 19:33:18 +02:00
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var dai = circle.getType() === "daiDrumroll"
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2018-09-15 16:34:53 +02:00
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var score = 100
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circle.hit()
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var keyTime = this.controller.getKeyTime()
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2018-09-18 19:33:18 +02:00
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if(circle.getType() === "drumroll"){
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2018-09-15 16:34:53 +02:00
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var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
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}else{
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var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
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}
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2018-09-20 01:20:26 +02:00
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var circleAnim = new Circle({
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id: 0,
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2018-10-03 11:48:18 +02:00
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start: this.elapsedTime,
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2018-09-20 01:20:26 +02:00
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type: sound,
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txt: "",
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speed: circle.speed,
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gogoTime: circle.gogoTime
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})
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2018-09-18 19:33:18 +02:00
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circleAnim.played(score, dai)
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2018-09-15 16:34:53 +02:00
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circleAnim.animate()
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this.controller.view.drumroll.push(circleAnim)
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2018-09-18 19:33:18 +02:00
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this.globalScore.drumroll++
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this.globalScore.points += score * (dai ? 2 : 1)
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2018-09-15 16:34:53 +02:00
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}
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whenLastCirclePlayed(){
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var circles = this.songData.circles
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2018-09-20 01:20:26 +02:00
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var lastCircle = circles[circles.length - 1]
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2018-10-03 11:48:18 +02:00
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var ms = this.elapsedTime
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2018-09-21 22:31:35 +02:00
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if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
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2018-09-18 00:37:59 +02:00
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this.fadeOutStarted = ms
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2018-09-15 16:34:53 +02:00
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}
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}
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whenFadeoutMusic(){
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2018-09-18 00:37:59 +02:00
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var started = this.fadeOutStarted
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if(started){
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2018-10-03 11:48:18 +02:00
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var ms = this.elapsedTime
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2018-09-18 00:37:59 +02:00
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if(this.musicFadeOut === 0){
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if(this.controller.multiplayer === 1){
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2018-09-26 02:26:42 +02:00
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p2.send("gameresults", this.getGlobalScore())
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2018-09-15 16:34:53 +02:00
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}
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this.musicFadeOut++
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2018-09-18 00:37:59 +02:00
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}else if(this.musicFadeOut === 1 && ms >= started + 1600){
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this.controller.gameEnded()
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2018-09-15 16:34:53 +02:00
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p2.send("gameend")
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2018-09-18 00:37:59 +02:00
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this.musicFadeOut++
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2018-09-18 19:33:18 +02:00
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}else if(this.musicFadeOut === 2 && (ms >= started + 8600 && ms >= this.controller.mainAsset.duration * 1000 + 250)){
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2018-09-18 00:37:59 +02:00
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this.controller.displayResults()
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2018-09-15 16:34:53 +02:00
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|
this.musicFadeOut++
|
2018-10-01 09:33:43 +02:00
|
|
|
}else if(this.musicFadeOut === 3 && (ms >= started + 9600 && ms >= this.controller.mainAsset.duration * 1000 + 1250)){
|
|
|
|
if(this.controller.scoresheet){
|
|
|
|
this.controller.scoresheet.startRedraw()
|
|
|
|
}
|
|
|
|
this.controller.clean()
|
2018-09-15 16:34:53 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
checkTiming(){
|
|
|
|
if(this.songData.timingPoints[this.currentTimingPoint + 1]){
|
2018-10-03 11:48:18 +02:00
|
|
|
if(this.elapsedTime >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
|
2018-09-15 16:34:53 +02:00
|
|
|
this.currentTimingPoint++
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
playMainMusic(){
|
2018-10-03 11:48:18 +02:00
|
|
|
var ms = this.elapsedTime
|
2018-09-15 16:34:53 +02:00
|
|
|
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
|
2018-09-18 19:33:18 +02:00
|
|
|
if(this.controller.multiplayer !== 2){
|
2018-09-15 16:34:53 +02:00
|
|
|
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
|
|
|
|
}
|
|
|
|
this.mainMusicPlaying = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
togglePause(){
|
|
|
|
if(!this.paused){
|
|
|
|
assets.sounds["pause"].play()
|
|
|
|
this.paused = true
|
2018-10-03 16:22:40 +02:00
|
|
|
this.latestDate = +new Date
|
2018-09-15 16:34:53 +02:00
|
|
|
this.mainAsset.stop()
|
|
|
|
this.mainMusicPlaying = false
|
|
|
|
}else{
|
|
|
|
assets.sounds["cancel"].play()
|
|
|
|
this.paused = false
|
2018-10-03 16:22:40 +02:00
|
|
|
var currentDate = +new Date
|
|
|
|
this.startDate += currentDate - this.latestDate
|
|
|
|
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
2018-09-15 16:34:53 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
isPaused(){
|
|
|
|
return this.paused
|
|
|
|
}
|
|
|
|
updateTime(){
|
|
|
|
// Refreshed date
|
2018-10-03 11:48:18 +02:00
|
|
|
var ms = this.elapsedTime
|
2018-09-15 16:34:53 +02:00
|
|
|
if(ms >= 0 && !this.started){
|
2018-10-03 16:22:40 +02:00
|
|
|
this.startDate = +new Date
|
2018-10-03 11:48:18 +02:00
|
|
|
this.elapsedTime = this.getAccurateTime()
|
2018-09-15 16:34:53 +02:00
|
|
|
this.started = true
|
2018-10-03 16:22:40 +02:00
|
|
|
this.sndTime = this.startDate - snd.buffer.getTime() * 1000
|
2018-09-15 16:34:53 +02:00
|
|
|
}else if(ms < 0 || ms >= 0 && this.started){
|
2018-10-03 16:22:40 +02:00
|
|
|
this.elapsedTime = this.getAccurateTime(ms >= 0)
|
2018-09-15 16:34:53 +02:00
|
|
|
}
|
|
|
|
}
|
2018-09-21 22:31:35 +02:00
|
|
|
getAccurateTime(){
|
2018-09-26 23:12:50 +02:00
|
|
|
if(this.isPaused()){
|
2018-10-03 11:48:18 +02:00
|
|
|
return this.elapsedTime
|
2018-09-26 23:12:50 +02:00
|
|
|
}else{
|
2018-10-03 16:22:40 +02:00
|
|
|
var currentDate = +new Date
|
|
|
|
var sndTime = currentDate - snd.buffer.getTime() * 1000
|
|
|
|
var lag = sndTime - this.sndTime
|
|
|
|
if(Math.abs(lag) >= 50){
|
|
|
|
this.startDate += lag
|
|
|
|
this.sndTime = sndTime
|
|
|
|
}
|
|
|
|
return currentDate - this.startDate
|
2018-09-26 23:12:50 +02:00
|
|
|
}
|
2018-09-21 22:31:35 +02:00
|
|
|
}
|
2018-09-15 16:34:53 +02:00
|
|
|
getCircles(){
|
|
|
|
return this.songData.circles
|
|
|
|
}
|
|
|
|
getSongData(){
|
|
|
|
return this.songData
|
|
|
|
}
|
|
|
|
updateCurrentCircle(){
|
|
|
|
this.currentCircle++
|
|
|
|
}
|
|
|
|
getCurrentCircle(){
|
|
|
|
return this.currentCircle
|
|
|
|
}
|
|
|
|
updateCombo(score){
|
2018-09-18 19:33:18 +02:00
|
|
|
if(score !== 0){
|
2018-09-15 16:34:53 +02:00
|
|
|
this.combo++
|
|
|
|
}else{
|
|
|
|
this.combo = 0
|
|
|
|
}
|
|
|
|
if(this.combo > this.globalScore.maxCombo){
|
|
|
|
this.globalScore.maxCombo = this.combo
|
|
|
|
}
|
2018-09-18 19:33:18 +02:00
|
|
|
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 1400){
|
2018-09-15 16:34:53 +02:00
|
|
|
this.controller.playSoundMeka("combo-" + this.combo)
|
|
|
|
}
|
|
|
|
this.controller.view.updateCombo(this.combo)
|
|
|
|
}
|
|
|
|
getCombo(){
|
|
|
|
return this.combo
|
|
|
|
}
|
|
|
|
getGlobalScore(){
|
|
|
|
return this.globalScore
|
|
|
|
}
|
2018-09-20 01:20:26 +02:00
|
|
|
updateGlobalScore(score, multiplier, gogoTime){
|
2018-09-15 16:34:53 +02:00
|
|
|
// Circle score
|
|
|
|
switch(score){
|
|
|
|
case 450:
|
2018-10-01 09:33:43 +02:00
|
|
|
this.globalScore.good++
|
2018-09-15 16:34:53 +02:00
|
|
|
break
|
|
|
|
case 230:
|
2018-10-01 09:33:43 +02:00
|
|
|
this.globalScore.ok++
|
2018-09-15 16:34:53 +02:00
|
|
|
break
|
|
|
|
case 0:
|
2018-10-01 09:33:43 +02:00
|
|
|
this.globalScore.bad++
|
2018-09-15 16:34:53 +02:00
|
|
|
break
|
|
|
|
}
|
2018-10-01 09:33:43 +02:00
|
|
|
// Gauge update
|
2018-09-18 19:33:18 +02:00
|
|
|
if(score !== 0){
|
2018-10-01 09:33:43 +02:00
|
|
|
this.globalScore.gauge += this.HPGain
|
|
|
|
}else if(this.globalScore.gauge - this.HPGain > 0){
|
|
|
|
this.globalScore.gauge -= this.HPGain
|
2018-09-15 16:34:53 +02:00
|
|
|
}else{
|
2018-10-01 09:33:43 +02:00
|
|
|
this.globalScore.gauge = 0
|
2018-09-15 16:34:53 +02:00
|
|
|
}
|
|
|
|
// Points update
|
|
|
|
score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
|
|
|
|
|
2018-09-20 01:20:26 +02:00
|
|
|
if(gogoTime){
|
|
|
|
multiplier *= 1.2
|
|
|
|
}
|
|
|
|
this.globalScore.points += Math.floor(score * multiplier / 10) * 10
|
2018-09-15 16:34:53 +02:00
|
|
|
}
|
|
|
|
}
|