#if os(iOS) import UIKit /// 触觉反馈管理器 - 集中管理所有触觉反馈调用 final class HapticManager { static let shared = HapticManager() private let lightGenerator = UIImpactFeedbackGenerator(style: .light) private let mediumGenerator = UIImpactFeedbackGenerator(style: .medium) private let selectionGenerator = UISelectionFeedbackGenerator() private init() { lightGenerator.prepare() mediumGenerator.prepare() selectionGenerator.prepare() } /// 轻量级冲击反馈 - 用于手势开始、双击暂停 func lightImpact() { lightGenerator.impactOccurred() } /// 中等级别冲击反馈 - 用于频道选择、播放按钮 func mediumImpact() { mediumGenerator.impactOccurred() } /// 选择级别反馈 - 用于标签切换 func selection() { selectionGenerator.selectionChanged() } } #endif